Files
puzzle-design-kb/walkthroughs/the-dig/adventuregamers_walkthrough.html
Bryce 11df54bc26 Analyze Loom: Add sensory-exploitation examples (tower stealth via Invisibility, Terror on shepherds), multi-character-coordination single-character substitution variant (Forge entry via Reflection), strengthen observation-replay and pattern-learning documentation with detailed Loom draft systems
Puzzle types documented for Loom:
- Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft
- Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround
- Observation Replay (existing): Full draft sequence memorization system with randomized melodic content
- Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application

Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
2026-03-18 08:33:02 -07:00

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<h1 class="pageheader_title">Walkthrough - The Dig </h1>
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<pre>===============================================================================&#10;&#10; FAQ/Walkthrough for&#10; THE DIG&#10;&#10;===============================================================================&#10;&#10;&#10;GUIDE INFORMATION&#10;-----------------&#10;&#10;Author: Tom Hayes&#10;E-mail: thayesguides(at)gmail(dot)com&#10;System: PC&#10;Updated: 19th June, 2008&#10;Version: 1.1&#10;&#10;&#10;CONTENTS&#10;--------&#10;&#10;1. Introduction&#10;2. Walkthrough&#10;3. Item List&#10;4. Copyright Information&#10;&#10;&#10;VERSION HISTORY&#10;---------------&#10;&#10;1.1: 19th June, 2008 (Format update)&#10;1.0: 18th April, 2004 (First version)&#10;&#10;&#10;===============================================================================&#10;&#10;1. Introduction&#10;&#10;===============================================================================&#10;&#10;&#10;The Dig is an exceptionally atmospheric and masterful piece of work from one of&#10;the grand masters of the graphical adventure genre: Lucasarts. In this game an&#10;asteroid has been sighted near Earth and appears to be on a collision course.&#10;Five members of a team fly up to the asteroid to investigate, but what they&#10;find there is beyond any of their expectations. The asteroid is in fact a space&#10;ship, which takes three of the crew billions of light years away from Earth to&#10;a strange planet on the other side of the galaxy.&#10;&#10;Commander Low and his team of two members: A reporter and an archaeologist,&#10;must explore the planet and discover many of it&#39;s intriguing mysteries. It&#39;s&#10;obvious that a lot of work has gone into making each new location and joy to&#10;explore and each new mystery an exciting experience. The game never seems&#10;boring or slow, and the various tension-increasing events (of which Brink seems&#10;to play the main cause of most of them) that happen throughout the game make&#10;this one of the Lucasart&#39;s most atmospheric and interesting games.&#10;&#10;&#10;===============================================================================&#10;&#10;2. Walkthrough&#10;&#10;===============================================================================&#10;&#10;&#10;SPACE&#10;-----&#10;&#10;The game starts in space, where three members of the exploration team: Brink,&#10;Robbins and Commander Low are floating above the shuttle near the asteroid&#10;Atilla. Select the Pen Ultimate from the inventory to get a close-up view.&#10;Select the Comm button, select Miles and then select the Flying Pig to seperate&#10;it from the shuttle. Click the flying pig and Low will move it down toward&#10;quadrant 1 on the asteroid. Select the flying pig again and get the explosive&#10;unit Alpha, explosive unit Beta, shovel and zero-g digger from inside.&#10;&#10;Exit the view of the flying pig and move off the screen into space. Select&#10;quadrant 2 on the asteroid and use the zero-g digger with the target surface.&#10;Use explosive unit alpha with the dirt, then use the arming key on it. Exit&#10;into space and select quadrant 3 of the asteroid. Use the shovel with the&#10;boulder to remove it. Use explosive unit Beta with the surface, then use the&#10;arming key on it. Exit into space and move left back toward the shuttle.&#10;&#10;Select the Pen Ultimate, press the Comm button and select Borden. Select the&#10;nuclear explosive icon and Borden will tell everyone to get back inside the&#10;ship. A cutscene will then play where the shuttle flies away from the asteroid&#10;as the explosive units are activated, which creates a tunnel in the surface.&#10;After the cutscene, the three team members will float down into the tunnel,&#10;where they discover that the odd projections on the walls aren&#39;t natural.