Puzzle types documented for Loom: - Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft - Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround - Observation Replay (existing): Full draft sequence memorization system with randomized melodic content - Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
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================================================================================ Source: GameFAQs - Quest For Glory I: So You Want To Be A Hero Author: LoudKing (Andrew R Morozin) URL: https://gamefaqs.gamespot.com/pc/564775-quest-for-glory-i-so-you-want-to-be-a-hero/faqs/8273 Updated: 07/16/2000 | Version 1.0
QUEST FOR GLORY: SO YOU WANT TO BE A HERO? FAQ/WALKTHROUGH VERSION 1.0 (6/16/2000) Writer: Andrew R Morozin (LoudKing@aol.com) (C)Copyright 1999-2000. All rights reserved.
INDEX:
- IMPORTANT INFORMATION!!!
- STORY
- TIPS, TIPS, AND TIPS
- THE FAQ
- CODES AND SECRETS
- ITEMS AND SPELLS (Items, Spells)
- CHARACTERS
- MONSTERS
- BUGS
- WALKTHROUGH a- Starting Out b- The Healer's Ring c- Saving the Baronet d- Visiting Baba Yaga e- Obtaining the Dispel Potion f- Attacking the Brigands g- Payback for Baba Yaga
- QUESTS AND DEEDS (Fighter, Wizard, Thief, Any Old Deeds)
- CREDITS
================================================================================ WALKTHROUGH SECTION
A - STARTING OUT
STATS GUIDE: Strength - Damage you deal to enemies Weapon Use - Decreases chance of missing Intelligence - Determines character smarts Parry - Fighter's strike/retreat ability Agility - Raises stamina Dodge - Decreases enemy hit chance Vitality - Raises health and stamina (recommended) Stealth - Thief's sneaking skill Luck - Unknown function, possibly miracle-based Pick Locks - Increases lockpick success (Thief ability) Magic - Increases spell casting, raises magic points (Magic User ability) Throwing - Increases thrown item accuracy Climbing - Increases climbing success
RECOMMENDED STARTING STAT ALLOCATIONS: Pure Fighter: Strength 30, Weapon Use 30, Parry 20, Vitality 45 Pure Magic User: Strength 20, Weapon Use 20, Magic 30, Vitality 40 (or Magic 35, Vitality 35) Pure Thief: Strength 20, Weapon Use 20, Vitality 40
SHOPPING CHECKLIST:
- Dry Goods Store: Buy two empty flasks, food rations (optional), chainmail armor (if strong enough), extra daggers for thieves
- Farmer's Mart (Centaur woman): Buy 50 apples (purchase in lots of 10)
- Magic Shop (Zara): ALL spell scrolls if you're a magic user (buy Open, Flame Dart, Fetch)
TALK TO EVERYONE about: Erana, Baba Yaga, Baron, Elsa, Spielburg, Brigands, Erasmus, and anything they mention.
B - THE HEALER'S RING
Pick up a rock and throw it at pterosaur Pteresa's nest - she will fly away.
Class-specific solutions for retrieving the ring:
- THIEF: Climb the tree, pick up ring from nest
- MAGIC USER: Cast Fetch spell on the ring/nest
- FIGHTER: Throw rocks at nest until it falls
Give the ring to the Healer for your reward (2 healing potions).
C - SAVING THE BARONET
Defeat the Ogre outside Kobold's cave, enter cave. You'll encounter a hungry bear - feed it food rations or cast Calm spell. Go right to meet the Kobold:
- FIGHTER: Attack with sword, repeat until dead; take key and toadstools
- MAGIC USER: Sleep-wake cycle with Flame Dart attacks until dead; take key and toadstools
- THIEF: Stealth approach, grab key (Kobold survives); take toadstools if you want
Return to bear, use key on its ankle. Karl will let you into castle when you return.
D - VISITING BABA YAGA
Visit Brauggi Barter the Frost Giant. Give him 50 apples so his starving people won't die. He'll give you a glowing red gem.
Return to talking skull at Baba Yaga's gate, give him the glowing red gem instead of eyes. Gate lowers - call down "Hut of Brown" (ask about it if rhyme doesn't appear). Say rhyme while hut is down and safe distance away. Enter.
Inside: You're frozen and sent to fetch mandrake root at EXACTLY midnight or you die.
- Buy undead unguent from Healer first
- Wait until middle of night
- Apply undead unguent
- Go to graveyard
- Pick up red mandrake root plant
- Return immediately to Baba Yaga
Reward: You weren't eaten as a human meal + puzzle points.
