Puzzle types documented for Loom: - Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft - Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround - Observation Replay (existing): Full draft sequence memorization system with randomized melodic content - Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
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<h2 class="title">Walkthrough by <a class="contrib1" href="/web/20190509091820/https://gamefaqs.gamespot.com/community/Tricrokra">Tricky</a></h2>
|
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<p><b>Version:</b> 15.03 | <b>Updated:</b> 03/30/15</p> </div>
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<div id="faqwrap" class="ffaq">
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<pre class="faqtext" id="faqtext"><span id="faqspan-1">
|
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___________ .__ __
|
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\__ ___/______|__| ____ | | _____.__. ______
|
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| | \_ __ \ |/ ___\| |/ < | |/ ___/
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| | | | \/ \ \___| < \___ |\___ \
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|____| |__| |__|\___ >__|_ \/ ____/____ >
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\/ \/\/ \/
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|
|
|
Walkthrough for Loom
|
|
This is a TXT conversion of a FAQ originally written in HTML.
|
|
For the HTML version (for which you are always guaranteed to have the
|
|
newest version) please visit http://faq.tbbs.nl
|
|
==========================================================================
|
|
FAQ Index
|
|
==========================================================================
|
|
|
|
* Intro section *
|
|
Welcome to Loom ............................. INT0000000000
|
|
There is no such thing as 'Abandonware' ..... INT0000000001
|
|
How does this FAQ work? ..................... INT0000000002
|
|
Characters .................................. INT0000000003
|
|
|
|
* Walkthrough *
|
|
Island of the Weaver's Guild ................ WLK0000000000
|
|
New Island .................................. WLK0000000001
|
|
Glassmaker's guild .......................... WLK0000000002
|
|
Shepherd's guild ............................ WLK0000000003
|
|
Dragon's Cave ............................... WLK0000000004
|
|
The Blacksmith's Guild ...................... WLK0000000005
|
|
Cleric's guild .............................. WLK0000000006
|
|
Beyond the pattern .......................... WLK0000000007
|
|
The grand finale ............................ WLK0000000008
|
|
|
|
* Backgrounds *
|
|
Draft Sheet ................................. BCK0000000000
|
|
|
|
* Ending Stuff *
|
|
Copyright ................................... END0000000000
|
|
Contacting me ............................... END0000000001
|
|
|
|
INT0000000000
|
|
===========================================================================
|
|
Welcome to Loom
|
|
===========================================================================
|
|
Welcome to the game of Loom. This is not a hard adventure game, but you may
|
|
need to think a bit.
|
|
This was the first point-and-click-adventure ever created with the
|
|
no-death-and-no-stuck-forever-policy. It means you can never die, and also
|
|
that you can never get in a situation which renders the game impossible to
|
|
beat. It's the standard for point-and-click-adventures today, but when Loom
|
|
came out it was pretty revolutionairy. Sierra, the company being rather
|
|
infamous for its deaths and getting stuck situations, really tried to bash
|
|
this policy down since Loom became too easy. Well I guess the Monkey Island
|
|
series proved otherwise. :)
|
|
This game works differently than other games in the genre though.
|
|
You only have ONE inventory item. The Weaver's Distaff, and you need it for
|
|
almost everything.
|
|
You need to learn drafts by examining stuff and find out where to use which
|
|
draft. The drafts show as music notes. You don't have to understand music
|
|
theory to play Loom. You just see the notes light up on your staff, and all
|
|
you need to do is to play those notes in the same order and you'll perform
|
|
the draft.
|
|
The drafts also work backwards. If A-B-C-D would turn day into night, then
|
|
D-C-B-A would turn night into day. Not that his draft exists, but that is
|
|
the basic idea.
|
|
I also need to note that except for two drafts, all drafts are different on
|
|
each play-through, so that is why I cannot write them down in this FAQ as
|
|
you will always have different notes than I have.