&#10;&#10;Push the metallic plate on the right and it will move to create a small shaft&#10;that leads down into a large room in the middle of the asteroid. Use the zero-g&#10;digger with the three odd projections on the left to reveal three more metallic&#10;plates. Push all three of the metallic plates, then move down the dark tunnel&#10;that was made by pushing the bottom-left plate. The team will float down the&#10;tunnel into a massive room in the middle of the asteroid.&#10;&#10;Move over to the pedestal at the other side of the room to see the four plates&#10;that were pushed earlier. Get all four plates, then look at the square&#10;indentations and put all four pieces into the diamond shape. The shape will&#10;change itself into a triangle and the room will be filled with light, which&#10;causes the asteroid to move away from Earth at an incredible speed. After a&#10;long journey it lands on a small platform on a mysterious blue planet.&#10;&#10;&#10;DAIS&#10;----&#10;&#10;The team land on the planet and remove their space suits, which are no longer&#10;needed. After the conversation, walk east to the clearing to view the planet&#10;surface. There are three locations that can be visited around the clearing, and&#10;all are currently represented by &#39;?&#39; as they haven&#39;t been visited yet. Go to&#10;the left location to arrive in an area with a large spacecraft wreck.&#10;&#10;&#10;WRECK&#10;-----&#10;&#10;Enter the wreck and pull the hanging wire to display an image of a strange&#10;winged creature, which flies around for a few seconds and then drops a yellow&#10;rod on the floor. Open the chest and get the blue device from inside. Get the&#10;wire and the engraved rod, then walk back outside and walk east to the&#10;clearing. Walk to the top location to arrive in an area with three mounds of&#10;dirt, where strange rat-like creatures scurry around.&#10;&#10;&#10;GRAVE&#10;-----&#10;&#10;Use the shovel on the right grave to reveal a pile of bones below. Get the tusk&#10;and the jaw bone, then exit the area and go to the far right &#39;?&#39; location.&#10;&#10;&#10;DIRT RAMP&#10;---------&#10;&#10;Use the device to receive a signal which points to the small mound. Use the&#10;shovel with the small mound, then get the bracelet and exit the area.&#10;&#10;&#10;DAIS&#10;----&#10;&#10;The blue ghostly creature that was seen earlier in the wreck will appear and&#10;float over a small hole at the right side of the platform. Use the shovel with&#10;the small hole and Brink will walk over to investigate. He takes over the&#10;digging and after a few seconds falls down the hole and is killed in the fall.&#10;Low and Robbins climb down the hole and find themselves in a strange tunnel&#10;under the surface of the planet known as the Nexus.&#10;&#10;&#10;NEXUS&#10;-----&#10;&#10;Maggie decides to split up so that she can discover more information about the&#10;planet, leaving Low on his own. Get the plate from the floor and continue to&#10;walk left until you find a purple engraved rod on the floor. Get the rod, then&#10;walk back to the right and walk south down the ramp opposite the dark tunnel.&#10;Low will arrive in a big room with a control panel and a triangular button on&#10;the left. Before the triangular button will work, we need to provide some&#10;directions first. Look at the control panel to do this.&#10;&#10;This strange looking panel has seven buttons on it. The buttons are unmarked,&#10;but some testing will show us what they do. Start by clicking the left-middle,&#10;top-right, middle, middle-right and bottom-right buttons to display five&#10;different-coloured lights on the display: Purple, blue, red, green and yellow.&#10;Pressing the top-left button will remove one of these lights, while pressing&#10;the bottom-left button will remove all of them. To test out the directions&#10;we&#39;ve just entered, exit the display and use the triangular button on the left.&#10;&#10;A diamond will descend and will move left, up, right, down and will then pause&#10;to see if any objects below it can be collected. We can now work out that&#10;purple is left, blue is up, green is right, yellow is down and red is collect.&#10;Using this new information, use the control panel again, press the bottom-left&#10;button and enter purple five times, the bottom-right button to enter yellow&#10;twice and the small middle button to enter red once. Exit the panel and use the&#10;triangular button to make the diamond pick up the displaced lens.&#10;&#10;Look at the panel again and press the bottom-left button to delete the rows of&#10;lights. Press the bottom-left button to enter purple five times, the top-right&#10;button to enter blue five times and then the small middle button to enter red&#10;once. Exit the panel and use the triangular button to make the diamond drop the&#10;lens in the light beam below, which will restore power to the nexus. Remove the&#10;panel on the slope and get the blue crystal from the empty slot, then walk back&#10;up the spiral slope to return to the nexus.