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https://www.reddit.com/r/gamedesign/comments/1kgzfvy/what_do_you_consider_moon_logic/

What do you consider moon logic? : r/gamedesign

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RenDSkunk

What do you consider moon logic?

I want to make a pnc adventure with puzzles, problem is I hear a lot of people got a hard hate for "moon logic puzzles" which I can understand after dealing with the Gabriel Knight "Mustache" but it feels like any kind of attempt at something beyond "use key on lock, both are in the same room" winds up getting this title.

So I ask, what would the threshold for a real moon logic puzzle be?

So I ask, what would the threshold for a real moon logic puzzle be?

I got a puzzle idea for a locked door. It's a school, it's chained shut and there a large pad lock on it.

The solution is to take some kind acid, put down a cloth on the floor so the drippings don't damage anything further and carefully use a pair of gloves to get the lock damaged enough to break off.

Finding the acid can be a fast look in the chemical lab, have a book say which acid works best the cloth could come from the janitor closet and the gloves too before getting through.

It feels simple and would fit a horror game set in a school.

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