(ns advent.screens.rooms.inside-jail (:require [advent.screens.rooms :as rooms] [advent.actions :as actions] [advent.screens.items :as items] [advent.utils :as utils] [clojure.zip :as zip] [play-clj.core :refer :all] [play-clj.ui :refer :all] [play-clj.utils :refer :all] [play-clj.g2d :refer :all])) (defn make [screen] (rooms/make :music :inside-antique :interactions { :lock {:box [178 102 184 124] :script (actions/get-script entities (actions/walk-to entities :ego [174 80] :face :right) (actions/play-animation entities :ego :reach) (actions/talk entities :ego "There's no helping it. It's locked."))} :hay {:box [130 86 177 102] :script (actions/get-script entities (actions/walk-to entities :ego [144 86] :face :right) (actions/talk entities :ego "Maybe there's a needle or something in here.") (actions/play-animation entities :ego :squat) (actions/talk entities :ego "No. Nothing at all!"))}} :layers [(assoc (texture "inside-jail/background.png") :x 0 :y 0 :baseline 0) (assoc (texture "inside-jail/bars.png") :x 0 :y 0 :baseline 165) (assoc (texture "inside-jail/glow.png") :x 0 :y 0 :baseline 240)] :entities {:warden (assoc (texture "inside-jail/warden.png" ) :x 40 :y 60 :baseline 166 :talk-color (color 0.9 0.3 0.9 1.0) :script (actions/get-script entities (actions/do-dialogue entities :ego "Hey, who are you? Why am I in this cell?" :warden "You're under arrest for theft of public property." :ego "Under arrest? But I'm the good guy!\nThe game is named after me!")))} :collision "inside-jail/collision.png" :scale-fn (utils/scaler-fn-with-baseline 0 0.50 1.5) :start-pos [130 85]))