Puzzle types documented for Loom: - Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft - Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround - Observation Replay (existing): Full draft sequence memorization system with randomized melodic content - Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
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<h2 class="title">FAQ/Walkthrough by <a class="contrib1" href="/web/20190509093556/https://gamefaqs.gamespot.com/community/T_Hayes">THayes</a></h2>
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<p><b>Version:</b> 1.1 | <b>Updated:</b> 06/19/08</p> </div>
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<pre class="faqtext" id="faqtext"><span id="faqspan-1">===============================================================================
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FAQ/Walkthrough for
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LOOM
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===============================================================================
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GUIDE INFORMATION
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-----------------
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Author: Tom Hayes
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E-mail: thayesguides(at)gmail(dot)com
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System: PC
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Updated: 19th June, 2008
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Version: 1.1
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CONTENTS
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--------
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1. Introduction
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2. Walkthrough
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3. Draft List
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4. Copyright information
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VERSION HISTORY
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---------------
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1.1: 19th June, 2008 (Format update)
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1.0: 10th November, 2003 (First version)
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===============================================================================
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1. Introduction
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===============================================================================
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Loom is a wonderfully imaginative game from Lucasarts that features Bobbin
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Threadbare as an apprentice in a village of magic praticers known as Weavers.
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Only one item is found througout the entire game: A distaff that makes a series
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of musical notes appear at the bottom of the screen. As the player progresses
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through the game, magical drafts are learnt which can be used on the numerous
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objects and characters throughout the world.
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One of the first puzzles requires an egg to Open. By looking at the egg Bobbin
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receives the Open draft, which can then be used to open any object in the game.
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Other drafts range from Disappearing drafts so Bobbin can sneak undetected
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through certain parts of the game, Light drafts, Heal drafts, and drafts that
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can be cast in reverse to have the opposite effect on an object. Overall, Loom
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is a short game that can be completed easily, but the atmospheric locations and
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original interface make this an incredible game.
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===============================================================================
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2. Walkthrough
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===============================================================================
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VILLAGE
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-------
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At the start of the game, Bobbin will be standing on top of the mountain. Walk
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left along the path to the village, and enter the tent at the left side of the
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area. Walk through the arch at the right side of the tent, and continue right
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along the hall with the tapestries to find the elders of the village. After the
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long cutscene, the elders will leave the tent to chase after the swan. Get the
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distaff, and musical notes will be displayed at the bottom of the screen.
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Look at the egg to get the Open draft. Cast the Open draft by clicking the egg,
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then entering the notes for the draft by either selecting them with the mouse
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or typing them with the keyboard. After the egg opens, walk left along the hall
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and exit the tent. Walk up the path to exit the village, then walk left along
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the top-left path to find the graveyard in the woods. Walk to the right side of
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the woods and look at the four holes in the tree to find the Light draft.
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Exit the forest. Return to the village and enter the middle tent. Look at the
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darkness and cast the Light draft. Look at the wheel to find the Straw to Gold
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draft. Use this draft on the straw to change it to gold, then exit the middle
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tent. Enter the right tent. Look at the dye-pot to find the Dye draft, and look
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at the flask on the table to find the Empty draft. Use the Dye draft on the
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wool to dye it green. Exit the tent and walk up the path to exit the village.
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Walk right along the path to return to the top of the mountain. Cast Open on
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the sky, which causes a boat to sail to the dock. Walk left along the path and
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select the dock at the left side of the village. Walk off the end of the dock
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to land in the water, then select the boat to sail away from the island. We
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next find Bobbin near a big waterspout in the ocean. Look at the waterspout to
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learn the Twist draft. Use the reverse Twist draft to make the waterspout
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vanish, and continue across the water to the beach.
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BEACH
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-----
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Walk to the forest at the top-left corner of the area and walk left down the
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path to meet the shepherds, who cast the Appear draft to become visible. The
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shepherds ask Bobbin to prove that he is a wizard, but ignore them for now and
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walk north down the path toward the city.
