Puzzles documented: - Pool Reactor Meltdown: Two-character timed sequence with narrative urgency - Meteor Mess Arcade: Observation replay of cutscene high score - Music Room Demo Tape → Contract: Sequential meta-construction chain for Syd/Razor ending - Envelope Steam Extraction: Resource transformation puzzle with temporal separation New puzzle type created: Multi-Character Coordination (exploits party system for actions spanning separated locations) Files updated: timed-consequence.md, observation-replay.md, meta-puzzle-construction.md, README.md Walkthroughs collected: syntax2000 walkthrough + wikipedia game overview
756 lines
31 KiB
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756 lines
31 KiB
Plaintext
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<pre>
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King's Quest III FAQ/Walkthrough
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by Andrew Schultz
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<a href="/cdn-cgi/l/email-protection" class="__cf_email__" data-cfemail="50233338253c242a311035312224383c393e3b7e3e3524">[email protected]</a>
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version 1.0.0
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ITEMS
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A star after the item indicates that Manannan will kill you if he finds
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it on you. But you can put every item except the wand in your room.
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1. Chicken Feather*
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-Outside the house, in the chicken coop
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2. Cat Hair*
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-take the cat, then take the hair
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3. Dog Hair*
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-take it off the dog at the general store
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4. Snakeskin*
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-in the northwest desert
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5. Fish Bone Powder*
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-in the wizard's laboratory
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6. Thimble*
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-Upstairs at the three bears'
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7. Thimble & Dew*
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-In the three bears' garden, once you have the thimble
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8. Dough in Ears
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-successfully cast the "listen to animals" spell
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9. Eagle Feather*
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-eagle drops it at base of path to house
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10. Fly Wings*
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-in the observatory
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11. Saffron*
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-in the wizard's laboratory
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12. Rose Essence*
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-in the wizard's bedroom
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13. Salt*
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-buy it at the general store
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14. Amber Stone*
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-in the spider's cave
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15. Mistletoe*
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-tree east of three bears'
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16. Magic Stone*
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-successfully create teleport spell
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17. Nightshade Juice*
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-in the wizard's laboratory
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18. Three Acorns*
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-under the bandits' tree
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19. Empty Pouch*
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-???
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20. Sleep Powder*
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-create the sleep spell successfully
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21. Mandrake Root*
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-in the wizard's laboratory
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22. Fish Oil*
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-buy it at the general store
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23. Cat Cookie*
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-make the cat transformation spell successfully
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24. Porridge
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-in the three bears' kitchen
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25. Poisoned Porridge
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-put cookie in porridge
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26. Cup & Ocean Water*
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-go to the ocean and fill the cup
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27. Spoonful of Mud*
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-west of spider cave
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28. Toadstool Powder*
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-in the wizard's laboratory
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29. Empty Jar*
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-???
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30. Storm Brew*
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-create the storm spell successfully
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31. Toad Spittle*
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-in the wizard's laboratory
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32. Lard*
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-buy it at the general store
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33. Knife
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-in the kitchen
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34. Cactus*
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-in the desert west of the tree
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35. Empty Lard Jar*
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-remove lard for a spell
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36. Invisibility Ointment*
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-create the invisibility spell successfully(formerly lard jar)
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37. Magic Wand*
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-in the wizard's study, in a cupboard
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38. Brass Key*
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-in the wizard's bedroom
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39. Magic Rose Essence*
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-create the flying spell successfully
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40. Bowl
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-in the kitchen
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41. Spoon
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-in the kitchen
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42. Empty Cup
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-in the kitchen
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43. Mirror*
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-in the wizard's bedroom
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44. Empty Purse*
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-give the bandits cash for "safe transport"
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45. Purse & Gold Coins*
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-in the bandits' treehouse
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46. Bread
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-in the kitchen
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47. Fruit
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-in the kitchen
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48. Mutton
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-in the kitchen
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49. Shovel
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-up and to the right of the hold
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50. Treasure Chest
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-dig for it on the sand
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51. Magic Map*
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-in the wizard's bedroom
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WALKTHROUGH
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This may contain extreme spoilers. Commands IN CAPS are what you should
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type. I haven't given all directions but they shouldn't be too hard to
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figure out.
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Manannan should give you a task to do. It will be one of the following:
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--feed the chickens: go north of the chicken coop outside and type
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"feed the chickens."
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--clean the study: go north from the main hallway to the study
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cabinet(west corner) and "clean study" with the feather duster.
