Puzzle types documented for Loom: - Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft - Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround - Observation Replay (existing): Full draft sequence memorization system with randomized melodic content - Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
1865 lines
91 KiB
Plaintext
1865 lines
91 KiB
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Source: gamefaqs_thayes_syberia.txt
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<h2 class="title">FAQ/Walkthrough by <a class="contrib1" href="/web/20190509093510/https://gamefaqs.gamespot.com/community/T_Hayes">THayes</a></h2>
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<p><b>Version:</b> 1.1 | <b>Updated:</b> 06/19/08</p> </div>
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<pre class="faqtext" id="faqtext"><span id="faqspan-1">===============================================================================
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FAQ/Walkthrough for
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SYBERIA
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===============================================================================
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GUIDE INFORMATION
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-----------------
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Author: Tom Hayes
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E-mail: thayesguides(at)gmail(dot)com
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System: PC
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Updated: 19th June, 2008
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Version: 1.1
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CONTENTS
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--------
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1. Introduction
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2. Walkthrough
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3.1. Valadilene
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3.2. Barrockstadt
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3.3. Komkolzgrad
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3.4. Aralbad
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3.5. Komkolzgrad 2
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3.6. Aralbad 2
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3. Item List
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3.1. Valadilene
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3.2. Barrockstadt
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3.3. Komkolzgrad
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3.4. Aralbad
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4. Copyright Information
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VERSION HISTORY
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---------------
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1.1: 19th June, 2008 (Format update)
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1.0: 24th May, 2003 (First version)
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===============================================================================
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1. Introduction
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===============================================================================
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Syberia is an excellent adventure game made by Microids. It involves a lawyer
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named Kate Walker, who travels to the quiet town of Valadilene to close the
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Voralberg business, which is responsible for creating a number of robot-like
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creations known as automatons. Upon discovering that the owner of the business
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has passed away, she hears of an heir named Hans Voralberg who ran away from
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Valadilene to look for mammoths. She soon finds an automaton engineer called
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Oscar, and together they travel across Europe on their search for Hans.
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===============================================================================
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2. Walkthrough
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===============================================================================
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-------------------------------------------------------------------------------
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2.1. Valadilene
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-------------------------------------------------------------------------------
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HOTEL
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-----
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The game starts in a quiet hotel in Valadilene. Attempt to get the suitcase
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near Jane, and then walk over to the counter to view the bell and the statue.
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Get the small reception bell key at the right side of the bell, and use it in
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the statue. Press the red button to ring the bell, and ask the manager about
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help to go to room 6. After he leaves the room, walk over to the table and get
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the fax from Edward Marson. Open the inventory and use the phone to dial
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12458902, and then press send to call Marson.
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Open the door to exit the room, walk downstairs and ask the manager about the
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Mission to receive the second fax from Marson. Walk to the left side of the
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room and get the four cog wheels: Two from the floor at the left side of the
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table and two on the table. Exit the view of the table and run back up to the
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right side of the room. Get the advertising brochure from the board near the
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green plant, and then exit the hotel.
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Outside the hotel, run down the path to the road and run left three times to
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find Alfoter's house. Get the newspaper on the bench for more information on
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Anna Voralberg, and then run up the steps to view an automaton holding out it's
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hand. Pull the middle lever to make the automaton look at the hand, put fax 2
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in the hand, and pull the right lever to enter the house.
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ALFOTER'S HOUSE
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---------------
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Open the door at the left side of the waiting room to enter Alfoter's room, and
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sit in the left chair to talk to Alfoter. Ask him about the Mission to find out
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that Anna has an heir named Hans, who is located somewhere in Siberia. After
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receiving the letter from Alfoter, exit his room to return to the waiting room.
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Get the telescopic key from the coathanger at the right side of the waiting
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room, and exit the house.
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OUTSIDE
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-------
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Run right twice, and look at the door at the right side of the road. Put the
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telescopic key in the top automaton, turn the key in the bottom automaton, and
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pull the lever to open the door. Run up the path to arrive at the fountain.
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Run along the right path and walk to the front of the house. Run along the path
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at the side of the house, and continue right to see a ladder machine at the
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back of the house.
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We'll need a key to make it work first, so continue past the machine and enter
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the hedge maze. Take the left path at the junction, and then take the first
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path on the right to see a bowl with a key in it. Get the Voralberg key, and
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exit the maze to return to the back of the house. Walk near the ladder machine
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and use the Voralberg key in it to raise the ladder. Use the ladder to climb up
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to the room at the top of the house.
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VORALBERG HOUSE
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---------------
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Walk to the left side of the room and open the desk to get Anna's diary and the
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ink bottle. Close the desk and run to the right side of the room. Use the light
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bulb, and Momo will enter the room. Talk to Momo, and after explaining that he
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wants a picture of a mammoth, he will give you the pencil and paper.
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Exit the conversation and run back to the right side of the room to see a faint
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outline of a mammoth on the top beam. Look at the mammoth outline and use the
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pencil and paper to trace the drawing. Give the pencil tracing of the mammoth
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to Momo and climb out of the window. Run left at the bottom of the ladder, and
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continue down the path to the fountain. Run down the bottom path, and follow
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Momo all the way down to the gate at the end of the road.
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SECRET PATH
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-----------
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After Momo opens the gate, run through it and follow the long path through the
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forest to find Momo. Run up the steps and use the handle to try and open the
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dam. Run down the steps and ask Momo to Help. He'll try, but the lever will
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break off. Get the lever, run back down the steps, and continue left along the
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path to the boat. Use the lever to to try and get the oar from the left side of
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the boat, and then go back to the right and ask Momo to Help get the oar. After
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Momo gets the oar, run right and ask him to Help open the dam. Run down the
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steps, and follow the path leading up to the river to enter the cave.
