Puzzle types documented for Loom: - Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft - Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround - Observation Replay (existing): Full draft sequence memorization system with randomized melodic content - Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
1879 lines
90 KiB
Plaintext
1879 lines
90 KiB
Plaintext
# Quest for Glory IV: Shadows of Darkness - Walkthrough by ANONYMOUS
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<header class="page-header"><div class="header_split"><div class="header_left"><div class="header_image" style="background-image:url(https://web.archive.org/web/20190511092256im_/https://gamefaqs.akamaized.net/box/8/7/9/25879_thumb.jpg)"></div></div><div class="header_right"><h1 class="page-title">Quest For Glory IV: Shadows of Darkness – Walkthrough</h1><h4 class="platform-title"><span class="header_more">PC</span></h4></div></div></header><nav id="js_content_nav" class="content_nav_wrap"><div class="content_nav_imp_wrap"><div class="cnav_imp cnav_faqs cnav_item_active"><a href="/web/20190511092256/https://gamefaqs.gamespot.com/pc/565083-quest-for-glory-iv-shadows-of-darkness/faqs">FAQs</a></div><div class="cnav_imp cnav_item"><a href="/web/20190511092256/https://gamefaqs.gamespot.com/pc/565083-quest-for-glory-iv-shadows-of-darkness/answers">Answers</a></div><div class="cnav_imp cnav_item"><a href="/web/20190511092256/https://gamefaqs.gamespot.com/boards/565083-quest-for-glory-iv-shadows-of-darkness">Board</a></div><div id="js_content_nav_toggle" class="content_nav_label">More</div></div><ol class="content_nav content_nav_split"><li class="cnav_item cnav_has_drop"><a href="/web/20190511092256/https://gamefaqs.gamespot.com/pc/565083-quest-for-glory-iv-shadows-of-darkness">Home</a><ol class="content_subnav"><li class="csubnav_item"><a href="/web/20190511092256/https://gamefaqs.gamespot.com/pc/565083-quest-for-glory-iv-shadows-of-darkness">Summary</a></li><li class="csubnav_item"><a href="/web/20190511092256/https://gamefaqs.gamespot.com/pc/565083-quest-for-glory-iv-shadows-of-darkness/data">Release Data</a></li><li class="csubnav_item"><a href="/web/20190511092256/https://gamefaqs.gamespot.com/pc/565083-quest-for-glory-iv-shadows-of-darkness/credit">Game Credits</a></li><li class="csubnav_item"><a href="/web/20190511092256/https://gamefaqs.gamespot.com/pc/565083-quest-for-glory-iv-shadows-of-darkness/playing">Also Playing</a></li><li class="csubnav_item"><a href="/web/20190511092256/https://gamefaqs.gamespot.com/pc/565083-quest-for-glory-iv-shadows-of-darkness/stats">Collection Stats</a></li><li class="csubnav_item"><a href="/web/20190511092256/https://gamefaqs.gamespot.com/pc/565083-quest-for-glory-iv-shadows-of-darkness/trivia">Game Trivia</a></li></ol></li><li class="cnav_imp cnav_item_active"><a href="/web/20190511092256/https://gamefaqs.gamespot.com/pc/565083-quest-for-glory-iv-shadows-of-darkness/faqs">FAQs</a></li><li class="cnav_item cnav_has_drop"><a href="/web/20190511092256/https://gamefaqs.gamespot.com/pc/565083-quest-for-glory-iv-shadows-of-darkness/reviews">Reviews</a><ol class="content_subnav"><li class="csubnav_item"><a href="/web/20190511092256/https://gamefaqs.gamespot.com/pc/565083-quest-for-glory-iv-shadows-of-darkness/reviews">Reader Reviews</a></li><li class="csubnav_item"><a href="/web/20190511092256/https://gamefaqs.gamespot.com/pc/565083-quest-for-glory-iv-shadows-of-darkness/critic">Critic Reviews</a></li></ol></li><li class="cnav_item"><a href="/web/20190511092256/https://gamefaqs.gamespot.com/pc/565083-quest-for-glory-iv-shadows-of-darkness/images">Images</a></li><li class="cnav_item"><a href="/web/20190511092256/https://gamefaqs.gamespot.com/pc/565083-quest-for-glory-iv-shadows-of-darkness/videos">Videos</a></li><li class="cnav_imp cnav_item"><a href="/web/20190511092256/https://gamefaqs.gamespot.com/pc/565083-quest-for-glory-iv-shadows-of-darkness/answers">Answers</a></li><li class="cnav_imp cnav_item"><a href="/web/20190511092256/https://gamefaqs.gamespot.com/boards/565083-quest-for-glory-iv-shadows-of-darkness">Board</a></li></ol></nav>
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<div class="body ffaq">
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<h2 class="title">Walkthrough by <a class="contrib1" href="/web/20190511092256/https://gamefaqs.gamespot.com/community/Anonymous">Anonymous</a></h2>
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<p><b>Updated:</b> 02/12/94</p> </div>
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<div id="faqwrap" class="ffaq">
|
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<pre class="faqtext" id="faqtext"><span id="faqspan-1">From: ins122a@aurora.cc.monash.edu.au (Mike Battersby)
|
||
Newsgroups: comp.sys.ibm.pc.games.adventure
|
||
Subject: Quest For Glory 4 - Solution
|
||
Date: 21 Feb 1994 07:30:52 GMT
|
||
|
||
Since I had a fair bit of trouble actually finding the solution on
|
||
an ftp site, and it doesn't seem to be there anymore, here 'tis for
|
||
everyone out in netland to enjoy...
|
||
|
||
- Mike
|
||
|
||
****************************** SPOILERS ******************************
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||
|
||
|
||
|
||
-[ CREATING CHARACTERS, COMBAT TIPS ]-
|
||
|
||
Problem:
|
||
Advice on creating and playing as a Fighter.
|
||
|
||
Hint:
|
||
A Fighter's most important stats are Strength, Vitality, Agility, Weapon Use,
|
||
and Parry. Strength and Weapon Use are the easiest to build up during the game,
|
||
so you may want to use your bonus points in the other areas. Carefully read the
|
||
articles in your game manuals on combat and monster types. Work out every day
|
||
on the exercise machine and get a quality sword from the Guild. Pace yourself
|
||
with the monsters at first -- don't be too proud to run away when you're
|
||
losing, and make sure you rest and heal between encounters. Remember though,
|
||
fighting is crucial for building up your skills. You will have an opportunity
|
||
to learn the "Climbing" skill in this game. Be sure to practice this
|
||
extensively once you get the chance.
|
||
|
||
Problem:
|
||
Advice on creating and playing as a Magic User.