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--clean the kitchen: go to the broom on the north wall and type "clean
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the kitchen."
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--clean the chamber pot: go to Manannan's bedroom and type "empty
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chamber pot."
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Do this first(or die after five minutes game time,) and you'll have time
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for the rest of the basic things pretty easily. You'll want to go to
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the dining room and TAKE CUP and then TAKE BOWL(west wall), go to the
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north wall, TAKE KNIFE, TAKE SPOON, and TAKE FOOD by the table. You'll
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probably have to wait until Manannan leaves(after five minutes) and make
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a beeline to his room from there. You can get a head start, but it's a
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bit of a gamble. Sometimes he follows you very closely and will catch
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you as you remove stuff. From five to thirty minutes, he will be out of
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commission, and you may do as you please. But for one-sixth of the
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time, steer clear of him. He will ALWAYS check on you a)25 minutes
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after he leaves and b)5 minutes after he has come back.
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Now, it is possible to get all the items you need and kill Manannan
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after the first thirty-minute cycle, but you may need more than one. In
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order that he does not catch you with magic items you must 1)PULL THE
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LEVER so the passage to his laboratory is hidden and 2)PUSH THE BOOK so
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that he doesn't know you've found the trigger. You must also OPEN
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CABINET and return the wand. The final thing to do is to go to your
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room(S,U,E from the study) and DROP ALL. Manannan will not know what
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magical items you possess now.
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Many items are randomly available in King's Quest III. One of them is
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the cat's hair. When you are around the cat try to TAKE CAT. Use F3 if
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it does not work the first time and just chase him around. Eventually
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you'll get him. TAKE HAIR.
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In Manannan's room, you will find the mirror in the left drawer(OPEN
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DRAWER), the essence in the right drawer(OPEN DRAWER but stand back a
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bit), the key above the closet(LOOK ON TOP OF CLOSET) and the
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map(SEARCH CLOSET). Go up to the observatory(S,NE) and GET FLY. From
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there SW, W, D, S, OPEN DOOR at chicken coop, GET CHICKEN and GET
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FEATHER.
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The mountain path is not too tricky to navigate. After you have gotten
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behind the big rock, do not go west but rather all the way south and
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then east. Save frequently. Now once you get to the next screen, go
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back to the previous screen. LOOK MAP. Hit F6 and you will be
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teleported to the base of the cliff. Neat, huh? The map will become
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more useful as you visit more places.
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There are some multi-solution items to get rid of first. An eagle
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randomly flies by and drops a feather. At the base of the mountain or
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to the east are good places to wait, but you may want to save your game
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and restore if you're not lucky after two minutes. The place east also
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contains some mud banks where you can GET MUD with the spoon(you can get
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the mud anywhere with banks but this is easiest.) Go north, GET
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MISTLETOE, then west. OPEN DOOR to see if the Bears are in. If not,
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walk in until you see porridge on the table, then TAKE PORRIDGE, go
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upstairs, OPEN DRAWER, GET THIMBLE, exit the house, and GET DEW in the
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garden. Go north, west, GET ACORNS(this will probably require a few
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tries) and now you can "cheat" a bit. GRAB HOLE and a rope ladder will
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come down. Climb the rope and save while you do(it's easy to fall),
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enter the treehouse at the top, and when the bandit is sleeping GET
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PURSE and get out of there. Climb back down. Go west. Now go south
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and type USE MIRROR but don't use it until Medusa is close(walk
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continually south. When she is in view hit the south key and when she's
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close hit F3. You'll get her.) From west of the acorns you can GET
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CACTUS(the small one by the rock, on the east side) and also GET
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SNAKESKIN two south of the cactus. Go all the way east, GET WATER and
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go west and south twice where you will want to enter the store. PET DOG
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to get the dog hair, BUY FISH OIL, BUY LARD, BUY SALT, and BUY EMPTY
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POUCH. Now LOOK MAP, push F6 where the mountain base is, and climb back
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up north(unfortunately you have to climb!) Go north to Manannan's
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study, go to the cabinet, OPEN CABINET to get the wand, search the east
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bookcase, and type LOOK BOOKCASE and PUSH BOOK and PULL LEVER when you
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find something interesting. Climb down the stairs and if you see the
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cat climb back up and down until he's gone. Climb down to the bottom of
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the staircase. You're in the laboratory, so you will want to go to the
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shelf and TAKE SAFFRON, TAKE MANDRAKE ROOT, TAKE NIGHTSHADE JUICE, TAKE
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FISH BONE POWDER, TAKE TOAD SPITTLE, TAKE TOADSTOOL POWDER. Go to the
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spell book(stand north of it) and create as many spells as you cab. You
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should be able to make them all, except the teleportation spell.