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MAMMOTH CAVE
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------------
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Run to the far side of the cave and get the mammoth toy doll. Exit the cave,
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and run all the way back down the long path to the road.
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OUTSIDE
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-------
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Run right three times, and go through the gate at the right side of the road to
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return to the fountain. Go down the top-left path and walk up the steps to
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enter the building. Pull the lever on the post, and a claw will take a barrel
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to the factory. Return to the fountain and run down the left path to enter the
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factory.
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FACTORY
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-------
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Run left twice and use the automaton at the left side of the room to carry the
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barrel to the start of the assembly line. Open the door, and run over to the
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right side of the room. Use the handle to lower the automaton named Oscar, and
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then run over to the left side of the room to talk to him. Ask Oscar about
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Production and he will give you a card.
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Exit the room and open the door at the far right side of the factory to enter
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the control room. Walk to the south side of the room and pull the chain to
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lower the windmill. Pull the lever and exit the room. Run left twice and climb
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up both sets of steps to find the machine that controls the assembly line. Look
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at the machine, pull the bottom-right switch to activate line 3 and press the
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left button three times.
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Use Oscar's card in the slot and press the right button to create Oscar's legs.
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Exit the view of the machine and run down to the bottom of the steps. Get the
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wooden legs at the end of the assembly line, and then give the wooden legs to
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Oscar. Exit the room, run right twice and open the door to exit the factory.
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Run down the path to return to the fountain, and go up the top-right path to
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enter the train station.
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TRAIN STATION
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-------------
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Run south and walk up the steps at the bottom-right corner of the area. Open
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the door to enter the train and ask Oscar about the Mission. Exit the train,
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walk down the left steps, and talk to Oscar in the ticket office. Ask him about
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the Mission to receive the train release permit and the train ticket. Exit the
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station to return to the fountain, and run down the bottom path to return to
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the road. Walk left twice and enter Alfoter's house.
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ALFOTER'S HOUSE
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---------------
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Walk to the left side of the room and look at the ticket stamp on the desk. Put
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the ink bottle under the hat of the statue and put the train release permit on
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the tray. Press the red button to approve the permit. Get the permit, exit
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Alfoter's house, and run right along the road to the cemetery.
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CEMETERY
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--------
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Run along the path at the right side of the church and open the door at the end
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of the path. Run over to the right side of the room and move the crucifix to
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get the key. Look at the desk to see five drawers. Use the key in the keyhole
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at the top-right corner of the desk and open the second drawer to get the
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purple punch card. Open the third drawer and turn the handle at the right side
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of the desk to get the Voralberg key and the priest's confession.
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Exit the room and run north up the path. Look at the panel at the top of the
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steps near the elevator. Put the four cog wheels on the spindles and pull the
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right lever to to ride the elevator up to the top floor. Look at the automaton
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at the left side of the room and put the purple punch card in the slot to lower
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the hat of the automaton near the crypt.
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Ride the elevator down to the path and run left to the crypt at the other side
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of the cemetery. Look at the hat and use the Voralberg key in it to open the
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crypt. Enter the crypt and open the Hans Voralberg drawer. Look at the coffin
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and get the Valadilene voice cylinder and press cuts. Exit the crypt and the
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cemetery, run left down the road and return to the fountain.
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|
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FACTORY
|
|
-------
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|
Run down the left path to enter the factory and open the door at the top of the
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|
first set of steps on the left. Look at the cabinet at the right side of the
|
|
room and pull the ninth book on the top shelf to reveal the gramophone. Use the
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|
Valadilene voice cylinder in the gramophone, and a cutscene will be shown where
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|
Hans attempts to get the mammoth toy doll from the top of a tall pillar in the
|
|
cave and falls. After the cutscene, get the Hans-Anna mechanical toy from the
|
|
top of the gramophone and exit the factory to return to the fountain. Run up
|
|
the top-right path to enter the train station.
|
|
|
|
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TRAIN STATION
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-------------
|
|
|
|
Run south, go up the path on the right and continue over to the right platform
|
|
of the station. Run south, turn the wheel on the machine, and then pull the
|
|
lever on the left to wind the gears in the train. Turn the wheel. Walk north,
|
|
go up the path on the left and open the door to enter the train. Run left to
|
|
the museum on the train. Put the Hans-Anna mechanical toy on the stand in the
|
|
middle of the room and put the mammoth toy doll on the platform at the bottom-
|
|
right corner of the room. Look at the shelves and put the Valadilene voice
|
|
cylinder on the top-left platform and the music cylinder on the top-right
|
|
platform. Run back up the train and give Oscar the train release permit and the
|
|
train ticket to leave Valadilene.
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
2.2. Barrockstadt
|
|
-------------------------------------------------------------------------------
|
|
|
|
|
|
TRAIN STATION
|
|
-------------
|
|
|
|
Exit the train, walk down the left steps and run right along the platform. Go
|
|
down the steps at the end of the platform and run along the path until Kate
|
|
sees the winding machine. Run back to the station and Oscar will say that he
|
|
has received a message. Enter the train and Oscar will explain that Kate has
|
|
been summoned to meet the rectors of the university. Exit the train, walk down
|
|
the left steps and run over the bridge on the left.
|
|
|
|
Walk through the doors on the other side of the bridge to exit the station. Run
|
|
along the path on the left and walk down the steps to talk to the man on the
|
|
boat. Ask him about Help, and he will agree to move the train for 100 dollars.
|
|
Walk back up the steps, go up the steps on the right, and run through the
|
|
courtyard to enter the university.