|
|
Please check out the draft table near the buttom of this FAQ and you can
|
|
print the table and write down the notes in it.
|
|
All drafts have four notes, no more, no less, no exceptions.
|
|
This game does work in DosBOX, but it also works in ScummVM.
|
|
There are some slight differences between the original version and the
|
|
CD-ROM version, but those are all cosmetic differences. The puzzles are
|
|
EXACTLY the same so this FAQ should work on all versions.
|
|
INT0000000001
|
|
===========================================================================
|
|
There is no such thing as 'Abandonware'
|
|
===========================================================================
|
|
I got my own copy back from the old days (I guess I'm old), but how to
|
|
obtain the game LEGALLY today, I don't know.
|
|
Well, personally I don't care at all if you have a legal copy or a pirated
|
|
one. But as a FAQ writer I must note a few things.
|
|
I know there are countless sites on which this game might be downloadable,
|
|
but I'm pretty sure nearly none of them are legal.
|
|
People believe the games are free for download and that the original
|
|
copyright-holder doesn't care anymore if you do.
|
|
I hate to disappoint you, but they DO care. Believe it or not. They are
|
|
still trying to hunt down any site which breaches their copyrights. The
|
|
entire idea of abandonware does therefore not fully exist.
|
|
A few companies gave in. "Flight of the Amazon Queen" for example has been
|
|
released for free, for example, but for Loom that is not the case.
|
|
Unless the copyright-holder announced explicitly otherwise, downloading
|
|
Loom for free is illegal until 70 years after it's initial release. So if
|
|
you really want a free download, come back in 2062. (The original version
|
|
may get free in 2060).
|
|
If you know any LEGAL means to obtain the game let me know and if I can
|
|
confirm that place is indeed legal, I'll add it to this FAQ.
|
|
INT0000000002
|
|
===========================================================================
|
|
How does this FAQ work?
|
|
===========================================================================
|
|
*:> When I start a line like this, I'm in a new locations
|
|
= and
|
|
= this
|
|
= way
|
|
= I
|
|
= summarize
|
|
= all
|
|
= you
|
|
= have
|
|
= to
|
|
= do!
|
|
I mostly will imprint a name of the location. This is no official name, but
|
|
this way you know where I am. ;)
|
|
INT0000000003
|
|
===========================================================================
|
|
Characters
|
|
===========================================================================
|
|
*:> Bobbin Threadbare
|
|
Bobbin is your main hero. He's nicknamed "Loom-Child" but he has no
|
|
clue why. He's a weaver, but he's not really welcome in the guild as
|
|
the other weavers fear him for reasons Bobbin doesn't know.
|
|
*:> Cygna Threadbare
|
|
Bobbin's mother. She appears to have died. Try to find out more about
|
|
her, because dead or not, she is important.
|
|
*:> Hetchel
|
|
Hetchel took care of Bobbin after he lost his mother. Because she
|
|
leaked secrets of Bobbin she is turned into a black swan as a
|
|
punishment.
|
|
*:> The Weaver's guild Elders
|
|
They fear Bobbin. They want to kill him for that, but a giant white
|
|
swan comes to the rescue. Who or what is that swan?
|
|
*:> Master Crucible
|
|
Leader of the Glassmaker's guild.
|
|
*:> Bishop Mandible
|
|
Leader of the Cleric's guild. He appears to be a ruthless man with no
|
|
mercy or interest in others.
|
|
*:> Fleece
|
|
Leader of the Shepherd's guild. She can teach you the healing draft.
|
|
*:> Rusty Nailbender
|
|
A member of the Blacksmith's guild. He's very lazy and likes to sleep
|
|
all day.
|
|
*:> Cob
|
|
Mandible's assistant. He's never learned manners, but he was too dumb
|
|
to learn those anyway.