&#10;&#10;Look at the panel near the door on the left to see four red triangles. Open the&#10;inventory and use the examine icon on the purple engraved rod to see four&#10;geometric shapes at the end of the rod. Remember these shapes, then exit the&#10;view of the rod and click the four red triangles to put them in the same order&#10;as the shapes on the rod. The door will open, so walk through it to walk down&#10;to the tram station. After the brief conversation with Robbins, press the blue&#10;button on the triangular object to call the blue, spherical tram. Walk inside&#10;it and it will take Low to a new part of the planet.&#10;&#10;&#10;MUSEUM SPIRE&#10;------------&#10;&#10;Walk down the steps and attempt to open the weakened door. Walk outside and go&#10;up the slope. Move forward at the top of the slope to see another one of the&#10;ghosts; this one hovers for a few seconds near the strange device at the edge&#10;of the path. Look at the strange device and hold the green button to make a&#10;light bridge from the spire (where we are) to the crystal that hovers above the&#10;planet. If a light bridge doesn&#39;t appear, then exit the view of the device and&#10;click on the lens to turn it until the light bridge button does work. Remember&#10;to hold the mouse button down or the light bridge will not have time to form.&#10;&#10;Exit the view of the panel and walk across the bright light to view all five of&#10;the spires on this planet. Walk to the crystal form in the middle of all of the&#10;spires and look at it, then walk back outside to return to the museum spire.&#10;Walk through the triangular door and get the tablet from the wall. Get the&#10;glowing crystals on the left, then continue left and go through the door to&#10;find Maggie in the room filled with the alien technology, which she names the&#10;library. Exit the library and get the red engraved rod from the path above,&#10;then walk right and go through the door to exit the museum.&#10;&#10;Walk down the slope and go left toward the tram, then use the tram to travel&#10;back to the Nexus. Walk up the slope to the nexus and then walk right to find&#10;Brink&#39;s body lying at the bottom of the slope that he fell down earlier. Use&#10;the glowing crystals on Brink&#39;s body and he will be brought back to life,&#10;though in a much stranger form than his original self. Walk right and use the&#10;panel at the left side of the red door. Enter the shapes from the red engraved&#10;rod, then walk through the door to arrive in the tram station.&#10;&#10;Press the tram call button to attempt to call the tram, but nothing happens.&#10;Walk back up the steps, go through the first open door on the left and use the&#10;tram to return to the museum spire. Try to open the weakened door and Brink&#10;will help to open it. The door opens to reveal a room with a pit of green life&#10;crystals, where a ghost briefly appears and hovers above them in the form of a&#10;skull. Brink takes this as a sign that the aliens of the planet want to share&#10;the life crystals, but Low thinks that the crystals are dangerous.&#10;&#10;Low takes four of the crystals automatically, but take two more as we will need&#10;them for later on in the game. Get the canister on the floor, exit the room and&#10;walk north up the path to go outside. Look at the fossil on the floor and note&#10;the position of the bones. Exit the view of the fossil and walk down the path&#10;toward the water. A turtle-like creature will climb out of the water only to be&#10;swallowed by a massive sea monster, which spits out the remains of the turtle.&#10;Brink will run off at this point to explore the planet on his own, so after Low&#10;informs Robbins about this he decides to go on without him.&#10;&#10;Look at the loose bones on the floor and arrange them in the same way as the&#10;fossil structure we saw earlier. To do this, left click a piece to pick it up,&#10;right click to rotate the piece and then left click again to drop the piece.&#10;Exit the view after finishing the puzzle and use the canister with the dead&#10;creature. Use a glowing crystal with the dead creature to bring it back to&#10;life. It will be eaten by the large sea creature again, but this time will&#10;explode underwater due to the canister.&#10;&#10;Walk down the steps to enter the water to emerge in an underwater cave. Walk&#10;north to the chamber and get the orange engraved rod and plate. Exit the cave,&#10;swim through the water and walk left up the steps, then return to the tram&#10;station on the left and use the tram. Walk north up the steps to the nexus and&#10;use the first panel on the right. Enter the geometric shapes from the orange&#10;engraved rod to open the door. Walk through the open door and press the tram&#10;call button on the left, then use the tram to travel to the planetarium spire.&#10;&#10;&#10;PLANETARIUM SPIRE&#10;-----------------&#10;&#10;Walk outside to view a long path leading up to the top of a cliff. Walk up this&#10;path to see a large chasm, where water washes up to the top of the other side.