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Unless, of course, you do not have enough time. I recommend making the
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Cat Cookie first, and PUT COOKIE IN PORRIDGE.
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However quickly you do things, you'll still have to prepare for
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Manannan's return. Do so by 1)PULL LEVER, 2)PUSH BOOK, 3)OPEN CABINET
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in the study. Then 4)go to your room(south, up, east) and DROP ALL and
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TAKE PORRIDGE, which the wizard will not recognize. Make sure it is
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POISONED PORRIDGE in your item list. Smile innocently when Manannan
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appears and feed him the porridge in the dining room east of the main
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hall. Once he's turned into a cat you can pick up the items or create
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the spells you didn't get around to. [NOTE: if you haven't put the
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cookie in the porridge yet, feed Manannan the bread, mutton or fruit and
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make sure you give yourself enough time to make the cat cookie. If you
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run out of food to give him, he'll zap you.]
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The spells you need are INVISIBILITY, STORM and FLYING. UNDERSTANDING
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THE LANGUAGE OF CREATURES will help you get a maximum score and find
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treasure, and TELEPORTATION SPELL is a good alternate puzzle-solver, as
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is CAUSING A DEEP SLEEP. If you get exasperated making the spells you
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now know which ones are 100% necessary. Do not proceed with this
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walkthrough until you've gotten all the items/spells you want to, since
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time gets a bit precious from here on in.
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For maximum points you may now want to go to the tavern. Save the game
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and DIP FLY WINGS IN ESSENCE and when the bandits talke about their
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hideout(if not, restore the game) fly to the acorn trees(west) and in
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the hole. Fly out, and that is eight points.
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Use the map to go to the spider's cave(east of the waterfall, northeast
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of the place I recommended you get the mud.) Activate the flying
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spell(DIP EAGLE FEATHER IN ESSENCE) and you'll throw the spider in the
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sea, for which you may not get four points. Wait a bit and you can
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enter the cave, where you will get an amber stone.
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Go back to the tavern, where there will be pirates. COUNT COINS and
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GIVE COINS TO PIRATES so to pay for passage. Go east twice and board
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the plank, where you'll find spacious(if nothing else) accommodations.
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Watch the scene, go east, TAKE CRATE, wait for rats to come in(it's good
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to set controls on "fastest" right here) and then wait for them to talk
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about treasure. Otherwise, you won't find it even if you know where to
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dig. To climb up the ladder to the west, DROP CRATE, JUMP CRATE, JUMP
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CRATE, and JUMP just north of the bottom crate, and wait until the
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captain's not in(save the game first) before going west to OPEN TRUNK
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and GET ALL. You need to go west and wait for a bit now(do some chores
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or some exercise in the meantime) for the ship to dock. You'll hear
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voices saying it has, whereupon you can cast the sleep spell(cast it
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before this, and you will be adrift forever!) and climb up twice--you'll
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need to jump up again before climbing. Jump overboard(up twice, east,
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and go north off the boat) and stay close to the bottom edge so that if
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sharks pop up you can shake them by going down and then up again.
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Always make progress east, and from the island go to the east side.
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Five steps east of the palm tree(set the game to SLOW to make sure
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although you have leeway) DIG with the shovel. You've got treasure!
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Now, go north. Go east, and the path in the upper part of the screen
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will curl west and then east. You'll need to climb rocks(not too tough)
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and then go north, east, and north(climb up the stream.) In the
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meantime, prepare the flying spell(PUT FLY WINGS IN ESSENCE) but don't
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hit return. You'll want to go east twice but if the abominable snowman
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appears you'll want to be prepared--he runs quicker than you can type.
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Once you've gone east twice, take the LEFT path and you will be climbing
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down some annoying cliffs. Remember when you walk through a cave not to
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touch any keys and be alert for when you come out. From there you can
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walk to the east of the screen, and south twice will see you falling
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into Daventry.
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Go west and north and talk to the old man if you want, then back south
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and east before you climb the stairs to the east(walk northeast.) Then
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northeast and northwest and west. Before you go west you will want to
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use the INVISIBILITY OINTMENT and also have the storm spell prepared.
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Go west, hit F3, and the dragon will die. Go over to Rosella, UNTIE
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ROSELLA, KISS ROSELLA(if you want), retrace your steps to where you
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fell, W, N, N to enter the castle. You've won the game!
