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puzzle-design-kb/.opencode/skills/adventure-puzzle-analyzer/SKILL.md
2026-03-17 20:22:03 -07:00

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name, description
name description
adventure-puzzle-analyzer Analyzes point-and-click adventure game walkthroughs to identify, categorize, and document puzzle mechanics. Use when analyzing new game walkthroughs or updating the puzzle design handbook.

Adventure Puzzle Analyzer Skill

Quick Start

1. Read walkthrough, list all puzzle solutions
2. For each: what info + how conveyed + what action solved it?
3. Match to existing types in /puzzles/ OR create new type
4. Document and update README.md table of contents

Instructions

Step 1: Extract Puzzle Solutions

For each walkthrough section, note:

  • What player needed to discover
  • How information was conveyed (dialogue, environment, text, trial-and-error)
  • Action(s) that solved it
  • Whether info came from one or multiple sources

Step 2: Classify Against Existing Types

Read /README.md for full list of existing types. Quick reference:

Type Key Indicator
Pattern Learning / Knowledge Transfer Learn system in Domain A, apply same rules in Domain B
Multi-Faceted Plan Multiple INDEPENDENT requirements gathered from different sources
Meta-Puzzle Construction Sequential chain where STEP N'S OUTPUT = Step N+1's INPUT
Memo Chain Scattered written fragments that synthesize into solution
Metaphor-to-Literal Idiomatic/poetic language decoded into literal game objects
Information Brokerage NPC exchange network: who wants what from whom
Sensory Exploitation NPC has perceptual weakness/sense; exploit directly
Distraction Physics Manipulate ENVIRONMENT to break NPC blocking pattern
Observation Replay Watch sequence once under blocked conditions, reproduce exactly later
Timed Consequence Story urgency without mechanical timer/deadline

If none fit: Read existing type definitions in /puzzles/ to confirm no match. Consider new type if at least 2 distinct puzzles share same information architecture.

Step 3: Document

Adding example to existing type:

  1. Open relevant file in puzzles/
  2. Add under "## Game Examples" section using standard format (see Template below)
  3. Optionally add to "## Related Types" or "## Common Misidentifications" if it clarifies boundaries

Creating new type:

  1. Create new markdown file in puzzles/ with kebab-case name
  2. Use template below for structure
  3. Update /README.md table of contents (add row, increment number)
  4. Cross-reference from most similar existing types

Standard Template

# [Puzzle Type Name]

**Information Architecture**: How info is conveyed to player

**Player Action Pattern**: 
1. Step one
2. Step two  
3. Solution

**Core Mechanic**: One sentence on underlying logic.

**Variations**: Brief list or table of manifestations

---

## Game Examples

### [Game]: [Puzzle Name]

**Mechanic**: Brief setup.

**Solution Chain**:
1. Action with discovery...
2. Action...
3. Result...

**Why It's This Type**: Explicit connection to core mechanic.

---

## Related Types

| Type | Similarity | Distinction |

Guidelines

DO:

  • Focus on MECHANICS, not story details
  • Use /README.md as reference for related types when cross-linking
  • Keep Core Mechanic to ONE sentence
  • Distinguish parallel (MFP) vs sequential (Meta-Construction) requirements

DON'T:

  • Document game-specific mechanics that don't generalize
  • Create new types without 2+ examples OR one very complex example
  • Use vague terms ("clever," "creative") — be mechanical

Quick Pitfalls

Confusion Test
Pattern Learning vs Observation Replay Learn SYSTEM (PL) vs memorize SEQUENCE (OR)
MFP vs Meta-Construction Gather in any order? Yes = MFP, No = Meta-Construction
Brokerage vs Sensory Exploitation Trade ITEM for ITEM (IB) vs exploit PERCEPTION weakness (SE)

Reference

  • /puzzles/ directory: All existing puzzle type definitions
  • /README.md: Master table of contents — use to find related types for cross-reference ideas