|
||
|
||
Hint:
|
||
A Magic User needs Intelligence, Agility, and Magic Skill. Read your "Hero"
|
||
manual about Spells and the interview with Erasmus and Fenrus. There are five
|
||
new spells to seek out in this world. Talk to Dr. Cranium, the Gypsies, Baba
|
||
Yaga, and Katrina about magic. Carefully investigate Erana's Garden. You will
|
||
gain another spell when you have gained Erana's Staff and return to the Faerie
|
||
Folk. Katrina will teach you "Frost Bite" outside the town gates at night after
|
||
Day 3. You can learn another spell in Erana's Garden by casting spells. Once
|
||
you have befriended the Gypsies, they will teach you the "Aura" spell at their
|
||
camp. Trade something tasty to Baba Yaga and you will learn another spell.
|
||
|
||
Problem:
|
||
Advice on creating and playing as a Thief.
|
||
|
||
Hint:
|
||
A Thief's most important stats are Agility, Vitality, and Luck. Climbing,
|
||
Stealth, Acrobatics, and Lock Picking are easily built up through practice.
|
||
Read the section in your "Hero" manual about Thieves and pick up the Tools of
|
||
the Trade in town. There is a Thieves' Guild in town, but you'll need to look
|
||
for it.
|
||
|
||
Problem:
|
||
Advice on playing as a Paladin.
|
||
|
||
Hint:
|
||
You can only play a Paladin if you became one in a previous Quest for Glory
|
||
game and "Imported" your character into this game. The Paladin needs to look to
|
||
the past to find what needs to be done in the present. Visit the Staff area in
|
||
town at night to learn what things need to be done in town by speaking with the
|
||
ghost of the Paladin Piotyr. Talk to Olga and Boris, and try to get them back
|
||
together. Let no opportunity pass to do good for someone, and always use
|
||
courtesy and kindness.
|
||
|
||
Problem:
|
||
How to import a character.
|
||
|
||
Hint:
|
||
To transfer characters from other Quest for Glory games, you must play "So You
|
||
Want to Be A Hero", "Trial by Fire", or "Wages of War" to the conclusion and
|
||
follow the directions to create a character disk for transfer. Then, when you
|
||
start "Shadows of Darkness", select "Import Character" from the opening menu
|
||
and follow those directions.
|
||
|
||
Problem:
|
||
General combat tips.
|
||
|
||
Hint:
|
||
Fight monsters to build up your skills and to earn money from the man-like
|
||
creatures. Don't be too much of a Hero -- if the monster is winning, run away
|
||
and live to fight another day. Store extra equipment in your room at the inn;
|
||
you fight much worse when carrying a lot of weight. Build up your character's
|
||
skills at every opportunity. If you like fast action and direct involvement,
|
||
use the "Arcade Combat" mode, and set your Skill Level according to the amount
|
||
of challenge you want. There is no "puzzle point" penalty for using a lower
|
||
Skill Level. If you prefer using strategy and your character's skills to
|
||
determine the combat, play in "Strategy Mode" combat. The computer will act for
|
||
your character according to the strategy you set for him. Different monsters
|
||
require different strategies.
|
||
|
||
Problem:
|
||
Fighting tips for Fighters or Paladins.
|
||
|
||
Hint:
|
||
The best close-combat tactic is to spend about two-thirds of your time
|
||
defending and one-third attacking. Your strikes are much more accurate if you
|
||
wait a few seconds between attacks, and the monsters will hurt you less if you
|
||
defend. Try to get in close to spell casting monsters and hit them before they
|
||
can get their spells off at you. Use the Jump and Duck commands to avoid
|
||
incoming spells.
|
||
|
||
Problem:
|
||
Fighting tactics for Magic Users.
|
||
|
||
Hint:
|
||
Magic Users can't stand up to a lot of heavy damage. Try attacking monsters
|
||
from a distance with your spells, then run away from close combat and cast
|
||
another spell. Calm is useless in close combat, but Dazzle can be very
|
||
effective against monsters that can see you. Magic Users should also look for
|
||
alternatives to combat. Sometimes you can use your spells to get the same
|
||
result without a fight. The longer you hold down the mouse button on a spell
|
||
icon, the more powerful the spell. If you cast the spell at maximum power, it
|
||
will do a LOT of damage. However, you have to time this carefully; if you are
|
||
hit while casting a spell, you'll have to start over. Always keep a "Zap" spell
|
||
on your weapon -- cast it before you go into combat so it will be ready. The
|
||
Zap spell lasts until you successfully hit a monster with your weapon.
|
||
|
||
Problem:
|
||
Fighting tips for Thieves.
|
||
|
||
Hint:
|
||
Use your Acrobatics attack to do serious damage then run away and soften up the
|
||
monster with thrown rocks or daggers. You can also throw daggers in close
|
||
combat by clicking the right mouse button on the control area. Don't stand
|
||
there and let a monster whomp on you; your armor isn't good enough for that.
|
||
|
||
Problem:
|
||
Help! The monsters are just too fast and powerful for me!
|
||
|
||
Hint:
|
||
If you are having trouble with the "Arcade" combat, set your Skill Level to
|
||
Easy in the Control Panel. This will also make some of the logic puzzles
|
||
easier. If you aren't having any fun using Arcade combat, try using the
|
||
Strategy combat feature. This mode uses your chosen strategy and your
|
||
character's skills to determine the result of the fight. If you don't like the
|
||
way a fight is going you can interrupt the Strategy Mode at any time by
|
||
clicking the right mouse button. You can also use the left mouse button to
|
||
change your strategy settings. Full details on Strategy Combat are on the
|
||
Combat Reference Card included in your game package.
|
||
|
||
Problem:
|
||
What are Special Attacks and how should I use them?
|
||
|
||
Hint:
|
||
Sorry, the programmer made me promise not to reveal the secret techniques for
|
||
using Special Attacks. But they're there -- experiment with your mouse and
|
||
keyboard. In Strategy mode you must set Aggressiveness high. Setting Special
|
||
Attacks high will cause your hero to use them more often. Don't overuse this
|
||
attack method -- your character will be open to attack, and will tire very
|
||
quickly.
|
||
|
||
-[ GETTING STARTED ]-
|
||
|
||
Problem:
|
||
How do I get out of this Bone Cave?
|
||
|
||
Hint:
|
||
You need a source of light. There is a torch just to the right of the Bone
|
||
Altar on the right side of the room. Take the torch. Search the skeletal
|
||
remains to find a couple of objects to create a spark in order to light the
|
||
torch. Searching may also turn up some ready cash. To light the torch go into
|
||
your inventory and click one of the items on the torch.