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CITY
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----
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Walk to the right side of the city to see two workers up in the tall tower.
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Cast the Appear draft on them, and they are now unable to see Bobbin. Enter the
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tower and listen to the conversation.
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TOWER
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-----
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Mandible explains that he would like to use the sphere to see eight hours into
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the future. Walk up to the top of the steps after the conversation, and use at
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the crystal to transport up to the top level of the tower. Look at the scythe
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to get the Sharpen draft, then use the bell at the left side of the room to
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transport back down to the first floor. Look at the sphere to get the Vision
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draft, which shows Bobbin scaring the shepherds by transforming into a dragon.
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Use the bell to return to the room with the scythe, use the bell at the right
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side of the room, and walk through the door to exit the tower.
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FOREST
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------
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Walk up the path at the left side of the city to return to the forest. Walk
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left along the path to meet the shepherds again. Look at the shepherds and cast
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the Vision spell on them. After they run away, walk left along the path to the
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field. Look at the sheep to get the Wake draft. Walk to the left side of the
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field and enter the barn with the smoking chimney.
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Look at the lamb and the Shepherd will appear. Look at the lamb again to get
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the Heal draft. Exit the barn. Look at the sheep and cast the Dye draft to dye
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them green, which will hide them from the dragon. When the dragon swoops down,
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she will pick Bobbin up instead to take him back to the cave.
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DRAGON'S CAVE
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-------------
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Cast the reverse Straw to Gold draft on the gold, then cast the reverse Wake
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spell to make the dragon fall asleep. The dragon starts to breathe fire on the
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straw as she sleeps, which reveals a hidden tunnel at the back of the cave.
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Walk through the tunnel and cast the Light spell on the darkness. Go through
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the first tunnel on the left, then follow the path to the tunnel at the right
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side of the area to enter a room with steps leading down. Go down these steps
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to return to the maze, and continue up the small path to the fork.
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Enter the left tunnel and continue to walk left along the path to drop down to
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a room with the pool. Look at the pool to get the Reflect draft. Cast the Empty
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draft on the pool, then look at the sphere two times to get the Human to Swan
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spell. Walk around the right side of the pillar to exit the area. Walk through
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the first tunnel on the right to arrive on the top path. Go right along the
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path to exit the cave. Cast the reverse Twist draft on the steps, and walk down
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the long set of steps to the thorny area at the bottom. Cast the Wake draft on
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the boy to wake him up and use the Reflect draft on him when he falls asleep.
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BLACKSMITH'S CASTLE
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-------------------
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Walk right toward the castle and go through the front door. Walk around to the
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left side of the wall to arrive on the path in the background, then continue
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right to find Mr. Stroke, who locks Bobbin in a room. Use the straw, and after
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the cutscene Bobbin will find that his distaff has been returned to him by
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Mother Hetchel. Get the distaff and cast the Open draft on the door, then walk
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through to the room on the other side. Go down the steps and look at Mandible.
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When he asks how the sword is doing, Edgewise will raise it. Quickly look at
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the sword and cast the reverse Sharpen to dull the blade. After the cutscene,
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we next find Bobbin in a cage in Mandible's castle.
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MANDIBLE'S CASTLE
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-----------------
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Cast the Open draft on the door of the cage and Bobbin will jump out, only to
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have his distaff stolen by Mandible. Look at the sphere to defeat Cob. Exit the
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room and talk to Mandible, then get the distaff from the floor. Return to the
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castle to find that the green monster from the bottom-left cage has escaped.
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Walk back out the door, and the monster will push Bobbin out through the hole
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created by Mandible. Look at the hole and cast the Heal draft on it.
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Enter the hole on the left to talk to Rusty, then cast the Heal draft on him.
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Go back through the hole and cast the Heal draft on it. Go through the next
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hole on the left to arrive in the shepherd's field. Cast Heal on the shepherds,
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then return to the hole and cast the Heal draft on it. Float into the green
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hole on the left and talk to Goodmold.