|
|
WLK0000000000
|
|
===========================================================================
|
|
Island of the Weaver's Guild
|
|
===========================================================================
|
|
*:> Hillpeak
|
|
= Click on the road in the distance and follow it to the west
|
|
|
|
*:> Outside village
|
|
= Enter the village
|
|
|
|
*:> Village
|
|
= Enter the elder's tent. It's the big tent near the fire.
|
|
|
|
*:> Elder's Tent
|
|
= Walk all the way east until you'll be eavesdropping on the Elders
|
|
= After the Elders disppeared pick up the distaff
|
|
= Double click the egg and you'll get your first draft ECED
|
|
= Now click that egg once so that you can see it on your status screen
|
|
and play the ECED draft.
|
|
= Leave the Elder's Tent.
|
|
|
|
*:> Village
|
|
= East
|
|
= Enter the far east tent
|
|
|
|
*:> Green dye tent
|
|
= Push the flask and you'll get the Empty / Fill draft (the draft as
|
|
you see it will empty stuff, in reverse it will fill them)
|
|
= Examine the dye pot to learn the Dye White to Green draft
|
|
= Now use the reverse version of the draft to make all the cloths green
|
|
= Leave the tent and the village
|
|
|
|
*:> Outside village
|
|
= Go to the pier
|
|
|
|
*:> Pier
|
|
= Use the open draft (eced) on the clam (you just need to have done
|
|
this to obain the next note, which you won't get now, though) :)
|
|
= Leave
|
|
|
|
*:> Outside Village
|
|
= Enter the forest to the North
|
|
|
|
*:> Forest + Graveyard
|
|
= Go West
|
|
= At the graveyard examine the thorns until a rodent tries to run away
|
|
from you and... oh, poor fella.
|
|
= Go back into the forest
|
|
= Click all tree holes from left to right to get the "Light" draft
|
|
= Go back to the graveyard
|
|
= Read the up front tombstone. It belongs to Cygna Threadbare, which is
|
|
(in case you missed it), Bobbin's mother.
|
|
= Go back to the spot where the game began
|
|
|
|
*:> Hill Peak
|
|
= Click the sky and cast the "Open" draft and the tree on this top will
|
|
be struck by lightning and fall down to the end of the pier
|
|
= Go back to the village
|
|
|
|
*:> Village
|
|
= Enter the center tent
|
|
|
|
*:> Dark Tent
|
|
= Click the darkness and cast the light draft
|
|
= Click the spinning wheel to learn the straw to gold draft
|
|
= You should now obtain the "f" note. If you do not obtain it, you
|
|
missed something.
|
|
= Leave the tent and go to the Pier
|
|
|
|
*:> Pier
|
|
= Jump into the water
|
|
= Get onto the log
|
|
|
|
*:> The sea
|
|
= Examine the waterspout to learn the "Twist" draft
|
|
= Cast that draft in reverse on the waterspout and it will disappear
|
|
= Exit west to get onto the new island upon your arrival you'll get the
|
|
"g" note.
|
|
|
|
WLK0000000001
|
|
===========================================================================
|
|
New Island
|
|
===========================================================================
|
|
You'll meet two new guilds here. The Shepherd's guild and the glass maker's
|
|
guild.
|
|
We'll first have a very short meeting with the Shepherd's guild, but after
|
|
that we'll first
|
|
go to the glassmakers guild before we really go to the Shepherd's guild.
|
|
*:> Beach
|
|
= Enter the forest
|
|
|
|
*:> Forest
|
|
= Proceed west and the Shepherd's will appear, and you'll get the
|
|
visible/invisible draft in the process.
|
|
= For now this is all you have to do with these bullies, just go north
|
|
and exit this screen towards the glassmaker's city
|
|
|
|
|
|
|
|
WLK0000000002
|
|
===========================================================================
|
|
Glassmaker's guild
|
|
===========================================================================
|
|
*:> Outside glass city
|
|
= Enter the city
|
|
|
|
*:> Inside the glass city
|
|
= Upstairs
|
|
= Exit East
|
|
*:> = Double click on the two guys you see here and you'll eavesdrop on
|
|
them.