E - OBTAINING THE DISPEL POTION
Find White Stag in forest, chase WITHOUT hurting it. Leads you to talking tree (Dryad). Answer "yes" to "Are you one with the forest?" She wants Spirea seed from spore-spitting flowers:
- FIGHTER: Throw rocks at SEED (not flowers) until knocked out of air
- MAGIC USER: Repeated Fetch spell attempts until caught
- THIEF: Climb cliff, catch seed (hand on flower holding it)
Return seed to Dryad → receive Dispel Potion recipe + Magic Acorn.
INGREDIENTS NEEDED:
- Green Fur - Talk to Green Meep about magic/fur
- Flying Water - Empty flask from dry goods, dip at waterfall outside Henry's cave
- Faery Dust - Night only at mushroom ring (with gravestone-like structures), watch fairies dance, then offer empty flask
- Flowers from Erana's Peace - North of Healer's hut, many flowers available
WARNING: Give all ingredients to Healer but WAIT until you're ready for final boss - potion disappears after some time!
F - ATTACKING THE BRIGANDS
Week 2-ish: Note in Aces & Eights Tavern says "B- meet at target range at noon, urgent -B"
Go to side of archery range (south twice from healer then west) at midday. Spy on traitor brigands → learn secret key location and password: "Hiden Goseke".
- FIGHTER: Throw dagger at remaining traitor, search body for key
- MAGIC USER/THIEF: Password unlocks door directly ("hiden goseke")
Go to Antwerp area - if he's there, attack; flee or finish off. When gone, search for secret doors with keys/passwords on this screen.
Use password/key on fake rock → enter cave system. If you're afraid of Fred the Troll inside, use password again before entering. Kill him if bold → take beard from body (sellable to Healer). Take path: over → down → right to new screen with Toro the Minotaur:
- FIGHTER: Full battle ahead! Use healing & vigor potions. After defeat, bash through gate
- MAGIC USER: Try Calm spell first (doesn't always work), then Open spell on gate
- THIEF: Stealth + climbing along wall right of gate → over to other side
Inside fortress: TRIPWIRES - hand icon on all string/rope lines before moving! Use small RIGHT bridge (left is fake). Avoid rug. Walk through, close door immediately behind you.
Trap room: When brigands leave doorway, chair against northeast door. Three Stooges enter → knock candelabra when they're about to catch you → they turn around → jump on table when at table edge, grab rope above, trap chandelier. Rush north door!
Rolling room: Walk off ledge intentionally, stop yourself, crawl through box pull chain near you QUICKLY reach opened door before it falls (takes practice). Save here! Open nearby door and stay in passage until fake door collapses, jump on top, open real door behind collapsed one.
FINAL BOSS: Brigand Leader with Elsa possessed! THROW DISPEL POTION to reveal true Elsa identity. Grab potions + Magic Mirror from desk quickly, exit northeast behind mummy case. Thieves can feast eyes on Blackbird statue (future quest item).
G - PAYBACK FOR BABA YAGA
Return to Baba Yaga's hut (north 5x, west, north) → same entrance procedures → go inside IMMEDIATELY holding Magic Mirror ready when she casts spell on you. Spell reflects → she becomes purple toad. Chicken Hut flies away forever.
GAME COMPLETE! Receive reward + save for Quest for Glory II.
================================================================================ QUESTS AND DEEDS BY CLASS
FIGHTER QUESTS:
- Kill every monster type (satisfaction + rewards)
- Battle Weapon Master at castle until victory (repeated practice sessions required)
- Chainmail armor purchase from Dry Goods store optional side quest
MAGIC USER QUESTS: Get ALL spells:
- Open - Buy from Zara, 30 silvers
- Detect Magic - Talk to Green Meep about magic
- Trigger - Henry the Hermit (flying falls cave)
- Dazzle - Beat Erasmus at Mage's Maze
- Calm - Cast Open spell at Erana's Peace, rock grave reveals scroll
- Rest of spells - Zara shop purchases
THIEF QUESTS:
- Steal from Sheriff's house: Candelabra (150 silver fence value), Music Box (90 silver), Vase from fireplace, Money in safe behind painting
- Steal from Old Lady: Candlesticks (100 silver), Pearls from purse (500silver) + pet the cat
- Beat Chief Thief at Dag-Nab-It dagger throwing game (practice throwing first!)
ANY CLASS DEEDS:
- Free fox from trap near snow area
- Help Sam the Beggar with money donations in the alley
- Get to Henry the Hermit's cave:
- FIGHTER: Throw rocks repeatedly until ladder appears
- MAGIC USER: Cast Detect Magic for ladder reveal
- THIEF: Direct climb up
END OF WALKTHROUGH