2745 lines
151 KiB
Plaintext
2745 lines
151 KiB
Plaintext
# Source: https://www.mogelpower.de/cheats/loesung.php?id=5479 - THE DIG: A WALKTHRU by Morgana (Archive.org)
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<h1>The Dig (e)</h1>
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<a href="/web/20170922214204/http://www.mogelpower.de/cheats/loesung.php?id=5478&pf=99"><i class="fa fa-chevron-circle-left"></i></a> Andere Lösungen <a href="/web/20170922214204/http://www.mogelpower.de/cheats/loesung.php?id=5480&pf=99"><i class="fa fa-chevron-circle-right"></i></a> </div>
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<div class="walkthrough-file">
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<pre class="walkthrough-content vgw-text">THE DIG: A WALKTHRU
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by Morgana
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NOTE: This file contains a complete solution to LucasArts' graphic
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adventure, THE DIG, and may spoil your enjoyment of the game. Read at your
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own risk.
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METHODOLOGY
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This is the story of how I got through THE DIG. I've described, as nearly
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as I can recreate it, the game that I, personally, played. I've also
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included another possible alternative toward the endgame that I learned of
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after I finished my game, from messages posted here in the GAMERS forum, and
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then replayed to check it out and to discuss it with fellow players.
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My goal is not only to help you get through the game, but to give you
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a sense of how I thought about the puzzles, what I got out of the game's
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story, and why certain things I tried worked (and others didn't). I've
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attempted to highlight things that you learn as you play that should
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serve as clues to what might otherwise seem obscure puzzles, and have noted
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the places where I needed a hint myself and/or felt that a puzzle could have
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been more "fair." Instead of just telling you a quick and dirty solution,
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such as "take x and use it on y" without an explanation of why, I've tried
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to give you a sense of how I came to that point through my own game
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experience -- and how (I thought) some of the things that weren't
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necessary to finish the game added to its atmosphere and exposed aspects
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of its richness.
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My hope is that if you're new to graphic adventures and having some trouble,
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this walkthru will not only help you through THE DIG, but will give you some
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ideas about what to try with your next game to make it more fun and less
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frustrating. If you've been playing adventures since Shep was a pup and
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have pretty much breezed through THE DIG so far, I hope that this will
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help you with wherever you happen to be stuck -- but will also be at
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least somewhat entertaining to read through after you finish, as you'll get a
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taste of where I was led astray. Maybe you can even relate to some of
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my wayward follies because you waywardly followed them yourself. Heh.
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INTRODUCTION
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You learn through the introductory movie that an asteroid called Attila,
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first sighted at an observatory in Borneo, is on a three-week collision
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course with Earth. Attila is large enough to cause catastrophic damage if
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it hits; indeed, it could wipe out all life on the planet. The Borneo
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observatory's computer predicts that the likelihood of collision is 1 in 1,
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but NASA says it's 99% (how typical).
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The space shuttle, although not designed for such a mission, has been
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commissioned to take Commander Boston Low (your player character)
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and his crew, Ludger Brink (noted geologist and archaeologist), Maggie Robbins,
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(renowned journalist and linguistic expert), Ken Borden (ace shuttle pilot),
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and Cora Miles (Congressional candidate and payload specialist (huh? am I
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missing a connection here?)) to Attila prior to impact. The plan is for the
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landing party (Boston, Brink and Maggie) to place nuclear explosive devices
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that will blast Attila into a different course, thereby saving Earth without
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destroying the asteroid. If successful, preserving the asteroid will not
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only prevent large portions of it from entering Earth's atmosphere and
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causing damage, but -- as you soon find out -- will also allow Boston & Co.
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to do some exploring on Attila once Earth is out of danger. As Brink lets
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you know later, this is the first time any Earthlings will have had such
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an amazing chance to get up close and personal with an asteroid.
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As you enter your mission, you're under pressure. You have an
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extremely important job to do. The people of Earth are counting on you.
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You have to do it right. My adrenaline was pumping. Is yours? <grin>
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AT THE SHUTTLE
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When the introduction is over, Boston, Maggie and Brink have exited the
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space shuttle and are poised just outside it in space exploration garb.
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The first thing I did was look in my inventory, mostly to get an idea of
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how the interface worked. You start out with an EXAMINE (a magnifying
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glass that allows you to get a closer look at other inventory items and
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on-screen hotspots), a PENULTIMATE (a communications device with a built
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in video game), an ARMING KEY, and a FLASHLIGHT. To test out the interface,
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further, I EXAMINED each of the other inventory items. I didn't learn much
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of anything new except that the ARMING KEY was for the "explosives" --
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presumably those I'd need to place on Attila.
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NOTE: When I use EXAMINE in this walkthru, I am referring to using the
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magnifying glass from your inventory. When I use any other verb (such as
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LOOK, USE, PUSH, etc.) all you need to do is click on the item.
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Next I scanned for hotspots on the screen and found the following: TOOL
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CHEST, ASTEROID, ROBBINS and BRINK. Since I figured I'd need some tools
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to help me with Attila, I decided to focus on the TOOL CHEST first. I
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tried to OPEN it, and Boston told me that it was called "the pig," and that
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payload specialist Miles needed to use the remote arm to release it. Since
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she was still in the shuttle and I saw no need for a face-to-face meeting
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with her given that I was so technologically well-equipped, I decided to
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give her a CALL on the PENULTIMATE. I called it up out of inventory and
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selected the COMM option (the only one I used throughout the game although
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LUNAR LANDER fans may choose to use the other as well from time to time),
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then MILES. (Now that you know how the PENULTIMATE works, I'm not going
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to repeat these steps every time to save you some download time. Hahahaha.)
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Since I was determined to get that pig, I ASKED MILES about the FLYING PIG
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out of the "talk" options, and she deployed it for me. I then LOOKED at
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the FLYING PIG again, and Boston took it down to the surface of the
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ASTEROID.
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PLACING THE EXPLOSIVES
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Once at the surface, I OPENED the FLYING PIG. I REACHED inside the FLYING
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PIG and found: a ZERO-G DIGGER, EXPLOSIVE UNIT ALPHA, EXPLOSIVE UNIT BETA,
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and a modest, but serviceable-looking SHOVEL. I TOOK all of them and placed
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them in inventory (by clicking each one on the "I" icon at the bottom left of
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the screen), then EXITED that screen. (Now that you know how to place items
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in inventory, I'm not going to remind you how to do it every time to save
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you some download time. Hahahahaha again.)
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Now I had the explosives as well as the arming key, but I didn't yet know
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where I needed to put them, and I knew I had to be accurate about it since
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Brink had basically had a cow about accuracy during the intro. So I
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decided to have a chat with him in the hopes that he'd give me an idea of
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what to do. I TALKED to BRINK, going through all the conversation options
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beginning with the QUESTION MARK. I soon learned that as with other games
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I'd played, he'd keep talking about each option until he had nothing new
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to say (at which point, in this game, the option greys out). I talked him
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to exhaustion on each subject, but he didn't give me any information on the
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placement of the explosives. So I turned to ROBBINS and went through the
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same exercise. Not that I expected her to know where to put them since it
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wasn't her field of expertise, but it seemed the most efficient course in
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my quest for some degree of thoroughness. I wasn't disappointed, for indeed
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she knew nothing about how to place the explosives -- she just wanted to
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get into a zinger war with me. But she wasn't nearly as fun to tease as
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_some_ people I could name.
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My next thought was that one of the crew remaining on the shuttle must
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have the information I needed, so I CALLED up BORDEN on the PENULTIMATE.
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I also TALKED him to exhaustion starting with the QUESTION MARK and working
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my way through all of the conversation options. He had something puzzling
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to say about Attila not giving as much gravity as expected and perhaps
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being nothing but a bubble, which set me to wondering although I wasn't
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sure of the comments' significance. When I TALKED to him about the
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NUCLEAR EXPLOSIVE, I got the first part of my answer: I was to plant
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alpha charge in quadrant 2 on a flat surface. I made a note of this and
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then decided to complete the circle and TALK MILES to death on the
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PENULTIMATE. This turned out to be a challenge since she didn't want
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to stop zinging me about my comment that she had my vote. She didn't
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have any additional important information for me, though.
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Having exhausted all of these options, I moved on to plant the first charge.
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I headed out to SPACE and over to QUADRANT 2. Here, I found a TARGET
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SURFACE, but I was unable to plant EXPLOSIVE UNIT ALPHA there because the
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ground was too rough. Obviously, I needed to smooth it somehow first and
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it looked like it just needed a pat or two with the back side of my SHOVEL.
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I picked up the trusty SHOVEL to give it a try, but Boston told me I couldn't
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use it because of low gravity and that we had the exact tool for the job.
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Ok, ok. It's the ZERO-G DIGGER. Thanks for making me feel so competent,
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boss. I USED the ZERO-G DIGGER with the TARGET SITE, which did the trick,
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and left nothing but DIRT. I USED EXPLOSIVE UNIT ALPHA with the DIRT, after
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EXAMINING it just for good measure.
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I still had another charge to place, so I CALLED up BORDEN on the
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PENULTIMATE again since he'd been my answer man for the first charge.
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He didn't have anything new to say about any conversation options except
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NUCLEAR EXPLOSIVE -- he told me to plant beta charge in quadrant 3, again
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on a level surface. After making sure I had nothing else to explore
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in QUADRANT 2, I went back out to SPACE and then to QUADRANT 3.
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Here I discovered a BOULDER which certainly didn't look like a level
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surface, so it was no surprise that the charge wouldn't stick. A-hah! I
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thought. I'll be smart this time and use my specially designed tool, the
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ZERO-G DIGGER. But it didn't work! At the risk of being told
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what a dolt I was, I tried USING the SHOVEL with the BOULDER -- it worked!
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And after patting herself on the back for including a shovel in the tool
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chest, Miles gave me some words to live by during the cut-scene: "if you
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can pick it up, take it with you, 'cause you never know when you might
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need it." I USED EXPLOSIVE UNIT BETA with the SURFACE (which was
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revealed once the BOULDER was gone) and planted the second charge.
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BLASTING ATTILA
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At this point, I knew I'd need to arm the charges I'd just placed (why
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else would I have an ARMING KEY?) but I thought it wise to confirm with
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BORDEN, so I CALLED him again on the PENULTIMATE and again went through
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all the conversation options. Again, he had nothing new to say except
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when I chose NUCLEAR EXPLOSIVE, and he gave me the go-ahead to arm them.
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I had a few thoughts going through my head now. Good thing there was more
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than one or it might have died of loneliness. My first thought was that
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I'd learned in exploring the hotspots on the space map screen that there
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was still a QUADRANT 4 I hadn't been to yet, and although it wasn't
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relevant for the charges, it might reveal something of interest. The second
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was whether it mattered if I armed alpha charge before beta charge or not.
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And finally, what was I supposed to do next after arming the charges? I
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decided to deal with these in order.
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After making sure I hadn't missed anything to explore in QUADRANT 3, I went
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out to SPACE and then to QUADRANT 4. This turned out to be useless, since
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there were no hotspots in QUADRANT 4. But I would never have known if I
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hadn't tried, now would I? So there.
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I then decided to get on with it and arm the charges, and to take them
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in the order I'd placed them (seemed reasonable, although in replaying, I
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found that the order doesn't matter). I went out to SPACE
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and back to QUADRANT 2. There, I USED the ARMING KEY with EXPLOSIVE
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UNIT ALPHA. I CALLED in to BORDEN to let him know I was
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done, but this time I just SPOKE to him about the NUCLEAR EXPLOSIVE.
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Beeping him turned out to be helpful, because he let me know that I had
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nothing left to do but arm the explosives and return to the shuttle.
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I went out to SPACE and back to QUADRANT 3, where I USED the ARMING KEY
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with EXPLOSIVE UNIT BETA. I REPORTED back to BORDEN again on the
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PENULTIMATE about the NUCLEAR EXPLOSIVE, and he told me to come back to the
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shuttle. I went out to SPACE and then to the SHUTTLE.
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Back at the SHUTTLE, nothing was happening so this wasn't going to be
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an automated sequence -- yet. I decided to CALL BORDEN on the PENULTIMATE
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again in case he was waiting for me to check in when I got back. After
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TALKING to him about the NUCLEAR EXPLOSIVE, we were all spirited back
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into the shuttle, retreated from Attila, and nuked the living daylights
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out of it.
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EXPLORING ATTILA
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As you learn in the following cut-scene, your mission is a success so far.
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Attila is in one piece, albeit somewhat fractured. Mission Control gives
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the landing team the go-ahead to explore Attila, and after Miles sends
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the pig down a tunnel to provide light, the landing team also descends into
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the tunnel. Your geologist, Brink, lets you know that the tunnel wasn't
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created by the blasting: it's ancient, but not as old as the asteroid itself
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and feels unnatural. He also remarks that there are some odd projections
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sticking from the inside of the tunnel. When he stops talking, the
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team is hanging out inside the tunnel waiting for you to guide them.
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The screen where you find yourself shows a METALLIC PLATE and three
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ODD PROJECTIONS. It also scrolls downward to show the FLYING PIG and
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upward to show EARTH. You can even exit the tunnel completely if you
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|
move far enough upscreen (but why would you want to when there's a tunnel
|
|
just crying out for exploration and nowhere to go back at the surface)?
|
|
I did LOOK at EARTH and heard Boston remark that it was "comforting to
|
|
know we can return home in safety." <twilight zone music>
|
|
|
|
I then LOOKED at the METALLIC PLATE. Boston and Brink agreed that it
|
|
couldn't be natural and that someone put it there. There's speculation
|
|
that it might be some sort of message. At this point, Boston comes clean
|
|
with the group and tells them that he has had secret orders all along to
|
|
look for alien presence on Attila. He clamps down on security, extracts
|
|
promises from the landing team that they won't breach the security he
|
|
imposed, and sends a code to Earth through Borden to notify Mission Control
|
|
of what he's found. Then he gives the METALLIC PLATE a push and it falls
|
|
away. All that is left is a SMALL SHAFT, which I could only OBSERVE.
|
|
|
|
I decided to talk to my crew before doing anything else. None of them had
|
|
anything crucial to say, but it's worth doing to help fill out the story.
|
|
|
|
I next began exploring the hotspots on the screen. LOOKING at the FLYING
|
|
PIG just told me what it was. LOOKING at the ODD PROJECTIONS evoked
|
|
a few comments, but nothing more. I knew I had to do something
|
|
with the ODD PROJECTIONS (because they were _there_ and also because I
|
|
needed some more area to explore) so I contemplated my inventory. Since I
|
|
was dealing with a rock face, I first decided to try USING the ZERO-G
|
|
DIGGER on the ODD PROJECTION closest to where the SMALL SHAFT now was.
|
|
Interestingly, it worked, and revealed another METALLIC PLATE. I put
|
|
away the ZERO-G DIGGER and PUSHED this new METALLIC PLATE. It fell
|
|
away, just like the last one, into another SMALL SHAFT. I could only
|
|
LOOK at this SMALL SHAFT also.
|
|
|
|
It was now clear to me that I should at least try to repeat this process
|
|
on the other two ODD PROJECTIONS. So I USED the ZERO-G DIGGER with each
|
|
of the remaining ODD PROJECTIONS and uncovered two more METALLIC PLATES.
|
|
I PUSHED the smaller METALLIC PLATE first. Down it went, leaving a SHAFT
|
|
behind. Again, I could only LOOK at the SHAFT.
|
|
|
|
I had a pretty good feeling about the last METALLIC PLATE, though. It was
|
|
large and looked like it might be a way into another area. Sure enough,
|
|
it left behind a DARK TUNNEL when I PUSHED it. The landing team passed
|
|
through the DARK TUNNEL when I LOOKED at it.
|
|
|
|
At the end of the DARK TUNNEL, we entered a large cubic area (the CORE)
|
|
with only one new hotspot besides the entrance to the DARK TUNNEL -- the
|
|
PEDESTAL. The asteroid, as Brink then remarked, was hollow after all.
|
|
(Now I understood Borden's earlier comments about gravity and bubbles.)
|
|
Boston tried to contact the shuttle on the penultimate, but communications
|
|
were blocked. <more twilight zone music>
|
|
|
|
I LOOKED at the PEDESTAL and was taken to what appeared to be a puzzle
|
|
screen consisting of four PLATES and some SQUARE INDENTATIONS. It seemed
|
|
painfully obvious that the PLATES were supposed to go in the SQUARE
|
|
INDENTATIONS. So I picked up the bottom PLATE and USED it on the
|
|
SQUARE INDENTATIONS. I was taken to a close-up screen of the SQUARE
|
|
INDENTATIONS, which showed the directions TOP, BOTTOM, RIGHT and LEFT. I
|
|
USED the PLATE on a couple of the directions until it settled in the
|
|
BOTTOM. I then EXITED and TOOK the remaining three PLATES. I placed
|
|
them all in inventory and decided to talk to my crew before going further.