|
|
= Exit North
|
|
*:> = Click on the tip of the tower and cast the invisible draft. Nothing
|
|
really special may appear to happen, but it is pretty important.
|
|
= Go back to the previous room the way you came
|
|
*:> = Enter the "cabin with bell". Double click it to activate it
|
|
*:> = Eavesdrop on the workers
|
|
= Examine the scythe they are working on to learn the "Sharpen" draft
|
|
(not required to finish the game, but hey, a draft's a draft).
|
|
= Use the west bell
|
|
*:> = Examine the sphere several times and you will see some hints and the
|
|
"Transcendence" draft (which you already have, but you cannot cast it
|
|
yet), you'll also see the "Terror" draft which you need pretty soon.
|
|
= Now make your way out of the city the way you came back into the
|
|
forest.
|
|
|
|
|
|
WLK0000000003
|
|
===========================================================================
|
|
Shepherd's guild
|
|
===========================================================================
|
|
*:> Forest
|
|
= Try to go west and the shepherds will stop you again.
|
|
= Use the "Terror" draft on them and they'll flee
|
|
= Exit west
|
|
|
|
*:> Meadow
|
|
= Examine the sheep to get the sleep/wake draft
|
|
= Go west
|
|
= Ente the barn
|
|
|
|
*:> Barn
|
|
= Examine the sheep and you'll meet Fleece
|
|
= Examine it again and Fleece will teach you the healing draft
|
|
= Exit the barn
|
|
|
|
*:> Meadow
|
|
= Use the dye green draft to color all the sheep green and you'll be
|
|
taken by the dragon.
|
|
WLK0000000004
|
|
===========================================================================
|
|
Dragon's Cave
|
|
===========================================================================
|
|
Well you cannot go back to the older locations any more, but you won't need
|
|
that.
|
|
You are in the dragon's lair now, but as you cannot die, it's not really a
|
|
problem ;)
|
|
*:> Dragon's Lair
|
|
= Cast Gold 2 Straw on the dragon's treasure (she'll get mad, but like
|
|
we care about that) :P
|
|
= Cast sleep on the dragon (now watch what happens) :)
|
|
= Now the cave behind the dragon will be revealed. Enter it
|
|
|
|
*:> Dark Cave
|
|
= Cast the light spell on the "Darkness"
|
|
= Downstairs
|
|
= Hit the cave
|
|
= East
|
|
= Exit East
|
|
|
|
*:> Room with more stairs
|
|
= Hit the stairway down in the center of this room
|
|
|
|
*:> Dark Cave
|
|
= North
|
|
= Ignore the gateway and go west in stead
|
|
= Hit the gateway there
|
|
= West until you'll fall down
|
|
|
|
*:> Underground lake
|
|
= Examine the lake to learn the "reflect" draft
|
|
= Cast the "Empty" draft on the lake
|
|
= Examine the sphere you revealed 3 times to get all the hints from it
|
|
and once again the "Transendence" draft.
|
|
= Now walk east and go around the stone wall on the east side of that
|
|
wall. I hope I explained it well, as I spend hours to get out of this
|
|
room on my own first playthrough as the way out is not very obvious.
|
|
|
|
*:> Dark Cave
|
|
= East
|
|
= Hit the cave
|
|
= East
|
|
= Hit the exit
|
|
|
|
*:> Twisted bridge
|
|
= Use the Untwist draft on the stairway around the rock
|
|
= Cross the bridge you created now
|
|
WLK0000000005
|
|
===========================================================================
|
|
The Blacksmith's Guild
|
|
===========================================================================
|
|
*:> Wasteland
|
|
= Use the wake draft to wake up the boy and hear him out until he goes
|
|
back to sleep. (You'll find out this is Rusy Nailbender)
|
|
= Use the reflect draft on him and you'll now look like Rusty, and
|
|
Rusty will now look like you.
