Puzzle types documented for Loom: - Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft - Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround - Observation Replay (existing): Full draft sequence memorization system with randomized melodic content - Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
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829 lines
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~ Full Throttle ~
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A Fast-Paced Motorcyle Adventure for the PC
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FAQ/Walkthrough by Bananagirl
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<a href="/cdn-cgi/l/email-protection" class="__cf_email__" data-cfemail="90f2f1fef1fef1e3e1e5f9f4d0fde3febef3fffd">[email protected]</a>
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v1.1 - 06/25/02
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Disclaimer!
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```````````
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This document is copyright 2002 Bananagirl. All information contained within is
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protected by international copyright law.
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===============================================================================
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.:*~*:. { Table of Contents } .:*~*:.
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===============================================================================
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1. Introduction
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2. Preliminary FAQ
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3. General Information
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o Story
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o Characters
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} Ben
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} Malcolm Corley
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} Maureen
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} Adrian Ripburger
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} Miranda Rose Wood
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} Nestor & Bolus
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} Polecats
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} Vultures
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} Rottwheelers
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} Cavefish
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4. Game Basics
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o Controls
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o Saving/Loading
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5. Walkthrough
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o Kick Stand
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o Melonweed
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o Kick Stand
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o The Highway
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o The Mine Road
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o Corley Motors
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o The Highway (Again)
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6. FAQ
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7. Revision History
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8. Copyright & Contact Information
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9. Credits/Thanks
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===============================================================================
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.:*~*:. { 1. Introduction } .:*~*:.
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===============================================================================
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Howdy, and welcome to my Full Throttle FAQ/Walkthrough. If you're reading this,
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you probably need help. Which is good, 'cause this guide takes you by your
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greasy little mitts and walks you step-by-step through the game. And if that's
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not what you're after, just check whichever area of the game you happen to be
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stuck at and skim through the section until you get to what you need.
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Full Throttle is an adventure game from LucasArts. At first glance, it seems
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like the sort of game only motorcycle-lovers would enjoy, but fear not. It's
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fun for the whole family. I loved this game, and I don't even like motorcycles.
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I could hardly bring myself to finish reading Hell's Angels, even though it was
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one of those last-minute desperate school assignment type things.
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Moving on... Just enjoy the guide. Try not to spoil the game for yourself or
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anything, though. It's just not as fun that way. I mean that. Don't use this
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guide unless you really have to, and don't read anything other than the part
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you need. That said, enjoy what you *do* read, but don't overdo it.
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- Bananagirl
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===============================================================================
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.:*~*:. { 2. Preliminary FAQ } .:*~*:.
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===============================================================================
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Q. Is this game good for my kids?
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`````````````````````````````````
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As long as they're at least twelve or so, yeah. There's a bit of swearing,
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and a lot of hitting people with chains and chainsaws, but a twelve year-old
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should be smart enough to realize that riding your bike with a chainsaw in
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one hand while your little sister chugs along beside you on her tricycle is
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a bad idea. And chances are pretty good that you've said all the harsh
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language used in front of them, and if you haven't, they've heard it in
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school.
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Q. I hate motorcycles. Is this game for me?
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```````````````````````````````````````````
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Sure. I think motorcycles are overrated, and I loved Full Throttle. Maybe
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it's the chance to hit people with boards. Maybe it's releasing bunnies onto
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a minefield and letting them blow up. Maybe it's just the classic LucasArts
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humor. But it's a great game. Go buy it. Now.
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Q. OK. Where can I find it?
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```````````````````````````
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I got it in one of the LucasArts Archives collections. Either the first one
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or the third one. I forget. I just remember that it wasn't the second. Check
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out the LucasArts website at http://www.lucasarts.com and check their
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products.
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Q. Where can I find _____?
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``````````````````````````
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Use the find function on your browser or word processor. It's a good tool.
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Learn it. Live by it.
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Q. How do I do _____?
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`````````````````````
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Ditto to the above.
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===============================================================================
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.:*~*:. { 3. General Information } .:*~*:.
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===============================================================================
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Story
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-------------------------------------------------------------------------------
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You are Ben, leader of one of the many local motorcycle gangs. While hanging
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around in a bar with your gang, Malcolm Corley, the last remaining motorcycle
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maker in the world, stops by for a chat. But halfway through, his partner,
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Adrian Ripburger, walks in and requests that you and your gang ride with Corley
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to a shareholders' meeting.
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Even though the gang is broke, the Polecats are not keen on being hired out, so
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you turn the job down. However, Ripburger has plans for you and your gang that
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he can't change, so he'll just have to get you out of the picture.