|
|
BRINK identified the PLATES I'd picked up as the ones I'd pushed through the
|
|
shafts in the tunnel. And ROBBINS gave me a spoiler I didn't need -- that
|
|
the plates could be arranged to fit the indentations. Aside from that,
|
|
their comments were fairly innocuous. So I decided to move on.
|
|
|
|
I RETURNED to the SQUARE INDENTATIONS and, once back at the close-up
|
|
screen, I reached into my inventory and took out the PLATES one by one and
|
|
PLACED them in the TOP, RIGHT, and LEFT spots. This time I tried to be a
|
|
little less arbitrary in how I placed them -- I tried to match them to the
|
|
spaces that they looked like they'd fit -- but since there aren't that many
|
|
choices, it doesn't really matter whether you bother with this exercise or
|
|
not because trial and error is pretty painless.
|
|
|
|
When the last of the PLATES was placed, a totally amazing thing happened!
|
|
Attila began to move and hyperspaced across the galaxy taking the crew
|
|
with it! It settles in an island-looking thing surrounded by five spires
|
|
and the next thing I know, the crew are all standing in an unfamiliar
|
|
place, with planetoid gravity and a breathable atmosphere. After taking
|
|
off their spacesuits, the crew contemplates their predicament: Attila was
|
|
actually a starship created by alien life forms, and they are far, far
|
|
away from home indeed.
|
|
|
|
ON THE PLANET'S SURFACE
|
|
|
|
Here again, I decided to get my crew's first impressions of the situation
|
|
before exploring myself. Call me a cautious commander. BRINK didn't
|
|
have much to offer except a cryptic remark that sometimes the best way
|
|
down was up and the best way up was down. ROBBINS had even less of import
|
|
to tell me. I couldn't reach my shuttle crew because of distance. (Every
|
|
time I tried to contact them later on, I had the same problem, so I've
|
|
omitted the times I tried that from the walkthru.)
|
|
|
|
I started poking around where I was. Our SPACESUITS lay on the ground
|
|
next to me, but I couldn't take them. Same result with our JETPACKS. There
|
|
was a PLANT that I also couldn't pick up. And the PLATFORM that we landed
|
|
on, with which BRINK saw similarities to ancient Peruvian masonry when I
|
|
LOOKED at it. My other options were the SKY and a CLEARING. I decided to
|
|
take a LOOK at the SKY first. Above us, a LARGE MOON and a DISTANT MOON,
|
|
smaller than the LARGE MOON, orbited the planet. I chose CANYON to exit this
|
|
screen and moved on to the CLEARING. At this point, Brink gave his first
|
|
indication of challenging my authority, but Maggie jumped to my defense and
|
|
he backed down.
|
|
|
|
From the CLEARING screen, I could see three hotspots with ?s on them. I
|
|
went to the rightmost one at the base of what looked like a tall mound first.
|
|
Maybe there would be a way to climb up the mound and get to another area.
|
|
|
|
After discussion, however, it was clear we couldn't climb the slope. And
|
|
there were no hotspots in this area except my own crew; hence, nothing to
|
|
do here at the moment. So I went back to the CLEARING to try another of
|
|
the ?s. I made a mental note that at some point later on it might be worth
|
|
revisiting the spot I'd just left, which was now identified on the CLEARING
|
|
screen as DIRT RAMP.
|
|
|
|
I went to the next closest ? toward the top of the screen. There were some
|
|
small rodents running around and a GRAVE here with some TUSKS sticking out
|
|
of it. Brink noted that the animal remains seemed to have been placed as
|
|
markers of some sort.
|
|
|
|
I decided to take a closer LOOK at both the GRAVE and the TUSKS, so I LOOKED
|
|
at the GRAVE first. Boston remarked that it looked like something was buried
|
|
there, so I decided to try digging up whatever it was. I USED the SHOVEL
|
|
on the GRAVE, and after Brink yelled at me for being destructive, I dug until
|
|
I'd opened up the GRAVE. The TUSKS on top of the GRAVE had fallen to the
|
|
ground, so I TOOK one (note that you can also TAKE the TUSK directly from the
|
|
mound before digging the GRAVE if you wish). Boston remarked that it felt as
|
|
strong as steel. I SHOWED it to both of my crew members by clicking it on
|
|
them. (Now that you know how to show things to people, I won't tell you how
|
|
to do this every time to save you still more download time. Hahahahaha
|
|
again again.) Maggie noted that the tip was sharp. Brink just smarted off.
|
|
I briefly considered that the TUSK might be used later in connection with
|
|
something that required its strength and sharpness.
|
|
|
|
Then I noticed a JAWBONE, so I TOOK it. When Boston picked it up, he said
|
|
that the teeth still looked strong. When I SHOWED it to Maggie, she said
|
|
that the teeth still looked sharp. Brink didn't have anything valuable to
|
|
say. I briefly considered that the JAWBONE might be used later in
|
|
connection with something that required its strength and sharpness. (Cool,
|
|
huh? I just had to copy that last part of the sentence and paste it in
|
|
<grin>.)
|
|
|
|
Now the only thing left to LOOK at were BONES, but I couldn't take any more
|
|
of them. So I went back to the CLEARING to check out the last ?. I noticed
|
|
that the place I'd just visited was now called the GRAVE on the CLEARING
|
|
screen.
|
|
|
|
The last ? had the remains of some sort of spacecraft in it toward the left,
|
|
as the game showed me automatically. On my starting screen, I could see
|
|
part of an ENGINE, so I LOOKED at it. Boston told me that it was hopelessly
|
|
ruined. Since we'd moved closer to the craft while looking at the ENGINE,
|
|
I could now see two more hotspots -- another ENGINE and the WRECK itself.
|
|
I checked out the other ENGINE first, and learned that the ENGINES were
|
|
enormous but that there was no evidence of combustion. Brink thought
|
|
that the ship wasn't of the same technology as the other evidence we'd
|
|
seen so far. LOOKING at this ENGINE had also scrolled us farther to the
|
|
left, so I checked for a way out by walking the party to the left as far as
|
|
I could. There wasn't one.
|
|
|
|
The only thing left to do now was INVESTIGATE the WRECK, so I did and we went
|
|
inside. Brink insisted on looking around, but apparently, the sight
|
|
rendered him speechless. There was a CHEST here, and it OPENED to reveal a
|
|
DEVICE which I took. I SHOWED the DEVICE to my crew, but they didn't have
|
|
much to say about it. I put it in my inventory and from there EXAMINED it,
|
|
but this didn't tell me anything new either. I did notice, though, that when
|
|
I tried to pick it up again, I USED it automatically. It gave an indication
|
|
to the right. Some sort of compass? Hmmm. Maybe. To early to tell.
|
|
|
|
There was also a HANGING WIRE here, and I knew from playing other games
|
|
that this could be a useful item if I could take it -- or maybe Boston
|
|
would climb it or something. If I could take it, it might be used as
|
|
a rope to climb somewhere or to tie something to something else, or
|
|
otherwise to connect two things together. I didn't know yet, but it seemed
|
|
a great find. I PULLED the WIRE -- and something really strange happened.
|
|
A swirling light came down seemingly from nowhere, and as Brink noted, it
|
|
formed different shapes of polyhedrons. Then it disappeared as quickly as
|
|
it came.
|
|
|
|
I PICKED UP the WIRE, which had fallen to the ground, and everyone agreed
|
|
with my initial instinct that it might be useful when I SHOWED it to the
|
|
crew. But where the swirling light had crossed, there was now something
|
|
else -- an ENGRAVED ROD. I TOOK the ENGRAVED ROD. Everyone was baffled by
|
|
it when I SHOWED it to them. How could we have missed it when we first
|
|
walked in? Unless the light... but no, Brink thought that was too
|
|
ridiculous to even contemplate.
|
|
|
|
Since I'd skimmed the game booklet before playing (I generally do before
|
|
jumping in -- no telling what good info you might find in there) and it had
|
|
suggested examining rods, I EXAMINED the ENGRAVED ROD and found that the rod
|
|
was engraved (duh) and had five geometric shapes. Funny. Brink had said
|
|
that the swirling lights formed polyhedrons and now I had some geometric
|
|
shapes here in solid matter. Had the lights been trying to tell us something?
|
|
|
|
There was nothing left to do here now (unless I wanted to keep opening and
|
|
closing the chest until the next millennium), so I decided to go back to where
|
|
I'd started and assess my options. But first, I decided to check with my
|
|
crew to see whether they had anything new to say. I noticed when I SPOKE
|
|
to BRINK that I had a new option for the STRANGE LIGHTS. I went through all
|
|
of the options again. He wasn't much help except to encourage me to keep
|
|
trying to pick up everything I saw. (He must have played a lot of adventure
|
|
games.) ROBBINS didn't have much to offer, except to speculate that the lights
|
|
could have been alive, to which Boston said, if so it wasn't organic life.
|
|
Inorganic life? What a concept!
|
|
|
|
We went OUTSIDE and after RECHECKING the ENGINES and learning little new,
|
|
headed back to the CLEARING. Here, we learned that the place we'd just been
|
|
was no longer a ? but a WRECK, and that we had started from a DAIS. Upon
|
|
returning to the DAIS, the swirling lights appeared again and seemed to be
|
|
pointing to a patch of ground to the right of the screen. Maggie thought
|
|
that they were trying to tell or show us something. The group wondered aloud
|
|
whether the lights were alive, or maybe an automatic guidance system.
|
|
|
|
This made a connection in my mind. The blue, orb-like DEVICE I'd picked
|
|
up in the WRECK also seemed to be some sort of guidance system, since it had
|
|
pointed a particular direction when I last USED it. Before doing anything
|
|
else, I decided to USE the DEVICE again. It was pointing behind me. I got
|
|
the idea that perhaps it was pointing to one of the other locations in the
|
|
CLEARING that I'd been to, and since it had pointed elsewhere at the WRECK
|
|
and the DAIS, and also since I hadn't been able to do anything at the DIRT
|
|
RAMP before, I decided to try there first.
|
|
|
|
From the CLEARING, we returned to the DIRT RAMP and I USED the DEVICE here.
|
|
It pointed directly at a SMALL MOUND that hadn't been there on my first
|
|
trip through. I USED the SHOVEL with the SMALL MOUND in the hopes that
|
|
something might be buried there, too. I DUG a HOLE inside of which there was
|
|
a BRACELET that I TOOK. My crew didn't have much to say about the BRACELET
|
|
when I SHOWED it to them except for one quip of Brink's, that it might be
|
|
useful as well as ornamental. Since Boston now had the BRACELET, I decided
|
|
to see what would happen if I now USED the DEVICE. It pointed at Boston.
|
|
So Brink was right, it _was_ useful! Now I knew that the DEVICE tracked the
|
|
BRACELET, and since I'd encountered tracking devices before in adventure
|
|
games, I suspected that at some point down the road I'd need to put the
|
|
BRACELET somewhere and use the DEVICE to find it again. Finding nothing
|
|
more to do at the DIRT RAMP, I determined to carry on with my original
|
|
idea -- to return to the DAIS, consider all of what I'd learned so far,
|
|
and formulate a plan.
|
|
|
|
As it happened, the plan wasn't long in coming. I TALKED through all
|
|
conversation options with my crew, and both BRINK and ROBBINS were in favor
|
|
of taking a closer look at the area where the strange lights had hovered
|
|
when we had returned to the DAIS previously. I didn't have any better
|
|
idea, so I obliged them.
|
|
|
|
The spot where the strange lights had seemed to point was now a new hotspot,
|
|
a SMALL HOLE, which Boston said was too small and dark to see if it led
|
|
anywhere. Oh, goodie! If I could enlarge the hole, and/or illuminate it,
|
|
maybe we'd find a passage. I used the SHOVEL with the SMALL HOLE and Boston
|
|
began to dig yet again (by now the game's name made a lot of sense). He
|
|
observed that the ground was soft, and that perhaps there was an opening
|
|
that had been covered up by drifting soil. Brink insisted on taking over
|
|
the digging, and, most unfortunately, the opening gave way and he fell
|
|
through the hole!
|
|
|
|
IN THE NEXUS: Morgie's Day 1
|
|
|
|
After this happens, you see Maggie and Boston climb down a ramp of dirt and
|
|
rock that had formed when the SMALL HOLE collapsed. They finally reach
|
|
Brink. Alas, he's dead, and Boston feels terribly guilty about that. Maggie
|
|
decides that it's best to split up and separately try to find clues about how
|
|
to get home. There wasn't anything I could do to stop her, and I was sorry
|
|
to see her go. Oh well, I could still talk to her on the PENULTIMATE.
|
|
|
|
With one dead crew member and one absent one, I had no choice but to explore
|
|
on my own for awhile. Good thing there was plenty to see. First, I put
|
|
away my trusty SHOVEL, then paid my respects to BRINK'S BODY. I considered
|
|
that it was unusually early in the game for him to pop off, and this planted
|
|
the seed in my mind that perhaps some place, thing or person in the game
|
|
would be able to bring him back to life. After all, he was an archaeologist,
|
|
and it was likely that I'd need his skills to understand this unusual place,
|
|
even though he had turned out to be a haughty kind of guy. Not to mention
|
|
that there was a picture of an area I hadn't been to yet on the game box
|
|
in which Brink appeared as well as Boston.
|
|
|
|
To the left, I saw a PLATE lying on the ground. It looked just like one of
|
|
the plates we'd found on Attila. I TOOK it. There were also some
|
|
GLOWING PLANTS, which took energy from Boston when he TOUCHED them. He
|
|
remarked that they must share a common root system.
|
|
|
|
I moved on to the left, and saw a PANEL and a SEALED DOOR. The PANEL took
|
|
me to a screen with four strange BUTTONS on it when I LOOKED at it. They
|
|
looked like a control for the SEALED DOOR, but since I wasn't sure what to
|
|
do with them for now, I EXITED. Nothing happened with the SEALED DOOR when
|
|
I gave it a PUSH.
|
|
|
|
Moving on to the left, I saw a RAMP and a DARK TUNNEL. I decided to finish
|
|
checking out the rest of the room before exploring these. Going left again,
|
|
I found another PANEL and another SEALED DOOR. This PANEL, too, had
|
|
strange BUTTONS, and this SEALED DOOR was also shut tight.
|
|
|
|
Continuing my leftward trek, I found a PURPLE ENGRAVED ROD. After TAKING it,
|
|
I EXAMINED it and found some colored geometric symbols on it.
|
|
|
|
NOTE: I discovered in replaying the game that the symbols appear to be set
|
|
randomly from game to game. In my first game, I had a red "circle," a green
|
|
"hexagon", a blue "triangle", and a red "hexagon" on the PURPLE ENGRAVED
|
|
ROD. In the second game, progressing from a prior save, I had a red
|
|
"triangle", a green "hexagon," a green "cube", and another red "triangle"
|
|
on this same rod. So you'll have to look carefully at your own PURPLE
|
|
ENGRAVED ROD (as well as the others mentioned below) to distinguish the
|
|
shapes and colors, as I don't think anything I could offer would help here.
|
|
|
|
The shapes seemed to resemble the BUTTONS on the PANELS I'd found, and
|
|
therefore I speculated that they held a combination to the SEALED DOORS'
|
|
locks. After noting this, I moved on.
|
|
|
|
Behind Boston, another PANEL and SEALED DOOR awaited. I found the
|
|
characteristics of these identical to the first two I'd seen.
|
|
|
|
To the left, I saw a COLUMN. I LOOKED at it and learned that it had smooth
|
|
grooves on its surface, but not much more. Continuing left, I encountered
|
|
a fourth SEALED DOOR and PANEL, that were just like the first three.
|
|
Finally, just before I completed the circle and found myself back at
|
|
BRINK'S BODY, I found another SEALED DOOR. This one did not have a PANEL
|
|
next to it, but it did have an ALCOVE. When I LOOKED at the ALCOVE, I found
|
|
myself at a puzzle screen very similar to the one I had seen on Attila, with
|
|
TOP, BOTTOM, LEFT and RIGHT slots. Plates had worked before on a similar
|
|
puzzle, and luckily I was carrying one. The PLATE that I had was shaped
|
|
just like the BOTTOM space, so I PUT it on the BOTTOM and it attached there.
|
|
I EXITED, thinking that somehow, somewhere, I'd need to find three more
|
|
plates. Since there was no PANEL next to this fifth door, I made the
|
|
working assumption that the ALCOVE was this door's control and the PLATES
|
|
were what triggered it.
|
|
|
|
Having completed my circle, I decided to explore the other areas available to
|
|
me before attempting to figure out just how the PURPLE ENGRAVED ROD might
|
|
work with the PANELS. I chose the RAMP first.
|
|
|
|
Upon descending the RAMP, I found myself in an eerie, hot space with a
|
|
glowing area below. Boston figured it was the power source for the place
|
|
I was in and commented to the effect that he'd need to figure out how to
|
|
turn the power on. (This was my first clue that I'd need to turn on the
|
|
power.)