|
|
= Proceed East
|
|
|
|
|
|
*:> Gate to the Forge
|
|
= Wait until they open the gate for you
|
|
= Enter the Forge
|
|
|
|
|
|
*:> Inside the Forge
|
|
= North and go around the corner
|
|
= East
|
|
= Follow the way
|
|
= Exit East
|
|
|
|
*:> Fireplace
|
|
= Approach the guy. He will (uh-oh) confiscate your distaff and throw
|
|
you into the brig.
|
|
|
|
|
|
*:> Brig
|
|
= Take a nap on the straw
|
|
= Sit out the events and eventually your distaff will be moved under
|
|
the door of the brig
|
|
= Pick it up
|
|
= Cast "Open" on the door
|
|
= Leave
|
|
|
|
*:> Fireplace
|
|
= Well, let's make ourselves usefull and cast the "Fill" draft on the
|
|
woodbin (though this is entirely optional)
|
|
= Exit downstairs
|
|
|
|
*:> Big Hall
|
|
= Now eavesdrop on Mandible and the foreman.
|
|
= When at the end of the conversation the smith in the center has his
|
|
sword up, cast either "Blunt" or "Twist" on it. (If you mess up, just
|
|
eavesdrop again and you can try it again).
|
|
|
|
|
|
WLK0000000006
|
|
===========================================================================
|
|
Cleric's guild
|
|
===========================================================================
|
|
*:> Prison
|
|
= As soon as the bishop allows you to, just open your cage with the
|
|
"OPEN" draft. (This will lead to Mandible confiscating your distaff.
|
|
You cannot prevent that).
|
|
= When you are back in prison try to examine the sphere, Cob will try
|
|
to stop you, but his own stupidity will get him out of the way.
|
|
= Try it again for some final hints (once again 3 of them)
|
|
= Exit the prison
|
|
|
|
*:> Balcony
|
|
= Speak to Bishop Mandible. See what will happen. The "Unmake" draft
|
|
will also be revealed. You can hear that draft later in the game
|
|
again, so don't you worry.
|
|
= Pick up the distaff (you won't lose it again)
|
|
= Go back inside
|
|
|
|
*:> Prison
|
|
= LEave the prison again, and a monster will force you into the hole
|
|
Mandible created.
|
|
WLK0000000007
|
|
===========================================================================
|
|
Beyond the pattern
|
|
===========================================================================
|
|
*:> Space
|
|
= Close the way you came in with the close draft
|
|
= Hit the gateway to the volcano
|
|
|
|
*:> Wasteland
|
|
= Examine Rusty's skeleton
|
|
= After Rusty has stopped raging, cast healing on Rusty's corpse (his
|
|
skeleton, not his spirit)
|
|
= Step back into the portal
|
|
|
|
*:> Space
|
|
= Close the portal
|
|
= Step into the next portal
|
|
|
|
*:> Meadow
|
|
= Heal the dead shepherds with the heal drafts
|
|
= After Fleece and the other shepherds, leave go back through the
|
|
portal
|
|
|
|
*:> Space
|
|
= Close the portal
|
|
= West
|
|
= And step into the next portal
|
|
|
|
*:> Glass city
|
|
= Talk to the dying guy (you can try to heal him, but he refuses your
|
|
healing). Hear him out until he dies.
|
|
= Step back into the portal
|
|
|
|
*:> Space
|
|
= Close this one too (you will gain the "b" note)
|
|
= Keep going west
|
|
= Go to the lake
|
|
|
|
*:> Shore of Wonder
|
|
= Speak to the swan
|
|
= Proceed west
|
|
= Step through the portal
|
|
|
|
|
|
WLK0000000008
|
|
===========================================================================
|
|
The grand finale
|
|
===========================================================================
|
|
*:> Graveyard + Forest
|
|
= Go to the village
|
|
|
|
*:> Village
|
|
= Go into the Elders tent
|
|
|
|
*:> The Great Loom
|
|
= Examine the Loom
|
|
= After Chaos silenced Hetchel examine the Loom to see the spell Chaos
|
|
used for that.