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When you wake up, you're in a dumpster. Ripburger and his friends are gone, as
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is the gang. Now what?
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-------------------------------------------------------------------------------
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Characters
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-------------------------------------------------------------------------------
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Ben
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```
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Leader of the Polecats, one of the last remaining motorcycle gangs. Ben is the
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character you'll be controlling throughout the entire game. He has a big jaw,
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but he's a pretty tough guy, and he's also pretty crafty.
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Malcolm Corley
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``````````````
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Owner of Corley Motors, the last motorcycle company in the world. He's nearing
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the end of his days, but his partners seem to think the end hasn't come soon
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enough, so they aren't going to wait around for natural causes. Besides, if
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they wait too long, Corley might write a will that doesn't include them as
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owners of Corley Motors.
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Maureen
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```````
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Maureen runs a small toaster repair shop in Melonwood. She and her dad used to
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be big on bikes, but one day he left and didn't return, so Maureen went to
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live with her Uncle Pete at his Mink Ranch. Now she's all grown up, and when
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Miranda drags a cut-up Ben and a broken bike into Mo's shop, she fixes them
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both free of charge.
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Adrian Ripburger
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````````````````
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One of Corley's partners, Ripburger is out for Corley Motors when the old man
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kicks the bucket, and he'll stop at nothing to get it. And nothing includes
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murder, of which he's done quite a bit.
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Miranda Rose Wood
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`````````````````
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Miranda is a journalist looking for coverage on accidents, and when she finds
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Ben "all twisted up like a pretzel," she has a perfect model. When she's done
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taking pictures of him, she brings him to Mo. Not because she's nice, though.
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She just wants a quote.
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Nestor & Bolus
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``````````````
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Nestor and Bolus are Ripburger's little flunkies. They help him out with all
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the illegal stuff he engages in, and take care of loose ends. These include
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photographers, gang leaders, and the occasional heir to Corley Motors.
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Polecats
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````````
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Ben's gang is tough, but they aren't the strongest, fastest, or brutalist.
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They don't even have much money, so they jump at the opportunity to act as
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Corley's escort, even though Ben says no. Of course, Ben is only the leader
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'cause he's the smartest and toughest one in the gang. Maybe they should've
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listened to him when he said no.
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Vultures
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````````
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The Vultures are one of three gangs who patrol the Old Mine Road looking for
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trouble. Most of them are pansies, but there are a few among them with
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boosters on their bikes that make them a bit harder to deal with.
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Rottwheelers
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````````````
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The Rottwheelers are usually big, ugly, and bald. They aren't exceptionally
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smart, either. They *are* tough, but nothing your average Polecat can't
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handle.
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Cavefish
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````````
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These guys are creepy. Their hideout is a hidden cave along the Old Mine Road,
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and only they can see it. They're pretty much blind from being in the dark all
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the time, so they have to use special goggles to ride. They're also vicious
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little buggers, well-known for hijacking semis and stealing their cargo. Don't
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worry, though. They're fairly easy to deal with as long as you have the right
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tools.
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===============================================================================
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.:*~*:. { 4. Game Basics } .:*~*:.
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===============================================================================
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Controls
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-------------------------------------------------------------------------------
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Unlike most of the adventure games from LucasArts, Full Throttle doesn't use
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the command box. Instead, you have a little + cursor that you wave around. When
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it has a little red box around it, you can click and hold to select the action
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you want to perform. Otherwise, clicking will just make you move to wherever
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the mouse was placed, if possible.
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- The most important action is the hand. You can use that to knock, open, pull,
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take, punch, and climb. You'll be using it a lot. Get used to it.
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- Across from the hand is a picture of Ben's boot, which you'll be using to
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kick down doors and other such things.
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- The eyeballs of the skull are used to examine things, which can either
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trigger something or just give you some information on an object.
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- Below the eyeballs is a tongue. If used on most people, it will cause Ben
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to talk to them. Otherwise, it will be some sort of mouth action like
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licking, kissing, sucking, etc. Stop laughing. None of this is dirty, you
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perverts!
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- To use an item, access your inventory with your right mouse button and
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choose the one you want. Next, move your mouse out of the inventory area
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to close the window, and use the item on whatever it was you wanted to use
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it on.
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- To open the menu to save or adjust settings, press F1.
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- To pause the game, press the spacebar.
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-------------------------------------------------------------------------------
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Saving/Loading
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-------------------------------------------------------------------------------
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To save or load your game, access the menu by pressing F1 and select the
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desired action. When saving, select a saved game slot and type in the name you
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want to give your game, then press OK. If you're loading, just click on the
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game you want to load and press OK. That was easy, wasn't it?