|
|
|
|
A LOOSE PLATE behind Boston came off when I OPENED it, and inside I found
|
|
a BLUE CRYSTAL. I was able to TAKE the BLUE CRYSTAL, but when I did
|
|
everything became dark. So I decided to PUT it back for the time being
|
|
so that I could see better. Obviously, it was some form of light source,
|
|
because all became bright again when I RETURNED it to the EMPTY SLOT.
|
|
|
|
I next LOOKED down over the EDGE and saw an UNATTACHED LENS. I had the
|
|
sense that I was supposed to get it somehow, but how was beyond me. I tried
|
|
a few things, like USING the WIRE with the EDGE in the hopes that I could
|
|
climb down there, but nothing worked. Probably because it was white hot
|
|
down there and I would have fried, but this didn't occur to me at the time.
|
|
Nor did I notice the other hotspots here since the UNATTACHED LENS was so
|
|
obvious, it distracted me.
|
|
|
|
Next to the EDGE I saw a CONTROL PANEL with a number of BUTTONS that I
|
|
found in a close-up screen when I LOOKED at it. Each BUTTON caused a
|
|
colored circle to appear on a screen to the right when I PUSHED it. This
|
|
control reminded me of the game Mastermind, and I tried for awhile to see if
|
|
I could win. I didn't make any progress, but I did notice that the
|
|
center BUTTON could only be PRESSED once in a row, while the others that
|
|
produced colors could be PRESSED multiple times in a row. Two of the
|
|
BUTTONS removed the colored circles. One removed them one at a time and the
|
|
other removed all of them. I USED the "remove all" BUTTON to clear my messy
|
|
screen and EXITED.
|
|
|
|
Further to the left was a TRIANGULAR BUTTON. Nothing happened when I PUSHED
|
|
it. Baffled, I decided to try the DARK TUNNEL. I went up to the NEXUS
|
|
and into the DARK TUNNEL.
|
|
|
|
I ended up in a lovely crystalline space on a sort of stone bridge. Toward
|
|
the left, after scrolling as far as I could go, the bridge ended at a glass
|
|
house-looking thing with two hotspots for BUTTONS. I PUSHED the nearest
|
|
BUTTON and a door opened. I walked inside and now could see an AIRLOCK
|
|
DOOR. I figured I'd need to close the door behind me before I could get
|
|
through to lock out unwanted air, so I PUSHED the second BUTTON and the
|
|
first door shut. Another PUSH on this BUTTON opened the AIRLOCK DOOR and
|
|
I went through it. (Now that you know how to operate the AIRLOCK DOOR,
|
|
which works the same in reverse, I'm not going to repeat this every time
|
|
to save you... yeah, you guessed it.)
|
|
|
|
I wound up in a circular room with six large WINDOWS around the periphery.
|
|
I LOOKED through each of the six WINDOWS and learned a bit about where I was
|
|
from Boston's remarks. A system of tunnels passed underwater, connecting
|
|
the large, central island (the NEXUS) with other, smaller islands. I
|
|
imagined I'd have to get into those tunnels somehow. Through the left-hand
|
|
side WINDOWS I could see a crystalline tube, which appeared to be one of the
|
|
tunnels. Hmm. I wasn't sure at this point, but maybe the SEALED DOORS I'd
|
|
seen led to the tunnels. They seemed to be the only openings available to
|
|
me in the NEXUS, so that would make sense.
|
|
|
|
The center of the room showed a GLOWING PANEL, which I decided to EXPLORE.
|
|
This took me to a screen that showed four energized CRYSTALS, three empty
|
|
HOLES, a CRYSTAL CLUSTER where all the crystals met, and one dark, lifeless
|
|
CRYSTAL. I figured I'd have to replace that dark CRYSTAL or something at
|
|
some point, but I wasn't sure how to do it. (I later went back and tried
|
|
every crystal I picked up in the game on it hoping to replace it, including
|
|
the BLUE CRYSTAL from the RAMP area and the GLOWING CRYSTALS discussed below,
|
|
to no avail.) I tried PUTTING the PURPLE ENGRAVED ROD and the ENGRAVED ROD
|
|
in the HOLES, but neither fit. Not sure what to do here either, I EXITED
|
|
and returned out through the AIRLOCK and back through the DARK TUNNEL to the
|
|
NEXUS.
|
|
|
|
I had a couple more ideas up my sleeve before I could call myself stuck. The
|
|
first was to try the PURPLE ENGRAVED ROD with all the PANELS. The second
|
|
was to try a bit harder to figure out how to get that UNATTACHED LENS. But
|
|
before I tried either one of these, I decided to BUZZ ROBBINS on the
|
|
PENULTIMATE to see if she had any ideas. I went through all the conversation
|
|
options with her. In addition to some chit-chat, she told me she was busy
|
|
deciphering symbols that were all over the place where she was, and that I
|
|
might want to figure out how to turn on the lights. (This was my second clue
|
|
that I had to turn the power on.) She also continued trying to convince me
|
|
that the strange lights, or ghosts as we were now calling them, had been
|
|
trying to lead us down here. Boston suggested that she continue learning the
|
|
language while he found more PLATES for the ALCOVE so that she could read
|
|
any directions as to how to use them. I didn't realize it at the time, but
|
|
this was a rather hefty clue as to what I'd need to do at a later point in
|
|
the game.
|
|
|
|
IN THE NEXUS: Morgie Loses It On Day 1
|
|
|
|
After talking to Maggie, I knew that I'd have to turn the power on since
|
|
there had been two mentions of that, but I didn't make the right connection
|
|
just then. I didn't see these clues as an indication that the game had
|
|
gone from somewhat nonlinear while we were exploring the surface, to linear
|
|
down in the NEXUS. If I had, I would have focused on turning on the power
|
|
to the exclusion of all else. But it was after midnight, I'd been playing
|
|
for a number of hours, and I was tired. So I made a wrong choice here and
|
|
started focusing on the PURPLE ENGRAVED ROD. I plugged the combination
|
|
into each PANEL by HITTING the BUTTONS until the shapes and colors matched.
|
|
I tried going from left to right and from right to left in the order they
|
|
appeared on the rod. Then I thought: well, there are four shapes and four
|
|
doors, so maybe each door is coded to a shape? So I plugged in a straight
|
|
row of each shape/color to each of the panels. I also tried to match
|
|
the order of colors with each single shape (e.g., red triangle, green
|
|
triangle, blue triangle, red triangle since this was the color order in my
|
|
game). Then I tried to see a connection between the shapes of the doors,
|
|
the shapes of the panels, and the shapes on the rod. Nothing worked and I
|
|
was close to exasperation. I even tried USING the PURPLE ENGRAVED ROD on the
|
|
PANELS, and Boston confirmed my suspicions that it was a key of some sort.
|
|
But, he mused, is it the key to this lock? This was something of a hint to
|
|
me that instead of being a key to _all_ doors, it was only a key to one of
|
|
them. But for the life of me, I couldn't get _any_ of them to work. I
|
|
resorted to EXAMINING all the SEALED DOORS and PANELS and tried to narrow
|
|
down my options by focusing on the one door that had "four bright crystals"
|
|
instead of dark ones. Still no luck.
|
|
|
|
I finally got really bored with PUSHING BUTTONS and moving shapes around
|
|
with no success, so I went back down the RAMP to see if anything made more
|
|
sense this time around. This time, I did notice more hotspots when I looked
|
|
over the EDGE. In addition to the UNATTACHED LENS, there were three LENSES
|
|
and a LENS SLOT with the lens missing. Now I saw the logic here. I somehow
|
|
had to get the UNATTACHED LENS into the LENS SLOT. I was dealing with a
|
|
broken alien machine. Who would have thunk it. But I still wasn't sure how
|
|
to get from point A to point B.
|
|
|
|
I TOOK the BLUE CRYSTAL again (at least it was something I _could_ do) and
|
|
decided to have another go at the CONTROL PANEL. This time, also, when
|
|
I PUSHED the TRIANGULAR BUTTON, nothing happened. I PUT the BLUE CRYSTAL
|
|
back in case it was necessary to run the power, and HIT the TRIANGULAR
|
|
BUTTON again. Now I was cooking with something less than Crisco -- some
|
|
bizarre-shaped thing came down out of a chute, went over the EDGE and moved
|
|
around down near the power source. What the heck was it doing? Gathering
|
|
power and taking it to the surface? I fiddled with the CONTROL PANEL and
|
|
the TRIANGULAR BUTTON a few more times, usually clearing my screen when I
|
|
was done and once (apparently) leaving the colored circles there. I was
|
|
able to get that thing to come down another time, but the next time I mucked
|
|
around with the CONTROL PANEL nothing happened when I PUSHED the TRIANGULAR
|
|
BUTTON. I just didn't get it.
|
|
|
|
Tired, annoyed, and feeling quite the inadequate adventurer, I decided to
|
|
post a message to my fellow player, hercules, who was at the time at least
|
|
a day ahead of me in playing time. We had made a pact that we wouldn't
|
|
read any hint messages to help ourselves and only start reading them after
|
|
we finished (I started reading messages about puzzles I was certain I'd
|
|
completed before I was totally finished with the game), but that I could
|
|
whine to him if I felt like it. "Don't tell me the answer," I said
|
|
after explaining all I'd done. I just wanted to whine, I didn't want to
|
|
concede defeat yet. He posted back that I should pick one puzzle to work
|
|
on because the game became linear at this point. But which one? I wondered.
|
|
What if I barked up the wrong engraved rod for days? I decided to call it
|
|
a night. Maybe the answer would come to me in a dream.
|
|
|
|
IN THE NEXUS: Morgie's Day 2
|
|
|
|
It wasn't a dream, but it was close. As I fell asleep, I thought about all
|
|
that had happened and all that I'd learned. And when I woke up, the thing
|
|
that finally stood out to me was: GET THE POWER ON. Both Boston and Maggie
|
|
had mentioned it, so it must be important. And since the power source was
|
|
down the RAMP, the CONTROL PANEL and TRIANGULAR BUTTON had to be the things
|
|
to use.
|
|
|
|
I'd wondered the night before how it was I'd managed to get that thing to
|
|
come down the chute twice, and thought at first that it had something to do
|
|
with the BLUE CRYSTAL either being in place or not. (It turned out that the
|
|
BLUE CRYSTAL affected only whether the TRIANGULAR BUTTON would work, not
|
|
whether the thing would come down the chute.) Thinking about it in
|
|
the stark light of day, I had an epiphany. What if the CONTROL PANEL and
|
|
the TRIANGULAR BUTTON were somehow connected? They were both controls,
|
|
so that would make sense.
|
|
|
|
When I tried again, I noticed that I could make the thing come down from the
|
|
chute _every time_ without fail, so long as the BLUE CRYSTAL was in place
|
|
and there were colors appearing on the CONTROL PANEL before I PUSHED
|
|
the TRIANGULAR BUTTON. Even one colored dot was enough to get a reaction
|
|
out of the chute, but the more dots on the CONTROL PANEL, the longer the
|
|
thing stayed down there and the more it moved around before zipping back up
|
|
the chute.
|
|
|
|
I can't explain exactly how it came to me what I had to do here. Having
|
|
stopped playing DUNGEON MASTER II to pick up THE DIG (I'd been waiting for
|
|
THE DIG eagerly since adventure guru Leo Drago and I first saw a demo of it
|
|
at the winter 1994 CES), I'd recently had occasion to deal with "porter
|
|
minions" that would pick up items for my characters, move them to a desired
|
|
location and drop them there. Perhaps it was this, or the way the dots
|
|
seemed to make a difference in the way the thing moved down by the LENSES, or
|
|
both, that made me realize that the thing from the chute was a remote control
|
|
device with which I could MOVE the UNATTACHED LENS into the LENS SLOT, that
|
|
the CONTROL PANEL directed its movement, and that the TRIANGULAR BUTTON
|
|
initiated the sequence. Now I just had to figure out which colors made the
|
|
thing do what. I was pretty sure just through intuition that the center
|
|
BUTTON (which could only be pressed once in a row) was the grab/release
|
|
mechanism and the others would make the thing move specific directions.
|
|
|
|
The simplest way to figure out what the BUTTONS did seemed to be to plug
|
|
in a line of one color on the CONTROL PANEL, PUSH the TRIANGULAR BUTTON,
|
|
watch what happened, and then repeat with the next color. This way I'd
|
|
be able to devise a program that would get the thing to the UNATTACHED LENS,
|
|
grab it, take it to the LENS SLOT, and drop it there. I found through this
|
|
system that the BUTTONS did the following: purple, move left; blue, move
|
|
up; green, move right; yellow, move down. Knowing this, I devised the
|
|
following program (I had to PUSH the TRIANGULAR BUTTON a few times as I
|
|
was putting the program together to make sure it was working right): yellow,
|
|
yellow, purple, purple, purple, purple, orange (take lens), blue, blue, blue,
|
|
blue, blue, blue, orange (drop lens). When I had it all plugged in, I
|
|
PUSHED the TRIANGULAR BUTTON one last time, and sat back to admire my
|
|
creation as it worked just as expected. The next time I LOOKED over the
|
|
EDGE, the power was operating normally. Yaaaa-hooooo!
|
|
|
|
I saw no reason to keep the lights on down here, so I TOOK the BLUE CRYSTAL
|
|
and went back up to the NEXUS. Now maybe one of the doors would finally
|
|
open. I just had to figure out which one.
|
|
|
|
I thought it might be interesting at this point to just take a look around
|
|
and see if anything had changed now that the power was on, so I started
|
|
moving in my favorite direction (left) around the room again. I saw that
|
|
the COLUMN now had some cool purple and white lights moving up it, so I
|
|
LOOKED closer. A huge amount of energy now flowed along the COLUMN. I
|
|
wondered where it was going, and I told myself that I'd go back outside
|
|
soon to see if I could find out the answer.
|
|
|
|
To the right of the COLUMN, some SPARKS came up through an energy conduit
|
|
in the floor. The SEALED DOOR here was still shut tight, and when I EXAMINED
|
|
its PANEL, I found it corroded, and its crystal buttons dark. Seemed as
|
|
though I'd have to fix this problem and light up those crystals before I
|
|
could hope to get this door open. I recalled the WIRE I had, and USED it
|
|
with the SPARKS. Boston reminded me that I'd have to attach the jumper
|
|
cables to the dead battery first, but I couldn't find anything to attach
|
|
the WIRE to on the PANEL. Maybe, then, this wasn't where I should use the
|
|
WIRE? But I couldn't USE it with the next PANEL to the left or with the
|
|
COLUMN, and it didn't look long enough to string across the entire NEXUS.
|
|
So, taking Boston's car metaphor a bit further, perhaps I'd have to pop the
|
|
hood on the nearest PANEL.
|
|
|
|
I happened to have an item noted for its strength and sharpness, and that
|
|
as an added benefit was shaped like a prying tool -- the TUSK. I USED the
|
|
TUSK with the PANEL and the cover came off. When I EXAMINED the inside of
|
|
the PANEL, I found a corroded mess that wasn't getting any power. So I
|
|
USED the WIRE with the PANEL, and then with the SPARKS. Et voila! Now
|
|
the crystals were bright!
|
|
|
|
Unfortunately, I made a wrong assumption here that was the beginning of
|
|
a snowball effect into Morgie losing it on day 2. I latched on to the concept
|
|
that the PANEL I'd just fixed had to be the one that the PURPLE ENGRAVED
|
|
ROD corresponded to. I tried backwards, forwards, and all of my convoluted
|
|
combinations again without success. So I moved on to the next door to the
|
|
left, and went straight for its PANEL. Again, I had no luck. I skipped
|
|
the next door, which had the ALCOVE next to it and went on to a third PANEL.
|
|
Again, no luck.
|
|
|
|
IN THE NEXUS: Morgie Loses It On Day 2
|
|
|
|
Somehow, I now became hopelessly confused. I think what happened was: I
|
|
left the game to get lunch and run errands, then returned to the game and
|
|
mistakenly believed that I was trying to open the one door I hadn't tried
|
|
yet, when in actuality, I was working on the third one again. In any
|
|
event, I tried and I tried, and I was absolutely convinced that I had tried
|
|
all four doors and my rod wouldn't work on any of them!
|
|
|
|
I went to GAMERS hoping to bump into hercules to ask him what was going on.
|
|
But he was nowhere to be found, and I was so convinced that something was
|
|
wrong, and so sick of PUSHING BUTTONS and moving shapes with no result
|
|
again, that I grit my teeth, broke my promise to my fellow player, and
|
|
looked on the message board for a likely thread, fully prepared to avert
|
|
my eyes and hit <enter> to get to the next message at the slightest sign
|
|
of anything that I hadn't yet experienced in the game.