|
|
= Cast the draft in reverse on Hetchel
|
|
= After Chaos turned Hetchel into a fried duck examine the loom to get
|
|
the spell
|
|
= And cast it in reverse to undo this spell
|
|
= After Chaos destroyed Hetchel, copy the spell from the Loom
|
|
= Use it to destroy the Loom (and you'll now the the high C)
|
|
= Step into the gap caused by destroying the loom
|
|
|
|
*:> Space
|
|
= Click on yourself
|
|
= Cast the draft C' f g c (first high C, last low c).
|
|
|
|
CONGRATULATIONS, YOU SOLVED LOOM!
|
|
|
|
|
|
BCK0000000000
|
|
===========================================================================
|
|
Draft Sheet
|
|
===========================================================================
|
|
I recommend you to copy and paste the draft sheet below into your favorite
|
|
text editor and print it. Then fill in the notes in the sheet.
|
|
The notes that are the same every playthough are always filled out, the
|
|
ones not filled out, will differ every playthrough.
|
|
+------------------------------------------------------------------------+
|
|
| LOOM DRAFT SHEET |
|
|
+--------------------------------------------------------+---+---+---+---+
|
|
| Open / Close | e | c | e | d |
|
|
+--------------------------------------------------------+---+---+---+---+
|
|
| Empty / Fill | | | | |
|
|
+--------------------------------------------------------+---+---+---+---+
|
|
| Dye white to green / green to white | | | | |
|
|
+--------------------------------------------------------+---+---+---+---+
|
|
| Straw 2 gold / Gold 2 straw | | | | |
|
|
+--------------------------------------------------------+---+---+---+---+
|
|
| Twist / Untwist | | | | |
|
|
+--------------------------------------------------------+---+---+---+---+
|
|
| Visible / Invisible | | | | |
|
|
+--------------------------------------------------------+---+---+---+---+
|
|
| Sharpen / Blunt | | | | |
|
|
+--------------------------------------------------------+---+---+---+---+
|
|
| Heal | | | | |
|
|
+--------------------------------------------------------+---+---+---+---+
|
|
| Reflect | | | | |
|
|
+--------------------------------------------------------+---+---+---+---+
|
|
| Silence / Unsilence | | | | |
|
|
+--------------------------------------------------------+---+---+---+---+
|
|
| Fry / Unfry | | | | |
|
|
+--------------------------------------------------------+---+---+---+---+
|
|
| Unmake | | | | |
|
|
+--------------------------------------------------------+---+---+---+---+
|
|
| Transcendence | C'| f | g | c |
|
|
+--------------------------------------------------------+---+---+---+---+
|
|
|
|
|
|
Now below there's a list explaining where the drafts can be found and what
|
|
they do:
|
|
Item:> Open / Close
|
|
= Found: Double click the egg at the great Loom
|
|
= Used: Opens and closes stuff
|
|
|
|
Item:> Empty / Fill
|
|
= Found: Push the flask in the dye tent
|
|
= Used: Empties stuff and in reverse fille them
|
|
|
|
Item:> Dye white to green / green to white
|
|
= Found: Examine the pot in the dye tent
|
|
= Used: The only time you need this to finish the game is to color
|
|
sheep to green. Otherwise you can color any white object to
|
|
green, or in reverse green to white. It will only work on
|
|
those two colors.
|
|
|
|
Item:> Light
|
|
= Found: Tree holes, forest/graveyard.