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===============================================================================
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.:*~*:. { 5. Walkthrough } .:*~*:.
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===============================================================================
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Kick Stand
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-------------------------------------------------------------------------------
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When you finally take control, it will be in back of the tavern from the
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introduction. Your character doesn't seem to be around, but if you click the
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cursor on the right side of the dumpster's lid, Ben will punch his way out. Go
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around to the front of the Kick Stand.
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If you try to ride your bike, you'll find that the keys are gone. The Kick
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Stand is closed now, but you can kick the door down and go in. The bartender
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isn't talking, so use your hand on him to force some information out of him. He
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doesn't know much, but he does have your keys, so now you can get out of there.
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As you speed down the highway, you'll encounter a Rottwheeler. Rival gangs
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can't very well share the road, y'know... You'll have to fight. "Come on,
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kitty. Let's get down." Keep using your enter key or left mouse button to
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punch him, and use the arrow keys or your mouse to stay on the road.
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When it's all over, Ben will do a victory wheelie or sorts, but someone's
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tampered with his bike. When he comes to, there's someone taking pictures of
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him in the middle of the desert. By the time he's come fully awake, he's in
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Maureen's toaster repair shop.
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-------------------------------------------------------------------------------
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Melonweed
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-------------------------------------------------------------------------------
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You can talk to her for a bit if you want, but sooner or later you'll have to
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leave Mo alone to fix your bike. Ask her how your bike looks and she'll tell
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you what she needs. Grab the hose and gas can in the corner of the shop, then
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leave.
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Outside, you'll run into the reporter who found you. You can chat with her for
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a bit, or you can just leave. Mention "ambush" and she'll go away. Otherwise,
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just wait. It will happen soon enough on its own. Close the mailbox on your
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way out.
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Might as well go get Maureen's welder now. Head for the trailer with the
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glowing thing in front of it. When you get there, you can look at the skylight.
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Someone seems to be doing some welding. Go knock on the door. OK, that didn't
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go over well. Knock again. When the owner comes up to ask what you want, kick
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the door in. With Todd out of the way, you've got free run of the place.
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Open the cabinet over Todd's bed and take the lockpick that's hanging on the
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door. Next, raid the fridge. It's got some meat you might want to take with you
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in case you (or someone else) gets hungry later. When you're done stealing all
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of Todd's stuff, use his top-secret hidden dresser elevator thing to go
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down to his workshop. Take the torch, and Ben will go back to Maureen's to give
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it back to her.
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Now that you have the lockpick, getting the gas should be no problem. Make sure
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you have both the hose and the gas can, then head for the big tank thing in the
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upper section of town. There's a lock on the door, so use Todd's lockpick to
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take care of that. Pick up the lock before you go in.
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This next part is a bit tricky. You're standing in front of a giant tank of
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gas, but if you touch the ladder, you'll set off the alarm, and the guards will
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sweep in on their supercool flying thing to catch you. Beyond the tower, there
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are no lights, so go duck behind the tank on the left side. The guards will
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climb up to get the guy who they think is hiding up there, so run out and steal
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the gas from their vehicle.
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First, open the gas cap. Then put your hose into the tank and put your gas can
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under the hose. Gas doesn't just jump out of the tank, though. You'll need to
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start the flow somehow, so put your lips on the hose to start the siphon. The
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tank will be filled in no time, leaving Ben to hightail it, gas can in hand,
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back to Maureen's. The police will go call for reinforcements.
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All you need to find now are the new forks. Head for the junkyard beyond Todd's
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trailer for those. The entrance appears to be blocked off for now, so pull on
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the chain to take care of that. Unfortunately, that only works temporarily. As
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soon as you let go, the door springs back into place. Plan B.
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Put the padlock you snagged from the tank door onto the rolling door to hold it
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in place. Now pulling the chain won't move it. Try to do it anyway, and Ben
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will climb up and into the junkyard. Inside, there's a whole pile of spare
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forks... But there's also a guard dog. Don't touch the forks for now; just jump
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off the wall and head to the right.
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Working quickly, put the meat you took from Todd's refrigerator into the blue
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car. The hungry little pooch will dive in and start eating, but he'll come out
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again if you touch anything. You'll have to trap him. See that magnet dangling
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from the crane above the cars?
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Climb back onto the wall and head to the right, then climb up the tower that
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leads to the crane controls. Move the magnet over the blue car using the center
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lever, then use the left one to lower the crane. Hit the button on the right to
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turn on the magnet, then raise it again using the left controls. The dog is no
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longer a problem, so head back to the pile of forks and grab one.