|
|
|
|
I only found one message that could have applied, and it suggested that the
|
|
BLUE CRYSTAL had to be in place in the power room for the doors to work.
|
|
So I schlepped the BLUE CRYSTAL back to the EMPTY SLOT again (and _left_
|
|
it there until I had no choice but to retrieve it later in the game since
|
|
it seemed to control so many things) and tried the first door I came to
|
|
when I got back to the NEXUS. Here I noticed, before I started banging on
|
|
the PANEL, that the SEALED DOOR was now emitting a low hum, and I (wrongly,
|
|
as it turned out) believed that that meant it was ripe for opening. (I
|
|
discovered in replaying that three of the four doors with PANELS were
|
|
humming, so this wasn't the clue I thought it was). I plugged in the
|
|
combination on the PURPLE ENGRAVED ROD as it appeared there from left to
|
|
right and the SEALED DOOR opened! I took time out from this minor triumph
|
|
to make a mental note that left to right appeared to be the right order
|
|
in which to read the combination, in case I should come upon another similar
|
|
one later.
|
|
|
|
Looking back now, I see that this happened to be the fourth door -- the one
|
|
I'd skipped the first time when I started wandering around the NEXUS to
|
|
see what had changed, and had in fact never tried before. <sheepish grin>
|
|
|
|
For days thereafter, I swore up and down to hercules that the BLUE CRYSTAL
|
|
controlled the doors somehow. He was too polite to laugh at me (a first
|
|
for him) but kept suggesting that if that were so, it would be a nonsensical
|
|
puzzle since the BLUE CRYSTAL seemed only to be a light source.
|
|
|
|
Having just replayed this part several times, I am here to tell you: the
|
|
BLUE CRYSTAL has _no effect_ whatsoever on whether the doors will open.
|
|
The only things you have to do to open the first door are turn on the power
|
|
in the NEXUS and find the one door that will open with the PURPLE ENGRAVED
|
|
ROD's combination. You don't even have to use the WIRE on the other PANEL
|
|
first. Tip: Resist the urge to leave the game, eat lunch, and run errands,
|
|
or otherwise do anything that might deter you from completing a systematic
|
|
testing of each of the SEALED DOORS with PANELS until you get that damned
|
|
door open.
|
|
|
|
ON THE MUSEUM SPIRE, PART 1
|
|
|
|
I now had another place to go after what seemed like an eternity of bumbling
|
|
around in the NEXUS, but first I wanted to check in with Maggie -- and also
|
|
to go outside again and see if I could learn more about where the energy
|
|
flowing on the COLUMN might be going.
|
|
|
|
I RANG up ROBBINS on the PENULTIMATE and told her about my discovery of
|
|
the lock combinations. Since she had no discoveries of her own to share
|
|
with me, I went on up into the CANYON.
|
|
|
|
Here I saw that energy was now rising from the PLATFORM and forming a
|
|
GLOWING SPHERE in the SKY. That was enough for me. I left the CANYON
|
|
through the SMALL HOLE and decided to see what was behind door #1 (and
|
|
whether I'd want to trade it for what was behind the curtain).
|
|
|
|
Through the OPEN DOOR, I came onto a platform of sorts, and now Maggie called
|
|
_me_ to tell me she'd found a room full of alien technology with working
|
|
machines. But she didn't know exactly where she was and couldn't tell me
|
|
how to get there. I got the irrepressibly clever idea to CALL her right
|
|
back on the PENULTIMATE, and when I asked her for a progress report on
|
|
deciphering the language, she gave me the thorough razzing that I so greatly
|
|
deserved.
|
|
|
|
The new area I'd come to had only one hotspot -- a ? on a pyramid shaped
|
|
stone structure. Boston PUSHED it and a circular thing arrived in response.
|
|
I learned that instead of a ?, I now had a TRAM CALL, with the circular
|
|
thing being a TRAM. I BOARDED the TRAM, and it rolled away through one of
|
|
those crystalline tubes I'd seen through the WINDOWS in the AIRLOCK.
|
|
Interesting. So the SEALED DOORS _did_ lead to those tunnels I'd seen.
|
|
|
|
Boston got out of the TRAM in a place that had a WEAKENED DOOR, a RUINED
|
|
DOOR, and a passage to the OUTSIDE. I couldn't OPEN the WEAKENED DOOR
|
|
without help, so I made a note to try again when I met up with Maggie or
|
|
found someone else who might be able to help me. Since I was told nothing
|
|
could OPEN the RUINED DOOR, I took this as a challenge and tried USING
|
|
the TUSK and the SHOVEL on it. Neither worked, and I gave thanks that
|
|
the game wasn't lying to me so early in our relationship. Then I went
|
|
OUTSIDE.
|
|
|
|
I discovered a FOSSIL on the ground that I LOOKED at and EXAMINED. Bones
|
|
of some creature had hardened into the rock, but I couldn't do anything
|
|
with them so I EXITED and took a walk down to the WATER. When I arrived,
|
|
a strange animal crawled up onto a rock next to me. Then, as I watched,
|
|
a horrible sea monster grabbed it and ate it. Luckily the monster didn't
|
|
come after me. When I LOOKED at the WATER, I convinced myself that swimming
|
|
in the same water as that monster was a bad idea. (This was my first clue
|
|
that I had to get rid of the monster).
|
|
|
|
I took the PATH back up to the shore and then went UP the spire further.
|
|
In this area, I found a STRANGE DEVICE, and when I LOOKED at it, another of
|
|
those strange light ghosts appeared and swirled around it. Boston remarked
|
|
that the last one had pointed the way to the NEXUS. (This was my first
|
|
clue that I had to do something with the STRANGE DEVICE.) The STRANGE
|
|
DEVICE had a PANEL on one side that I couldn't OPEN. Below, a LENS was
|
|
attached to the rock, and I found that I could MOVE the LENS into three
|
|
different positions. When I LOOKED again at the STRANGE DEVICE, I could
|
|
see what appeared to be its controls -- a SWITCH that made a glowing shape
|
|
appear when I PRESSED it, and a colored piece that made no sense to me.
|
|
Neither did the pictures on the left side. I didn't have any idea what to
|
|
do here for now, so I EXITED and went through a DOOR.
|
|
|
|
The place I now entered seemed to be a museum. I TOOK some GLOWING CRYSTALS
|
|
that were lying on the ground and EXAMINED them (there were two). I also
|
|
TOOK a TABLET that looked like it had an alphabet on it and EXAMINED that,
|
|
too. The TABLET had a complex picture on it that I couldn't figure out.
|
|
|
|
Above where I'd seen the TABLET, I found a DISPLAY of changing pictures.
|
|
Some of the symbols reminded me of ones I'd seen on the STRANGE DEVICE
|
|
outside, but I wasn't sure exactly what the exhibit was telling me. I
|
|
LOOKED at the DISPLAY (and the ones described below) several times, but
|
|
I still couldn't interpret this one fully. Later on, I concluded that
|
|
it had something to do with how to use the STRANGE DEVICE. Still later,
|
|
I learned that this conclusion was probably wrong, even though it had
|
|
helped me to figure out how to use the STRANGE DEVICE. Funny how that works,
|
|
isn't it?
|
|
|
|
To the left, another DISPLAY showed a dragon-like beast going (or being
|
|
put) into a triangular shape and some other pictures in which moons figured
|
|
prominently. Boston wondered if this DISPLAY depicted some sort of burial
|
|
chamber. When I WATCHED the DISPLAY a second time, Boston noted that the
|
|
larger moon was being eclipsed by the smaller one. This made me think of
|
|
the two moons I'd seen in the SKY at the DAIS, and I suspected that this
|
|
exhibit had something to do with an eclipse that had happened here on this
|
|
planet at one time.
|
|
|
|
The DISPLAY next to the eclipse exhibit showed something breaking over what
|
|
looked to be a skeleton, and the skeleton transforming into a beast. "Hmmm,"
|
|
was all Boston could say. I agreed with him.
|
|
|
|
At this point, I noticed something red on a platform toward the left of
|
|
the screen -- a RED ENGRAVED ROD. Yay! The key to another door! Now I
|
|
knew I wouldn't be stuck wandering around in the museum until Christmas.
|
|
I EXAMINED it, and saw four more nifty colored shapes, which made me feel
|
|
confident that it would work just as the PURPLE ENGRAVED ROD had.
|
|
|
|
On the same platform, a last DISPLAY showed some beasts putting something
|
|
into something else, and Boston quipped, "that canister sure packs a punch."
|
|
Each time I watched thereafter, he made a little-boy-like noise that
|
|
imitated an explosion.
|
|
|
|
I still had a DOOR to explore here, but before going off into the unknown,
|
|
I decided to see if anything I'd just done gave me anything new to talk
|
|
to Maggie about. I found when I CALLED ROBBINS on the PENULTIMATE that,
|
|
in fact, it had. Of the TABLET, she would only tell me that it wasn't the
|
|
same set of symbols she was working with, that it seemed designed so that
|
|
strangers couldn't read it, and that she'd try again to read it when she'd
|
|
learned more. (This was my first clue that Maggie might be able to interpret
|
|
the inscriptions on the TABLET.) About the GLOWING CRYSTALS, Boston asked
|
|
whether Maggie believed that the dead could be raised. Gotcha. That was
|
|
what the DISPLAY with the skeleton and the beast was all about. I knew now
|
|
that I'd go back to BRINK'S BODY at the first opportunity and USE the
|
|
GLOWING CRYSTALS on him.
|
|
|
|
But the DOOR beckoned and it was kind of a hike back to the NEXUS, so I
|
|
went through the DOOR -- and met up with Maggie! She was in a sort of
|
|
library and told me she felt close to making some breakthroughs on the
|
|
language so she didn't want to hook back up with me. (Ok, fine. I'd just
|
|
try to get Brink to help me with that WEAKENED DOOR if the GLOWING CRYSTALS
|
|
worked. So there.)
|
|
|
|
I TALKED to ROBBINS again while I was there, and she told me she was
|
|
retrieving a lot of data in the LIBRARY, but wasn't sure what it all meant
|
|
yet. I LOOKED at the three CONSOLES that appeared along the LIBRARY's walls.
|
|
They seemed to be part of a single computerized data retrieval system,
|
|
that contained data in many languages. I couldn't think of anything else to
|
|
do here for now, so I figured I'd go back and try my luck at resurrecting
|
|
Brink.
|
|
|
|
I went back through the MUSEUM, to the OUTSIDE and DOWN the spire. On a
|
|
whim, I went back down to the WATER, and another of my animal friends (the
|
|
last of which had become a meal for the sea monster before my horrified
|
|
eyes), a SEA CREATURE, appeared and started to feed on some plants. I LOOKED
|
|
at the SEA CREATURE and discovered it was kind of six-legged turtle. I
|
|
couldn't TAKE it, and it didn't seem to want to follow me. It just chowed
|
|
down for awhile, then jumped back in the water. I noticed that it would
|
|
return from time to time in different spots as long as I stood there, but
|
|
anything I tried to USE with it risked frightening it, so I thought perhaps
|
|
something might be missing that I'd need to use with it. For now, I'd take
|
|
the TRAM back to the NEXUS.
|
|
|
|
I felt a sense of power knowing I could open up another door if I wanted to,
|
|
but I thought I'd save that as something to do if I got stuck again
|
|
(hopefully that wouldn't happen, but you never know). I marched straight
|
|
over to BRINK'S BODY and USED the GLOWING CRYSTALS on him. Sure enough, they
|
|
were in fact life crystals. Brink came back to life -- but, as he explained,
|
|
it wasn't just any old life. He now felt more powerful and alive than ever
|
|
before. During this cut-scene, we let Maggie know that Brink was back.
|
|
Everyone marvelled at how miraculous the life crystals were. It was now
|
|
more important than ever that we find our way back to Earth. This discovery
|
|
could change... everything.
|
|
|
|
ON THE MUSEUM SPIRE, PART 2
|
|
|
|
Having just been dead, Brink probably had a thing or two to say that the
|
|
average person doesn't, so I CHATTED with him. He seemed inordinately
|
|
interested in those life crystals, claiming that Maggie could learn the
|
|
planet's language faster if she used one, and that we must find more and more
|
|
and more. I tried showing Brink the new things I'd found since his death
|
|
and resurrection -- but Boston balked at showing him the remaining GLOWING
|
|
CRYSTAL, saying that it could be a "really bad idea." I guessed that
|
|
Brink would have taken it, tried to use it to achieve fame and glory
|
|
when he got back home, and take all the credit for discovering it. Boy,
|
|
was I wrong.
|
|
|
|
But at least now I had someone who might be able to help me get that
|
|
WEAKENED DOOR open. Time to go back to the MUSEUM SPIRE.
|
|
|
|
Brink followed me back through the MUSEUM TRAM door and into the TRAM.
|
|
When we arrived, he did help me OPEN the WEAKENED DOOR. Inside we found a
|
|
huge basin of LIFE CRYSTALS. A ghost appeared and gave us a signal that
|
|
Boston believed showed the crystals were dangerous. I TOOK as many of
|
|
the LIFE CRYSTALS as I could carry despite the warning, just in case.
|
|
Unfortunately, so did Brink. I also found a CANISTER here, so I TOOK it.
|
|
I EXAMINED it and learned that it looked remarkably like the one that had
|
|
"packed a punch" in the MUSEUM DISPLAY I'd seen.
|
|
|
|
We went out through the DOOR, and even Brink couldn't help me with the RUINED
|
|
DOOR. I was starting to trust this game. I wondered if it was married?
|
|
I started to think about friends I could set it up with ("I know this really
|
|
nice game... you'll like, you'll like").
|
|
|
|
We went OUTSIDE, but my archaeologist didn't have anything to tell me about
|
|
the FOSSIL. Maybe he'd have an idea about what to do with the SEA CREATURE.
|
|
Fat chance.
|
|
|
|
When we went down by the WATER, sure enough, the SEA CREATURE surfaced
|
|
again. This one must not have been as tasty as the last, because instead
|
|
of swallowing it, the sea monster spat it out. Brink promptly disappeared
|
|
after this encounter, and I told Maggie he'd run away. I now had a serious
|
|
suspicion that the LIFE CRYSTALS were addictive and Brink had become an
|
|
addict.
|
|
|
|
Where the SEA CREATURE had been while alive, before tempting the monster,
|
|
I found some LOOSE BONES. When I LOOKED at them, they became a jigsaw-type
|
|
puzzle I'd have to put together. After playing around with it unsuccessfully
|
|
a few times, it occurred to me that the FOSSIL might be helpful. When I
|
|
LOOKED at the FOSSIL again, I realized it was a map to the placement of
|
|
the LOOSE BONES -- but since the FOSSIL was dark and hard to see, it was
|
|
more of a suggestion of where they could go than an outright solution.
|
|
|
|
I discovered the way to assemble the LOOSE BONES by referring to the FOSSIL.
|
|
If this puzzle is driving you crazy, you can find a step-by-step solution to
|
|
it in the same library where you found this walkthru. The file name of the
|
|
turtle bones solution is DIGTERP.TXT. At the time I wrote that file, an
|
|
ongoing debate was taking place in GAMERS about whether the triangular
|
|
"Micky Mouse Head" was the head or the tail of the turtle. I was in the
|
|
minority that said it was the tail and the oval bone with holes in it was
|
|
the head. I got so exercised about this that I actually wrote to the
|
|
LucasArts rep in GAMAPUB, and he wrote back that the triangular piece was
|
|
indeed the tail. Since I felt so vindicated, I couldn't resist the urge
|
|
to mention it here. <grin>
|
|
|
|
When you've got the turtle back together correctly, you'll see it as a DEAD
|
|
CREATURE instead of LOOSE BONES. I thought I could probably use my LIFE
|
|
CRYSTALS here, and in fact, I could. I USED the GLOWING CRYSTALS with the
|
|
DEAD CREATURE, but the monster just picked up the poor creature and spat
|
|
it out again. Since Boston remarked that the monster still seemed hungry,
|
|
I figured I could get it to eat the turtle again -- but I also knew I'd
|
|
have to do something else to the DEAD CREATURE first or I'd just get the
|
|
same result again.
|
|
|
|
The next time I put the LOOSE BONES together into a DEAD CREATURE, I got
|
|
lucky because I USED the CANISTER with the DEAD CREATURE. This turned out
|
|
to be the solution -- I was supposed to get rid of the sea monster by using
|
|
an "alien explosive device." I then used the GLOWING CRYSTALS on the DEAD
|
|
CREATURE and the next time the monster grabbed it, everything went "boom"
|
|
just like Boston had said at the end of the museum DISPLAY about the
|
|
CANISTER.
|
|
|
|
I then LOOKED at the WATER and Boston went for a little swim.