|
|
= Used: Light something. There is no reverse version of this draft
|
|
|
|
Item:> Straw 2 gold / gold 2 straw
|
|
= Found: Examine the spinning wheel in the dark tent
|
|
= Used: Turn straw to gold or vice versa
|
|
|
|
Item:> Twist / Untwist
|
|
= Found: Examine the waterspout
|
|
= Used: Twist stuff or make it blunt. In rever you can untwist
|
|
stuff.
|
|
|
|
Item:> Visible / Invisible
|
|
= Found: Copied from the Shepherds
|
|
= Used: Turn yourself visible or invisible to certain people. You
|
|
need to click on the people who must see or not see you.
|
|
|
|
Item:> Sharpen / Blunt
|
|
= Found: Examine the scythe in the glassmaker's guild city
|
|
= Used: The only time you need this (in reversed form) is to blunt
|
|
the sword Bishop Mandible ordered. As you can miss this
|
|
draft (and then you can never get it again), you can also
|
|
use the Twist draft to make this happen
|
|
|
|
Item:> Terror
|
|
= Found: You'll see it on the glass sphere at the glassmaker's guild
|
|
= Used: Scare the bullying shepherds away.
|
|
|
|
Item:> Sleep / Wake
|
|
= Found: Click on the sheep at the sleeping shepherd
|
|
= Used: Several uses, put the dragon to sleep and wake a sleeping
|
|
guy you see later.
|
|
|
|
Item:> Healing
|
|
= Found: Click the sick sheep in the barn of the Shepherd's guild
|
|
= Used: Bring back the dead
|
|
|
|
Item:> Reflect
|
|
= Found: Examine the water in the underground cave
|
|
= Used: Switch looks with somebody else
|
|
|
|
Item:> Unmake
|
|
= Found: Chaos reveals it to you
|
|
= Used: Destroy the great Loom
|
|
|
|
Item:> Silence
|
|
= Found: Copied in the Loom after Chaos used it on Hetchel
|
|
= Used: Undo the silence spell on Hetchel by casting this in
|
|
reverse
|
|
|
|
Item:> Fry
|
|
= Found: Copied in the Loom after Chaos used it on Hetchel
|
|
= Used: Undo the Fry spell on Hetchel by casting this in reverse
|
|
|
|
Item:> Unmake
|
|
= Found: Copied in the Loom after Chaos used it on Hetchel
|
|
= Used: Destroy the Loom
|
|
|
|
Item:> Transcendence
|
|
= Found: This draft is already seen when the Elders use it on
|
|
Hetchel at the beginning of the games, and you can find
|
|
this draft many times after that
|
|
= Used: Use this draft at the end of the game on yourself to win
|
|
the game
|
|
|
|
Also note that at the start of the game you only have the notes c,d, and e.
|
|
The notes f, g, a, b and C (capital C is the high C, the lower case c is
|
|
the low c. I used it that way in the entire FAQ).
|
|
Below is a list when you obtain all the notes:
|
|
c:> Start game
|
|
d:> Start game
|
|
e:> Start game
|
|
f:> When you completed all tasks on the weaver's island. The
|
|
"Twist/Untwist" draft will always contain this note, so you cannot
|
|
leave the island until this is done.
|
|
g:> Upon arriving on the island of the Sheperd's/Glassmaker's guild.
|
|
a:> Make the dragon's treasure worthless
|
|
b:> Close all portals in space
|
|
C:> After destroying the Loom. You only need this note for the final draft
|
|
to finish the game.
|
|
END0000000000
|
|
===========================================================================
|
|
Copyright
|
|
===========================================================================
|
|
This FAQ has been written and been copyrighted by Jeroen P. Broks aka
|
|
Tricky.
|
|
It has been licensed as:
|
|
Creative Commons: Attribution-NonCommercial-NoDerivatives 4.0 International
|
|
|
|
http://creativecommons.org/licenses/by-nc-nd/4.0/
|
|
END0000000001
|
|
===========================================================================
|
|
Contacting me
|
|
===========================================================================
|
|
First and most of all, DON'T try to e-mail me. E-mail addresses shown in
|
|
public are always only shown because some websites require me to and which
|
|
are as a result of that overflooded with spam and therefore never dug
|
|
through. In other words, your mail will very likely NEVER be seen at all!