|
||
|
||
Problem:
|
||
What do I do in the Heart of the Cave?
|
||
|
||
Hint:
|
||
There are some objects in this room that you need to find before you exit from
|
||
the botomof the scree. If yu arent Fihter, avoid combat by picking up
|
||
things and get out as soon as possible.
|
||
|
||
Problem:
|
||
How do I cross the Pit Cave?
|
||
|
||
Hint:
|
||
Crossing the pit is easy for the Fighter and Thief. The rope is a useful way to
|
||
cross, as long as you are strong or agile enough. The Magic User needs
|
||
something from the Heart of the Cave in order to cross. Click this item on your
|
||
character, cast the spell that makes you weightless, and let the crosswinds
|
||
carry you over to the other side. Find the town of Mordavia as soon as you
|
||
leave the Caves!
|
||
|
||
|
||
-[ THE TOWN OF MORDAVIA ]-
|
||
|
||
Problem:
|
||
Where is the town of Mordavia?
|
||
|
||
Hint:
|
||
After exiting the cave, travel to the west until you come to a swamp. Go north
|
||
until your way is blocked. Go east until your path is again blocked. The town
|
||
will be visible to the north. Go north to the town gate.
|
||
|
||
Problem:
|
||
How do I return to the town after sundown?
|
||
|
||
Hint:
|
||
The gates of the town close at sundown. You can get back in by either climbing
|
||
or using the Levitation spell.
|
||
|
||
Problem:
|
||
Where is it safe to sleep in town?
|
||
|
||
Hint:
|
||
Your room at the inn is safe. If the inn is closed, you can safely sleep in the
|
||
town square in the grass beneath the Staff.
|
||
|
||
Problem:
|
||
How do I get a room and a meal at the Inn?
|
||
|
||
Hint:
|
||
Enter the Inn and talk to the Innkeeper about the Hotel and a room. Your room
|
||
will be the first door at the top of the stairs. To eat, seat yourself at the
|
||
chair on the right side of the right table. You will be served.
|
||
|
||
Problem:
|
||
What should I do at the Hotel?
|
||
|
||
Hit
|
||
Talk the various characters and get some background information about what
|
||
is going on in Mordavia. Go downstairs at night when you hear some noise,
|
||
listen at the Innkeeper's doorway and you'll learn why the Innkeeper and his
|
||
wife are so grim. On other nights, you can meet and speak with the Domovoi
|
||
here. You will have some most peculiar dreams sleeping at this inn. If you are
|
||
a thief, use the window to get out at night and practice some of your
|
||
stealthier skills.
|
||
|
||
Problem:
|
||
What should I do in town?
|
||
|
||
Hint:
|
||
Spend the next few days exploring the town and the areas beyond, Practice and
|
||
build up your skills. Visit Dr. Cranium. (if you are a Magic User, ask him
|
||
about Magic). Talk to everyone and find out what is going on in Mordavia.
|
||
|
||
Problem:
|
||
Of special interest to Paladins.
|
||
|
||
Hint:
|
||
Visit the town square where the staff is at night will put you in contact with
|
||
another Paladin. He will suggest quests for you to go on. Help anyone you can
|
||
in the game. Your goal is not to kill things, but getting rid of dangerous
|
||
Undead is certainly a good thing to do.
|
||
|
||
Problem:
|
||
What should I do with the Burgomeister?
|
||
|
||
Hint:
|
||
Talk to him and get the key to the Adventurer's Guild. Although he doesn't like
|
||
or trust you very much, you can win his respect by helping others. Visit his
|
||
office when the Gypsy is caught. The Paladin character needs to return here
|
||
with Piotyr's Sword.
|
||
|
||
Problem:
|
||
What should I buy at the Shop?
|
||
|
||
Hint:
|
||
Buy rations, garlic, candy, and a pie pan. The Thief needs a shopping bag. The
|
||
Paladin needs a broom.
|
||
|
||
Problem:
|
||
How do I help the Old Man find his wife?
|
||
|
||
Hint:
|
||
Search the forest at night for the Lost Ghost. Convince her that she is a
|
||
ghost. This will take several visits. Once she remembers her name, go back to
|
||
town and tell the old man about her. Return to this screen later to visit the
|
||
happy couple and get the old man's hat.
|
||
|
||
Problem:
|
||
How do I get Olga and her husband back together?
|
||
|
||
Hint:
|
||
You will meet Olga's husband elsewhere in the game. They definitely are having
|
||
some marital difficulties. Just keep talking to both of them and telling them
|
||
what the other says.
|
||
|
||
Problem:
|
||
What about this Gnome?
|
||
|
||
Hint:
|
||
Eat supper at the inn on the third evening to meet the Gnome. Catch his act and
|
||
visit him upstairs at the last door at the end of the hall. Ask him about
|
||
humor, borrow the Rubber Chicken and visit him several times to find out about
|
||
Baba Yaga. Your quest will be to help him get his sense of humor back.
|
||
|
||
|
||
-[ THE GUILDS ]-
|
||
|
||
Problem:
|
||
How do I get into the Guild?
|
||
|
||
Hint:
|
||
The Burgormeister has the key. Talk to him until he gives it to you.
|
||
|
||
Problem:
|
||
What should I do at the Adventurers' Guild as a Fighter?
|
||
|
||
Hint:
|
||
Do some reading in the Guild. Use the exercise machine there to build up your
|
||
leg muscles and increase your strength. Once you learn how to climb, practice a
|
||
few times with the rope and grapnel on the ceiling hook there. Take the rope
|
||
with you. Pick up a better sword here.
|
||
|
||
Problem:
|
||
What should I do at the Adventurers' Guild as a Thief?
|
||
|
||
Hint:
|
||
Use the rope and grapnel on the ceiling hook. This will give you the clue of
|
||
how to find the Thieves' Guild. Look under the table for more clues, then solve
|
||
the puzzle of the coat hooks hanging on the wall to open up the secret passage
|
||
into the Thieves' Guild.
|
||
|
||
Problem:
|
||
How do I use the exercise equipment?
|
||
|
||
Hint:
|
||
Read the manual on the bookshelf. Once you are strong enough to require more
|
||
weights, pick some of them up and drop them into the baskets. Click "Do" on the
|
||
stair-stepper to use it. Adjust the weights according to your strength. You can
|
||
only build up your muscles a certain amount each day, so you will want to come
|
||
back here every day for a while.
|
||
|
||
Problem:
|
||
What do I do with the rope?
|
||
|
||
Hint:
|
||
If you are a Fighter, read some good books before trying to deal with the rope.
