(ns advent.screens.rooms.inside-stash (:require [advent.screens.rooms :as rooms] [advent.screens.items :as items] [advent.actions :as actions] [advent.utils :as utils] [clojure.zip :as zip] [play-clj.core :refer :all] [play-clj.ui :refer :all] [play-clj.utils :refer :all] [play-clj.g2d :refer :all])) (defn make [screen] (rooms/make :music {:day :town-2 :night :night} :interactions {:left-dir {:box [91 60 125 140] :script (actions/get-script entities (actions/walk-straight-to entities :ego [118 96]) (actions/transition-background entities :outside-jail [200 97]) (actions/walk-straight-to entities :ego [167 100])) :cursor :left} :chest {:box [151 107 180 124] :script (actions/get-script entities (actions/walk-to entities :ego [152 95]) (actions/talk entities :ego "Maybe my stuff is in here...") (actions/play-animation entities :ego :reach) (actions/talk entities :ego "It's locked tight!")) :scripts {:sword (actions/get-script entities (actions/talk entities :ego "There's not enough room to swing my sword here.")) :crowbar (actions/get-script entities (actions/talk entities :ego "Let's see if this can open this puppy up.") (actions/walk-straight-to entities :ego [152 95] :face :right) (actions/play-animation entities :ego :crowbar) )}}} :layers [(assoc (texture "inside-stash/background.png") :x 0 :y 0 :baseline 0)] :entities {} :collision "inside-stash/collision.png" :scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00) :start-pos [143 96]))