|
|
Some websites have an internal personal message system. GameFAQs has that
|
|
system for example. Problem is I only visit GameFAQs to host my FAQs
|
|
because they are the biggest medium for FAQs and when I got nothing to
|
|
upload, you'll hardly see me there, so your messages there will also very
|
|
likely not reach me at all. When you see this FAQ on sites other than my
|
|
own or GameFAQs, it's very likely I don't even know it's hosted there, and
|
|
due to the Creative Commons license, hey I don't even have to know :)
|
|
So, if you have any questions or remarks regarding my FAQs, please go to my
|
|
own FAQ site at: http://faq.tbbs.nl and make your comment or your question
|
|
right there. When you post there, I will always know immediately and very
|
|
likely I will answer in only a few days, if you are lucky even the same
|
|
day.
|
|
Oh yeah not to sound arrogant or anything, but I'll give you a glimpse of
|
|
some mails/comments/spam I received in the past on my FAQs and those are
|
|
the kind of messages that will most likely not get answered. Here I give
|
|
you my reply at forehand!
|
|
*:> Not to be rude but you know NOTHING about this game?
|
|
= Not to be rude, but you write NOTHING I have to know about this game.
|
|
|
|
= I also need you to know that most games I wrote FAQs on have been
|
|
played over and over about 20 times or more, and games I played less,
|
|
will very likely get a FAQ update after another 10 or 20
|
|
playthroughs. How many FAQ writers can say the same? (No, I'm not
|
|
being arrogant. I'm just an idiot for doing that, but I like doing
|
|
that) :P
|
|
|
|
*:> You did not cover even half you should cover
|
|
= Then give me the other half
|
|
|
|
*:> Me gustan tus FAQs
|
|
= Yo no comprendo
|
|
= In other words only send your mails in English or Dutch. Those are
|
|
the only two languages I know good enough to have a conversation in.
|
|
|
|
*:> Fix your English
|
|
= Be glad I write in English. If I spoke my own language you may not be
|
|
able to understand me, at all.
|
|
|
|
*:> Hey idiot, fix your FAQ!
|
|
= Hey idiot, fix your manners!
|
|
|
|
*:> I got the best viagra for sale
|
|
= If I would ever need that stuff you will NOT be the one I'd buy it
|
|
from!
|
|
|
|
*:> Your stories about how copyrights work are incorrect
|
|
= Obviously unlike you, I've read all proper documentation about that
|
|
subject and even spoken with the guys who actually deal with stuff
|
|
for a living. I'm not claiming to be an expert but I told you what I
|
|
know and also what I needed to know for my other activities outside
|
|
of FAQ writing.
|
|
= Perhaps this is interesting:
|
|
http://www.copyrightservice.co.uk/copyright/p01_uk_copyright_law
|
|
(This is the UK version of the document, but copyright is an
|
|
internationally set up phenomenon, and the core of the copyright
|
|
rules are the same in all countries in which the copyrights are part
|
|
of the law).
|
|
|
|
*:> You SUCK in levelling up (I often hear that about my RPG FAQs)
|
|
= You need to cheat your way through a game by grinding?
|
|
|
|
*:> I simply LOVE your FAQs. Thanks a lot.
|
|
= You're welcome. I'm glad they were helpful ;)
|
|
|
|
-- == END OF DOCUMENT == --
|
|
|
|
</span></pre>
|
|
</div>
|
|
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FILE ARCHIVED ON 09:18:20 May 09, 2019 AND RETRIEVED FROM THE
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INTERNET ARCHIVE ON 14:18:16 Mar 18, 2026.
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JAVASCRIPT APPENDED BY WAYBACK MACHINE, COPYRIGHT INTERNET ARCHIVE.
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