|
||
Both the Thief and the Fighter need to click the rope on the ceiling hook to
|
||
get in some climbing practice. Practice repeatedly to improve your climbing
|
||
skill. Be sure to take the rope with you later.
|
||
|
||
Problem:
|
||
Where is the Thieves' Guild?
|
||
|
||
Hint:
|
||
You can only reach the Thieves' Guild by way of the Adventurers' Guild. Look
|
||
for the Thief Marks there. One is up so high you need a rope to find it.
|
||
Another is down low. You'll have to find your way up and out by hook or by
|
||
crook.
|
||
|
||
Problem:
|
||
I'm in the Thieves' Guild, but everything is locked up!
|
||
|
||
Hint:
|
||
A Thief is nothing without a toolkit, and you lost yours on the way in. Still,
|
||
a good Thief can improvise. If you don't have a lockpick, try slipping the
|
||
latch with a credit card (or the equivalent). Maybe it's time for you to
|
||
recruit yourself. You might want to study up on traps before you start cracking
|
||
safes or opening desks.
|
||
|
||
Problem:
|
||
How can I bypass the Thieves' Guild traps?
|
||
|
||
Hint:
|
||
Those traps are intended for practice, but they can still sting! Break into the
|
||
back room and visit the library. You may learn something. You can disarm simple
|
||
traps just by knowing how they work, but you'll need a Thieves' Toolkit (Mark
|
||
2) for the complicated ones.
|
||
|
||
Problem:
|
||
How do I open the main safe in the back room?
|
||
|
||
Hint:
|
||
The safe seems to be missing its knob. Where could that have rolled off to?
|
||
Search low and lower, in a really GRATE hiding place. (That's a pun, son.)
|
||
Finding the combination is sort of like the "Case of the Purloined Letter" --
|
||
it's right there in plain sight on the safe.
|
||
|
||
Problem:
|
||
How do I open the Chief Thief's desk?
|
||
|
||
Hint:
|
||
You'll need a lockpick and some knowledge about disarming traps. You can get
|
||
the lockpick from the main safe in the back room. To learn about traps,
|
||
carefully study the books on the bookshelf in the back room. Locate and disarm
|
||
the desk trap. Pick the lock. If at first you don't succeed, keep practicing.
|
||
Once you get into the desk, read the Chief Thief's logbook carefully; even the
|
||
"nonsense" section contains important clues.
|
||
|
||
Problem:
|
||
Where is the Chief Thief?
|
||
|
||
Hint:
|
||
The Chief Thief is hiding out because of an embarrassing skin condition. Check
|
||
behind the barrels in the back. The secret passage has a very complicated lock;
|
||
you'll never guess the solution. Fortunately, it's so complicated that the
|
||
Chief couldn't remember it either, so he wrote it down in his logbook. Find the
|
||
part that makes the least sense, then think of words as colors.
|
||
|
||
Problem:
|
||
How can I cure the Chief Thief?
|
||
|
||
Hint:
|
||
The answer is in the secret basement of the Monastery. Take care that you don't
|
||
wind up in the same state as the Chief. You can get some supplies that will
|
||
help in the store. There is some useful information in Dr. Cranium's hallway.
|
||
|
||
-[ DR. CRANIUM ]-
|
||
|
||
Problem:
|
||
How do I get into Dr. Cranium's house?
|
||
|
||
Hint:
|
||
Ring the bells that you see (and hear) the same number of times, in the same
|
||
order. If you have trouble ringing the bells correctly, change your skill Level
|
||
to low. If you've turned off the sound, turn it back on; it may help you here.
|
||
|
||
Problem:
|
||
Where do I get a key to Cranium's inner door?
|
||
|
||
Hint:
|
||
You must sucessfully guide an Antwerp through the key maze. If you can't get an
|
||
Antwerp for the maze, try TRAPping one.
|
||
|
||
Problem:
|
||
What do I do with the TRAP?
|
||
|
||
Hint:
|
||
You need to figure out what those beasties from behind the right door eat, so
|
||
start entering everything you know about them into the Animal Identifier. Once
|
||
you find the type of treat that Antwerps eat, you need to figure out where to
|
||
get some. Fortunately, you probably have some already in inventory. It is
|
||
something every adventurer needs. Just click it on the trap, and you'll soon
|
||
catch a bouncing beastie.
|
||
|
||
Problem:
|
||
How do I get the Antwerp through the maze?
|
||
|
||
Hint:
|
||
If you have an Antwerp, change your skill level and your speed control to low
|
||
in the Control Panel. Open the door to the Key Maze; this will start the maze.
|
||
Take your time and maneuver the Antwerp to the key and out through the side
|
||
exit.
|
||
|
||
Problem:
|
||
How do I solve the Keyhole Puzzle?
|
||
|
||
Hint:
|
||
Once you have the key from the Antwerp Maze, set your skill level to low. Use
|
||
the Help key on the puzzle bar to obtain some hints. Once you solve the puzzle,
|
||
click your set of keys on the door.
|
||
|
||
Problem:
|
||
What do I do with Dr. Cranium?
|
||
|
||
Hint:
|
||
Talk to him. You can get potions and flasks from him if you help him with his
|
||
ingredients. You can also get a "Rehydration Solution", if you trade him
|
||
something he is interested in.
|
||
|
||
Problem:
|
||
What are the missing ingredients for Dr. Cranium's potions?
|
||
|
||
Hint:
|
||
To find the ingredients you will need to look the word he gives you in your
|
||
Technical Manual. This is the copy protection, in case you hadn't guessed. We
|
||
apologize for the necessity. [ HOLLY FUCK A COPY PROTECTION?!?!?!?! ]
|
||
|
||
-[ THE MONASTERY ]-
|
||
|
||
Problem:
|
||
How do I get into the Monastery without being eaten?
|
||
|
||
Hint:
|
||
Most characters need the Dark One Sign to get into the Monastery. You can find
|
||
it just outside the Dark One's Cave where you started out. If you are a Thief
|
||
and have a rope and grapnel, you can climb the walls and break into the
|
||
upstairs window. Once you're in, don't forget to pick up anything loose that's
|
||
lying around on the shelf.
|
||
|
||
Problem:
|
||
What do I do with the blob in the cabinet? (The Dehydrated Domovoi)
|
||
|
||
Hint:
|
||
You need to get some "Rehydration Solution" from Dr. Cranium, or at least a
|
||
flask of water.
|
||
|
||
Problem:
|
||
How do I get past the Hexapod above the fireplace?
|
||
|
||
Hint:
|
||
Visit Dr. Cranium and use his animal Identification Machine to find out what a
|
||
Hexapod eats (assuming you already found out about Antwerps). Feed the Hexapod.