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****MAP OF SOUTH DAVENTRY****
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+-------------+ +-------------+ +-------------+ +-------------+
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| West of | | Dragon! | | East of | | Cave top |
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| Dragon | | (Rosella) | | dragon | | |
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| |==| |==| |==| |
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| |==| |==| |==| |
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+-------------+ +-------------+ +-------------+ +-------------+
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\
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\
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+-------------+ +-------------+ +---
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----------+
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| Outside | | Castle | |
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Cave middle |
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| Castle | | Daventry | |
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| |==| | |
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| |==| | |
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+-------------+ +-------------+ +---
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----------+
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| /
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+-------------+ +-------------+
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| Old Man's | | Cave bottom |
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+-------------+ +-------------+
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| /
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+-------------+ +-------------+
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| Blocked Well| | Where You |
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| | | Fall |
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+-------------+ +-------------+
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****MAP OF NORTH DAVENTRY****
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+-------------+ +-------------+ +-------------+
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| Above stream| |Snowmans cave| |Above the |
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| | | | | mountain |
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+-------------+ +-------------+ +-------------+
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+-------------+ +-------------+ +-------------+ +---
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----------+
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| Mountain | | Mountain | | Up/down | |
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Smooth path |
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| path | | path with | | mountain | |
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| |==| stream | | |==|
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| |==| | | |==|
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+-------------+ +-------------+ +-------------+ +---
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----------+
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+-------------+ +---
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| Path below | |
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End of path |
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| mountain | |
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|(also to the | |
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| east) | |
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+-------------+ +---
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----------+
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v
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+-------------+ +---
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----------+
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| East beach | |
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Where you |
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| (treasure) | |
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fall into |
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Daventry! |
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+-------------+ +---
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----------+
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****MAP OF LLEWDOR****
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+-------------+ +-------------+ +-------------+ +-------------+ +---
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----------+
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| Desert | | Rock | | Waterfall | | Spider | |
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Shore |
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| (snakeskin) | | Trees | | | | Cave | |
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| |==| |==| |==|(amber stone |==|
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| |==| |==| |==| in cave) |==|
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+-------------+ +-------------+ +-------------+ +-------------+ +---
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----------+
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+-------------+ +-------------+ +-------------+ +-------------+ +---
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----------+
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| Just desert | | North | | Mountain | |Bend in river| |