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Float out of the hole and cast the Heal draft on it, then continue left to the
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pond to talk to the swans. Go left past the pond and enter the final rift to
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return to the graveyard on Loom island. Walk right to enter the elder's tent in
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the village. Go through the arch at the right side of the tent and look at
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Loom. Mother Hetchel will appear, chased by Chaos. After Hetchel has been
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silenced, look at Loom to get the Silence draft.
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Cast the reverse Silence draft on Hetchel. After she starts to talk again,
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Chaos will cast the Roast draft on her. Look at Loom to get the Roast draft,
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and cast the reverse Roast draft to bring her back to normal. After Chaos turns
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Hetchel into a feather, look at Loom to get the Rift draft. Cast the Rift draft
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to open the rift, leaving Chaos on the other side. Walk into the rift and then
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cast the Human to Swan draft on Bobbin to complete the game.
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===============================================================================
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3. Draft List
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===============================================================================
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APPEAR
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Found by meeting the shepherds in the forest. It is cast on the workers up in
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the green tower.
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DYE
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Found by looking at the dye-pot in the right tent in the village. It is used
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on the wool in the right tent, and is also used on the sheep in the field to
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disguise them from the dragon.
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EMPTY
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Found by looking at the flask in the right tent in the village. It is cast on
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the pool in the maze after the dragon's cave.
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HEAL
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Found by looking at the lamb in the barn. It is used to heal the rifts near
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the end of the game. It is also used to heal Rusty and the shepherds.
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HUMAN TO SWAN
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Found by looking at the sphere twice in the area of the maze with the pool.
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It is cast on Bobbin in the elder's tent at the end of the game.
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LIGHT
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Found by looking at the four holes in the trees in the graveyard. It is cast
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in the middle tent, and is cast used in the area behind the dragon's cave.
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OPEN
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Found by looking at the egg in the elder's tent. It is cast on the egg, on
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the sky at the top of the mountain, on the door in the castle after Hetchel
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returns the distaff to Bobbin, and also on the cage in Mandible's castle.
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REFLECT
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Found by looking at the pool in the maze behind the dragon's cave. It is used
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on Rusty so that Bobbin can enter the castle.
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RIFT
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After Hetchel has been turned into a feather at the end of the game, this
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draft is found by looking at the Loom. It is cast on the rift in the tent.
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ROAST
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After Hetchel has been cured of Silence in the tent at the end of the game,
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this draft is found by looking at the Loom. It is cast in reverse on Hetchel.
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SHARPEN
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Found by looking at the scythe at the top of the green tower. It is cast in
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reverse on Mandible's sword.
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SILENCE
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After Hetchel first appears in the tent at the end of the game, this draft is
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found by looking at the Loom. It is cast in reverse on Hetchel.
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STRAW TO GOLD
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Found by looking at the wheel in the middle tent in the village. It is cast
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in reverse on the straw in the dragon's cave.
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TWIST
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Found by looking at the waterspout in the ocean. It is cast in reverse on the
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waterspout, and also in reverse on the spiral steps after the maze.
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VISION
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Found by looking at the sphere on the first floor of the green tower. It is
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cast on the shepherds in the forest.
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WAKE
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Found by looking at the sheep in the shepherd's field. It is cast in reverse
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on the dragon, and is also used on Rusty.
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===============================================================================
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4. Copyright Information
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===============================================================================
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This file is Copyright 2003-2008 Tom Hayes. As it can be difficult to keep
|
|
track of websites that haven't posted the latest version of this file, please
|
|
do not distribute it without my permission. Send an e-mail to me if you would
|
|
like to post this file on your website and you will likely receive a positive
|
|
response. If you do post the file, please keep it in its original form with all
|
|
of the sections intact and credit the author (Tom Hayes) as the writer of the
|
|
file. The latest version of this file can be found at www.gamefaqs.com.</span></pre>
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