|
|
|
|
NOTE: If I had only EXAMINED the WATER, as I did much later when I got
|
|
stuck again and was looking for things to do, I would have learned that there
|
|
was a cave down there -- and this would have been my second clue that I
|
|
needed to get rid of the monster to make the water safe for swimming. Then
|
|
I might have known that I should have USED the CANISTER with the DEAD
|
|
CREATURE instead of merely guessing. <sigh>
|
|
|
|
In any event, Boston swam to the cave, and inside a CHAMBER there I found
|
|
another PLATE and an ORANGE ENGRAVED ROD. I EXAMINED both. Now I knew
|
|
that I was halfway to finishing with the ALCOVE and could open another
|
|
of the SEALED DOORS with PANELS in the NEXUS!
|
|
|
|
I found nothing else to look at in the cave, so I decided to CALL ROBBINS
|
|
on the PENULTIMATE. The only new thing she had to say was to agree with
|
|
me that the life crystals might be having adverse effects on Brink -- that
|
|
they might be addictive and have side effects.
|
|
|
|
I still had one obvious thing to figure out on the MUSEUM SPIRE -- the
|
|
STRANGE DEVICE. My plan: to try out the STRANGE DEVICE again, then show
|
|
Maggie the new objects I'd found (which I'd neglected to do before when I
|
|
ran into her in the LIBRARY), then head back to the NEXUS, place the PLATE,
|
|
and finally, open up two more doors with the RED ENGRAVED ROD and the ORANGE
|
|
ENGRAVED ROD.
|
|
|
|
I went back to the CAVERN and through the WATER the way I had come, then to
|
|
the PATH and UP to the STRANGE DEVICE. I EXAMINED it and learned that it
|
|
was the control panel for a light bridge. I still couldn't figure out how
|
|
to make it work, so I went back to the MUSEUM and watched the DISPLAY above
|
|
the DOOR a few more times (this is where I decided that the DISPLAY must
|
|
be a clue to operating the STRANGE DEVICE). I thought that I could tell
|
|
from the DISPLAY that the crystal that lit up when I pushed the SWITCH
|
|
was supposed to be glowing somehow, and that this might have something to do
|
|
with the pentagonal shape to the right.
|
|
|
|
I went back to the STRANGE DEVICE, fiddled with it for awhile, and found that
|
|
I would hear tones when I changed the position of the LENS then used the
|
|
SWITCH. Two of the tones were the same and one was different. So I adjusted
|
|
the LENS for the different tone and PUSHED the SWITCH. I held the SWITCH
|
|
down until the crystal above it glowed as in the MUSEUM DISPLAY. As I was
|
|
doing this, I noticed a line forming on the pentagonal shape to the right.
|
|
So I held the SWITCH down until the line completed forming. When EXITED that
|
|
screen and next LOOKED at my surroundings, I found a BRIGHT LIGHT that I
|
|
could walk on. It took me to a map screen of the island surrounded by spires.
|
|
I could walk to a CRYSTAL FORM, so I did. I EXAMINED the CRYSTAL FORM and
|
|
learned that it was so transparent as to be almost invisible. Since I
|
|
couldn't find anything else to do here, I went OUT and back to the MUSEUM
|
|
SPIRE.
|
|
|
|
NOTE on light bridges: You'll find that you encounter a number of STRANGE
|
|
DEVICES with LENSES and PANELS, one on each spire that you travel to through
|
|
a door with a PANEL from the NEXUS. (The spire you reach through the
|
|
ALCOVE door also has a STRANGE DEVICE with a LENS but no PANEL.) The last
|
|
STRANGE DEVICE that I reached from one of the SEALED DOORS with PANELS in
|
|
the NEXUS and attempted to operate (on the TOMB SPIRE as discussed
|
|
below) wouldn't work until I solved another puzzle first. For other people,
|
|
this puzzle occurred on the MAP SPIRE, and in replaying, I decided to test
|
|
the hypothesis that the last STRANGE DEVICE you try to operate (apart from the
|
|
one you reach through the SEALED DOOR with the ALCOVE) generates
|
|
this puzzle. I had a saved game with no light bridges operational, and since
|
|
I knew I'd encountered this puzzle on the TOMB SPIRE and others had on the
|
|
MAP SPIRE (as I learned from messages on the board in GAMERS), I activated
|
|
these two light bridges first, then saved. Then I tried the MUSEUM SPIRE's
|
|
light bridge. No puzzle showed up. But one did when I then went to the
|
|
UNNAMED (PLANETARIUM) SPIRE. Starting from the same save, I went to the
|
|
PLANETARIUM SPIRE first the next time. The puzzle appeared in the PANEL in
|
|
the STRANGE DEVICE here, even though I hadn't yet been to the MUSEUM SPIRE.
|
|
From this experiment, I conclude that the appearance of the puzzle is indeed
|
|
random (although it might be limited to one of the last two light bridges
|
|
you activate) -- but in my game it appeared on the TOMB SPIRE so that's the
|
|
section of this walkthru where I'll address it.
|
|
|
|
I went through the DOOR and into the LIBRARY where I SHOWED ROBBINS all the
|
|
items I'd found since I'd gone below the planet's surface. She agreed
|
|
that the RED ENGRAVED ROD probably also worked on a lock. When I TALKED to
|
|
her, I could now discuss the STRANGE DEVICE with her. After an initial
|
|
discussion about the light bridges, this option just led to Boston and Maggie
|
|
making "light" jokes at each other. It seemed an endless and unproductive
|
|
exchange, so I didn't bother trying to exhaust this conversation option.
|
|
|
|
Since I felt like I'd pretty much exhausted what I could do on the MUSEUM
|
|
SPIRE for now, I decided to go back to the NEXUS and do what I could there
|
|
with my PLATE and two new ENGRAVED RODS. I BOARDED the TRAM and spun off.
|
|
(I figure that by now you can find your own way back to the TRAM, no?)
|
|
|
|
BACK AT THE NEXUS
|
|
|
|
First, I decided to unload the PLATE I was carrying, so I went up to the
|
|
ALCOVE and PLACED the PLATE in the TOP. It fit perfectly (surprise... NOT)!
|
|
Then I walked left and tried using the combination on the ORANGE ENGRAVED
|
|
ROD on the first PANEL next to a SEALED DOOR that I came to. This turned
|
|
out to be a good choice, and after plugging in its sequence (again from
|
|
left to right) on the BUTTONS, the SEALED DOOR opened.
|
|
|
|
Just since I _could_, I decided to open a third door before moving on. I
|
|
continued left past the MUSEUM TRAM door to the next SEALED DOOR with a PANEL.
|
|
No success here -- but as expected, the RED ENGRAVED ROD _did_ open the next
|
|
SEALED DOOR to the left when I plugged its combination into the BUTTONS on
|
|
the PANEL. Now I had two options. Comforting. But I had a couple of things
|
|
I wanted to try before continuing my explorations. As it turned out, none
|
|
of them were necessary, but I found them somewhat entertaining.
|
|
|
|
I went back out into the CANYON and LOOKED at the SKY. As I'd suspected,
|
|
I could now see the LIGHT BRIDGE I'd just activated on the MUSEUM SPIRE
|
|
connecting to the GLOWING SPHERE. I expected that something similar would
|
|
have to happen in each of the places I had yet to visit. The potential
|
|
symmetry here pretty much hit me over the head.
|
|
|
|
Through the CLEARING, I went to the GRAVE. I just had to see what would
|
|
happen if I USED a GLOWING CRYSTAL on the BONES there. At first it looked
|
|
like it might actually work, but my excitement was short lived -- too many
|
|
bones were missing to bring the animal back to life. I also tried a GLOWING
|
|
CRYSTAL on the TUSK and the JAWBONE I was carrying. It made the TUSK
|
|
slightly warm and the JAWBONE twitch, but nothing else happened. I couldn't
|
|
put the TUSK or the JAWBONE back to complete the BONES, or use them with
|
|
each other, so I figured this was a dead end. I went back to the NEXUS
|
|
to explore behind the doors I'd just opened. (I figure you can find you
|
|
own way back to the NEXUS by now, no?)
|
|
|
|
ON THE AS YET UNNAMED (AKA PLANETARIUM) SPIRE -- WITH A SHORT DETOUR
|
|
|
|
I ENTERED the first now-opened door to the left when I got back to the NEXUS,
|
|
where I found a similar platform and TRAM CALL to the ones I'd found past
|
|
the door to the MUSEUM TRAM. I BOARDED a waiting TRAM and took a ride
|
|
through another crystalline tube. When I disembarked, I was in an area with
|
|
a TRAM CALL and an opening to the OUTSIDE.
|
|
|
|
I went through the OPENING and arrived at a pathway along some cliffs with
|
|
a raging ocean to the right of the screen. I went UP the pathway to a
|
|
gorge, with a BOULDER on the FAR SIDE. The BOULDER looked like the perfect
|
|
bridge over the gorge if only I could move it. But I couldn't reach it,
|
|
and none of my items worked with it. So I held my breath and prepared to
|
|
try to JUMP to the FAR SIDE.
|
|
|
|
The first time I tried this, I hit the timing wrong. Boston ended up in
|
|
the water, swam back to the beginning of the pathway right at the outside
|
|
of the TRAM platform, then climbed up the cliff to where he'd been before
|
|
completing his trek up to the gorge. Thinking that this had to be the
|
|
wrong approach, I went back to the NEXUS on the TRAM to try the third door
|
|
I had opened.
|
|
|
|
I didn't have much more luck with this bright idea, because the TRAM CALL
|
|
on the platform I reached through the third door was broken. No TRAM came
|
|
when I PUSHED the TRAM CALL and Boston observed that there ought to be a
|
|
control somewhere. I knew from this statement that I'd have to fix the
|
|
TRAM CALL somehow. I couldn't find a control on the platform, so I thought
|
|
about where it might possibly be. It came to me that the CRYSTALS I'd
|
|
seen through the AIRLOCK bore a striking resemblance to the overhead map
|
|
of the five spires and central island I'd seen when I hiked across the light
|
|
bridge. Since one of the CRYSTALS was dark and lifeless, and I'd thought
|
|
from the first time I saw it that I'd need to replace it or something of
|
|
that nature, I made the working hypothesis that the CRYSTALS were the control
|
|
and that when I was able to fix the dark CRYSTAL, the TRAM would come.
|
|
|
|
I went back down the DARK TUNNEL and through the AIRLOCK, but again, none of
|
|
my items would work with the CRYSTALS, the CRYSTAL CLUSTER or the HOLES in
|
|
the GLOWING PANEL. Before leaving through the AIRLOCK again, I decided to
|
|
EXAMINE the GLOWING PANEL just for laughs. Boston confirmed my suspicions
|
|
that it was indeed a control panel, albeit inoperative.
|
|
|
|
I wandered around a bit aimlessly here, not sure what to do. I revisited
|
|
all of the places I'd been, looking for something else to solve. Since I
|
|
had no luck at all, and since I knew there had to be something waiting for
|
|
me on the FAR SIDE as well as a way to get there, I eventually wandered
|
|
back through the second door I'd opened, took the TRAM again, and journeyed
|
|
back UP the coastline I'd visited before.
|
|
|
|
I stood on the edge of the gorge and noticed that the water came up at
|
|
fairly regular intervals -- so I decided to try to time my jump when the
|
|
water was high enough that I might be able to float across somehow. This
|
|
second time I tried JUMPING to the FAR SIDE, Boston cruised across on a
|
|
wave like he did that sort of thing every day of his life. (Too bad he
|
|
hadn't done it before or I'd have saved myself an hour of wandering around
|
|
looking for something else to do <grin>).
|
|
|
|
On this side, I could reach the BOULDER unhindered. I LOOKED at it and found
|
|
that it was loose, so I gave it a SHOVE with my SHOVEL (nothing like
|
|
a double meaning) and it fell over into the handy bridge across the gorge
|
|
I knew it was meant to be. At least now I could get back down to the TRAM
|
|
when I wanted to.
|
|
|
|
Continuing UP, I came to an area with another LENS and STRANGE DEVICE with
|
|
a PANEL in it, as well as a PLATEAU, and, past a waterfall, a CREVICE. Since
|
|
I'd scrolled across the screen to LOOK at the CREVICE, I went in there
|
|
first.
|
|
|
|
Here I found a BLUE ROD that I TOOK and also EXAMINED. I knew at once from
|
|
its shape and color that this was just the thing for those HOLES back at
|
|
the GLOWING PANEL in the AIRLOCK. I'd been looking for something shaped
|
|
like this ever since I'd first seen those HOLES (ok, you sickos out there,
|
|
get your minds out of the gutter... so mine can float by). The CREVICE wasn't
|
|
much help though, because Boston wouldn't reach into it. I tried a few of
|
|
my items, including the SHOVEL on it, without success.
|
|
|
|
Since I couldn't find anything else to do in the CREVICE at the moment, I
|
|
went OUTSIDE to inspect the PLATEAU. A door shut as I approached, and Boston
|
|
said that the little rat-like beast that scurried away when the door slammed
|
|
had stolen something he was sure to want later. I took a few steps to the
|
|
right and saw two large wheels with a HOLE in the center of the closest one,
|
|
and a POLE lying on the ground next to it. I TOOK a ROD that was propped
|
|
against a rock, then noticed a CAVE in the rock face behind the wheels.
|
|
Boston complained about how small the opening to the CAVE was, so I decided
|
|
to try ENLARGING it with the SHOVEL. After all, this had worked with what
|
|
had turned out to be the opening to the NEXUS. When I used the SHOVEL with
|
|
the CAVE, Boston dug until the opening was big enough to squeeze through.
|
|
|
|
Inside the CAVE I found nothing but three CRITTER HOLES, none of which held
|
|
anything of interest for me, at least for now. So I went back through the
|
|
OPENING and farther to the right of my screen. I TOOK a RIB CAGE that was
|
|
lying on the ground and a COVER that appeared to belong over the PANEL next
|
|
to the DOOR here. The PANEL was missing a part, presumably the one the
|
|
critter had taken just when I approached, so Boston told me he thought it
|
|
wouldn't make any sense to put the COVER on the PANEL when I tried to do
|
|
that. I also TOOK a short, metal DOWEL that was lying in front of the DOOR.
|
|
The DOOR itself seemed shut tight when I LOOKED at it.
|
|
|
|
A number of HOLES lined the wall next to the PANEL. I LOOKED at each one
|
|
and saw a lot of useless junk the critter had been collecting. I also
|
|
noticed that LOOKING in one of these HOLES prompted the critter to come out,
|
|
have a look around, and scurry away.
|
|
|
|
I LOOKED at the POLE again. I couldn't TAKE it, but when I LOOKED at it,
|
|
Boston moved it. This suggested that it should go somewhere on this screen,
|
|
but maybe I'd have to do something else first.
|
|
|
|
I opened up my inventory and looked at all the things I'd just picked up.
|
|
The DOWEL seemed the right shape for the HOLE in the wheel, so I USED it
|
|
there. A-ha! Now I had PIN in the center of the wheel. I LOOKED at the
|
|
POLE again and tried USING it with the PIN. Cool. Now I had a HOOK. At
|
|
this point it was fairly clear to me that I had to build something here,
|
|
but I wasn't sure just what yet. In my bizarre mind, I saw a connection
|
|
between the RIB CAGE and the HOOK (meat hook? who knows?) so I USED them
|
|
together and ended up with a CAGE. Now I got the gist. I was setting a
|
|
trap for the critter so I could get the missing door part from it.
|
|
|
|
Since I'd played MONKEY ISLAND II: LECHUCK'S REVENGE many moons ago, I was
|
|
somewhat familiar with the LucasArts theory of trap building; I'd done
|
|
something similar in that game. (hercules told me later that he made an
|
|
association here too, with INDIANA JONES AND THE FATE OF ATLANTIS where
|
|
a rib cage had been used as a trap also.) I knew I'd need to set the trap
|
|
somehow, so that it would spring shut. Something to prop up the CAGE with
|
|
would work nicely. The ROD looked like a good bet, so I USED it with the
|
|
CAGE. Lo and behold, I now had a TRAP! Of course, I didn't have any bait
|
|
for the trap, but since Boston volunteered to play sheepdog, that didn't
|
|
seem necessary. I'd just have to find the critter and herd it into the
|
|
trap somehow.
|
|
|
|
Finding the critter, as it turned out, was the easy part. When I LOOKED
|
|
at the HOLE closest to the TRAP, the critter came out. But I couldn't
|
|
seem to chase it into the TRAP. It seemed to run upscreen each time I
|
|
got it to come out of the HOLE, so I'd try to get between it and the upscreen
|
|
HOLES to block its way. Sometimes it would just go right past me, other
|
|
times it would run downscreen and if I tried to get behind the TRAP (between
|
|
the wheels) it would run right past me again into the CAVE. I tried over
|
|
and over again, and I just couldn't get the thing into the TRAP.