&#10;Wait until a rumble is heard, then click on the far side to float safely across&#10;to the other side of the chasm. If you fall down, just climb back up the cliff&#10;path and try again. Continue to climb up and adjust the lens at the left side&#10;of the strange device. Continue using the strange device and holding the green&#10;button to connect the light bridge until the lens is in the correct place.&#10;&#10;Go right into the crevice and get the blue rod from the hole in the rock. Walk&#10;back outside and go north to the plateau, where a strange rodent-like creature&#10;will run off with an item that opens the door. Get the rod and pole. Low will&#10;move the pole slightly to the right. Get the rib cage. Get the cover and the&#10;dowel at the left side of the door. Use the dowel with the hole in the middle&#10;of the circular structure. Get the pole and use it with the pin. Use the rib&#10;cage with the hook, then the rod with the cage to make the trap.&#10;&#10;Look at the hole nearest to the trap and the critter will run out to the right.&#10;Move left and wait for the critter to appear at the right side of the circular&#10;structures. Move right and the critter will be caught in the trap. Use the&#10;bracelet with the critter, then get the trap to release the critter. Get the&#10;rod from the floor, then walk left and use the shovel with the cave to widen&#10;the entrance. Walk into the cave and use the device to get a signal from the&#10;critter that ran into the cave wearing the bracelet.&#10;&#10;Use the shovel with the tracker spot and get the machine part. Exit the cave,&#10;walk right and use the machine part with the panel at the left side of the&#10;door. Use the cover with the panel, then press the panel to open the door. Walk&#10;through the door and get the green engraved rod from the floor, the twin&#10;scepters and the plate. Use the gold scepter with the faint light on the&#10;ceiling of the room to view planets.&#10;&#10;Click the gold scepter on the lightest top-right part of the moon, then use the&#10;silver scepter on the darkest, bottom-left corner of the moon. If you&#39;ve done&#10;this correctly, the door to the planetarium will close. Push the button to open&#10;the door and exit the planetarium. Walk left to the clearing and walk across&#10;the light bridge. Select the museum spire, walk down to return to the tram&#10;station and use the tram to ride back to the nexus.&#10;&#10;&#10;NEXUS&#10;-----&#10;&#10;Walk north into the dark tunnel after returning to the nexus and a short scene&#10;will play where Low walks through to the area on the other side. After exiting&#10;the tunnel, walk left along the path and press the button to open the right&#10;door of the airlock. Walk into the airlock and press the green button on this&#10;side twice, once to close the right door and once to open the left door. Walk&#10;left through the open door to enter the command center.&#10;&#10;Use the glowing panel in the middle of the room, then use the blue rod with the&#10;hole to make two more sliding crystals appear. Select the black crystal so that&#10;the tip goes white, then move each sliding crystal up until the tip gets even&#10;whiter. When all three of the sliding crystals have been moved into the proper&#10;places, the black crystal will turn blue. Restoring power to this crystal makes&#10;the broken tram that we saw earlier now work.&#10;&#10;Exit the view of the crystal and walk north to the airlock. Press the green&#10;button twice to close the left door and open the right door, then walk right&#10;and go through the dark tunnel to return to the nexus. Go through the second&#10;open door on the right (the door is shaped like a star and was opened with the&#10;red engraved rod) to return to the tram station with the now-functioning tram.&#10;Press the tram call button and use the tram to travel to the tomb spire.&#10;&#10;&#10;TOMB SPIRE&#10;----------&#10;&#10;Walk outside and walk up the path to the plateau. Use the shovel with the stone&#10;plate and walk down the hole to enter the tomb. Use the blue crystal with the&#10;hole to make lights appear. Walk north up the path to see another of the light&#10;bridge devices. Use the strange device and move the lens until the button joins&#10;the light bridge. Walk left down the path to the tram station.&#10;&#10;Use the tram to travel back to the nexus. Walk up the steps to the nexus and&#10;use the tusk with the first panel on the right. Use the wire with the panel,&#10;then use the wire with the sparks. Enter the geometric shapes from the green&#10;engraved rod and go through the open door to the partially ruined tram station.&#10;The tram still works here though, so press the tram call button and use the&#10;tram to ride to the map spire.