|
|
|
|
|
|
UNIVERSITY
|
|
----------
|
|
|
|
Walk to the middle of the floor and run right to talk to Professor Pons near
|
|
the mammoth. Ask him about Hans to find out that the toy mammoth doll was made
|
|
by the Youkols in north Siberia. Run back to the middle of the university and
|
|
open the first door on the left to enter the library. Run left along the path
|
|
at the side of the library and climb the ladder to get the mushroom guide. Run
|
|
left once and walk down the steps to the study area. Get the blue Amerzone book
|
|
on the bottom-right table, and then run up the steps to exit the library.
|
|
|
|
Run left and open the door to enter the rector's office. Walk down the red
|
|
carpet to the massive desk at the end of the hall, and ask the rector's about
|
|
Sauvignon. Ask them about money, and they will agree to reward Kate 100 dollars
|
|
if the bandstand in the courtyard is fixed. Exit the rector's office and run
|
|
back to the right side of the university to ask Pons about Sauvignon. Exit the
|
|
university and return to the train in the station.
|
|
|
|
|
|
TRAIN STATION
|
|
-------------
|
|
|
|
Run right to the museum on the train and get the mammoth toy doll from the
|
|
platform. Exit the train and walk down the left steps to the platform. Run up
|
|
the next set of steps on the left, and continue down the steps to arrive on the
|
|
beach. Get the hook at the right side of the beach, and ask the stationmaster
|
|
about Sauvignon. Run up the steps and talk to the stationmaster about Sauvignon
|
|
on the right bridge. Exit the station and return to the university.
|
|
|
|
|
|
UNIVERSITY
|
|
----------
|
|
|
|
Run right and talk to Pons about Sauvignon. Give him the mammoth toy doll, and
|
|
he will open the laboratory. Enter the laboratory and look in the cupboard at
|
|
the top-left corner of the room to get the Barrockstadt voice cylinder from the
|
|
middle shelf. Exit the view of the cupboard and run to the left side of the
|
|
lab. Look at the bottom-right table and get the Yangala-cola powder and the
|
|
test tube holder. Exit the laboratory and return to the rector's office. Ask
|
|
the rectors about Sauvignon to find out that it is grown in a secret garden
|
|
behind the station. Exit the university and enter the train station.
|
|
|
|
|
|
TRAIN STATION
|
|
-------------
|
|
|
|
Ask the stationmaster on top of the bridge about Sauvignon, and he will open
|
|
the gate to the garden. Run left across both bridges and run up the long path
|
|
to enter the garden. Run to the far side of the garden to get the Sauvignon
|
|
grapes growing on the plants, and then return to the station. Run back down the
|
|
path to the platform, and run right to find the cuckoos at the bottom of the
|
|
ladder. Give the grapes to the cuckoos, and climb up both ladders to the nest
|
|
at the top. Look in the nest and use the test tube holder to get the cuckoo's
|
|
egg. Exit the station and return to the courtyard.
|
|
|
|
|
|
COURTYARD
|
|
---------
|
|
|
|
Run across the bridge and look at the door on the other side. Put the cuckoo's
|
|
egg in the scale and enter the bandstand. Climb down the ladder and pull the
|
|
lever at the right side of the room to start the band playing.
|
|
|
|
|
|
UNIVERSITY
|
|
----------
|
|
|
|
Enter the university and run left to the rector's office. Ask them about Money
|
|
to receive the 100 dollars, and then exit the university. Run down the steps at
|
|
the other side of the courtyard, and go down the steps on the left. Give the
|
|
money to the man on the boat, and he will throw the lock key onto the path. Get
|
|
the key and run up the steps to return to the station.
|
|
|
|
|
|
TRAIN STATION
|
|
-------------
|
|
|
|
Run left twice and look at the machine near the door. Look at the number pad
|
|
and use the lock key in the key hole. Enter 4, 2, and press the bottom-left
|
|
button to lower the water level. Exit the station and run down the steps on the
|
|
left. Talk to the man on the boat about Locks, and run up the steps to return
|
|
to the station. Run left twice and look at the number pad on the machine. Enter
|
|
4, 1, and press the bottom-left button to raise the water level.
|
|
|
|
Run left twice and cross over the bridge. Walk down the right steps and run
|
|
right twice. Ask the man on the boat about Help, and he will throw the chain to
|
|
the platform. Use the hook on the chain, and the boat will pull the train
|
|
further up the track. Run down the steps on the right and continue along the
|
|
path until Kate receieves the call from Pons. Return to the university.
|
|
|
|
|
|
UNIVERSITY
|
|
----------
|
|
|
|
Walk to the middle of the floor and run up the steps at the left side of the
|
|
mammoth. After the lecture has finished, walk down the steps on the left and
|
|
run right to the laboratory.
|
|
|
|
|
|
LABORATORY
|
|
----------
|
|
|
|
Run to the left side of the lab and get the paleontology notes and toy mammoth
|
|
doll from the table. Exit the university and return to the station.
|
|
|
|
|
|
TRAIN STATION
|
|
-------------
|
|
|
|
Cross over the bridge, walk down the steps on the right and continue right to
|
|
exit the station. Run left along the path twice and walk over the ledge on the
|
|
train to the platform on the other side. Turn the wheel on the machine, and
|
|
then pull the lever on the right to wind the gears in the train. Enter the
|
|
train and run left to the museum. Put the mammoth toy doll on the platform at
|
|
the bottom-right corner of the room, and put the Barrockstadt voice cylinder on
|
|
the stand in the middle of the room. After the cutscene, run left and ask Oscar
|
|
about the Mission to ride the train further along the track to the border post.