|
|
|
|
I felt a whine attack coming on. It's one thing when I have no idea what
|
|
to do. It's quite another when I have an idea of what to do -- or even,
|
|
as in this case -- know _exactly_ what to do but can't execute. That's
|
|
when I really want to tear my hair out, and when I'm most ready to ask for
|
|
help. I'm always sure it's a positional thing and it's the game's fault.
|
|
It certainly couldn't be mine. ;)
|
|
|
|
I took a break to clear my head and went to GAMERS where, by some stroke of
|
|
fortune, I ran into herc just as I was ready to whine. He told me a trick
|
|
to getting the critter into the TRAP, which I pass along to you now. I just
|
|
replayed this part again and trapped him the very first time I tried. It's
|
|
a piece of cake if you follow what herc said: (1) click on the HOLE to
|
|
get the critter to come out, (2) ignore it and walk Boston directly
|
|
downscreen, (3) continue walking Boston to the left, toward the CLEARING,
|
|
but have him walk _in front of_ both the wheels instead of between them,
|
|
(4) walk Boston back toward the right _between_ the wheels. The little
|
|
critter will walk right into your TRAP. Poor thing.
|
|
|
|
When the TRAP had sprung, Boston wondered how he'd find the critter again
|
|
when he let him out. This told me that I'd need to track the critter.
|
|
Remember the BRACELET? I'd thought I'd need to use it to be able to find
|
|
something again, and this seemed just the right place. I USED the BRACELET
|
|
with the CRITTER, and it slipped around the critter's neck. Then I OPENED
|
|
up the TRAP and let the critter out. I kept the RIB CAGE and the ROD since
|
|
I could TAKE them again, but I couldn't TAKE the HOOK or the PIN, so I
|
|
left them alone and went off looking for the critter. I'd seen him head
|
|
for the CAVE, so I decided to start there.
|
|
|
|
Once in the CAVE, I USED the DEVICE, and it helped me to locate a TRACKER
|
|
SPOT, under which Boston reasoned the critter must be located. I USED the
|
|
SHOVEL with the TRACKER SPOT. When I'd DUG up the TRACKER SPOT, I found
|
|
a MACHINE PART -- just the thing (hopefully) to get that DOOR open.
|
|
|
|
I went back to the DOOR and USED the MACHINE PART with the PANEL, then the
|
|
COVER with the PANEL. Now I could PUSH the PANEL, and OPEN the DOOR.
|
|
|
|
Through the DOOR I came to a peaceful blue room. Here I found another PLATE
|
|
(nice! only one more to go now) and a GREEN ENGRAVED ROD (double nice!
|
|
now I could open the last SEALED DOOR with a PANEL back at the NEXUS). The
|
|
rest of what I saw in this room completely baffled me. First, the TWIN
|
|
SCEPTERS. They sure looked like they belonged here somehow, yet I could
|
|
TAKE them. Was I supposed to? Usually, I figure if I can pick it up, I
|
|
should take it, but here I really wasn't sure. I bit the bullet and TOOK
|
|
them anyway. Boston said they seemed to have an electric charge.
|
|
|
|
Second, nothing happened when I PUSHED the BUTTON that I saw here. Nor
|
|
could I USE or do anything with the CRACK through which Boston could see
|
|
outside. Finally, the ceiling had a FAINT LIGHT on it. I couldn't learn
|
|
anything about the FAINT LIGHT by EXAMINING it, and it didn't occur to me
|
|
right then to try to USE anything with it. I felt out of ideas for now, and
|
|
I had a lot to try elsewhere. Aside from the STRANGE DEVICE outside, I
|
|
now had a PLATE to use in the ALCOVE, another ENGRAVED ROD to open another
|
|
SEALED DOOR, and a BLUE ROD that I had a good feeling would help me out
|
|
with the TRAM controls and let me explore the other area I hadn't been
|
|
able to get to yet. So, as usual, I decided to give my crew a BUZZ on
|
|
the PENULTIMATE before setting off on these new adventures. But Maggie had
|
|
nothing new to say, and Brink wasn't answering.
|
|
|
|
I went back out to the CLEARING and tried different positions for the LENS
|
|
as I had with the one on the MUSEUM SPIRE. When I found the different tone
|
|
(by PUSHING the SWITCH on the STRANGE DEVICE after setting the LENS to each
|
|
possible position), I PRESSED the SWITCH until the line formed on the
|
|
screen just as before and the STRANGE DEVICE had created a BRIGHT LIGHT.
|
|
I decided to travel down this light bridge, too, just to see what would
|
|
happen. This time, when I EXAMINED the CRYSTAL FORM, Boston told me it
|
|
was hard to see anything, but he thought he could make out some kind of
|
|
shape. After learning this, I went OUT, found my way back to the TRAM
|
|
on the spire I'd just been to, and returned to the NEXUS.
|
|
|
|
ON THE MAP SPIRE
|
|
|
|
Care to guess the first thing I did when I got back to the NEXUS? Right.
|
|
I DUMPED the PLATE in the LEFT slot in the ALCOVE.
|
|
|
|
After taking a walk out to the CANYON to INSPECT the SKY and see my newest
|
|
LIGHT BRIDGE from a different angle, I decided to try my BLUE ROD on the
|
|
GLOWING PANEL through the DARK TUNNEL and the AIRLOCK. As I'd guessed, the
|
|
BLUE ROD fit perfectly in the HOLE I USED it with (could have been any of
|
|
them -- it will go in any of the three HOLES). Much to my surprise, this
|
|
activated two other SLIDING CRYSTALS. I saved my game and experimented
|
|
for a bit with the SLIDING CRYSTALS, but I worried that I didn't have the
|
|
secret to them down yet and I didn't want to get stuck with yet another
|
|
deactivated TRAM. So I decided to move on to the other SEALED DOOR with
|
|
PANEL that I hadn't yet opened first. But I did notice in messing around
|
|
with the GLOWING PANEL that clicking on the bright CRYSTALS would make them
|
|
go dark, and that if I moved the SLIDING CRYSTALS around, I could get the
|
|
last dark CRYSTAL I'd clicked on to brighten back up eventually.
|
|
|
|
Once back through the DARK TUNNEL, I headed for the SEALED DOOR I hadn't
|
|
yet OPENED. I SET the BUTTONS on its PANEL to those shown on the GREEN
|
|
ENGRAVED ROD from left to right, and the door OPENED.
|
|
|
|
Through this door, I came upon another platform with a TRAM CALL. The
|
|
TRAM came when I PUSHED the TRAM CALL and I rode it through yet another
|
|
crystalline tube. I arrived at an unusual place with another TRAM CALL
|
|
and a LEDGE. I couldn't even see Boston behind the TRAM here -- I had
|
|
to find the LEDGE by feel.
|
|
|
|
Out on the LEDGE, I saw an OPENING upscreen that I went through. The only
|
|
thing to see here was a STRANGE FIELD of light that was "just on the edge
|
|
of existence." I couldn't do anything with it, so I moved on. I left
|
|
the OPENING and went next to a CAVERN. Inside I had the options to explore
|
|
a PIT or a NEST. I went for the PIT first.
|
|
|
|
I passed through into a cave with no new hotspots except an OPENING on the
|
|
other side, so I headed for that. Now I was in a vine-covered atrium with
|
|
a stream running through it and a PANEL. When I LOOKED at the PANEL, I saw
|
|
a set of BUTTONS just like the ones on the PANELS of the SEALED DOORS in
|
|
the NEXUS. Did I need another ENGRAVED ROD here? Hmm. Confusion. Yeah,
|
|
that was a good word for it. I EXITED the screen without doing anything for
|
|
now.
|
|
|
|
I located another OPENING in this area and went through it. There, on the
|
|
side of a cliff, I found another STRANGE DEVICE, with a corresponding LENS
|
|
and PANEL on its side. By now I was a pro at these, so I ADJUSTED the
|
|
LENS until I heard a different tone when I PRESSED the SWITCH on the STRANGE
|
|
DEVICE, then held down the SWITCH until the line drew across the screen to
|
|
the right. When that was done, I had a BRIGHT LIGHT coming from this STRANGE
|
|
DEVICE.
|
|
|
|
I ventured out onto the light bridge and headed again for the CRYSTAL FORM.
|
|
This time it looked a lot different, but when I EXAMINED it I still had a
|
|
hard time seeing inside it although I could make out some sort of shape.
|
|
I went OUT and back to the MAP SPIRE. MAP SPIRE? What was _that_ all about?
|
|
Obviously, I didn't know all there was to know about this place yet.
|
|
|
|
But it started to make sense when I got off of the light bridge and decided
|
|
to go back to EXPLORE the other place I hadn't been to, the NEST. When I
|
|
LOOKED for the way out of the STRANGE DEVICE area, my only option was called
|
|
"MAP ROOM." This took me back to the room with the PANEL that I'd wondered
|
|
if I needed another ENGRAVED ROD for. Maybe not. I saw no doors anywhere
|
|
that appeared to need opening. So maybe, just maybe, I was supposed to
|
|
plug in all the combinations from the ENGRAVED RODS that I already had. I
|
|
decided to give it a try.
|
|
|
|
When I did, I found that the PANEL generated pictures off to the side, of
|
|
a site in each of the spires I had visited (or in the case of the RED
|
|
ENGRAVED ROD, a spire I hadn't yet visited -- must have been the one with
|
|
the broken TRAM CALL). Now I understood why this room was called the MAP
|
|
ROOM. Interestingly, when I plugged in the code for the RED ENGRAVED ROD,
|
|
Boston saw a crypt somewhere -- with a way below it.
|
|
|
|
NOTE: It appears that viewing the crypt in the MAP ROOM as just described
|
|
can save you a lot of trouble later. The game apparently will not let you
|
|
down into the crypt after you've found it and set it up (described below)
|
|
unless you have reason to believe there is something down there -- which
|
|
you learn from the map. I believe that looking at the map once is sufficient
|
|
to avoid getting stuck later at the crypt, but as noted below, I looked at
|
|
it twice. So if you aren't able to get into the crypt after doing everything
|
|
set forth below to set it up, try looking at this map again.
|
|
|
|
After plugging in all the combinations, I decided to go see what was in the
|
|
NEST. I went back to the PIT through a CHAMBER and into the NEST, where I
|
|
saw a spidery-looking creature crawling away to the top left of my screen.
|
|
In the NEST, I found a GRATE sealing something off, but I wasn't sure what
|
|
to do with it (and couldn't seem to do anything with it -- yet).
|
|
|
|
Here I fell down on my exploring technique. I didn't realize until later
|
|
that there was another way out of the NEST to the right of the screen. I'll
|
|
relate the somewhat embarrassing story of how I found this out shortly.
|
|
|
|
For now, I couldn't find anything else to do here, so I decided to give
|
|
ROBBINS another RING on the PENULTIMATE. I now had the option to talk to her
|
|
about the OPENING to the crypt I'd seen on the map. She reasoned that if the
|
|
map showed secret rooms under the crypt, they weren't meant to be secret.
|
|
Boston agreed -- there must be a way to access them. Brink was still out of
|
|
commission.
|
|
|
|
Since I thought (incorrectly) I'd seen all there was to see on this spire now,
|
|
I decided to go back to the NEXUS and venture through the door with the
|
|
broken TRAM. So I left the NEST, went out over the LEDGE to the TRAM, and
|
|
back to the NEXUS.
|
|
|
|
ON THE TOMB SPIRE, PART 1
|
|
|
|
I'd have to go back through the AIRLOCK to give the GLOWING PANEL another
|
|
try and light up the last CRYSTAL if my theory that this was the way to
|
|
fix the TRAM was right. Since I now had all the light bridges up on
|
|
the other spires I'd been to, I wasn't all that concerned for the immediate
|
|
future about accidentally rendering the other TRAMS inoperative. I figured
|
|
that there had to be another light bridge on the spire I was about to go
|
|
to, and if worse came to worst, I could just use this TRAM to get between
|
|
the NEXUS and that spire, then take the light bridges from there to
|
|
wherever else I might want to go. Of course, that wouldn't help me if
|
|
and when I got the ALCOVE door open, but I'd worry about that later.
|
|
|
|
I SELECTED the dark CRYSTAL and moved the SLIDING CRYSTALS until it lit up.
|
|
I noticed that the end of the dark CRYSTAL got lighter or darker grey
|
|
depending on how I moved the SLIDING CRYSTALS, but it wasn't until I talked
|
|
to herc later about these controls that I realized that these were the
|
|
meters by which you can tell if you're getting closer or farther away from
|
|
the correct SLIDING CRYSTAL settings. The end of the CRYSTAL you select
|
|
to work on will become lighter grey the closer you get to the correct
|
|
settings, and darker grey the farther away you get. As the end of the
|
|
CRYSTAL grows brighter and brighter, it will eventually light up completely
|
|
once you get the settings exactly right.
|
|
|
|
Now that all the CRYSTALS were bright, I EXITED that screen, then watched
|
|
through the WINDOW as the previously inoperative TRAM rolled through
|
|
a tube and into the station. I went back through the AIRLOCK and the
|
|
DARK TUNNEL to the NEXUS and went through the fourth open door.
|
|
|
|
Not surprisingly, when I USED the TRAM CALL here, the TRAM now arrived to
|
|
my left. I GOT ON the TRAM and rolled away to my newest destination.
|
|
|
|
I arrived at a SPIRE with an outdoor platform at which there was another
|
|
TRAM CALL. I walked toward the SPIRE and continued up to a PLATEAU. Along
|
|
the PATH, I found a STONE PLATE that was half buried. Boston couldn't
|
|
move it using his bare hands, which signalled to me that I should try USING
|
|
the SHOVEL with the STONE PLATE. Doing so revealed a HOLE. The HOLE
|
|
led to something that could have been a burial chamber, according to Boston
|
|
(this was the same thing he'd said on looking at one of the DISPLAYS in the
|
|
MUSEUM). Inside, on the wall, I saw a roughly carved HOLE. Boston wondered
|
|
at its purpose. The ceiling had a SHUTTER on it, and when I EXAMINED the
|
|
SHUTTER, Boston noticed that there was light seeping through it from outside.
|
|
He expressed his wish to be able to see better.
|
|
|
|
I walked around in here for a bit and discovered that when I walked across
|
|
a stone in the foreground with two crescent shapes on it, the SHUTTER OPENED.
|
|
As long as I stood on the LOOSE STONE, the SHUTTER stayed open. When I
|
|
stepped off of it, the SHUTTER closed. I knew I had found a puzzle that
|
|
would end up opening the TOMB, but I decided to explore the rest of the
|
|
TOMB SPIRE before focusing on this puzzle.
|
|
|
|
Further along the PATH, I came to another STRANGE DEVICE with a PANEL and
|
|
a LENS. I assumed it would work just as the others had. But no. As I
|
|
found out through trying and trying to get the line to go across the screen
|
|
to the right of the STRANGE DEVICE controls as it had on all the others, the
|
|
controls on this one were broken and had to be fixed first by doing something
|
|
inside the PANEL. I opened the PANEL and found the (apparently randomly
|
|
appearing) puzzle I mentioned earlier. It consisted of a number of PRISMS
|
|
and GREEN, RED and BLUE gems, with a light emanating from the SOURCE in the
|
|
center. I played around with the puzzle for awhile and figured out
|
|
that the goal was to MOVE the SOURCE and the PRISMS until the light
|
|
bounced off of all the prisms and gems in a continual line, so that all were
|
|
touched by the light and no stray beams went off into nothingness. But it
|
|
seemed that this might take some concentration to finish, so I decided to
|
|
continue exploring the spire and come back to this puzzle.
|
|
|
|
I saw an ENGRAVING on the stone face across from the STRANGE DEVICE. LOOKING
|
|
at the ENGRAVING showed the same crescent shapes I'd seen on the LOOSE
|
|
STONE in the TOMB, as well as a sort of dial that reminded me of clock
|
|
hands. I was beginning to firm up in my mind what I thought the trick to
|
|
opening up the TOMB might be. I was pretty sure that an eclipse of the sort
|
|
shown at the museum DISPLAY, with a larger moon being eclipsed by a smaller
|
|
one, had to happen. It seemed to me that the light from this eclipse would
|
|
then somehow shine down through the SHUTTER into the tomb and activate
|
|
a mechanism there. At least, that's sort of how it had worked for Indiana
|
|
Jones in one of his movies, except that in his case it was sunlight and he
|
|
had to use a staff with an amulet on the end of it to focus the light. Still,
|
|
the connection was strong enough in my mind to convince me this was the
|
|
basic idea behind that particular puzzle.
|
|
|
|
I moved on to the right to a CAVE INTERIOR. I saw some BAT CREATURES here,
|
|
but they were up on the ceiling and -- silly me -- I didn't think I had
|
|
anything that would "reach clear up there." At least it wasn't the SHOVEL,
|
|
the TUSK, any of my ENGRAVED RODS or the regular ROD.