|
||
Pull one of the andirons by the fireplace to reveal secret stairs to the
|
||
basement.
|
||
|
||
Problem:
|
||
What do I do in the Monastery basement?
|
||
|
||
Hint:
|
||
Check out the Cask of Amon Tillado. That's one powerful vintage! Open the desk,
|
||
but watch out, it's trapped. A Fighter is going to have to force the trap and
|
||
take some damage. A poison cure would help. The Magic User should use a spell
|
||
to open the desk. The Thief had better visit the Thieves' Guild, pick up some
|
||
tools, and learn about disarming traps before he even thinks about unlocking
|
||
this desk. Read the Diary of the Mad Monk. If you are a Thief - look for the
|
||
Magic Statue, but don't pick it up with your bare hands. Cover it up with
|
||
something first. You can get something appropriate at the store. If you are a
|
||
Paladin, you should seriously consider how to permanently get rid of the evil
|
||
in this place. It's so cold and dark in here, a little light and warmth might
|
||
be a good idea. Maybe even a lot of warmth!
|
||
|
||
-[ PLACES AND CREATURES OF THE FOREST ]-
|
||
|
||
Problem:
|
||
Forest survival tips.
|
||
|
||
Hint:
|
||
The forest is a dangerous place, particularly at night. Try to spend your
|
||
nights in the Inn or at Erana's Garden. To the west of the town is the Lake and
|
||
the Gates to the castle. To the south of town is the swamp and the Dark One's
|
||
Cave. To the east of town is the graveyard and the Gypsies' Camp. To the
|
||
southeast is Erana's Garden and Baba Yaga's Hut.
|
||
|
||
Problem:
|
||
Who is the woman in the lake and how do I deal with her?
|
||
|
||
Hint:
|
||
The woman is a Rusalka. If you want to be more than her victim you need to be
|
||
kind to her. Think of giving her something. Once you win her friendship, ask
|
||
her about the Swamp and Will-o- wisps.
|
||
|
||
Problem:
|
||
How do I release the Rusalka?
|
||
|
||
Hint:
|
||
You must be a Paladin to help the Rusalka. When Piotyr sends you to help the
|
||
Rusalka, you should first make friends and talk to her a bit. If you are
|
||
friends of the Gypsies ask them about her. To find her true name, search the
|
||
one place that has "death records". Get a broom and a bit of the Rusalka's
|
||
hair. Sweep the grave of her untrue lover and give him some just desserts.
|
||
Follow the rest of the Gypsies' advice.
|
||
|
||
Problem:
|
||
Where is Erana's Garden?
|
||
|
||
Hint:
|
||
Erana's Garden is to the southeast of town, south and a little east of the
|
||
graveyard. You can only enter it from the south.
|
||
|
||
Problem:
|
||
What can I do in Erana's Garden?
|
||
|
||
Hint:
|
||
This is a safe place to sleep at night. You will need to plant something here
|
||
when asked. Magic Users can fetch magical fruit that restores their Mana from
|
||
the fruit tree. A Magic User should carefully investigate the garden for other
|
||
magical places. A secret there will yield to the correct combination of spells;
|
||
start with Detect Magic to locate it.
|
||
|
||
Problem:
|
||
Where can I find the Faerie Queen?
|
||
|
||
Hint:
|
||
If you are a Magic User the Leshy will warn you of the Faerie Queen. Meet her
|
||
south of Erana's Garden at night.
|
||
|
||
Problem:
|
||
What should I do about the Faerie Folk?
|
||
|
||
Hint:
|
||
You will only encounter the Faerie Folk as a Magic User. The Faerie Folk
|
||
believe Erana's Staff belongs to them. You need to play along because they have
|
||
something you need. Visit the Faeries several times at night just south of
|
||
Erana's Garden. You can only get the Staff after you've rescued someone from
|
||
the castle. In the final battle, start by summoning Erana's Staff and using all
|
||
of its protective spells. Be prepared for a difficult magical duel and heal
|
||
yourself as needed. Area effect spells like Frost Bite will be more useful than
|
||
direct attacks.
|
||
|
||
Problem:
|
||
What is a Leshy and what do I do with it?
|
||
|
||
Hint:
|
||
The Leshy is a mischievous character often disguised as a bush, who likes to
|
||
ask riddles and play tricks on travelers. However, his riddles often contain
|
||
useful clues.
|
||
|
||
Problem:
|
||
How do I solve the Leshy's "bush quest"?
|
||
|
||
Hint:
|
||
The bush of the Leshy is down near the Dark One's Cave by the swamp. In the
|
||
room where you slide down the slippery goo path, the bush is stuck on the right
|
||
side of the screen. If you are a Fighter or Thief, throw some rocks to break up
|
||
the rock dam. If you are a Magic User, use a couple of spells to do the same
|
||
and retrieve the bush with another spell. As a Thief, use your rope to get
|
||
above the bush, and go fishing. Take the bush to Erana's Garden for replanting.
|
||
|
||
Problem:
|
||
How can I help the captured Gypsy?
|
||
|
||
Hint:
|
||
The best way to help the Gypsy is to find Igor. You need to look in the most
|
||
obvious place to find the gravedigger.
|
||
|
||
Problem:
|
||
How can I free the captured Gypsy?
|
||
|
||
Hint:
|
||
As a thief, improve your skills by breaking into the Burgomeister's Office
|
||
window at night. Set the Gypsy free. All character types should search and find
|
||
Igor.
|
||
|
||
Problem:
|
||
How do I get into the Gypsy camp? What do I do there?
|
||
|
||
Hint:
|
||
You can't get into the Gypsy camp until you've saved the Gypsy. The camp is a
|
||
valuable place for hints and clues. Crossing the Fortune Teller's palm with
|
||
silver will give you information about the past and present. Be sure to ask
|
||
about sacrifices when you get the chance. This is a good place to keep coming
|
||
back to for more information later in the game.
|
||
|
||
-[ THE GRAVEYARD ]-
|
||
|
||
Problem:
|
||
What do I do in the graveyard?
|
||
|
||
Hint:
|
||
From the Town Gate you need to walk South for two forest squares, East for two
|
||
forest squares, then North. Later in the game you can find a passageway to the
|
||
castle from the Borgov's crypt. Igor can help you get into the crypt after you
|
||
do a favor for him. The Paladin can find some information about the Rusalka and
|
||
avenge her death.
|
||
|
||
Problem:
|
||
How do I move the fallen tombstone?
|
||
|
||
Hint:
|
||
If you are a Fighter move it by brute force. As an alternative or if you are a
|
||
Thief, Climb the tree. Use the rope from your inventory on the pulley and raise
|
||
the Tombstone. If you are a Magic User you need to know how to spell relief.