&#10;&#10;&#10;MAP SPIRE&#10;---------&#10;&#10;Walk north to the ledge and enter the cavern at the right side of the area. Go&#10;right to the pit and north to the opening to arrive in a room with a panel. Use&#10;the panel and enter the geometric shapes for the purple, red, orange and green&#10;engraved rods. The purple rod will show a scene of the museum spire, the red&#10;rod shows a scene of the tomb at the tomb spire, the orange rod shows a view of&#10;the crack at the planetarium spire and the green rod shows some caves. After&#10;viewing all four rods, walk through the opening to see a light bridge device.&#10;&#10;Open the panel on the device and select it to view the insides of the machine.&#10;Click the source three times so that the beam points to the bottom-left prism.&#10;Click the bottom-left prism three times, the top-right prism once and the&#10;top-left prism four times to fix the device. Adjust the lens and keep trying to&#10;press the button the device until the light bridge is joined. Exit the view of&#10;the device and walk across the light bridge, then select the tomb spire.&#10;&#10;&#10;TOMB SPIRE&#10;----------&#10;&#10;Walk north to the edge and enter the tomb. Walk onto the tile with the "CC"&#10;marking to find a loose stone. Use the rod with the loose stone, then walk&#10;outside. Get the dirt at the left side of the tomb entrance to reveal a lens.&#10;Light from the moon will shine onto it, making a statue rise up on the crypt in&#10;the tomb. Low will return to the tomb automatically. Select the statue and it&#10;will turn to dust when Low touches it.&#10;&#10;Stand on the crypt to travel down to a secret tunnel at the bottom of the tomb.&#10;Walk left and walk toward the right pile of loose bones to see a life crystal&#10;fall out of the slot, making a vicious looking guard dog appear. Use a glowing&#10;crystal on the left pile of loose bones and the dogs will attack each other.&#10;Use the yellow engraved rod on the slot at the right side of the door, then&#10;walk through the doorway to arrive in a room with a small pyramid.&#10;&#10;Walk to the pyramid to see an alien corpse inside. Use the yellow engraved rod&#10;on the panel to open the pyramid and use a glowing crystal on the alien corpse.&#10;It will talk in a language which Low can&#39;t understand, so exit the conversation&#10;menu. Low will contact Maggie to tell her what has happened, but as he does&#10;this Maggie will be captured by a massive spider-like creature. Walk away from&#10;the pyramid, go through the door and use the crypt to return to the tomb.&#10;&#10;Walk outside, walk north up the path and go right to the cave interior to see&#10;Bring working in the background. Use the flashlight with the bat creatures at&#10;the top of the cave and they will fly into Brink, making him run away. Walk&#10;north to the platform and get the crystal stash. Brink will return at this&#10;point and Low will agree to give the crystals back as long as he helps to&#10;rescue Maggie. Walk north to the cavern, left to the path and then walk along&#10;the light bridge. Select the map spire.&#10;&#10;&#10;MAP SPIRE&#10;---------&#10;&#10;Walk north to the map room, left to the pit and go through the doorway to enter&#10;the chamber. Walk left to the nest to find Maggie tied up in the web of the&#10;creature. Talk to Brink about the monster and Low will walk through to a pond&#10;at the bottom of a waterfall. Walk to the falls source and push the rock to&#10;divert the flow of the water. Climb down and walk right to the nest. Talk to&#10;Brink about the grate and Maggie will open it when the monster gets near. After&#10;the monster has been defeated, Brink will hit Low and take all of the crystals.&#10;&#10;We&#39;ll get some more soon, but for now walk through the door on the left, then&#10;go north to the ledge. Show the tablet to Robbins and she will reveal a secret&#10;island on the water. Walk into the island opening and get the plate that is&#10;floating above the end of the path. Walk through the door and go through the&#10;opening, then walk right to the cavern. Brink will contact Low at this point to&#10;say that his hand is trapped in a crevice near a waterfall. Go right to the&#10;pit, north to the opening and north again through the next opening. Walk across&#10;the light bridge and select the planetarium spire.&#10;&#10;&#10;PLANETARIUM SPIRE&#10;-----------------&#10;&#10;Walk right to the crevice to see Brink with his hand stuck in the rock. Use the&#10;jaw bone with Brink and Low will cut his hand off to release him from the rock.&#10;Low will automatically go to the triangular panel in the nexus. Use all four&#10;plates in the panel to open the final door in the nexus. Go through the door,&#10;press the tram call button and use the tram to ride to the cathedral spire.&#10;&#10;&#10;CATHEDRAL SPIRE&#10;---------------&#10;&#10;Walk north through the door to enter a large room with various control panels.