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Delta |
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| | | trees | | base | | | |
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| |==| |==| |==| |==|
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| |==| |==| |==| |==|
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+-------------+ +-------------+ +-------------+ +-------------+ +---
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----------+
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+-------------+ +-------------+ +-------------+ +-------------+ +---
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----------+
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| Desert | | Trees | | Path end | | In town | |
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Pier |
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| | | with | | | | |
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|(west to |
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| (cactus) |==| Acorns |==| |==|tavern/store |==|
|
|
pirate ship)|
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| |==| (acorns) |==| |==| (lard,oil, |==|
|
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| | | (up to | | | | salt, pouch,| |
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| | |bandits/gold)| | | | dog hair) | |
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|
+-------------+ +-------------+ +-------------+ +-------------+ +---
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|
----------+
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| | | |
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|
| | | |
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+-------------+ +-------------+ +-------------+ +-------------+ +---
|
|
----------+
|
|
| Scorched | | South | | Three bears | | Trees | |
|
|
Shore |
|
|
| Desert | | trees | | front yard | | (mistletoe) | |
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| |==| |==| (dew) |==| |==|
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|
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| |==| |==|(enter house)|==| |==|
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| | | | | | | | |
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| | | | | | | | |
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|
|
|
|
+-------------+ +-------------+ +-------------+ +-------------+ +---
|
|
----------+
|
|
|
|
|
|
****MAP OF PIRATE SHIP****
|
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|
+-------------+
|
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| |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
| |
|
|
+-------------+
|
|
|
|
|
|
|
|
+-------------+ +-------------+ +-------------+
|
|
| | | | | |
|
|
| | | | | |
|
|
| |==| |==| |
|
|
| |==| |==| |
|
|
| | | | | |
|
|
| | | | | |
|
|
+-------------+ +-------------+ +-------------+
|
|
|
|
|
|
|
|
+-------------+ +-------------+ +-------------+
|
|
| | | | | |
|
|
| | | | | |
|
|
| |==| |==| |
|
|
| |==| |==| |
|
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| | | | | |
|
|
| | | | | |
|
|
+-------------+ +-------------+ +-------------+
|
|
|
|
|
|
|
|
+-------------+ +-------------+
|
|
| | | |
|
|
| | | |
|
|
| | | |
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|
| | | |
|
|
| | | |
|
|
| | | |
|
|
+-------------+ +-------------+
|
|
|
|
MANANNAN'S HOUSE, 2ND FLOOR
|
|
|
|
+-------------+ +-------------+
|
|
|Manannan's | | Observatory |
|
|
|room(mirror, | | (fly wings) |
|
|
|key, map, | | |
|
|
|rose essence)| | |
|
|
|[chamber pot]| | |
|
|
| | | |
|
|
+-------------+ +-------------+
|
|
| /
|
|
| /
|
|
+-------------+ +-------------+
|
|
| Hallway | | Gwydion's |
|
|
| | | Room(hide |
|
|
| |==| stuff here) |
|
|
| |==| (bed) |
|
|
| | | |
|
|
| | | |
|
|
+-------------+ +-------------+
|
|
|
|
MANANNAN'S HOUSE, 1ST FLOOR
|
|
|
|
+-------------+ +-------------+
|
|
| Study | | Kitchen |
|
|
| (wand) | | [broom] |
|
|
| trap door | |(bread, knife|
|
|
| | |spoon, mutton|
|
|
| | | fruit, bowl |
|
|
| | | |
|
|
+-------------+ +-------------+
|
|
| |
|
|
| |
|
|
+-------------+ +-------------+
|
|
| Hallway | | Dining Room |
|
|
| (up to 2nd) | | |
|
|
| |==| Cup |
|
|
| |==| |
|
|
| | | |
|
|
| | | |
|
|
+-------------+ +-------------+
|
|
|
|
|
|
|
|
+-------------+
|
|
| Outside |
|
|
| chickens |
|
|
| (feather) |
|
|
|(chickenfeed)|
|
|
| |
|
|
| |
|
|
+-------------+
|
|
|
|
BELOW MANANNAN'S HOUSE
|
|
|
|
+-------------+
|
|
| Stairs to |
|
|
| laboratory |
|
|
| |
|
|
| |
|
|
| [cat may be |
|
|
| here] |
|
|
+-------------+
|
|
|
|
|
|
|
|
+-------------+
|
|
| Manannan's |
|
|
| Laboratory |
|
|
| (saffron) |
|
|
| (mandrake) |
|
|
| (nightshade)|
|
|
| (fishbone) |
|
|
| (toad |
|
|
| spittle) |
|
|
| (toadstool |
|
|
| (powder) |
|
|
+-------------+
|
|
|
|
POINTS SCORED....
|
|
|
|
In the house(47 points total):
|
|
1-get cup(dining room)
|
|
1-get mutton(kitchen)
|
|
1-get fruit(kitchen)
|
|
1-get bread(kitchen)
|
|
1-get spoon(kitchen)
|
|
1-get knife(kitchen)
|
|
1-get bowl(kitchen)
|
|
1-get cat hair(take cat, take hair)
|
|
1-get fly wings(observatory)
|
|
1-get rose petal essence
|
|
1-find magic mirror(in dresser)
|
|
1-get chicken feather(just outside house)
|
|
3-find brass key(on top of dresser)
|
|
4-find magic wand(in study, "open cabinet" with brass key)
|
|
5-find hidden lever(push book)
|
|
7-find magic map(hidden in closet)
|
|
12-change Manannan into a cat(put cookie in porridge/give porridge to
|
|
Manannan)
|
|
4-drop all(in your bedroom--to hide it. This scores 4 the first time.)