|
||
|
||
Problem:
|
||
What do I do as Paladin in the graveyard to help the Rusalka?
|
||
|
||
Hint:
|
||
If you were sent on this quest by Piotyr and have talked to the Gypsies, you
|
||
should have a good idea of what to do. Add her hair to the broom and sweep the
|
||
correct grave. Fight and defeat the villan.
|
||
|
||
Problem:
|
||
How do I get into the Borgov's Tomb?
|
||
|
||
Hint:
|
||
Ask Igor for a key once you have helped him, or try some skills or spells.
|
||
|
||
Problem:
|
||
What do I do in the Borgov's Tomb? How do I get out of here?
|
||
|
||
Hint:
|
||
There is an entrance to a secret passageway to the castle in here. It is
|
||
accessed by finding the Borgov crest on the floor and take a colorful approach
|
||
to the problem. Think of the names of the colors and of whose crest it is. When
|
||
you solve this puzzle, you will receive a key to a secret passageway to the
|
||
castle. Look behind the rightmost coffin.
|
||
|
||
Problem:
|
||
How do I get out of the Borgov's Tomb?
|
||
|
||
Hint:
|
||
Shake hands with the Grim Reaper.
|
||
|
||
-[ BABA YAGA ]-
|
||
|
||
Problem:
|
||
Where is the Baba Yaga's hidden hut?
|
||
|
||
Hint:
|
||
Baba Yaga's hut is hidden by a magical spell. Help the Leshy and he'll give you
|
||
the magical phrase in a riddle, or visit the Gypsies after you've aided one and
|
||
ask them about Baba. Once you know about the magic phrase (or know magic), go
|
||
to the farthest southeast forest room. A Magic User can cast a couple of spells
|
||
to get by the protective magic here. A Thief may be able to go over the
|
||
barrier. If you are playing with other skills, click the talk icon on your
|
||
character and say the magical phrase. Walk to the west.
|
||
|
||
Problem:
|
||
What does the Skull guard want?
|
||
|
||
Hint:
|
||
Bonehead really wants something to cover his bald spot. You will have to help a
|
||
ghost's identity crisis first, then tell someone about his missing wife. If you
|
||
visit them a couple of times after they are back together, you can get the
|
||
thing you need to give the skull.
|
||
|
||
Problem:
|
||
Why does the hut run away from me?
|
||
|
||
Hint:
|
||
Because it was a big chicken! You'll need to bribe it with chickenfeed. Look
|
||
around the town gate for some.
|
||
|
||
Problem:
|
||
Where do I find elderbury berries?
|
||
|
||
Hint:
|
||
When Baba Yaga sends you for elderbury pie, seek out the killer bush in the
|
||
south of the central part of the forest. You'll need special tools to get the
|
||
berries.
|
||
|
||
Problem:
|
||
How do I get the elderbury berries?
|
||
|
||
Hint:
|
||
The Fighter and Thief will need to knock some berries off at long range, then
|
||
lure the bush away from its position. You need to use the kind of lure a Gnome
|
||
would really appreciate. Sneak around and get the berries. Magic Users only
|
||
need to knock the berries off with a spell, then pick them up with another
|
||
spell.
|
||
|
||
Problem:
|
||
How do I make a pie?
|
||
|
||
Hint:
|
||
You can get the pie pan from the shop in town. To get the Grue Goo, you'll need
|
||
an empty flask. Go to the slippery path near the Dark One's Cave. You'll find
|
||
plenty of goo there. You can make bonemeal after you pick up a bone. You can
|
||
find bones at the west edge of the swamp. Take the bones to Baba's hut and
|
||
grind put them in the mortar. Use the pestle on the mortar to grind them. Use
|
||
an empty flask to get the bonemeal. Mix all the ingredients together in
|
||
inventory. To bake, click your mixture on one of the skulls.
|
||
|
||
Problem:
|
||
I've given Baba the pie. How do I get the Gnome's Humor back?
|
||
|
||
Hint:
|
||
You need to tell Baba about the Gnome by clicking on your character. She may
|
||
not be too sympathetic, but she will help you.
|
||
|
||
Problem:
|
||
What else can I get from Baba Yaga?
|
||
|
||
Hint:
|
||
The way to Baba's heart is through her stomach. You'd better have a tasty (by
|
||
her standards) bribe to feed her or you'll wind up in a stew. Almost anything
|
||
nasty will do. Once fed, you can get some good information about the Dark One
|
||
and a magical ritual you will need later in the game. As a Magic User you can
|
||
also get a new spell from her.
|
||
|
||
-[ THE CASTLE ]-
|
||
|
||
Problem:
|
||
What should I do in the castle?
|
||
|
||
Hint:
|
||
If you are just exploring, you might learn a thing or two here.
|
||
|
||
Problem:
|
||
How can I find Tanya?
|
||
|
||
Hint:
|
||
Once you pass through the secret entrance into the castle, exit the room to the
|
||
right. Go North in the next room and follow the stairs. The secret passageway
|
||
in this room is behind the bookshelves. This takes you to the other side of the
|
||
castle. Leave the room, take the stairs, and exit the next room to the left.
|
||
These stairs will take you to Tanya's room. To leave the castle, go right
|
||
through five rooms until you come to another set of bookshelves. This secret
|
||
passage leads back to the other secret passage. Just go to the main passageway
|
||
and out.
|
||
|
||
Problem:
|
||
How can I help Tanya?
|
||
|
||
Hint:
|
||
Win her confidence. Give her something she loves from home (the Domovoi should
|
||
help you with it). You need to talk to the Gypsies about sacrifice in order to
|
||
convince Tanya to go home with her.
|
||
|
||
Problem:
|
||
How do I escape the dungeon?
|
||
|
||
Hint:
|
||
If you are a Fighter, click the "do" icon on the chains to break them. As a
|
||
Thief, use your Thief skills. For a Magic User, just spell it correctly. Once
|
||
free from the chains check out the Iron Maiden for an escape route.
|
||
|
||
Problem:
|
||
How do I avoid being killed by Ad Avis in Katrina's room?
|
||
|
||
Hint:
|
||
Killing Katrina is not a wise thing to do while Ad Avis is still around. As
|
||
long as she's still alive, he still needs you. Try awakening her with a kiss,
|
||
or just talking to her. She won't be happy about it, but you won't be dead,
|
||
either.
|
||
|
||
-[ RITUALS OF THE DARK ONE ]-
|
||
|
||
Problem:
|
||
How do I learn the Heart Ritual?