&#10;Look at the green console and look at the gap in the machinery to see that&#10;there is a part missing. Exit the view of the console. Climb the long path up&#10;and go outside at the top. Continue left and knock the nest off of the light&#10;bridge device, then adjust the lens and use the button on the device until a&#10;light bridge is made. Walk over the light bridge and go to the museum spire.&#10;&#10;&#10;MUSEUM SPIRE&#10;------------&#10;&#10;Walk down the path, go left to the tram station and walk through the broken&#10;door to the room with the life crystals. Get two crystals, then exit the room,&#10;go outside and walk back up the path to the light bridge. Walk over the light&#10;bridge and go to the tomb spire.&#10;&#10;&#10;TOMB SPIRE&#10;----------&#10;&#10;Walk north to the edge and go down to the tomb. Stand on the crypt to be taken&#10;down to the lower level, then walk left and go through the door to return to&#10;the room with the pyramid. Walk up to the pyramid and use the yellow engraved&#10;rod on the panel. Use one of the glowing crystals on the alien corpse and&#10;Maggie will step forward to translate the words that the alien speaks. Ask&#10;about the alien device four times and the eye part twice. Exit the conversation&#10;and get the creator&#39;s engraving from the floor. Walk right along the walkway to&#10;the door, then use the crypt to travel up to the tomb. Walk outside, go north&#10;along the path and walk along the light bridge. Select the map spire.&#10;&#10;&#10;MAP SPIRE&#10;---------&#10;&#10;Walk through to the map room, look at the panel and enter the geometric shapes&#10;from the creator&#39;s engraving to view a beach. Walk left to the pit, left to the&#10;chamber, left to the nest, right to the door and north to the beach. Remove the&#10;rock with the triangular marking and get the eye part. Go north to the falls,&#10;right to the nest, left to the door, right through the pit, north through the&#10;opening and cross over the light bridge. Select the cathedral spire.&#10;&#10;&#10;CATHEDRAL SPIRE&#10;---------------&#10;&#10;Walk right to the lab and go down the long spiralling path to the green console&#10;at the bottom. Brink will appear at this point and demand that Low gives him&#10;the life crystals. After he leaves, walk up the path to the top and cross over&#10;the light bridge. Select the tomb spire.&#10;&#10;&#10;TOMB SPIRE&#10;----------&#10;&#10;Walk right to the cave interior and north to the platform to meet Brink. Show&#10;the eye part to Brink, then use the eye part with the slot in the relic to get&#10;two life crystals. Brink will attempt to kill Low, but will fall over the edge&#10;of the cliff. Get the eye part from the relic, then walk right to the cavern,&#10;left to the path and cross over the light bridge. Select the cathedral spire.&#10;&#10;&#10;CATHEDRAL SPIRE&#10;---------------&#10;&#10;Walk right to the lab and go down the long spiralling path to the green console&#10;at the bottom. Look at the console, use the eye part in the gap in machinery&#10;and a life crystal in both empty slots. Exit the view of the console and walk&#10;up the long spiralling path. Talk to Robbins about the alien device, and she&#10;will say that the person that operates the machine may die. When she turns the&#10;machine on, she will be fall down to the path below and be killed in the fall.&#10;Though Maggie made Low promise that he was not to use a life crystal on her if&#10;she died, using one here will effect the ending very slightly.&#10;&#10;Either use a life crystal on her or leave her where she is, then walk up to the&#10;top of the path. Walk left and cross over the light bridge to see a massive&#10;guard dog come charging down it from the crystal. Use the strange device, hold&#10;the button to retract the bridge and the guard dog will fall down. Look at the&#10;strange device again and use the button to create the bridge leading to the&#10;crystal, then exit the view of the device. Cross the light bridge and walk into&#10;the eye in the middle of the crystal. Select the portal to complete the game.&#10;&#10;&#10;===============================================================================&#10;&#10;3. Item List&#10;&#10;===============================================================================&#10;&#10;&#10;ARMING KEY&#10; Available at the start of the game. It is used to arm the explosive units&#10; alpha and beta after they have been set on the asteroid.&#10;&#10;&#10;BLUE CRYSTAL&#10; Found in the empty slot after removing the panel in the room that is found by&#10; walking down the ramp from the nexus. It is used with the hole in the tomb.&#10;&#10;&#10;BLUE ROD&#10; Found in the hole in the crevice area at the planetarium spire. It is used&#10; with the hole in the glowing panel of the command center of the nexus.&#10;&#10;&#10;BRACELET&#10; Found by using the device in the dirt ramp area on the planet surface. It is&#10; used with the critter after it has been trapped at the planetarium spire.