|
|
In the basement(76 points total):
|
|
1-get saffron
|
|
1-get mandrake root
|
|
1-get nightshade juice
|
|
1-get fishbone powder
|
|
1-get toad spittle
|
|
1-get toadstool powder(all items are on the shelf)
|
|
10-make dough for ears
|
|
10-prepare cat cookie
|
|
10-make teleportation stone
|
|
10-make storm brewing spell
|
|
10-make sleep spell
|
|
10-make invisibility ointment
|
|
10-make flying spell
|
|
Llewdor(outside):
|
|
1-get mistletoe(tree south of general store)
|
|
1-get acorns(by bandits' tree)
|
|
1-get spoonful of mud(west of spider cave)
|
|
1-get cactus(in the desert)
|
|
1-get snakeskin(in the desert)
|
|
1-get cup of ocean water(with cup, climb down ladder, "get water")
|
|
2-get eagle feather(the bottom of the mountain path, or east of it)
|
|
2-find bandits' hideout
|
|
3-pull rope in oak tree
|
|
3-get amber stone from oracle in spider's cave
|
|
4-find coin purse in bandits' hideout
|
|
4-kill the spider(dip eagle feather in essence)
|
|
5-fly into oak tree as a fly
|
|
5-turn Medusa to stone(walk south/north, type "use mirror" when she is
|
|
close)
|
|
Llewdor(inside):
|
|
Three bears' house:
|
|
1-get thimble(upstairs drawer)
|
|
2-get porridge(kitchen)
|
|
1-get dew(outside, with thimble)
|
|
Tavern:
|
|
3-become fly, listen to bandits
|
|
3-give money to captain
|
|
Store:
|
|
1-buy empty pouch
|
|
1-buy fish oil
|
|
1-buy salt
|
|
1-buy lard
|
|
1-pet dog(to get dog hair)
|
|
Pirate ship:
|
|
2-get on board
|
|
2-climb crates and ladder to leave hold
|
|
3-get stolen possessions back
|
|
1-get shovel(east of captain's quarters)
|
|
5-escape the ship successfully
|
|
Daventry:
|
|
7-dig up treasure
|
|
4-get past Abominable Snowman
|
|
7-kill the dragon(with spells)
|
|
3-untie Rosella
|
|
4-enter Castle Daventry
|
|
Total points = 210
|
|
|
|
FUNNY STUFF
|
|
|
|
You can break Little Bear's chair by sitting on it, or you can fall
|
|
asleep in his bed, after which Papa Bear will kick you out. There are
|
|
also other "literary allusions" in the Three Bears' house.
|
|
You can have a drink of run at the tavern, and you'll spin around for a
|
|
bit.
|
|
|
|
BUGS
|
|
|
|
In the hold of the pirate ship, if you go as far up as possible on the
|
|
second crate and then jump, you will be able to glide all around the
|
|
screen.
|
|
In the hold of the pirate ship, if you jump on the small crate(behind
|
|
the big one) from the side, you'll appear in front of the big crate.
|
|
You can walk into a stone while going west from one desert screen to
|
|
another, and you won't be able to walk out of it.
|
|
There is a bizarre bug where, if you are going northeast leaving
|
|
Manannan's laboratory, if you are right on the edge when you change
|
|
screens, you are still walking around, but your falling action is shown.
|
|
You may not get 4 points for killing the spider in some versions.
|
|
If you look at the map after climbing down from the docks and push F8,
|
|
you'll be back on the docks. There are also some bugs from cancelling
|
|
the map where you wind up running in place or face a different
|
|
direction.
|
|
|
|
WAYS TO GET KNOCKED UNCONSCIOUS
|
|
Fall a short way down the stairs(captain's level) or the laboratory
|
|
stairs or the treehouse stairs.
|
|
In Daventry, the first winding path won't kill you if you fall off it.
|
|
You also slip and fall into Daventry.
|
|
Papa Bear punts you out the door if you walk in on them.
|
|
Mama Bear beats you up if you walk in her garden.
|
|
The bandits will knock you unconscious.
|
|
|
|
WAYS TO DIE
|
|
Medusa turns you to stone
|
|
You don't do your chore, and Manannan gets you.
|
|
You have a starred item, and Manannan catches you with it.
|
|
You forget to move the book back into place, or you do not pull the
|
|
lever to hide the staircase.
|
|
You leave the wand out--it can't be under the bed. It must be where you
|
|
got it.
|
|
|
|
THE OBLIGATORY STUFF THAT'S PHYSICALLY IMPOSSIBLE OR ILLOGICAL IN A
|
|
SIERRA GAME
|
|
|
|
Manannan knows when you have a magic item, but he doesn't think much of
|
|
your having dough in your ears. Hmmm.
|
|
|
|
-----------------------
|
|
|
|
Credits
|
|
"JJ & Mara" whose beautiful KQ3 map is shown in some abandonware
|
|
versions. So I've heard.
|
|
Peter Spear and the second edition of _The King's Quest Companion_ for
|
|
some very important details including checking my point totals and spell
|
|
wording.
|
|
|
|
10/23/2000 Version 1.0.0 sent to gamefaqs.com
|
|
|
|
Send comments to <a href="/cdn-cgi/l/email-protection" class="__cf_email__" data-cfemail="3e4d5d564b524a445f7e5b5f4c4a565257505510505b4a">[email protected]</a>
|
|
</pre>
|
|
<hr>
|
|
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