|
||
|
||
Hint:
|
||
If you are a Fighter, Paladin, or Thief, you need to defeat a powerful Wraith
|
||
to obtain this Ritual. His mound is 3 screens south of the Town gate, 2 screens
|
||
east, and then 3 more screens south. To defeat the Wraith, you will need
|
||
protection from the Gypsies and a lot of practice building up your fighting or
|
||
throwing skills. If you are a Magic User, you need to take Erana's Staff to the
|
||
Faerie Folk.
|
||
|
||
Problem:
|
||
How do I learn the Blood Ritual?
|
||
|
||
Hint:
|
||
This is in the basement of the Monastery. You have no Madeira, m'dear, so try a
|
||
little Amontillado instead.
|
||
|
||
Problem:
|
||
How do I learn the Breath Ritual?
|
||
|
||
Hint:
|
||
Your favorite hag from Spielburg has this one. Remember Baba Yaga? Be sure to
|
||
bring something she might like to munch on when you visit her.
|
||
|
||
Problem:
|
||
How do I learn the Sense Ritual?
|
||
|
||
Hint:
|
||
It is hidden within the swamp. All roads lead to the Mad Monk's Tomb. If you're
|
||
a Fighter/Paladin, make certain you are in tip-top physical strength before you
|
||
try this. You are going to have to use brute force to get there. Thieves can
|
||
use their Acrobatics to go from dry land to dry land. Magic Users have a spell
|
||
made for this, but they'd better stay out of the way of the Grasping Hands.
|
||
Once you make it there, you have a couple of nasty dudes who will try to keep
|
||
you away from the tomb. When you have defeated them, use the Dark One's Sign on
|
||
the Tomb to open it. Spell out the proper order of the rituals - Mouth, Bone,
|
||
Blood, Breath, Sense, Heart, and Essence. Go North to leave the swamp.
|
||
|
||
Problem:
|
||
How do I learn the Bone Ritual?
|
||
|
||
Hint:
|
||
This is inside the Squid Rock near the Dark One's Cave. You will learn this
|
||
from the Gypsies. You'll need to get a Will-o-wisp from the swamp first by
|
||
luring it with candy and using a flask on it. Use your Will-o-wisp on the Squid
|
||
Stone. The secret writing will be revealed. Touch your Dark One's Sign on the
|
||
Stone and spell out the name of the Dark One (This is found in the Mad Monk's
|
||
Diary at the Monastery Basement, or from the Gypsy camp when you have the final
|
||
Fortune Reading.)
|
||
|
||
Problem:
|
||
How do I learn the Mouth Ritual?
|
||
|
||
Hint:
|
||
Katrina has this Ritual. It's how she got you out of the Dark One's Cave at the
|
||
beginning of the game.
|
||
|
||
Problem:
|
||
How do I learn the Essence Ritual?
|
||
|
||
Hint:
|
||
You can find this ritual inside the Dark One's Cave. It is in a book guarded by
|
||
the former Boyar of Mordavia, although he's not quite himself anymore. If you
|
||
are a Fighter or Paladin, use your rope to get to the bottom of things, then
|
||
put the last of the Borgov's out of his misery. The Thief needs to use some
|
||
common skills to get down and out. The Magic User better do something to the
|
||
Boyar to keep him relaxed before going down and across to the other side
|
||
|
||
Problem:
|
||
What are the Rituals about and why am I looking for them?
|
||
|
||
Hint:
|
||
Katrina will eventually get around to telling you about them. She wants to
|
||
bring Darkness to the world. The rituals are used to summon the Dark One. The
|
||
reason you want to find them, besides the fact you might die if you don't, is
|
||
that only by doing all the rituals can the spirit of the Mage Erana be
|
||
released, and the Dark One banished forever.
|
||
|
||
-[ BLOOD, BREATH, SENSE CAVES ]-
|
||
|
||
Problem:
|
||
How can I reach the Blood Altar?
|
||
|
||
Hint:
|
||
The Altar is the large bowl on the right of the picture. Follow the path as far
|
||
as it goes, then climb up to the upper path -- if you are a Magic User, cast
|
||
Levitate; anyone else can use the Rope and Grapnel. Click "Do" or Acrobatics on
|
||
the lower shelf, then on the Altar platform, to get back to the Altar. Use the
|
||
Blood Ritual on the Altar, and then the fun begins! Acid blood starts flowing
|
||
throughout the cave; you need to get out without it killing you.
|
||
|
||
Problem:
|
||
How to escape the Blood Cave?
|
||
|
||
Hint:
|
||
If you are a Fighter use your Grapnel to climb up to the shelf just above the
|
||
Altar. Push the large rock; it falls blocking the flow of acid from the Altar.
|
||
Click "Do" on your rope to climb back down. Walk over to the lower path and
|
||
out. If you are a Magic User cast Frost Bite on the spout of acid flowing from
|
||
the Altar head. Cast another Frost Bite on the spout from the base of the
|
||
Altar. Walk across the now-frozen blood and follow the path to the exit. If you
|
||
are a Thief get back up to the upper shelf the same way you came down. Use
|
||
Acrobatics to get to the central "island" and again to get to the main path.
|
||
|
||
Problem:
|
||
How do I perform the Breath Ritual?
|
||
|
||
Hint:
|
||
Go up to the Altar, the multi-tentacled statue on the left. Read the Breath
|
||
Ritual for instructions. Save your game; there are some fun special effects if
|
||
you blow on the tentacles out of order. To blow into a tentacle click the
|
||
"hand" icon on it. Start with the rightmost tentacle on top. Click on the
|
||
leftmost tentacle on the side. Then click on the center tentacle of the middle
|
||
group. Finally click on the large black tentacle on top. Once you've completed
|
||
the Ritual, the wind begins to blow.
|
||
|
||
Problem:
|
||
How do I escape the winds as a Fighter or Paladin?
|
||
|
||
Hint:
|
||
Grab one of the tendrils to the right of the screen. When your character is
|
||
flung off onto the ground, run to the exit and out. Make sure you stay on the
|
||
side of the screen closest to the exit, or the winds will catch you again.
|
||
|
||
Problem:
|
||
How do I escape the winds as a Magic User?
|
||
|
||
Hint:
|
||
Wait for a pause between breaths when your character is out of sight inside the
|
||
lung valve. Cast a Calm spell. That buys a little time. Cast Open on the valve
|
||
and race towards the exit before the wind starts up again.
|
||
|
||
Problem:
|
||
How do I escape the winds as a Thief?
|
||
|
||
Hint:
|
||
The Thief needs to take a page from the mime's book -- climb an invisible wall.