&#10;&#10;&#10;COVER&#10; Found at the plateau at the planetarium spire. It is used with the panel at&#10; the left side of the door after the machine part has been replaced.&#10;&#10;&#10;CREATOR&#39;S ENGRAVING&#10; Found by asking the alien in the tunnel under the tomb about the eye part&#10; twice. It is looked at to reveal five geometric shapes which can be entered&#10; on the panel at the map spire.&#10;&#10;&#10;DEVICE&#10; Found in the chest in the wreck on the planet surface. It is used at the dirt&#10; mound on the planet surface to reveal something below the small mound, and is&#10; also used to find the critter that has the bracelet attached to it.&#10;&#10;&#10;DOWEL&#10; Found at the plateau at the planetarium spire. It is used with the hole in&#10; the middle of the circular structure at the plateau to make a pin.&#10;&#10;&#10;ENGRAVED ROD&#10; Found after pulling the hanging wire in the wreck on the planet surface. It&#10; is used with the slot in the door near the guard dogs at the bottom of the&#10; tomb, and is used with the panel on the pyramid containing the alien corpse.&#10;&#10;&#10;EXPLOSIVE UNIT ALPHA&#10; Found inside the flying pig above the shuttle. After the zero-g digger has&#10; been used with the target surface on quadrant 2 of Atilla, the explosive unit&#10; alpha is used with the dirt.&#10;&#10;&#10;EXPLOSIVE UNIT BETA&#10; Found inside the flying pig above the shuttle. After the shovel has been used&#10; with the boulder on quadrant 3 of Atilla, the explosive unit beta is used&#10; with the target surface.&#10;&#10;&#10;EYE PART&#10; After using the creator&#39;s engraving on the panel in the map spire, the eye&#10; part is found by moving the rock with the triangular marking at the beach. It&#10; is shown to Brink at the tomb spire, is used with the slot in the relic near&#10; Brink, and is also used with the green console in the cathedral spire lab.&#10;&#10;&#10;FLASHLIGHT&#10; Available at the start of the game. After Maggie has been captured by the&#10; monster, the flashlight is used with the bat creatures in the cave interior&#10; at the tomb spire.&#10;&#10;&#10;GLOWING CRYSTALS&#10; Also called life crystals in the game, these are found in the museum at the&#10; museum spire, and after Brink helps Low to open the weakened door at the&#10; bottom of the museum spire they can be found in the pit. They are used on&#10; Brink&#39;s body at the nexus, on the dead creature at the water at the museum&#10; spire, on the left pile of loose bones at the bottom of the tomb, on the&#10; alien corpse in the pyramid at the bottom of the tomb and two crystals are&#10; used in the empty slots of the panel in the cathedral spire. To effect the&#10; ending, a glowing crystal can also be used on Maggie after she dies from&#10; falling off the path at the cathedral spire.&#10;&#10;&#10;GOLD SCEPTER&#10; Found in the planetarium at the planetarium spire. It is used with the faint&#10; slight on the ceiling of the planetarium, and is also used to select the&#10; top-right part of the moon in the planetarium.&#10;&#10;&#10;GREEN ENGRAVED ROD&#10; Found in the planetarium at the planetarium spire. The geometric shapes from&#10; the rod are used to open one of the doors in the nexus.&#10;&#10;&#10;JAW BONE&#10; After using the shovel with the right grave on the planet surface, the jaw&#10; bone is found in the pile of bones. It is used on Brink after he gets his&#10; hand stuck in the crack.&#10;&#10;&#10;MACHINE PART&#10; After the device is used to find the critter that has the bracelet attached&#10; to it, the machine part is found by using the shovel on the tracker spot in&#10; the cave. It is used with the panel on the door outside of the cave.&#10;&#10;&#10;ORANGE ENGRAVED ROD&#10; Found in the underwater cave at the museum spire. The geometric shapes from&#10; the rod are used to open one of the doors in the nexus.&#10;&#10;&#10;PEN ULTIMATE&#10; Available at the start of the game. It is used to communicate with other&#10; members of the team.&#10;&#10;&#10;PURPLE ENGRAVED ROD&#10; Found on the floor in the nexus. The geometric shapes from the rod are used&#10; to open one of the doors in the nexus.&#10;&#10;&#10;PLATES (ATILLA)&#10; After pushing the four plates in the asteroid, the plates are found in the&#10; main room of the asteroid. They are put in the square indentations.&#10;&#10;&#10;PLATES (PLANET)&#10; There are four plates found on the planet. The first is found in the nexus,&#10; the second is found in the underwater cave at the museum spire, the third is&#10; found in the planetarium at the planetarium spire and the fourth is found in&#10; the island at the map spire. The four plates are put in the triangualar panel&#10; in the nexus to open the door to the cathedral spire.&#10;&#10;&#10;RED ENGRAVED ROD&#10; Found outside the library at the museum spire. The geometric shapes from the&#10; rod are used to open one of the doors in the nexus.