|
|
|
|
|
|
BORDER POST
|
|
-----------
|
|
|
|
Exit the train, walk down the right steps and run left to the back of the
|
|
ticket office. Open the door to the tower and walk up to the top of the steps.
|
|
Run left over the bridge, and open the door to enter the guard's room. Talk to
|
|
Captain Malatesta and ask him about the Mission to find out that there is a
|
|
horseman outside. Look in the telescope and press the right red button twice to
|
|
discover that the horseman is just a dead tree.
|
|
|
|
Exit the view of the telescope and look at the desk. Use the wine bottle and
|
|
the Yangala-Cola powder on the wine glasses, and exit the view of the desk to
|
|
give the captain the wine. After he looks through the telescope and realises
|
|
his mistake, he will give you the exit visa. Exit the tower and give the exit
|
|
visa to Oscar in the ticket office to receive the train ticket. Enter the train
|
|
and give Oscar the train ticket to leave Barrockstadt.
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
2.3. Komkolzgrad
|
|
-------------------------------------------------------------------------------
|
|
|
|
|
|
TRAIN STATION
|
|
-------------
|
|
|
|
Exit the train and walk down the right steps. Run up the platform and Oscar
|
|
will explain that the train gears have unwound. Run left twice and climb the
|
|
ladder to the bedroom. Look at the cupboard at the top-left corner of the room
|
|
and get the Komkolzgrad voice cylinder, Hans' Designs and the handle. Exit the
|
|
view of the cupboard and look at the panel near the window. Put the handle in
|
|
the slot and push the handle forward twice to move the statue near the train.
|
|
Press the red button to wind the gears of the train, and then pull the handle
|
|
back twice to move the statue back to the ladder.
|
|
|
|
Exit the view of the panel and exit the bedroom to return to the station. Run
|
|
up the platform and enter the train. Run down to the end of the train and talk
|
|
to Oscar to find out that his hands have been taken. Walk to the left side of
|
|
the room and get the metal sheers from the floor. Walk left to the musueum and
|
|
put the Komkolzgrad voice cylinder on the stand in the middle of the room.
|
|
After the cutscene, run left twice and open the door to exit the train. Walk
|
|
down the right steps to the platform, and run up the platform to the statue.
|
|
|
|
|
|
STATUE
|
|
------
|
|
|
|
Climb up the ladder to the bedroom, and look at the panel near the window. Push
|
|
the lever forward once. Exit the view of the panel and exit the bedroom. Jump
|
|
over the gap to the ledge on the right and look at the window. Use the metal
|
|
sheers on the hole to enter the storage room. Run to the right side of the room
|
|
and look at the shelf on the left. Get the spark plug and exit the view of the
|
|
shelf. Climb through the hole to exit the storage room, and then climb up the
|
|
ladder to the bedroom. Look at the panel near the window and pull the lever
|
|
back once to move the statue back to the ladder. Exit the view of the panel and
|
|
climb down the ladder to return to the station.
|
|
|
|
|
|
TRAIN STATION
|
|
-------------
|
|
|
|
Run up to the other end of the platform and pull the lever to raise the
|
|
elevator. Enter the elevator to descend to the tunnel.
|
|
|
|
|
|
TUNNEL
|
|
------
|
|
|
|
Look at the machine at the left side of the tunnel and put the spark plug in
|
|
the slot. Move the lever below the spark plug to turn on the lights, and then
|
|
enter the elevator at the other end of the tunnel to arrive in the factory.
|
|
|
|
|
|
FACTORY
|
|
-------
|
|
|
|
Run right and walk up the steps. Look at the automaton and get the screwdriver
|
|
on the left side of the pipe organ. Walk down the steps and run to the ladder
|
|
at the other side of the factory. Look at the panel on the ladder and use the
|
|
screwdriver on the four screws to remove it. Climb up to the top of the ladder
|
|
and open the door on the left to enter the control room. Talk to the director
|
|
in the chair and ask him about the Mission to find out that he is looking for a
|
|
singer named Helena Romanski. Exit the control room and climb down the ladder.
|
|
|
|
Run up the steps at the top-right corner of the room and go through the door to
|
|
enter the museum. Run to the right side of the museum and look at the desk to
|
|
get the press cuts and letters to Helena. Exit the view of the desk and go left
|
|
to exit the museum. Climb up the ladder and open the door to the control room.
|
|
Open the inventory and select the phone. Press the down arrow twice and press
|
|
send to call Kate's mother, who will say that Helena may be found in Aralbad.
|
|
Talk to the director and tell him about Aralbad. Ask him about the Mission and
|
|
exit the control room. Enter the monorail to ride to the space compound.
|
|
|
|
|
|
SPACE COMPOUND
|
|
--------------
|
|
|
|
Run down the path and walk up the steps to the rocket. Run right along the path
|
|
and walk up the steps to enter the guard's house. Get the vodka bottle at the
|
|
right side of the house. After the cutscene where the guard falls over the
|
|
rail, enter the house and look at the shelves at the right side of the desk.
|
|
Get the key from the bottom shelf and the space project cancellation letter
|
|
from the middle shelf. Exit the view of the shelves and exit the house. Walk
|
|
down the steps and run right twice to enter the cosmodrome.
|
|
|
|
|
|
COSMODROME
|
|
----------
|
|
|
|
Run along the left path and walk up the steps to the control room. Look at the
|
|
panel on the right and get the Voralberg key. Use the Voralberg key in the
|
|
keyhole and push the lever forward. Open the hatch at the bottom-right corner
|
|
of the panel and connect the two wires to turn on the system. Get the blood
|
|
testing apparatus at the right side of the panel and exit the control room.
