Files
tickstales/desktop/src-common/advent/screens/rooms/inside_jail.clj

92 lines
7.2 KiB
Clojure

(ns advent.screens.rooms.inside-jail
(:require [advent.screens.rooms :as rooms]
[advent.actions :as actions]
[advent.screens.items :as items]
[advent.utils :as utils]
[clojure.zip :as zip]
[play-clj.core :refer :all]
[play-clj.ui :refer :all]
[play-clj.utils :refer :all]
[play-clj.g2d :refer :all]))
(defn do-warden-dialogue [entities]
(actions/do-dialogue entities :ego "Hey, who are you? Why am I in this cell?"
:warden "You're under arrest for theft of public property."
:ego "Under arrest? But I'm the good guy!\nThe game is named after me!"
:warden "Sorry chap. The law's the law.")
(actions/present-choices entities
{:choices ["But I'm just a kid."
{:run #(actions/respond entities %
:warden "The Duke of Remington is a very stern chap."
:warden "He doesn't bend the rules, even for young thieves.")
:choices actions/previous-choices}
"But I was going to teach Blergh a lesson!"
{:run #(actions/respond entities %
:warden "Sure you were. If he even exists."
:ego "He does! He's going to come destroy the town first thing in the morning!"
:warden "Uh huh."
:warden "As if I have heard the 'bad guy is coming to destroy the town' 1000 times already."
:warden "You could try coming up with something creative, chap."
:ego "Creative?"
:warden "Yeah, like, 'My mother is in the hospital.'"
:warden "Or, 'I have a highly contagious case of the lizard-pox.'")
:choices actions/previous-choices}
"But the whole town will die if I don't do something!"
{:run #(actions/respond entities %
:warden "The whole town will have a thief on the loose if I don't keep you here."
:warden "We don't want that either, do we?"
:ego "This is life and death we're talking about here!"
:warden "And this is my job. A chap's got to do his job, am I right?"
:warden "You've got to steal, and I've got to lock you up."
:warden "It's how it works.")
:choices actions/previous-choices}
"Nevermind."
{:run #(actions/respond entities %
:warden "This conversation has got me very tired."
:warden "Be a good chap and let me rest.")}]}))
(defn make [screen]
(rooms/make :music :inside-antique
:interactions {
:lock {:box [178 102 184 124]
:script (actions/get-script entities
(actions/walk-to entities :ego [174 80] :face :right)
(actions/play-animation entities :ego :reach)
(actions/talk entities :ego "There's no helping it. It's locked."))}
:window {:box [98 110 118 140]
:script (actions/get-script entities
(actions/walk-to entities :ego [102 88] :face :right)
(actions/do-dialogue entities
:ego "What a peaceful night."
:ego "Oh my sweet Georgia McGorgeous. How will I ever save you now?"
:ego "I have to find a way out of here!"))}
:hay {:box [130 86 177 102]
:script (actions/get-script entities
(actions/walk-to entities :ego [144 86] :face :right)
(actions/talk entities :ego "Maybe there's a needle or something in here.")
(actions/play-animation entities :ego :squat)
(actions/talk entities :ego "No. Nothing at all!"))}}
:layers [(assoc (texture "inside-jail/background.png") :x 0 :y 0 :baseline 0)
(assoc (texture "inside-jail/bars.png") :x 0 :y 0 :baseline 165)
(assoc (texture "inside-jail/glow.png") :x 0 :y 0 :baseline 240)]
:entities {:warden (assoc (texture "inside-jail/warden.png" )
:x 40 :y 60 :baseline 166
:talk-color (color 0.9 0.3 0.9 1.0)
:script (actions/get-script entities
(do-warden-dialogue entities)))
:ball-n-chain (assoc (texture "inside-jail/ball-n-chain.png")
:x 80 :y 80 :baseline 160
:script (actions/get-script entities
(actions/walk-to entities :ego [103 83] :face :left)
(actions/play-animation entities :ego :squat)
(actions/remove-entity entities :ball-n-chain)
(actions/give entities :ball-n-chain)))}
:collision "inside-jail/collision.png"
:scale-fn (utils/scaler-fn-with-baseline 0 0.50 1.5)
:start-pos [130 85]
:apply-state (fn [entities]
(if (actions/has-item? entities :ball-n-chain)
(update-in entities [:room :entities] #(dissoc % :ball-n-chain))
entities))))