&#10;&#10;&#10;RIB CAGE&#10; Found at the plateau at the planetarium spire. It is used with the hook at&#10; the plateau to make the trap.&#10;&#10;&#10;ROD&#10; Found at the plateau at the planetarium spire. It is used with the rib cage&#10; after it has been attached to the hook to make the trap.&#10;&#10;&#10;SHOVEL&#10; Found inside the flying pig above the shuttle. It is used with the boulder on&#10; quadrant 3 of the asteroid, with the right grave on the planet surface, with&#10; the small mound at the dirt ramp on the planet surface, with the small hole&#10; at the dais on the planet surface, with the cave at the planetarium spire,&#10; with the tracker spot in the cave after the bracelet has been attached to the&#10; critter and is also used with the stone plate outside the tomb.&#10;&#10;&#10;SILVER SCEPTER&#10; Found in the planetarium at the planetarium spire. It is used with the faint&#10; slight on the ceiling of the planetarium, and is also used to select the&#10; bottom-left part of the moon in the planetarium.&#10;&#10;&#10;TABLET&#10; Found on the wall in the museum at the museum spire. It is shown to Robbins&#10; on the ledge at the map spire so she can reveal the secret island.&#10;&#10;&#10;TUSK&#10; After using the shovel with the right grave on the planet surface, the tusk&#10; is found in the pile of bones. It is used with the panel near the sparks in&#10; the nexus to remove the cover.&#10;&#10;&#10;WIRE&#10; Found by pulling the hanging wire in the wreck on the planet surface. After&#10; the cover of the panel in the nexus has been removed by the tusk, the wire is&#10; connected to the sparks and the panel.&#10;&#10;&#10;ZERO-G DIGGER&#10; Found inside the flying pig above the shuttle. It is used with the target&#10; surface on quadrant 2 of the asteroid, and is also used with the three odd&#10; projections in the asteroid.&#10;&#10;&#10;===============================================================================&#10;&#10;4. Copyright Information&#10;&#10;===============================================================================&#10;&#10;&#10;This file is Copyright 2004-2008 Tom Hayes. As it can be difficult to keep&#10;track of websites that haven&#39;t posted the latest version of this file, please&#10;do not distribute it without my permission. Send an e-mail to me if you would&#10;like to post this file on your website and you will likely receive a positive&#10;response. If you do post the file, please keep it in its original form with all&#10;of the sections intact and credit the author (Tom Hayes) as the writer of the&#10;file.&#10;</pre>
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<span style="line-height: 2.1;font-weight: 700;margin: 0 16px;padding-top: 8px;font-size: 14px;display: block;color: #ff5c01;">GAME INFO</span>
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<strong>The Dig</strong> is an adventure game by <strong><a href="https://web.archive.org/web/20201029175619/https://adventuregamers.com/companies/view/812"><span>LucasArts</span></a></strong>
released in 1995
for <i>Mac and PC</i>. It has a <a href="/web/20201029175619/https://adventuregamers.com/games/discover?graph=Illustrated realism">Illustrated realism</a> style and is played in a <a href="/web/20201029175619/https://adventuregamers.com/games/discover?persp=Third-Person">Third-Person</a> perspective.
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Tom Hayes
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<h3 class="htxt_1" style="margin-bottom: 10px; font-size: 15px;margin-left: -2px; line-height: 1.4; font-weight: 600; font-family: 'Open Sans'"><a href="https://web.archive.org/web/20201029175619/https://adventuregamers.com/games/view/15756">The&#160;Dig</a> &nbsp;(1995)</h3>
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<a href="https://web.archive.org/web/20201029175619/https://adventuregamers.com/games/view/15756" style="font-size: 14px; margin-left: 5px;">Full Game Details</a>
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<h3 class="htxt_1" style="font-size: 16px; line-height: 1.2em;">
<a href="/web/20201029175619/https://adventuregamers.com/articles/view/29230"> STASIS</a>
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<img class="lazyload" data-src="https://web.archive.org/web/20201029175619/https://cdn.nivoli.com/adventuregamers/images/screenshots/22811/header__medium.jpg" src="data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==" height="90px" alt="STASIS" title="STASIS"/>
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<h3 class="htxt_1" style="font-size: 16px; line-height: 1.2em;">
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</h3>
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<span style="padding: 3px 0; font-size: 12px;"><i class="fas fa-info-circle" style="margin-right: 5px; color: #394128; "></i><a href="/web/20201029175619/https://adventuregamers.com/games/view/16269">Full game details</a></span><br/>
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