|
|
Exit the cosmodrome and run down the path to return to the sleeping guard.
|
|
|
|
|
|
SPACE COMPOUND
|
|
--------------
|
|
|
|
Turn the wheel near the guard, and then run up the steps on the left. Look at
|
|
the panel and put the key in the keyhole. Move the bottom lever to the left,
|
|
push the left lever forward, and push the right lever forward to wake up the
|
|
guard. Walk down the steps and run right to the guard. Ask him about the
|
|
Airship to receieve the airship key, and run right to return to the cosmodrome.
|
|
|
|
|
|
COSMODROME
|
|
----------
|
|
|
|
Walk up the steps at the right side of the cosmodrome and use the airship key
|
|
on the door to enter the airship. Pull the lever at the right side of the
|
|
automaton, and then open the door to exit the airship. Run to the left side of
|
|
the cosmodrome to find the guard. Give him the blood testing apparatus, and
|
|
then run up the steps to the control room.
|
|
|
|
Put the blood testing apparatus in the slot, and press the first and second
|
|
buttons to discover that the blood sample is not accepted by the machine. Press
|
|
the top of the blood testing apparatus and Kate will add her blood sample.
|
|
Press the second, third and fourth buttons, and the guard will fly away in the
|
|
spacecraft. Open the door to exit the control room and run left at the bottom
|
|
of the steps. Get the crank handle from the floor and exit the cosmodrome.
|
|
|
|
Run left twice, and walk up the steps on the other side of the rocket. Walk
|
|
right and use the crank handle in the hole to blow the horn. After the cutscene
|
|
where Soyouz catches a bird, walk down the steps and run right to return to the
|
|
cosmodrome. Run up the steps at the right side of the cosmodrome and open the
|
|
door to enter the airship. Pull the handle at the right side of the automaton
|
|
to leave Komkolzgrad.
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
2.4. Aralbad
|
|
-------------------------------------------------------------------------------
|
|
|
|
|
|
Open the door to exit the airship and run down the path to the fountain. Open
|
|
the door to enter the hotel and talk to the manager. Run to the top-left corner
|
|
of the lounge and open the cupboard to get the detergent. Exit the hotel and
|
|
pour the detergent in the fountain. Enter the hotel and open the curtains. Ring
|
|
the bell to talk to the manager, and he will rush outside after seeing the
|
|
fountain. Run behind the counter and get the hotel brochure. Press the red
|
|
button, and then open the door at the top-left corner of the lounge.
|
|
|
|
Run through the arch on the left to enter the dining hall. Run south and look
|
|
at the keypad near the gate. Enter 0968 and pull the lever to open the gate.
|
|
Walk through the doorway and get the mask on the hook. Open the door and run
|
|
down the pier to talk to Henena Romanski in the building. Look at the post on
|
|
the pier outside the building and get the bell. Run back to the other end of
|
|
the pier and put the bell on the post. Pull the chain to ring the bell, and
|
|
then open the door to return to the hotel.
|
|
|
|
Run south to exit the dining hall and run north through the arch. Return to the
|
|
dining hall and talk to James, who will leave to get Helena. When they return,
|
|
ask Helena about Hans. Open the cupboard at the right side of the bar and get
|
|
the crystallized honey and lemon. Run north to exit the dining hall and run
|
|
south to the jacuzzi at the side of the pool. Turn the wheel and put the
|
|
crystallized honey in the jacuzzi to make the liquid honey.
|
|
|
|
Return to the dining hall and look at the cocktail machine on the bar. Put the
|
|
lemon, liquid honey and vodka in the slots on the machine. Press the I/O (first
|
|
button), and press the second key. Pull the small lever at the right side of
|
|
the bar and press the third key. Press the snowflake (second button), lemon
|
|
(fourth button), honey (fifth button) and create (sixth button). Put the
|
|
crystal dish on the bar and talk to Helena. Exit the hotel and return to the
|
|
airship to leave Aralbad.
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
2.5. Komkolzgrad 2
|
|
-------------------------------------------------------------------------------
|
|
|
|
|
|
After the cutscene, look at the door to the cage and use the metal sheers on
|
|
the lock. Look at the pipe organ and use the screwdriver to remove Oscar's
|
|
hands from the automaton. Run down the steps and enter the elevator to ride
|
|
down to the tunnel. Run to the other end of the tunnel and pull the lever.
|
|
Return to the other end of the tunnel and climb up the vent to arrive on the
|
|
platform. Run up the platform and talk to Oscar. Run up the steps and enter the
|
|
train. Exit the train and run down the right steps to the platform. Run up the
|
|
platform and use the dynamite on the leg of the statue to leave Komkolzgrad.
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
2.6. Aralbad 2
|
|
-------------------------------------------------------------------------------
|
|
|
|
|
|
Open the door to exit the train, and walk down the right steps to the platform.
|
|
Run to the other side of the platform and turn the wheel on the machine. Pull
|
|
the lever at the right side of the machine to wind the gears in the train. Ask
|
|
Oscar about the Mission, and the manager of the hotel will say that a parcel
|
|
has been delivered. Enter the hotel and look at the parcel at the left side of
|
|
the desk to get the mammoth automaton. Open the door at the top-left corner of
|
|
the lounge and run through the arch on the left to return to the dining hall.
|
|
Talk to Helena. Run through the gate and talk to Hans to complete the game.
|
|
|
|
|
|
===============================================================================
|
|
|
|
3. Item List
|
|
|
|
===============================================================================
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
3.1. Valadilene Item List
|
|
-------------------------------------------------------------------------------
|
|
|
|
|
|
ADVERTISING BROCHURE
|
|
Found on the board near the green plant in the hotel. It explains the history
|
|
of Valadilene.