|
||
When he is plastered up against the front of the screen, click the Hand
|
||
anywhere towards the right. You will climb the "glass wall" in front in the
|
||
direction you clicked. Once you climb down, run to the exit. Make sure you stay
|
||
on the side of the screen closest to the exit, or the winds will catch you
|
||
again.
|
||
|
||
Problem:
|
||
What do I do in the Sense Cave?
|
||
|
||
Hint:
|
||
At first, none of your senses seem to work. Walk around (try moving to the
|
||
left) until you bump into something that gives you back your sense of touch.
|
||
This will make it slightly easier to move without falling off the path. You can
|
||
also click the Hand icon here and there to get a "feel" for what is in this
|
||
cave. Once you can feel, work your way around to the left and up until you
|
||
regain your sense of smell. Click the "hand" icon in various places to find out
|
||
how things smell in here. With your smell restored, keep going up, then to the
|
||
right, and your hearing will return. Use the "hand" icon to find out what
|
||
things in this cave sound like. With your hearing restored, proceed to your
|
||
right until you can see. Yuck, that was a giant nose you went through! Use the
|
||
Eye icon to see what's in here.
|
||
|
||
Problem:
|
||
How do I use the Sense Ritual?
|
||
|
||
Hint:
|
||
If you have all of your senses, walk over to the Altar on the right. Use the
|
||
Sense Ritual on the Altar. The cave will come to high-voltage life! The only
|
||
trick now is how to get out of here alive.
|
||
|
||
Problem:
|
||
I'm a Fighter. How do I avoid getting burned?
|
||
|
||
Hint:
|
||
Start by playing Tarzan -- click your Grapnel on the horseshoe-shaped object
|
||
(that's the stirrup of the ear). You'll swing down to the nose platform. Take a
|
||
healing potion if you need one, then escape by timing the final dendrite
|
||
cluster and running through it. You will probably take some damage, but hey,
|
||
you're a macho, tough fighter!
|
||
|
||
Problem:
|
||
I'm a Magic User. How do I avoid lighting up like a Christmas tree?
|
||
|
||
Hint:
|
||
Summon Erana's Staff and cast Resistance; this will reduce the amount of damage
|
||
you take. Try to time the "zaps" and avoid them. You can temporarily
|
||
short-circuit any of the Dendrites by casting Lightning Ball at them. If you
|
||
run out of Mana points, summon Erana's Staff; it will help restore your Mana.
|
||
|
||
Problem:
|
||
I'm a Thief. I don't want become Thief Toast!
|
||
|
||
Hint:
|
||
You'll have to be a swinger. Click your Grapnel on the horseshoe-shaped object
|
||
(that's the stirrup of the ear). You'll swing down to the nose platform. Swing
|
||
over the big cluster near the exit by clicking the Grapnel on the looped area
|
||
at the base of the Altar.
|
||
|
||
-[ OTHER CAVES ]-
|
||
|
||
Problem:
|
||
How do I defeat the Priest Horror in the Cave Pit?
|
||
|
||
Hint:
|
||
The Priest Horror is the toughest monster in the game. If you are a Magic User
|
||
or a Thief, don't fight it -- use your spells or skills to get what you need
|
||
from it. Above all, be very, very quiet. The problem for a Fighter or Paladin
|
||
is getting close enough to damage the Horror. This requires a lot of patience.
|
||
Keep ducking when it throws acid at you, then move forward just a bit and duck
|
||
again. Once you get in close, wail on it with your sword until you take it out.
|
||
|
||
Problem:
|
||
What do I do in the Bone Cave?
|
||
|
||
Hint:
|
||
Light the Torches and replace your torch on the Altar. Touch the Bone Ritual on
|
||
the Altar and take a good look at it. Use your Dark one's Sign on the Sand. Fit
|
||
the bones to make the sign. Use the Bone Ritual on the Altar again. The Thief
|
||
needs to really work fast to get out of the trap - Use your Acrobatics before
|
||
it's too late. The Fighter needs to do what he does best -- attack the bone
|
||
cage. The Magic User needs to make the bones brittle by applying some spells of
|
||
opposite temperatures and then using a little force to break the bones. Get
|
||
your magic torch before you go.
|
||
|
||
Problem:
|
||
What do I do in the the Heart Cave?
|
||
|
||
Hint:
|
||
You can't do anything here until you've completed the first four Rituals --
|
||
Bone, Blood, Breath, and Sense. Once you've done those, click the Heart Ritual
|
||
on the Altar in the center. A new passage opens in the ceiling. Heal yourself
|
||
to prepare for the final battle, then go up -- a Magic User can cast Levitate;
|
||
other characters use the Grapnel on the new passageway and climb up.
|
||
|
||
-[ ESSENCE CAVE, THE FINAL CONFRONTATION ]-
|
||
|
||
Problem:
|
||
I'm a Magic User. How do I make sense of the Essence Cave?
|
||
|
||
Hint:
|
||
It's just you and Ad Avis, and he thinks he can block all of your spells.
|
||
Summon Erana's Staff and use it to cast protective spells. Tell the Ultimate
|
||
Joke. While Ad Avis is helpless, hit him with a Force Bolt. It won't hurt him,
|
||
but it will knock him back. The Dark One does the rest. Click the Staff on the
|
||
large glowing crystal to release Erana's spirit.
|
||
|
||
Problem:
|
||
I'm a Thief. I don't want an out-of-body experience in here!
|
||
|
||
Hint:
|
||
It's just you and Ad Avis, but you can't get to him quickly enough to keep him
|
||
from knocking you into the void. Normal weapons won't hurt him, so get out
|
||
Erana's Staff. It changes to something more useful in your hands, but you still
|
||
don't have enough time. Buy time by telling the Ultimate Joke. While Ad Avis is
|
||
helpless, use Acrobatics to finish him off in impressive fashion. Click the
|
||
Staff on the glowing crystal to release Erana's spirit.
|
||
|
||
Problem:
|
||
I'm a Fighter or Paladin. I want to make certain a certain Undead Magic User
|
||
never walks this world again!
|
||
|
||
Hint:
|
||
It's just you and Ad Avis, but you can't get to him. You've been in a situation
|
||
a bit like this once before in Tarna, but this time you don't have a spear.
|
||
Take out Erana's Staff -- it changes into the weapon you need! Ad Avis now has
|
||
Vampire reflexes and will just knock it aside if you try to throw it. Tell him
|
||
the Ultimate Joke. While the Vampire is helpless, use the Staff to destroy him
|
||
once and for all. Click the Staff on the glowing crystal to release Erana's
|
||
spirit.
|
||
THE END! S.S LOG OFF.....
|
||
|
||
|
||
</span></pre>
|
||
</div>
|
||
|
||
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