|
|
|
|
I found Brink on a PLATFORM, and he told me he was busy and didn't have time
|
|
for me. He was working on a RELIC, which I LOOKED at and found to be
|
|
badly deteriorated machinery. To the left, it was a long way DOWN the
|
|
cliff.
|
|
|
|
I tried talking to BRINK, but when he _would_ talk to me about anything he
|
|
spoke in a very nasty manner to me. So I decided to focus on the puzzle
|
|
at the STRANGE DEVICE for now. I fiddled with the puzzle at the STRANGE
|
|
DEVICE a little longer.
|
|
|
|
But then, since it was about 10:00 p.m. and I'd been playing for most of the
|
|
day, I thought I'd take a little rest. I logged on to GAMERS and hung out
|
|
there for awhile.
|
|
|
|
MORGIE LEARNS TOO MUCH <sigh>
|
|
|
|
After a bit, hercules showed up and asked me how I was doing with THE DIG.
|
|
I learned that he was still ahead of me in the game even though I'd been
|
|
playing all day long. But not by much -- I was closing in on him. I
|
|
mentioned that I was now working on the puzzle at the STRANGE DEVICE, which
|
|
he told me he had finished. I related where I'd been and what I'd done.
|
|
|
|
Here's where it gets dangerous to talk to someone else who is ahead of you
|
|
in a game.
|
|
|
|
herc told me that he was also on the TOMB SPIRE and that he'd just discovered
|
|
that if he USED his FLASHLIGHT with the BAT CREATURES, they'd fly around.
|
|
Neither of us knew it at the time, but this turned out to be the answer
|
|
to a puzzle that we'd encounter later. We thought it was just another
|
|
interactive feature like the GLOWING PLANTS in the NEXUS. No one's fault,
|
|
but Morgie now knew exactly what to do when she encountered that puzzle
|
|
later on.
|
|
|
|
I mentioned what I'd done on the MAP SPIRE and herc, I'm sure unintentionally,
|
|
said, "Wait... what about the falls?" "What falls?" I asked. This was
|
|
how I found out that I'd skipped a part on the MAP SPIRE; that there was
|
|
another way out of the NEST to the right of the screen. Oh well, I'd better
|
|
go back there and check it out. (Grrrr... wish I hadn't known.) At least
|
|
I didn't feel like a total disaster because earlier he'd missed the BRACELET
|
|
and I'd told him how to find it. <grin>
|
|
|
|
I told herc that his suggestions for getting the critter into the TRAP had
|
|
worked like a charm. "Did you take the ROD and the RIB CAGE again?" I
|
|
asked. "Yes," he said, then went on to tell me that if I'd taken the ROD
|
|
I'd be "ok." Great. Now, although I didn't want to, I knew the ROD would
|
|
be important in a part of the game herc had already played. I decided I'd
|
|
better log off before I learned any more than I had already. So I made some
|
|
excuse about having to polish my silverware and went back to the game,
|
|
hoping that I'd have a brain blip and forget all I'd just learned. It didn't
|
|
happen.
|
|
|
|
ON THE TOMB SPIRE, PART 2 -- AND TYING UP SOME LOOSE ENDS
|
|
|
|
I started again at my save on the TOMB SPIRE to work on fixing the controls
|
|
inside the PANEL on the STRANGE DEVICE. As soon as I had arranged the
|
|
SOURCE and the PRISMS so that I had a continuous beam of light touching all
|
|
of them, as well as the RED, GREEN, and BLUE gems, with the red tinted beam
|
|
directed to the RED gem, the green tinted beam directed to the GREEN gem,
|
|
and the blue tinted beam directed to the BLUE gem, and no stray beams going
|
|
off the edge of the puzzle, I left that screen automatically and the controls
|
|
were fixed. Now I could SET the LENS and USE the SWITCH on the STRANGE
|
|
DEVICE just as I had done with the other three, discussed above.
|
|
|
|
NOTE: Initially, I didn't see the connection between the colored beams
|
|
of light and the colored gems. I just got it to work without paying
|
|
attention to the colors. I happened to read a message on the board
|
|
from Dave Timoney that suggested that the colors had to be matched as well.
|
|
But I felt sure that the colored beams only took on their color from the
|
|
gems they hit since I hadn't noticed this before. When I went back and
|
|
tried this puzzle again, I found that Dave was absolutely right. If you
|
|
connect up all the prisms, gems and the source but don't match up the
|
|
colors, the game won't exit the screen automatically and your device isn't
|
|
fixed properly. Thanks Dave!
|
|
|
|
This time when I crossed the BRIGHT LIGHT to the CRYSTAL FORM, it looked
|
|
very different. When I EXAMINED it, I could see a door, but couldn't touch
|
|
it.
|
|
|
|
Since I now knew I'd missed something on the MAP SPIRE (ugh!) I decided to
|
|
go back there and clean up my mess. I CROSSED over the LIGHT BRIDGE system
|
|
to the MAP SPIRE and found my way back to the NEST.
|
|
|
|
This time, I clicked the cursor on the right of the screen past the GRATE
|
|
and Boston walked farther to the right. Sure enough, to the far right I
|
|
saw another DOOR. It led to an open area with pathways to a FALLS SOURCE
|
|
and a BEACH. I went to the FALLS SOURCE first.
|
|
|
|
Up here, I found another GRATE. When I LOOKED at it, Boston walked across
|
|
a rock that redirected the water through the GRATE. It seemed reasonable
|
|
to assume that this GRATE was connected to the one in the NEST somehow.
|
|
But I couldn't do anything else here for now, so I left to go DOWN to the
|
|
BEACH. When Boston moved off the rock, the water returned to its normal
|
|
course.
|
|
|
|
I found nothing to see or do on the BEACH for now. So I returned back the
|
|
way I had come, through the NEST, the PIT, and into the MAP ROOM. Here
|
|
I decided to take another look at the map of the TOMB SPIRE before returning
|
|
there. I plugged the combination on the RED ENGRAVED ROD into the PANEL
|
|
again. Boston exclaimed that there was more to the crypt than he'd thought.
|
|
I then went back across the LIGHT BRIDGE to the TOMB SPIRE to start to
|
|
work on solving the crypt puzzle.
|
|
|
|
Once back in the TOMB, I thought some more about my previous theory, as well
|
|
as what I'd seen on the map of the TOMB. The map had showed bright light
|
|
shining all through the TOMB, so I figured I should try to get some light
|
|
in there. Maybe if I could find a way to keep the SHUTTER open, that
|
|
would help. I decided to try to prop the LOOSE STONE with something so that
|
|
it would stay open. I stood on the LOOSE STONE and USED the ROD with it.
|
|
This held down the stone, and the SHUTTER remained open when I stepped off
|
|
of the LOOSE STONE. (Now I had more of an idea of where herc was in the game
|
|
after I'd last talked to him.) But this didn't solve my light problem.
|
|
What if I could FORCE the FLASHLIGHT into the HOLE? It didn't work, but I
|
|
did learn that there was some "energy substance" inside the HOLE. I needed
|
|
something to put in there, something that perhaps gave off light. The
|
|
GOLD SCEPTER and SILVER SCEPTER I had, although they gave off energy, didn't
|
|
work.
|
|
|
|
Then, in a flash (no pun intended), I realized that I'd need to use that
|
|
BLUE CRYSTAL that provided light to the power room in the NEXUS. So I went
|
|
back to the TRAM and returned to the NEXUS to TAKE it again, then rode the
|
|
TRAM back to the TOMB SPIRE and went back into the TOMB. Here, I USED the
|
|
BLUE CRYSTAL with the HOLE, and now I had all the light in there that I
|
|
could possibly want. But something was still missing. I decided to go
|
|
OUTSIDE to see whether I could come up with any ideas about the eclipse
|
|
I thought should happen, but so far hadn't.
|
|
|
|
Outside the TOMB, I noticed some DIRT I hadn't seen before. I LOOKED at the
|
|
DIRT and Boston cleared it away. Underneath, he found a LENS. When I
|
|
next went back into the TOMB, I could now see a beam of light coming down
|
|
through the SHUTTER. I felt I was close to the answer, but something was
|
|
still eluding me.
|
|
|
|
Thus began one of those frustrating forays into stuckness. I USED the
|
|
FLASHLIGHT with the BAT CREATURES and watched them fly around like herc
|
|
told me they would, just to have something to do. I went back to all the
|
|
places I'd been, tried whatever I could think of. I stared at the SKY from
|
|
the DAIS for awhile, waiting for an eclipse. Maybe what I was missing was
|
|
some information on when it would happen? But where would I find something
|
|
like _that_? The LIBRARY and the MUSEUM, the obvious places, didn't shed any
|
|
light on this. And my crew was no help.
|
|
|
|
By process of elimination, I finally decided to focus on the areas where
|
|
I hadn't yet been able to do much of anything. The MAP SPIRE had a few of
|
|
these -- so did the UNNAMED SPIRE. Since I had no clue what to do, I
|
|
was going to have to use trial and error here. I'd have to use every item
|
|
I had on every hotspot I could find in these places. If that didn't work,
|
|
I was really in trouble.
|
|
|
|
Eventually, however, this method paid off. In the blue room on the nameless
|
|
spire where I'd found the scepters that looked so much like they belonged
|
|
there that I had debated whether to take them, I finally USED the GOLD
|
|
SCEPTER with the FAINT LIGHT. How I was supposed to know to do this, I
|
|
still have no clue, but amazingly, this activated a MOON MAP that showed a
|
|
planet (maybe this one) and its moons. The close-up screen showed a PLANET,
|
|
a LARGE MOON, and a SMALL MOON, as well as the CEILING of the "dome." (If
|
|
it had actually been shaped like a dome, or maybe had some seats for
|
|
spectators, then I could understand why I'd be expected to figure out that
|
|
it was a planetarium. Being able to recognize an alien planetarium, much
|
|
less one that is has to be "turned on" first, is, it seems to me, a bit much
|
|
to expect from the player.)
|
|
|
|
I learned through experimentation that the GOLD SCEPTER moved both moons
|
|
around the planet, while the SILVER SCEPTER moved the SMALL MOON around the
|
|
LARGE MOON. So maybe I had to recreate the eclipse Boston had seen in
|
|
the museum DISPLAY?
|
|
|
|
If so, I would need to position the moons so that someone looking up from
|
|
the planet would see the SMALL MOON eclipsing the LARGE MOON. The PLANET
|
|
seemed to have light falling on it to its right side. So I decided to MOVE
|
|
the moons into the center of this light with the GOLD SCEPTER. That way,
|
|
the reflection of light from the planet would hit the moons and enable
|
|
someone standing on the planet to see them (I hoped). Then I USED the
|
|
SILVER SCEPTER to line up the SMALL MOON between the PLANET and the LARGE
|
|
MOON. After finessing the positioning slightly, I automatically exited
|
|
the screen and saw that I'd caused an eclipse, which in turn had sent light
|
|
through the LENS I'd uncovered and into the TOMB. A STATUE had risen out
|
|
of the crypt. Unfortunately, right after that happened and I was psyched
|
|
to run back over to the TOMB, the critter stole the door part again and
|
|
locked Boston in the PLANETARIUM.
|
|
|
|
IN THE CRYPT
|
|
|
|
First, I tried calling for help. But I could get nothing but static on the
|
|
PENULTIMATE. So I PUSHED the BUTTON next to the DOOR. How simple. The
|
|
controls still worked from the inside, and Boston was free again.
|
|
|
|
Now the obvious thing to do was to see if I could get into the crypt. I went
|
|
out to the CLEARING and crossed the LIGHT BRIDGE to the TOMB SPIRE, noting
|
|
on my way that the previously unnamed spire was now called the PLANETARIUM
|
|
SPIRE. How fitting.
|
|
|
|
I walked to the EDGE and over to the TOMB. Boston wondered what caused
|
|
the ECLIPSING MOONS to move out of their synchronous orbit. Heh.
|
|
|
|
Inside the TOMB I got a close-up view of the STATUE I'd seen rising up during
|
|
the cut-scene. When I LOOKED at it, Boston TOUCHED it and it crumbled to
|
|
dust. Now I could see a hotspot for CRYPT, so I LOOKED at it. Boston got
|
|
up on top of what turned out to be an elevator of sorts, which took him
|
|
down below the TOMB.
|
|
|
|
After descending, it seemed the only direction to go was left. When I'd
|
|
gone left for a ways, Boston ended up in front of a DOOR with a SLOT next
|
|
to it, and two sets of BROKEN BONES in front of it. When I LOOKED at the
|
|
DOOR, a LIFE CRYSTAL fell out of the SLOT and onto the right-hand side
|
|
set of BROKEN BONES. This revived a nasty-looking CREATURE that blocked
|
|
the way to the DOOR.
|
|
|
|
After thinking about what I saw here, and what I had in my inventory, and
|
|
(ok, I admit it) trying a few items on the CREATURE without success, I
|
|
decided that what we might have here was a "make them fight each other"
|
|
puzzle. I'd seen this sort of puzzle in several adventure games I'd played
|
|
before. If I could revive the other BROKEN BONES, then maybe they'd fight,
|
|
or at least distract each other enough so that I could get to the DOOR.
|
|
|
|
I USED the GLOWING CRYSTALS with the BROKEN BONES, and as I watched, another
|
|
CREATURE rose up and then the two lunged at each other. They fell together,
|
|
crushed by a rock, until they were nothing but DEAD GUARDS. Just for fun,
|
|
I tried reviving the DEAD GUARDS with the GLOWING CRYSTALS. It didn't
|
|
work. I wondered also if they'd work with the RIB CAGE, but there wasn't
|
|
enough flesh left.
|
|
|
|
Now I was free to get close to the DOOR and SLOT, so I EXAMINED the DOOR
|
|
and learned that there had to be a key for it. My ENGRAVED ROD might work
|
|
since I hadn't USED it yet. I USED the ENGRAVED ROD with the SLOT and the
|
|
DOOR evaporated. Boston remarked that this must have been where the ghost
|
|
at the WRECK wanted us to go all along.
|
|
|
|
Through the DOOR, at the end of a long WALKWAY, a PYRAMID rested. I went
|
|
over to the PYRAMID and LOOKED at it. Boston called Maggie at this point
|
|
and told her of what he found there -- a dead alien sealed inside the crystal
|
|
pyramid. She was close to translating the language of the planet, but didn't
|
|
seem too keen on my attempting to get into the pyramid and to the alien
|
|
somehow.
|
|
|
|
When we finished talking, I LOOKED at the ALIEN CORPSE, the remains of a huge
|
|
creature. Perhaps I could bring it alive with the GLOWING CRYSTALS if
|
|
I could OPEN the PYRAMID. I decided to try the ENGRAVED ROD with the PANEL
|
|
on the PYRAMID, in case it was the key to both crypt locks. When I USED
|
|
the ENGRAVED ROD with the PANEL, the PYRAMID dissolved. So I USED the
|
|
GLOWING CRYSTALS with the ALIEN CORPSE and woke up the dead alien. It
|
|
spoke to me, but I couldn't understand a word it said. I had a lot of
|
|
conversation options to use here, but everything I asked, not surprisingly,
|
|
prompted the creature to respond in its own language. We just weren't
|
|
understanding each other. This was like living in a Led Zeppelin song: one
|
|
huge communication breakdown.
|
|
|
|
Wouldn't it be fortuitous if Maggie had made her major breakthrough in the
|
|
language translation right about now? Finding nothing I could connect
|
|
with the creature on, I decided to give it a shot and give her a call.
|
|
When I stopped talking to the alien, the PYRAMID reconstructed and the alien
|
|
fell dead again.
|
|
|
|
Boston was thinking along the same lines I was, apparently, because as soon
|
|
as the alien fell dead, he called Maggie. She had, as it turned out, just
|
|
discovered how to interpret the language -- but as she was trying to explain
|
|
to Boston what she'd learned, a vile creature attacked her and Boston lost
|
|
communication with her. Brink wouldn't answer Boston's desperate plea on
|
|
the PENULTIMATE.
|
|
|
|
SAVING MAGGIE -- Morgie's Day 2
|
|
|
|
I knew my first priority now had to be to find and save Maggie, since she
|
|
was my only hope to be able to understand the alien.
|
|
|
|
The creature that had attacked Maggie appeared to be some form of spider.
|
|
Since I'd seen a spider-like creature in the NEST on the MAP SPIRE the first
|
|
time I went there, I figured it was a good bet that if Maggie wasn't still
|
|
in the LIBRARY, she'd been dragged off to the NEST.
|
|
|
|
NOTE: From now on, I'm going to assume that you're familiar enough with
|
|
your surroundings to find your way from place to place. So my directions
|
|
throughout the rest of this walkthru will be minimal.
|
|
|
|
I went out of the CRYPT and across the LIGHT BRIDGES to the MUSEUM SPIRE
|
|
to check the LIBRARY first. Maggie was gone. So I ran across the LIGHT
|
|
BRIDGES again to the MAP SPIRE and went directly to the NEST.
