Created category structure: - criticism/ (5 articles) - Design critiques and anti-patterns - defense/ (2 articles) - Praise and genre defense - puzzle-design/ (7 articles) - Puzzle mechanics and methodology - technical/ (4 articles) - SCUMM and engineering history - history/ (6 articles) - Genre evolution and decline analysis - moon-logic/ (5 articles) - Moon logic puzzle psychology - community/ (2 articles) - Community discussions and analysis Each category has README.md with summaries and key themes. Main index.md updated to link to all categories.
1.5 KiB
1.5 KiB
TODO List for Adventure Game Design Articles Organization
Task: Organize resources into logical category structure
- Read all articles to understand content
- Analyze and categorize articles into logical groups
- Create category subdirectories with README files
- Write 1-2 sentence summaries for each article
- Move files to appropriate subdirectories
- Create reorganized index.md with category structure
- Commit changes
Article Categories Created
1. Criticism & Self-Improvement (5 articles)
Articles critiquing adventure games and suggesting design improvements
2. Defense & Praise (2 articles)
Articles defending and praising adventure games
3. Puzzle Design (7 articles)
Articles specifically about puzzle mechanics and design
4. Technical/Engineering (4 articles)
SCUMM, LucasArts techniques, engineering aspects
5. History & Analysis (6 articles)
Historical analyses of the adventure game genre
6. Moon Logic (5 articles)
Specific topic - moon logic puzzles and psychology
7. Community (2 articles)
Community discussions, Reddit, StackExchange
Summary
Organized 31 articles into 7 category subdirectories:
- criticism/ (5 articles)
- defense/ (2 articles)
- puzzle-design/ (7 articles)
- technical/ (4 articles)
- history/ (6 articles)
- moon-logic/ (5 articles)
- community/ (2 articles)
Each category has a README.md with summaries and key themes. Main index.md updated to link to all categories.