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This is the last thing Maureen needs, so she'll get to work on fixing your bike
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right away. Ben will turn to leave, but he'll go back and ask about the picture
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on Maureen's wall. It's of Maureen and her Uncle Pete, taken in front of Pete's
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Mink Ranch. Pete's dead now, so the ranch belongs to Maureen. Now he'll really
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leave this time, but only to step outside and think out loud. Miranda is still
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around, but if she hears "ambush" she'll perk up. Then she'll take the car she
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supposedly didn't have and speed off. As soon as she does so, Ben's bike will
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be ready. You're free to go.
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As soon as you leave town, you'll come across the reinforcements sent to look
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for you after the tower incident. There's no way you'll get past them this
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time, so Ben will turn around and head back to town. Go back to the gas tower
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and touch the ladder again to trigger the alarm. The police will come back to
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nab you, but Ben is waiting at the edge of town on his bike to go as soon as
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the way out is clear.
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Soon, you'll stumble across a few of your fellow Polecats, who say Corley's
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taking a pit stop. After a bit of talk, the scene will cut to Corley struggling
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with his fly and singing. The reporter is lurking in the bushes taking pictures
|
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as Ripburger shows up to take care of his little problem. She'll get away, but
|
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now Ripbuger's henchmen are after that camera.
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Ben will show up during Corley's last moments, and Corley will tell him about
|
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his plans for the company. He'll also tell you to find his daughter. Luckily,
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the two of you have already met. Unluckily, Maureen's about to meet Bolus.
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She'll take care of him, and the scene will cut to Ben speeding back to
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Melonwood to get her. Then it's back to Mo, who's found the camera. I guess
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that guy caught the reporter...
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When you get back to Maureen's shed, you'll find that both Ripburger and Mo
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are gone. Those of you who are careful observers will note that the picture of
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Maureen and her uncle is gone, too. There's nothing to do inside, so go out and
|
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dig through the debris. Ben will find the camera Bolus took from the reporter,
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but it's smashed and the film is gone. He'll also find the missing picture,
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which he'll pocket.
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Uncle Pete's Mink Ranch seems to be your only lead now, so hop back onto your
|
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bike and leave town. Again. And again, you'll be turned back by the police. And
|
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this time you can't hit the tower to get by. You'll have to leave town another
|
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way. Get back on your bike and ride out via the road beside the junkyard.
|
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You'll end up back at the Kick Stand.
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-------------------------------------------------------------------------------
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Kick Stand
|
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-------------------------------------------------------------------------------
|
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You seem to be a murderer now. When you walk into the bar, you'll be greeted by
|
|
the bartender and a TV showing the news. Your gang's been arrested, but now
|
|
there are roadblocks all over the place looking for the leader. And that leader
|
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just happens to be you. Talk to the Emmet, the guy at the table with a knife.
|
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If you ask for a ride, you'll learn that they aren't even letting truckers
|
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through the block. That's a bit of a let-down, eh? Head outside and around to
|
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the back, where the game began.
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Miranda's calling you from the dumpster. She wants you to find her editor, so
|
|
she'll give you a fake ID to get past the road block. Go back into the bar and
|
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give Emmet the fake ID you got from Miranda. When you mention Pete's Mink
|
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Ranch, he'll talk about how he used to buy meat there and sell it to school
|
|
lunch programs. This sort of thing makes me glad I bring my own lunch...
|
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|
|
Anyway, now that Emmet can get past the roadblock, he's a bit friendlier. He'll
|
|
even let you ride in his engine compartment. How nice of him! Emmet's a bit
|
|
smarter than he looks, and you'll get through easily.
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|
|
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|
|
-------------------------------------------------------------------------------
|
|
The Highway
|
|
-------------------------------------------------------------------------------
|
|
When you reach the ranch, Emmet will dump Ben and the bike off and drive away,
|
|
along with the fuel line from Ben's bike. This could be a bit of a setback.
|
|
There's nothing you can do about the truck for now, so just head into the
|
|
house. If you move the pillow, you can nab a tire iron that someone was
|
|
sleeping on. At least I *hope* that's what they were doing with it... Use it
|
|
to break the lock on the chest at the foot of the bed, and you'll find a new
|
|
fuel line.
|
|
|
|
As you leave, Maureen will ride out of the barn, and Ben will hop aboard and
|
|
give chase. Unfortunately, she took his booster fuel, so Ben's stuck behind
|
|
everyone else, including Mo, Emmet, and some members of the Cavefish, a rival
|
|
gang. Emmet will drop his trailer to take out the Cavefish, but as soon as he
|
|
hits the bridge, it will explode and Emmet's truck will crash into the water
|
|
below.