|
|
|
|
|
|
ANNA'S DIARY
|
|
Found in the desk at the left side of the attic in the Voralberg house. It
|
|
explains why Hans ran away from Valadilene.
|
|
|
|
|
|
BLUE PUNCH CARD
|
|
Found in the fifth drawer of the desk in the room on the first floor of the
|
|
church. It can be used in the slot at the back of the automaton on the top
|
|
floor of the church to ring the bells.
|
|
|
|
|
|
BROKEN LEVER
|
|
Found after Kate asks Momo to Help open the dam near the secret cave. It is
|
|
used to pull the oar from the boat closer to the path.
|
|
|
|
|
|
FAX 1
|
|
The first fax from Edward Marson is found on the table in room 6 of the
|
|
hotel. It explains to Kate that she is expected to close the business
|
|
negotiations with Anna Voralberg.
|
|
|
|
|
|
FAX 2
|
|
After calling Edward Marson on the phone, the manager of the hotel will give
|
|
Kate the second fax when asked about the Mission. It explains to Alfoter to
|
|
give instructions of the business sale to Kate. It is put in the hand of the
|
|
automaton outside Alfoter's house.
|
|
|
|
|
|
GREEN PUNCH CARD
|
|
Found in the fourth drawer of the desk in the room on the first floor of the
|
|
church. It can be used in the slot at the back of the automaton on the top
|
|
floor of the church to ring the bells.
|
|
|
|
|
|
HANS-ANNA MECHANICAL TOY
|
|
Found by using the Valadilene voice cylinder in the gramophone in the room at
|
|
the top of the first set of steps in the factory. It is put on the stand in
|
|
the museum on the train.
|
|
|
|
|
|
INK BOTTLE
|
|
Found in the desk at the left side of the attic in the Voralberg house. It is
|
|
put under the hat of the statue on the desk in Alfoter's house.
|
|
|
|
|
|
KEY
|
|
Found behind the crucifix in the room on the first floor of the church. It is
|
|
used in the keyhole at the top-right corner of the desk.
|
|
|
|
|
|
LARGE COG WHEEL
|
|
Found on the floor at the left side of the table in the hotel. It is one of
|
|
four cogs used in the panel near the elevator at the side of the church.
|
|
|
|
|
|
LETTER FROM ANNA TO THE NOTARY
|
|
Alfoter will give Kate the letter from Anna to the notary when he is asked
|
|
about the Mission. It explans that Anna has an heir named Hans Voralberg.
|
|
|
|
|
|
MAMMOTH TOY DOLL
|
|
Found at the far side of the secret cave. It is put on the platform in the
|
|
museum on the train.
|
|
|
|
|
|
MEDIUM COG WHEEL
|
|
Found on the floor at the left side of the table in the hotel. It is one of
|
|
four cogs used in the panel near the elevator at the side of the church.
|
|
|
|
|
|
MUSIC CYLINDER
|
|
After pulling the ninth book from the shelf in the room at the top of the
|
|
first set of steps in the facrory, the music cylinder can be found on the
|
|
gramophone. It is put on the top-right shelf in the museum on the train.
|
|
|
|
|
|
OSCAR'S CARD
|
|
Oscar will give Kate his card when she asks him about Production in the
|
|
factory. It is used to operate the assembly machine.
|
|
|
|
|
|
PENCIL AND PAPER
|
|
Momo will give Kate the pencil and paper in the attic in the Voralberg house.
|
|
It is used on the outline of the mammoth at the right side of the attic.
|
|
|
|
|
|
PENCIL TRACING OF MAMMOTH
|
|
Made by using the pencil and paper on the outline of the mammoth. It is given
|
|
to Momo in the attic, who will show Kate the location of the secret cave.
|
|
|
|
|
|
PRESS CUTS
|
|
Found in Han's coffin in the crypt. It explains Rudolph Voralberg's story of
|
|
how Hans died.
|
|
|
|
|
|
PRIEST'S CONFESSION
|
|
Found at the back of the third drawer of the desk in the room on the first
|
|
floor of the church. It explains that he was tricked by Rudolph Voralberg
|
|
into thinking that Hans was dead.
|
|
|
|
|
|
PURPLE PUNCH CARD
|
|
Found in the second drawer of the desk in the room on the first floor of the
|
|
church. It is be used in the slot at the back of the automaton on the top
|
|
floor of the church to lower the hat of the automaton in the cemetery.
|
|
|
|
|
|
RECEPTION BELL KEY
|
|
Found at the right side of the bell on the desk in the hotel. It is used in
|
|
the statue to ring the bell.
|
|
|
|
|
|
RED PUNCH CARD
|
|
Found in the first drawer of the desk in the room on the first floor of the
|
|
church. It can be used in the slot at the back of the automaton on the top
|
|
floor of the church to ring the bells.
|
|
|
|
|
|
SMALL COG WHEEL
|
|
Found on the table in the hotel. It is one of four cogs used in the panel
|
|
near the elevator at the side of the church.
|
|
|
|
|
|
TELESCOPIC KEY
|
|
After talking to Alfoter about the Mission, the telescopic key is found on
|
|
the coathanger in his house. It is used to open the gate to the fountain.
|
|
|
|
|
|
THE VALADILENE GAZETTE
|
|
Found on the bench outside Alfoter's house. It contains information on Anna
|
|
Voralberg.
|
|
|
|
|
|
TINY COG WHEEL
|
|
Found on the table in the hotel. It is one of four cogs used in the panel
|
|
near the elevator at the side of the church.
