hopefully faster load.

This commit is contained in:
2026-03-11 11:05:06 -07:00
parent 1b8d1fb915
commit 57a1dfed5b
125 changed files with 1383 additions and 3743 deletions

View File

@@ -1,13 +1,11 @@
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[gd_scene format=3 uid="uid://busykrn2susv4"]
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[ext_resource type="Texture2D" uid="uid://dn170b5k8r0i2" path="res://shadow.png" id="2"]
[ext_resource type="FontFile" uid="uid://b1n7bvtur65ac" path="res://friendlyscribbles.ttf" id="4_1psks"]
[ext_resource type="Texture2D" uid="uid://dpul5cqwaheo3" path="res://ego/animations/minstrel-v3/idle-s-med/0000 .png" id="5_botsu"]
[ext_resource type="Texture2D" uid="uid://ckmeitar23ocb" path="res://ego/masks/1.png" id="5_erh68"]
[ext_resource type="Shader" uid="uid://gg0tjobjip6u" path="res://Ego.tres" id="5_gcocc"]
[ext_resource type="Texture2D" uid="uid://bn8dqy1c05yis" path="res://ego/masks/2.png" id="6_g53vb"]
[ext_resource type="Texture2D" uid="uid://b5rdmh66p4l2t" path="res://grassclips.tres" id="6_uiplq"]
[ext_resource type="Texture2D" uid="uid://dktr5r4ir8gnl" path="res://ego/animations/minstrel-v3/idle-e-med/0000 .png" id="6_wqx8q"]
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[ext_resource type="Texture2D" uid="uid://bnnap4pr1mr5h" path="res://ego/animations/rosella/img_00103_.png" id="9_pyi2f"]
@@ -147,8 +145,6 @@ shadow_size = 46
shadow_color = Color(0, 0, 0, 0.517647)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_sle7q"]
shader = ExtResource("5_gcocc")
shader_parameter/tex_frg_6 = ExtResource("6_uiplq")
[sub_resource type="SpriteFrames" id="1"]
animations = [{
@@ -578,7 +574,7 @@ animations = [{
}],
"loop": true,
"name": &"walk_SE",
"speed": 6.0
"speed": 8.0
}, {
"frames": [{
"duration": 1.0,
@@ -699,17 +695,17 @@ animations = [{
"speed": 5.0
}]
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[node name="Graham" type="Node2D" unique_id=81727919]
script = ExtResource("195")
[node name="Sprite2D" type="Sprite2D" parent="."]
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=47672926]
modulate = Color(1, 1, 1, 0.490196)
position = Vector2(33, 20)
scale = Vector2(1.70039, 0.405202)
texture = ExtResource("2")
offset = Vector2(0, -500)
[node name="DONNEED" type="Camera2D" parent="."]
[node name="DONNEED" type="Camera2D" parent="." unique_id=1102531710]
enabled = false
limit_left = 0
limit_top = 0
@@ -717,10 +713,10 @@ limit_smoothed = true
position_smoothing_enabled = true
position_smoothing_speed = 0.5
[node name="label-root" type="Node2D" parent="."]
[node name="label-root" type="Node2D" parent="." unique_id=949980900]
position = Vector2(0, -1060)
[node name="talk-label" type="Label" parent="label-root"]
[node name="talk-label" type="Label" parent="label-root" unique_id=159594375]
texture_filter = 6
offset_right = 134.0
offset_bottom = 65.0
@@ -730,15 +726,15 @@ text = "
"
label_settings = SubResource("LabelSettings_iwj1e")
[node name="Polygon2D" type="Polygon2D" parent="label-root"]
[node name="Polygon2D" type="Polygon2D" parent="label-root" unique_id=682019764]
clip_children = 1
position = Vector2(0, 1060)
polygon = PackedVector2Array(-174, -10, -35, -41, 200, -6, 41, 45, -157, 17)
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="."]
[node name="RemoteTransform2D" type="RemoteTransform2D" parent="." unique_id=500434486]
position = Vector2(-342, -227)
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=826282163]
unique_name_in_owner = true
z_as_relative = false
texture_filter = 2
@@ -746,12 +742,13 @@ material = SubResource("ShaderMaterial_sle7q")
position = Vector2(-14, -13)
scale = Vector2(1.5, 1.5)
sprite_frames = SubResource("1")
animation = &"idle_SE"
frame_progress = 0.153569
animation = &"walk_SE"
frame = 10
frame_progress = 0.19484821
speed_scale = 2.0
offset = Vector2(1.33333, -413.333)
[node name="ClipMask" type="AnimatedSprite2D" parent="."]
[node name="ClipMask" type="AnimatedSprite2D" parent="." unique_id=61198776]
visible = false
self_modulate = Color(0.929412, 0.929412, 0.929412, 1)
clip_children = 2

View File

@@ -10,11 +10,12 @@ extends Node2D
func _ready():
pass # Replace with function body.
func _process(delta):
if %AnimatedSprite2D.animation.contains("walk"):
%AnimatedSprite2D.material.get_shader_parameter("tex_frg_6").pause=false
else:
%AnimatedSprite2D.material.get_shader_parameter("tex_frg_6").pause=true
pass
#if %AnimatedSprite2D.animation.contains("walk"):
#%AnimatedSprite2D.material.get_shader_parameter("tex_frg_6").pause=false
#else:
#%AnimatedSprite2D.material.get_shader_parameter("tex_frg_6").pause=true
#
@export var facing = "S"

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