|
|
|
|
When the chase is over and you've regained control of Ben, pick up some
|
|
fertilizer from the mess on the ground. Use your tire iron on the semi's wheels
|
|
to loosen them up, and Ben will shove over the trailer, effectively blocking
|
|
the road. Get back on your bike, and head out to the right.
|
|
|
|
When you reach the bridge, check out that sign and look at the pictures.
|
|
According to the plaque, only one person has successfully crossed Poyahoga
|
|
Gorge -- a guy on a souped-up Corley motorcycle. This would all be fine and
|
|
dandy, but Maureen just made off with your booster fuel, and your bike doesn't
|
|
hover. You also don't have a ramp. It ain't gonna happen without those three
|
|
things. Hop back on your bike and go back to the Mink Ranch. Ripburger's
|
|
friends are waiting there, and as soon as you get there, they'll chase. Stay
|
|
on the highway and take them through the overturned fertilizer truck.
|
|
|
|
As soon as Ripburger picks them up, turn around and go back to the scene of
|
|
the crash. When you see the stop sign, press enter or click your mouse to bring
|
|
your bike to a halt. Use your tire iron on the car to steal their hover
|
|
equipment, then use it on your bike. Take off again. This time you're headed
|
|
for the Mine Road. When you get near an exit, click the mouse or press enter
|
|
to get off. The highway, you pervert!
|
|
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
The Mine Road
|
|
-------------------------------------------------------------------------------
|
|
The Mine Road is teeming with cyclers, and most of them won't think twice
|
|
about punching you. The first one you'll come across is actually a retired
|
|
Polecat. Former leader, really. Ben will stop to chat a bit, but he doesn't
|
|
really tell you anything interesting, except for some fighting tips you should
|
|
listen to.
|
|
|
|
Father Torque will tell you that timing is more important than muscle, and also
|
|
that the blind Cavefish ride by looking at the dots on the road. If you ask him
|
|
about the Vultures, he'll mention their boosters. Finally, ask him about the
|
|
gorge, and he'll tell you that the Cavefish have the ramp in their hideout, but
|
|
you can only see the entrance if you're wearing Cavefish goggles. Looks like
|
|
you'll be punching out a few of your fellow riders before you can continue.
|
|
|
|
When you're done talking to Father Torque, he'll speed off, leaving you alone
|
|
to deal with your problems. Keep going until you run into a cycler, then punch
|
|
him or her out. Most of the cyclers carry weapons of some sort, so try to pick
|
|
up a chain or chainsaw. Maybe a board or spiked chain. Your call. You can cycle
|
|
through your available torture devices with your right mouse button, so always
|
|
be sure to use the best one you've got. The tire iron is a good choice for
|
|
starters, but remember to keep a bit of space between yourself and your
|
|
competition for best results.
|
|
|
|
The best weapon to have is probably the chainsaw, if you can take out the punk
|
|
who has it. Unfortunately, it's hard to knock her down. If you have the
|
|
fertilizer, you can use that and she'll fall down almost immediately. It only
|
|
takes one hit from the chainsaw to knock down most bikers...
|
|
|
|
When you come across a Vulture, you'll have to be quick, because this guy has a
|
|
tendency to speed away with his booster. The chain is the fastest weapon there
|
|
is, so use that to knock him over, and you'll be set.
|
|
|
|
At some point, you'll have to fight a Cavefish. This guy is tough. He doesn't
|
|
really fight back, but if you get too close, his bike shoots out oil or some
|
|
other slippery substance that makes you fall instantly. Use your board and get
|
|
close enough to hit him but not enough for him to knock you down, and wait for
|
|
him to sit up. Then close in and whack him with your 2x4. The goggles are
|
|
yours.
|
|
|
|
If you can't handle all of this and you want to be a big pansy, just hit Left
|
|
Shift and V to bypass the fight. If you do that, I don't like you. I just want
|
|
you to know that.
|
|
|
|
At this point, the only thing you need to get across the gorge is the ramp,
|
|
which is hidden in the Cavefish hideout. Travel the road until a picture of
|
|
the goggles appears in the upper-right corner of the screen, then hit the
|
|
right mouse button to put them on. Keep an eye out for the word "cave" to
|
|
appear in the lower left corner of the goggle viewing area, then hit enter or
|
|
click the left button to go in.
|
|
|
|
Take your bike furger into the cave, and eventually you should come across the
|
|
ramp. At this point, get off your bike and push the ramp. Hook it onto your
|
|
bike and drive out. at the next screen, unhook your ramp and push it again. It
|
|
will remove the dots on the road that help the Cavefish navigate. Ben will
|
|
drive out of the cave, ramp in tow, and take it to the edge of the bridge.