|
|
|
|
|
|
TRAIN RELEASE PERMIT
|
|
Oscar will give Kate the train release permit in the ticket office at the
|
|
station when she asks him about the Mission. It is used with the ticket stamp
|
|
at Alfoter's house and is given to Oscar on the train.
|
|
|
|
|
|
TRAIN TICKET
|
|
Oscar will give Kate the train ticket in the ticket office at the station
|
|
when she asks him about the Mission. It is given to Oscar on the train.
|
|
|
|
|
|
VALADILENE VOICE CYLINDER
|
|
Found in Han's coffin in the crypt. It is used with the gramophone in the
|
|
room at the top of the first set of steps in the factory. It is put on the
|
|
top-left shelf in the museum on the train.
|
|
|
|
|
|
VORALBERG KEY
|
|
Found in the bowl in the garden maze. It is used in the machine at the back
|
|
of the Voralberg house to raise the ladder.
|
|
|
|
|
|
VORALBERG KEY
|
|
Found at the back of the third drawer of the desk in the room on the first
|
|
floor of the church. It is used in the hat of the automaton in the cemetery
|
|
to open the crypt.
|
|
|
|
|
|
WOODEN LEGS
|
|
Found after using Oscar's card in the assembly machine and selecting line 3.
|
|
They are given to Oscar in the factory.
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
3.2. Barrockstadt Item List
|
|
-------------------------------------------------------------------------------
|
|
|
|
|
|
AMERZONE BOOK
|
|
Found on the bottom-right table in the study area of the university library.
|
|
It contains information on the Amerzone cuckoo and the Sauvignon grape.
|
|
|
|
|
|
BARROCKSTADT VOICE CYLINDER
|
|
Found on the middle shelf in the cupboard at the top-left corner of the
|
|
university laboratory. It is played on the stand in the museum on the train.
|
|
|
|
|
|
CUCKOO'S EGG
|
|
Found in the nest at the top of the ladder in the station. It is put on the
|
|
scale on the door to the bandstand in the courtyard of the university.
|
|
|
|
|
|
EXIT VISA
|
|
After the captain in the tower has drunk the wine and the Yangala-Cola
|
|
powder, he will give you the exit visa after he looks through the telescope.
|
|
It is given to Oscar in the ticket office for the train ticket.
|
|
|
|
|
|
HOOK
|
|
Found on the beach at the left side of the station. After the man on the boat
|
|
has been given the money, the hook is attached to the chain to pull the train
|
|
further up the track.
|
|
|
|
|
|
LOCK KEY
|
|
After the man on the boat has been given the money, he will throw the lock
|
|
key onto the path. It is used to open the machine in the station.
|
|
|
|
|
|
MAMMOTH TOY DOLL
|
|
Found on the platform in the museum on the train. It is given to Professor
|
|
Pons in the university.
|
|
|
|
|
|
MUSHROOM GUIDE
|
|
Found at the right side of the shelf at the top of the ladder in the
|
|
university library. It contains information on the Yangala-Cola mushroom,
|
|
which is said to improve vision.
|
|
|
|
|
|
PALAEONTOLOGY NOTES
|
|
After Processor Pons has given the lecture on the Youkols, the palaeontology
|
|
notes are found on the table in the laboratory. The notes contain information
|
|
on the legend of the ivory ark.
|
|
|
|
|
|
SAUVIGNON GRAPES
|
|
Found at the back of the garden outside the station. They are given to the
|
|
birds at the bottom of the ladder in the station.
|
|
|
|
|
|
TEST TUBE HOLDER
|
|
Found on the bottom-right table in the university laboratory. It is used to
|
|
get the cuckoo's egg in the nest at the top of the ladder in the station.
|
|
|
|
|
|
TRAIN TICKET
|
|
Oscar will give Kate the train ticket when he is given the exit visa. It is
|
|
given to Oscar in the train to leave Barrockstadt.
|
|
|
|
|
|
WINE BOTTLE
|
|
After getting the cuckoo's egg, the stationmaster will give Kate the wine
|
|
bottle before she leaves the station. It is used in the wine glasses in the
|
|
guard's room at the top of the tower.
|
|
|
|
|
|
YANGALA-COLA POWDER
|
|
Found on the bottom-right table in the university laboratory. It is used in
|
|
the wine glasses in the guard's room at the top of the tower.
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
3.3. Komkolzgrad Item List
|
|
-------------------------------------------------------------------------------
|
|
|
|
|
|
AIRSHIP KEY
|
|
The guard in the cosmodrome will give Kate the key when he is asked about the
|
|
Airhip. It is used to open the door to the airship.
|
|
|
|
|
|
BLOOD TESTING APPARATUS
|
|
After the two wires have been connected on the control panel in the control
|
|
room at the cosmodrome, the blood testing apparatus is found in the slot at
|
|
the right side of the panel. It is used on the guard in the cosmodrome, and
|
|
is then returned to the slot in the control panel.
|
|
|
|
|
|
CRANK HANDLE
|
|
The guard will throw the crank handle down to the entrance of the cosmodrome
|
|
before he leaves in the spacecraft. It is used on the horn at the top of the
|
|
steps behind the rocket.
|
|
|
|
|
|
DYNAMITE
|
|
On the second visit to Komkolzgrad, the dynamite is found in the crate at the
|
|
left side of the platform. It is used on the leg of the statue.
|
|
|
|
|
|
HANDLE
|
|
Found in the cupboard in the bedroom at the top of the statue. It is used in
|
|
the slot on the panel in the bedroom to move the statue.