|
|
|
|
At this point, you should have everything needed to jump the bridge. Hop onto
|
|
your bike, and Ben will take it back to the ranch to get a good start. Watch
|
|
the lovely stunt, then it's all over here. You're off to Corley Motorcyle
|
|
Factory.
|
|
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
Corley Motors
|
|
-------------------------------------------------------------------------------
|
|
When you arrive, go right towards the stadium, then go in. Tempting though it
|
|
is to buy a bunny now, you're broke. Pick up the joystick and play with the car
|
|
a bit. The batteries will die, but that's OK. Look at the souvenirs behind
|
|
Horrace to make Ben ask if they're 100% cotton. While Horrace checks, grab that
|
|
bunny. You're still poor, so there's nothing left to do. Go back to your bike,
|
|
climb on, and ride north. You'll come to a minefield.
|
|
|
|
Ever hear about that sixth sense animals seem to have when it comes to hidden
|
|
mines? Put down your bunny and follow it. OK, so it doesn't work with
|
|
mechanical bunnies... Either way, it dropped its batteries. That's something,
|
|
isn't it? Pick them up and head back to Corley Motors, and then back to the
|
|
stadium.
|
|
|
|
Put your batteries into the car and drive it north, then take it through the
|
|
turnstile. Horrace will go chasing after it, leaving Ben alone with the
|
|
bunnies. Snag that box under the souvenirs, then go back to the minefield.
|
|
|
|
Let loose your minions, but pick them up before they can blow up. They won't
|
|
make it all the way across, and you don't want to waste them, do you? Go back
|
|
the stadium and lift another box, and head back to the minefield. Drop your box
|
|
and let the bunnies go. They'll clear a big chunk of a path out, but not enough
|
|
to let you cross. This is where you let the rest of the bunnies go...
|
|
|
|
When all your bunnies have sacrificed themselves for the greater good, cross
|
|
the minefield to the Vulture's hideout, where you'll be accused of killing
|
|
Corley. They'll string you to their bikes, but you'll have a chance to talk.
|
|
Say "Let me go or else..." then proceed to tell her that you'll call her names.
|
|
Tempting though some of them are, use Diapered Dynamo to get out of this mess.
|
|
|
|
Maureen, who had the film, will go get the pictures developed, and apologize
|
|
to Ben upon seeing Ripburger doing the bludgeoning. They'll then formulate a
|
|
plot to fake Ben and Maureen's death.
|
|
|
|
When the unnecessarily violent demolition derby thing begins, hit the ramp on
|
|
the left. Ben will land on the brown car, stalling it. You need to get to
|
|
Maureen, who's in the yellow car, but Ripburger's friends in the blue car
|
|
aren't letting you get past. You'll have to push the stalled brown car all the
|
|
way over to the right. Shove it off the ramp on that side, then drive off it
|
|
yourself. Ben will take out the Boom-Boom Brothers by landing on them, leaving
|
|
him free to smash into Maureen.
|
|
|
|
Make Ben run around in his cute little asbestos suit. If you run along the
|
|
wall, you can set the stadium on fire. The spectators will run, but shortly
|
|
after, Bolus and Nestor will get their car started again, and use it to chase
|
|
after Ben, who will jump onto the brown car. When the blue car starts ramming
|
|
it, jump on. When you get the chance, run into the inferno that is your car,
|
|
and the blue car will follow.
|
|
|
|
Back at the Vulture hideout, Ben will find Maureen digging through her dad's
|
|
disassembled bike. She needs the key that was hidden in it, but it's nowhere
|
|
to be found. Talk to her if you want. You'll find out that the reason Corley's
|
|
been hiding her all these years is that Mrs. Corley isn't her mother. You can
|
|
find the key on one of the parts. Just examine them, and you'll find a number.
|
|
Ride back to the factory to try to find the passage. Mo will give you the
|
|
pictures on your way out, in case you get the chance to show them to anyone.
|
|
|
|
At the factory, head around to the back and wait for all the green flashing
|
|
things to turn black. Then look for a spot that would be eye-level to a six
|
|
year-old and kick. The place you want to kick is on the left side. There is a
|
|
cluster of chunks of wall that have been separated from the rest by the cracks
|
|
surrounding them. The one you want is the second from the end. It's pretty
|
|
small. Kick it, and you're good to go.
|
|
|
|
In Corley's office, examine the floor safe in front of the desk. You're looking
|
|
for a six digit number to input as the safe code. Those parts had a six digit
|
|
number on them. Did you write it down? If not, it's 154492. When you've entered
|
|
the code, hit the square in the middle. You'll snag a card and a tape. Head out
|
|
through the doorway to the right. The first door on the right is locked, so
|
|
slip the card you got out of the safe into the slot to the left of the door and
|
|
go in.
|
|
|
|
Flip both the switches on the side of the projector to halt Ripburger's
|
|
presentation. Flip the light switch twice. You'll ruin the machine. Bravo!
|
|
While she's fixing the machine, slip into the next room down the hall and
|
|
deposit your pictures onto the easel. You'll get a nice little slideshow of
|
|
Ripburger doing the killing. Looks like Ben's out of trouble. He'll play the
|
|
tape from the safe for the audience.
|
|
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
The Highway (Again)
|
|
-------------------------------------------------------------------------------
|
|
Maureen will take over the stage, and Ripburger will run away. She'll tell her
|
|
story, and she and Ben will take off on their way to get Mo's bike back.
|
|
Unfortunately, hey'll soon be overtaken by Rip in a semi. When he hits you,
|
|
you'll be hanging on for dear life. You've only got a few minutes before you
|
|
reach the broken bridge, so work quickly. If you fail, you'll have to start the
|
|
scenario over again.
|
|
|
|
Ben and his bike will be dangling from the front of the semi, but Maureen will
|
|
slip off. Fortunately, the Vultures aren't far behind, so flip up the grill on
|
|
the front of the truck. The fan inside is blocking any further progress, and
|
|
your tire iron is too small to handle it. Flip up the panel above the grill and
|
|
grab Rip's cane when he sticks it out. Jam the cane into the fan, and Ben will
|
|
slip through onto the back of the truck. Use your tire iron on the fuel line on
|
|
the far right to disconnect it.
|
|
|
|
Just when it looks like all is over for Ben, Maureen will crawl back onto the
|
|
front of the semi and save the day. The Vultures' disabled plane will sweep
|
|
them up, but they're still heading straight for the gorge. Climb up the ladder
|
|
to get to the cockpit.
|
|
|
|
Once there, you'll find all the controls have been shot out. Activate the
|
|
screen that miraculously escaped Ripburger's bullets. Emergency though this is,
|
|
it's landing gear that's keeping the plane moving. Go to the TAKEOFF menu and
|
|
hit the Post-Takeoff option. Then select Gear, and finally Raise Gear. The
|
|
plane will come to a screeching halt, and just in the nick of time. Crawl into
|
|
the cab of the semi and activate the screen. Go to the Main Menu and then to
|
|
the Defense Systems menu, and choose the Machine Guns. Under the Controls menu,
|
|
turn the system off. Since Rip is dangling from one of the guns, this is the
|
|
end for him.
|
|
|
|
Crawl back to the plane, which is about to self-destruct. The whole setup is
|
|
severely unbalanced now that the Vultures are out of there, so you've only got
|
|
a few seconds to run. Walk to the left side of the plane and hop on your bike,
|
|
or you'll never make it out of there alive. Just as the plane crashes over the
|
|
broken bridge, Ben will fly out of the flames like some daredevil stuntman
|
|
type. Watch the ending scene, and it's all over. Congratulations.
|
|
|
|
|
|
|
|
===============================================================================
|
|
.:*~*:. { 6. FAQ } .:*~*:.
|
|
===============================================================================
|
|
|
|
Q. Hey, who took my keys?
|
|
`````````````````````````
|
|
Oh, I dunno... why don't you ask Quohog inside? He might know something.
|
|
You'll have to get physical if you want him to talk, though.
|
|
|
|
|
|
Q. I keep getting caught at the gas tower! How do I avoid the guards?
|
|
`````````````````````````````````````````````````````````````````````
|
|
You'll have to hide in the shadows. Don't worry; the tower isn't the only
|
|
source of gas around here.
|
|
|
|
|
|
Q. How do I get past the tower guards on the highway?
|
|
`````````````````````````````````````````````````````
|
|
They're searching for the guy from the tower, so why not make them think
|
|
he's back there again?
|
|
|
|
|
|
Q. How do I get past the road block?
|
|
````````````````````````````````````
|
|
They're only letting people of authority through, so you'll have to find a
|
|
federal agent (or at least someone with the ID for it) to smuggle you past.
|
|
Miranda might be able to help.
|
|
|
|
|
|
Q. I need a fake ID, but I can't find Miranda!
|
|
``````````````````````````````````````````````
|
|
She's been disposed of the same way as most of Ripburger's victims. Go back
|
|
to where the game began and look in the dumpster.
|
|
|
|
|
|
Q. How do I get past the minefield?
|
|
```````````````````````````````````
|
|
You've heard of that uncanny ability animals have for sneaking around
|
|
landmines, right? You'll have to get your hand on some bunnies.