|
|
|
|
|
|
HANS' DESIGNS
|
|
Found in the cupboard in the bedroom at the top of the statue. The designs
|
|
show that the winding mechanism for the train is in the foot of the statue.
|
|
|
|
|
|
KEY
|
|
Found in the cupboard in the guard's house near the cosmodrome. It is used on
|
|
the control panel outside the guard's house.
|
|
|
|
|
|
KOMKOLZGRAD VOICE CYLINDER
|
|
Found in the cupboard in the bedroom at the top of the statue. It is played
|
|
on the stand in the museum on the train.
|
|
|
|
|
|
LETTERS TO HELENA
|
|
Found in the drawer at the back of the museum in the warehouse. The letters
|
|
are about the director's obsession with Helena.
|
|
|
|
|
|
METAL SHEERS
|
|
After using the statue to wind the gears in the train, the metal sheers are
|
|
found in the bedroom at the end of the train. After the statue has been moved
|
|
forward once, the metal sheers are used to open the hole in the panel outside
|
|
the storage room. On the second visit to Komkolzgrad, the sheers are used in
|
|
in the lock on the door to the cage in the warehouse.
|
|
|
|
|
|
OSCAR'S HANDS
|
|
On the second visit the Komkolzgrad, Oscar's hands are found on teh automaton
|
|
at the pipe organ in the warehouse.
|
|
|
|
|
|
PRESS CUTS
|
|
Found in the drawer at the back of the museum in the warehouse. The press
|
|
cuts are of Helena's career.
|
|
|
|
|
|
SCREWDRIVER
|
|
Found on top of the pipe organ in the warehouse. It is used to remove the
|
|
four screws from the panel on the ladder. On the second visit to Komkolzgrad,
|
|
the screwdriver is used to remove Oscar's hands from the automaton at the
|
|
pipe organ in the warehouse.
|
|
|
|
|
|
SPACE PROJECT CANCELLATION LETTER
|
|
Found in the cupboard in the guard's house near the cosmodrome. It explains
|
|
why the space project was cancelled.
|
|
|
|
|
|
SPARK PLUG
|
|
Found on the shelf at the left side of the storage room. It is put in the
|
|
slot on the machine in the tunnel.
|
|
|
|
|
|
VODKA
|
|
Found at the back of the guard's house near the cosmodrome. It is put in the
|
|
slot in the cocktail machine on the hotel bar in Aralbad.
|
|
|
|
|
|
VORALBERG KEY
|
|
Found at the left side of the control panel in the control room at the
|
|
cosmodrome. It is used in the slot on the control panel.
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
3.4. Aralbad Item List
|
|
-------------------------------------------------------------------------------
|
|
|
|
|
|
CRYSTAL DISH
|
|
Found on the table in the hall north of the swimming pool in the hotel. After
|
|
making the Blue-Helena cocktail, the crystal dish is put on the bar.
|
|
|
|
|
|
CRYSTALLIZED HONEY
|
|
Found in the cupboard at the right side of the bar in the hotel. It is put in
|
|
the jacuzzi to make the liquid honey.
|
|
|
|
|
|
DETERGENT
|
|
Found in the cupboard at the top-left corner of the lounge in the hotel. It
|
|
is poured in the fountain outside the hotel.
|
|
|
|
|
|
HOTEL BROCHURE
|
|
Found on the counter in the hotel. The phone number for the Hotel Meurite is
|
|
written on the brochure, which can be called to find out the recipe for the
|
|
Blue-Helena cocktail.
|
|
|
|
|
|
JAMES' BELL
|
|
Found on the post near the building at the end of the pier. It is used on the
|
|
post near the start of the pier.
|
|
|
|
|
|
LEMON
|
|
Found in the cupboard at the right side of the hotel bar. It is put in the
|
|
slot in the cocktail machine on the hotel bar.
|
|
|
|
|
|
LIQUID HONEY
|
|
Made by putting the crystallized honey in the jacuzzi. It is put in the slot
|
|
in the cocktail machine on the hotel bar.
|
|
|
|
|
|
MAMMOTH AUTOMATON
|
|
On the second visit to Aralbad, the mammoth automaton is found at the left
|
|
side of the counter in the hotel. It is not used in the game.
|
|
|
|
|
|
MUSICAL SCORE
|
|
Found on the cocktail machine on the hotel bar. It lists the various drinks
|
|
that can be made by the cocktail machine.
|
|
|
|
|
|
TEMPORARY CODE
|
|
After trying Helena's code (1270) on the keypad in the dining hall of the
|
|
hotel, the temporary code card can be found in the locker room near the
|
|
pool. It shows the temporary code (0968) to open the gate to the pier.
|
|
|
|
|
|
===============================================================================
|
|
|
|
4. Copyright Information
|
|
|
|
===============================================================================
|
|
|
|
|
|
This file is Copyright 2003-2008 Tom Hayes. As it can be difficult to keep
|
|
track of websites that haven't posted the latest version of this file, please
|
|
do not distribute it without my permission. Send an e-mail to me if you would
|
|
like to post this file on your website and you will likely receive a positive
|
|
response. If you do post the file, please keep it in its original form with all
|
|
of the sections intact and credit the author (Tom Hayes) as the writer of the
|
|
file. The latest version of this file can be found at www.gamefaqs.com.</span></pre>
|
|
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|
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exclusion.robots.policy: 0.073
|
|
esindex: 0.011
|
|
cdx.remote: 36.062
|
|
LoadShardBlock: 1279.114 (3)
|
|
PetaboxLoader3.resolve: 617.531 (4)
|
|
PetaboxLoader3.datanode: 855.924 (4)
|
|
load_resource: 624.118
|
|
--> |