|
|
|
|
|
|
Q. How do I stop my bunnies from exploding?
|
|
```````````````````````````````````````````
|
|
Don't worry, they're mechanical. They aren't supposed to be able to tell the
|
|
difference. Let them go.
|
|
|
|
|
|
Q. I ran out of bunnies before I got to the end. Where can I find some more?
|
|
````````````````````````````````````````````````````````````````````````````
|
|
You can only carry one boxful at once, so you'll just have to carry a lot of
|
|
them separately. Then you can run back and grab another box and let that go.
|
|
And when they're all gone, you can let the rest of them go. Problem solved!
|
|
|
|
|
|
Q. I keep running out of time at the end!
|
|
`````````````````````````````````````````
|
|
What a pity. Try again. Work faster this time.
|
|
|
|
|
|
Q. How can I ask you something else?
|
|
````````````````````````````````````
|
|
Just email me at <a href="/cdn-cgi/l/email-protection" class="__cf_email__" data-cfemail="c3a1a2ada2ada2b0b2b6aaa783aeb0adeda0acae">[email protected]</a>. Make sure your question hasn't been
|
|
answered already, though. And also make sure you don't have a virus or
|
|
something before you email me. They make me sad.
|
|
|
|
|
|
|
|
===============================================================================
|
|
.:*~*:. { 7. Revision History } .:*~*:.
|
|
===============================================================================
|
|
|
|
v1.1 (06/25/02)
|
|
```````````````
|
|
I lied. I fixed some weird spelling and grammar things, though. The world
|
|
makes sense again.
|
|
|
|
|
|
v1.0 (06/24/02)
|
|
```````````````
|
|
This thing is about as complete as it ever will be. I'll probably send in a
|
|
few more updates if people actually ask questions, though.
|
|
|
|
|
|
|
|
===============================================================================
|
|
.:*~*:. { 8. Copyright & Contact Information } .:*~*:.
|
|
===============================================================================
|
|
This document is copyright 2002 Bananagirl (<a href="/cdn-cgi/l/email-protection" class="__cf_email__" data-cfemail="1476757a757a756765617d705479677a3a777b79">[email protected]</a>).
|
|
|
|
This document was written exclusively for use on the internet. It is not
|
|
intended to be used in any way that is profitable for anyone, including the
|
|
author. It is not to be reproduced in any way without express written permission
|
|
from the author.
|
|
|
|
The information found within the document is, to the best of the abilities and
|
|
knowledge of the author, 100% accurate. However, the possibility exists that
|
|
inaccurate information may be found within. Any errors (human, computer, or
|
|
otherwise) should be reported to the author as soon as possible.
|
|
|
|
Full Throttle and all characters, locations, etc., are trademarks of
|
|
LucasArts. The author makes no claim to the creation of these. This document
|
|
can only legally be found at http://www.gamefaqs.com.
|
|
|
|
|
|
|
|
===============================================================================
|
|
.:*~*:. { 9. Credits/Thanks } .:*~*:.
|
|
===============================================================================
|
|
Author
|
|
``````
|
|
Bananagirl (<a href="/cdn-cgi/l/email-protection" class="__cf_email__" data-cfemail="177576797679766466627e73577a64793974787a">[email protected]</a>)
|
|
|
|
|
|
Thanks to
|
|
`````````
|
|
LucasArts, for creating some of the funniest and best games ever published.
|
|
|
|
Whoever wrote the guide that I used oh-so-many years ago when I was stuck on a
|
|
few parts the first time I played the game. I don't know who you are, but
|
|
thanks anyway.
|
|
|
|
Whoever else thinks they deserve my thanks, for whatever reason. Nothing dirty,
|
|
though.
|
|
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
|
|
iLfj:
|
|
K jf
|
|
;LLfjjW LLGLLf:
|
|
GDi;;;t# W;;;;E;
|
|
.ELLLL;tK KLDfjLt
|
|
tGEi f#t
|
|
D#f E,
|
|
jWK jLfLEf;
|
|
tWiWEKGj;;;;jD:
|
|
.GD;,,,,,;DEt;;iK
|
|
.fKi,,,,tKttE.Dt;;Dt
|
|
.fEt,,,,tDL,fG. .W;;Ki
|
|
:tGGi,,,;LDf,iEt K;tK
|
|
tDLi,,;tLDGi,;DL. jLE:
|
|
iDfjfLft;,;fLj.
|
|
#:,,,:##
|
|
|
|
-------------------------------------------------------------------------------
|
|
Copyright 2002 Bananagirl
|
|
</pre>
|
|
<hr>
|
|
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