|
|
|
|
Here I found Maggie, trapped in a web of sorts, with the hideous creature
|
|
preparing to make a meal out of her. A lightbulb went on over my head.
|
|
If I could get up to the FALLS SOURCE and run the water through the GRATE
|
|
there, then perhaps I could get it to come through the GRATE in the NEST
|
|
and wash away this giant bug. But when I tried that, the MONSTER blocked
|
|
my path. Maybe a little snack would appease it so that it would let me
|
|
pass. I tried FEEDING it items from my inventory, but I learned quickly
|
|
that this wasn't the right approach. I decided to TALK to ROBBINS to
|
|
see whether she had any ideas. She suggested I go find Brink because it might
|
|
take both of us to free her. But, understandably under the circumstances,
|
|
she didn't want to talk about anything else except finding a way out of her
|
|
predicament. Nothing else I tried here worked, so I decided to take her
|
|
advice.
|
|
|
|
But first, it was time to sleep. It was almost 4:00 a.m. on a Saturday
|
|
night and although I hated to leave Maggie in the lurch like that, I just
|
|
couldn't keep my eyes open one second longer. So I went to sleep, knowing
|
|
I had something definite to try when I attacked the game again the following
|
|
day.
|
|
|
|
SAVING MAGGIE -- Morgie's Day 3
|
|
|
|
When I left to go get Brink, Maggie called after me to bring help. Geez.
|
|
Ok, ok -- have a little patience, will ya?
|
|
|
|
I went back across the LIGHT BRIDGES to the TOMB SPIRE where I'd last seen
|
|
Brink. He was still on the PLATFORM, but this time I could see him from
|
|
the CAVE INTERIOR. I went out to the PLATFORM to ask him for help, but
|
|
he wasn't willing to help me and kept telling me to go away. By now,
|
|
the RELIC had turned into a contraption of some sort. I tried talking to
|
|
Brink through all the conversation options. He was still unwilling to help
|
|
me, but not at all unwilling to go on and on about how great the life
|
|
crystals were and how important his work on that confounded RELIC was.
|
|
|
|
I then noticed that Brink had started collecting a CRYSTAL STASH. When I
|
|
LOOKED at it, he got very testy with me. I got the idea that if I could
|
|
only get a hold of that CRYSTAL STASH, he'd be putty in my hands. There was
|
|
no question in my mind that I'd be able to bribe him into helping me if
|
|
I had his CRYSTAL STASH. I tried to TAKE the CRYSTAL STASH again, but
|
|
it was obvious that Brink wasn't going to let me take it out from under
|
|
his nose.
|
|
|
|
I went back to the CAVERN, where I could still see Brink out on the
|
|
PLATFORM. I now knew immediately what to do, thanks to herc's little slip
|
|
before. I USED the FLASHLIGHT with the BAT CREATURES and they flew down
|
|
and chased Brink away from the PLATFORM. I ran out to the PLATFORM and
|
|
GRABBED the CRYSTAL STASH.
|
|
|
|
As expected, Brink would now follow me anywhere. Maybe he'd talk to me too?
|
|
Nah. He didn't have anything important to add to what he'd already told me.
|
|
|
|
We went back across the LIGHT BRIDGES to the NEST on the MAP SPIRE. I talked
|
|
to Brink first here to see if he had a plan. When I talked to him about the
|
|
MONSTER, he suggested that he'd distract the MONSTER while I figured out
|
|
how to get Maggie out. Boston then walked automatically out of the NEST
|
|
through the OPENING to the right. (Why? Was the game afraid I wouldn't
|
|
make the connection between the two GRATES or that I wouldn't find the other
|
|
way out of the NEST? If the latter, then I felt a little less like an
|
|
idiot for missing it the first time, but if so, then there ought to have
|
|
been more of a clue to the other exit's existence.)
|
|
|
|
I went up to the FALLS SOURCE to try to carry out my initial plan. Besides
|
|
the GRATE, I now had a hotspot on a ROCK here. I LOOKED at the ROCK and
|
|
Boston PUSHED it over onto the stone that controlled the water flow. Water
|
|
now poured through the open GRATE again, and I could see it starting to
|
|
seep out of the corresponding GRATE near Maggie.
|
|
|
|
I went DOWN back into the NEST and after explaining what I'd done, I TALKED
|
|
to Brink again. I now had an option to TALK about the GRATE. I told him
|
|
to lure the MONSTER over by the GRATE, so that when Maggie opened it, the
|
|
water would blast the MONSTER. Then, automatically, Maggie opened the
|
|
GRATE and the MONSTER was no more.
|
|
|
|
After that bit of drama, Brink demanded his life crystals back. When I
|
|
tried to talk sense to him he knocked me down, took all my GLOWING
|
|
CRYSTALS (as I found by looking in my inventory) and ran off. Maggie now
|
|
told me she believed the ghosts we'd been seeing wanted our help. She
|
|
thought they might have left for another world and wanted us to help them
|
|
get back to this one.
|
|
|
|
I knew the next thing to do was to go back and see if Maggie could talk to
|
|
the alien in the PYRAMID, but first I thought I'd see if she had anything
|
|
more to tell me now that she wasn't so preoccupied and had finished her
|
|
automated speech.
|
|
|
|
She did tell me she now understood the language, although she wasn't fluent,
|
|
and agreed with me that we had to find a way to speak to the alien inventor.
|
|
She also said that the TABLET now made some sense to her. The TABLET spoke
|
|
of an important thing hidden on the other side of the "hole" so that none
|
|
may enter, and gave some instructions for "pulling back this part of
|
|
entrance." That was all that she got out of it, and it wasn't much to go
|
|
on.
|
|
|
|
She said of the METALLIC PLATES that their shapes were significant in the
|
|
written language of the planet and were rife with symbolism in its culture.
|
|
She didn't know what they had to do with navigation, though.
|
|
|
|
I SHOWED ROBBINS the items I'd picked up since I'd seen her last, but what
|
|
she had to say wasn't at all helpful.
|
|
|
|
Since Brink had taken all my life crystals and we'd need some to be able to
|
|
resurrect the alien again (and who knew for what else, also), I led Maggie
|
|
back across the LIGHT BRIDGES to the MUSEUM SPIRE to see whether we could
|
|
pick up more from the basin behind the previously WEAKENED and now BROKEN
|
|
DOOR. We could; I TOOK as many as I could carry.
|
|
|
|
We then set off again across the LIGHT BRIDGES to the TOMB SPIRE.
|
|
|
|
VISITING THE ALIEN CREATOR WITH MAGGIE
|
|
|
|
We went down into the TOMB and took the "elevator" down into the CRYPT.
|
|
At the PYRAMID, I USED the ENGRAVED ROD with the PANEL as before, and then
|
|
the GLOWING CRYSTALS with the ALIEN CORPSE. The inventor came alive again.
|
|
Maggie clearly had to do the talking here, so when the inventor invited us
|
|
to SPEAK, she conducted the interview.
|
|
|
|
Through the amazing exchange that followed, many of the mysteries of the
|
|
planet we found ourselves on and its society became somewhat demystified.
|
|
We also got a broad-brush sense of what we should do next.
|
|
|
|
NOTE: I'm not sure whether the inventor is male, female, or some other
|
|
gender, but because it has a deep voice, I'll call it a "he." Sounds less
|
|
awkward somehow than it.
|
|
|
|
We learned that the alien's tomb had been hidden so that only the most clever
|
|
and persistent would find him. (Yeah, that's us.) The alien had chosen to
|
|
be preserved here in the pyramid as a personal penance for bringing evil
|
|
inventions into being; he now served as a guardian, to warn those who came
|
|
in response to the probes his society had sent out. The probes turned out
|
|
to be a mistake because although the alien's people believed they had found
|
|
the secrets to the universe, they did not know of their dangers. The probes,
|
|
of which Attila was one, could not be recalled once sent. The alien would
|
|
remain until the last of his mistakes had been rectified, or the life crystals
|
|
lost their power.
|
|
|
|
The alien himself had once been hailed as the greatest mind his people had
|
|
ever produced. His inventions were thought to be good, and he believed so
|
|
himself. For this reason, the museum honored him. He had given his people
|
|
the power to enter another world as pure mind, but had been unable to give
|
|
them the power to return. The other world, Spacetime Six, contained great
|
|
beauty and everlasting life, but without the ability to change, to build,
|
|
or otherwise to affect that world or any other. Even so, the beauty of
|
|
this world was irresistible. Only through great strength of will could
|
|
one return, and the alien's people hadn't been that strong. So now he
|
|
called himself a bringer of misfortune, a doer who undoes, a creator who
|
|
uncreates, although he would gladly be a destroyer who undestroys. He no
|
|
longer had a name, nor wanted a name or memory to live after him when he
|
|
finally died forever.
|
|
|
|
The inventor and his people had created the light bridges not only as a
|
|
convenience but as a way to open "The Eye" -- when all the light bridges
|
|
were complete, "The Eye" would see the three dimensions of time and the
|
|
three dimensions of space, and show beauty beyond belief. The metal plates,
|
|
each of which had meaning, and when fitted together had a new meaning,
|
|
opened the door to beauty without boundary and trouble without end -- but
|
|
from which the mind had not the strength to return. The TABLET spoke of
|
|
something hidden that had led to the alien's first achievement and greatest
|
|
error, the one that had condemned his people. He didn't write the TABLET
|
|
and would not have done so.
|
|
|
|
The inventor had also invented the life crystals, which he called his second
|
|
biggest mistake -- for they created not a life, but a slave. They restored
|
|
the cells and organs, but took away all that made life worth living.
|
|
|
|
Some of the alien's people believed that we could help them to get back
|
|
from Spacetime Six, so they had led us to him. They were the "ghosts" we'd
|
|
seen; only the slightest physical connection to this world remained in them.
|
|
If his people could return, they could build a starship to take us home, but
|
|
this would never happen. He believed that were we to attempt to help his
|
|
people, we too would only become lost in Spacetime Six and never return.
|
|
He didn't seem to care whether we got home or not, because the warning
|
|
Earth would receive were we never to return was just as effective, if not more
|
|
so, than if we returned and recounted all we'd learned here. Our wish to
|
|
return home was a vain one, and he discouraged us from attempting it.
|
|
|
|
Thus spake the alien. He said some other things too, and I encourage you
|
|
to listen to them to get some interesting tidbits and fill out the story,
|
|
but the above seemed to me to be the crucial points.
|
|
|
|
I listened to all of this in nothing short of wonder. The alien is most
|
|
definitely my favorite character in this game. After I'd absorbed what
|
|
he said, I tried to figure out how, if at all, it helped me. The following
|
|
stood out: If we could bring back the alien's people from Spacetime Six,
|
|
they could build a ship that would take us home. This seemed our only hope
|
|
of returning to Earth. But first, we'd have to get to Spacetime Six
|
|
ourselves. "The Eye" seemed to be the point of entry. To get "The Eye" to
|
|
"see," we would need to complete all of the light bridges. This meant going
|
|
to the one spire we hadn't found a way to and setting up a light bridge
|
|
there. I thought we could reach this last spire through the ALCOVE's door;
|
|
the alien's statement that all the PLATES together would lead to beauty and
|
|
trouble seemed to confirm this. So we'd definitely need to find another
|
|
PLATE and open that door.
|
|
|
|
For now, the only real clue I had to go on came from the TABLET'S inscription.
|
|
Maggie hadn't been able to tell me exactly what it meant, and the alien's
|
|
statements about the TABLET puzzled me. Since he thought the TABLET amounted
|
|
to a grave error, I felt sure he wouldn't help me with it. The TABLET
|
|
seemed crucial to finding the last PLATE, but what it meant or how it worked
|
|
was completely beyond me.
|
|
|
|
THE CLUE ON THE TABLET: Morgie Loses It on Day 3
|
|
|
|
Something important was hidden on the other side of the hole so that none
|
|
may enter... and instructions for "pull[ing] back a part of entrance."
|
|
Precious little to go on. I became dreadfully stuck here.
|
|
|
|
For about four hours, I went from location to location and back again, trying
|
|
to find an appropriate "hole" that "none could enter." I thought perhaps
|
|
the hole might be the power source in the NEXUS and I'd have to use the
|
|
remote again, but attempts to operate it failed. I went back to all
|
|
the locations on the surface. I EXAMINED the CREVICE and tried all my items
|
|
on it (from which I learned only that it had a glow emanating from it),
|
|
and the same with the CRACK in the wall of the PLANETARIUM. I returned to
|
|
the BEACH on the MAP SPIRE and found nothing. I revived the alien again
|
|
and spoke to him. I tried talking to Brink again. I tried to check out
|
|
the cave under the WATER on the MUSEUM SPIRE again, but Maggie refused to
|
|
go swimming with me. I kept wondering if this was one of those puzzles
|
|
that I could really call myself stuck on in Leo's definition of stuck:
|
|
"you aren't really stuck unless you've been thinking about the same puzzle
|
|
for four months."
|
|
|
|
I took a break after awhile and logged on to GAMERS where I learned that
|
|
herc was still waiting for an eclipse to happen. Hehe. In fairness, he
|
|
suspected all along that he might have to make it happen, which displayed
|
|
far greater intuition about this puzzle than I had had. He asked whether
|
|
he'd have to make it happen and I told him. He also asked whether the place
|
|
he'd have to make it happen was on the same spire as the tomb or a different
|
|
one, so I told him that too. I tried to make sure not to give anything
|
|
away that he didn't ask about. At least I wasn't in any danger of learning
|
|
what I had to do next, now that I'd vaulted into the lead. I went back to
|
|
the game to give it another try.
|
|
|
|
At the end of all my travels, I'd only discovered one new thing. When I
|
|
returned to the STRANGE FIELD on the MAP SPIRE and LOOKED at it, Boston
|
|
said something different than he had the first time I'd LOOKED at it. He
|
|
noted that the STRANGE FIELD was shimmering, which prompted Maggie to
|
|
say that it reminded her of something she'd seen or read. I took this as
|
|
an invitation to ask her about the TABLET again, but somehow, she just
|
|
said what she'd said before about the hole. I tried several times with
|
|
the same result. I left and came back and tried again. I tried all of
|
|
what I've mentioned countless times. Wasn't Maggie supposed to be able to
|
|
read directions on how to use the things I'd found? I'd been told this as a
|
|
clue very early on, and now she, herself, was saying that the STRANGE
|
|
FIELD reminded her of something she might have read. Everything pointed to
|
|
her doing something with this TABLET. Finally, I SHOWED her the TABLET and
|
|
she responded to me.
|
|
|
|
Oddly, the second time I played I found that all I had to do was TALK to her
|
|
about the TABLET while in the STRANGE FIELD screen. I didn't even have to
|
|
LOOK at the STRANGE FIELD first. This was true regardless of whether I
|
|
started from a new game, or a prior save. I have attempted several times
|
|
to recreate the problem I had the first time through, and have been unable
|
|
to do it. Maybe it was sunspots. Who knows. All I can say is that it
|
|
seems to be one of those things for which there is simply no rational
|
|
explanation. I did install a new video card between the time I played
|
|
initially and the second go round, and I'd had some graphical glitches and
|
|
lock ups with the game using my old card that disappeared with the new one.
|
|
Maybe that had something to do with it. But I doubt it.
|
|
|
|
In any event, when I got a response out of Maggie, she had a revelation:
|
|
the TABLET exactly described the STRANGE FIELD. It all made sense to her
|
|
now. She tinkered with the STRANGE FIELD and raised an ISLAND, seemingly
|
|
out of the river. When I LOOKED at the ISLAND, however, I learned that it
|
|
had returned from another dimension.
|
|
|
|
Through an OPENING, we entered the bowels of the ISLAND. The fourth metal
|
|
PLATE had been hidden here. Actually, it was in plain view once you got
|
|
into the ISLAND. (I was still trying to figure out what the hole was.
|
|
I sure didn't see anything that looked like a hole around here.)
|
|
When we'd taken the PLATE, Boston insisted that we go get Brink in case
|
|
using the PLATE in the ALCOVE really did take us somewhere.
|
|
|
|
Back we went, toward the MAP SPIRE'S LIGHT BRIDGE, intending to look for
|
|
Brink where we'd last seen him. But just as we entered the CAVERN, we
|
|
felt an earthquake. Immediately after that, Brink sent an SOS over the
|
|
PENULTIMATE. He'd been trapped near one of the LIGHT BRIDGES in a CREVICE
|
|
near a waterfall and needed our help. I was intimately familiar with the
|
|
CREVICE on the PLANETARIUM SPIRE, having tried to do all manner of
|
|
unspeakable things to it when I was stuck for four hours for no good reason.
|
|
So I figured that's where he meant. We crossed the LIGHT BRIDGES to
|
|
the PLANETARIUM SPIRE and entered the CREVICE.
|
|
|
|
BRINK'S LITTLE MISHAP
|
|
|
|
Brink had his hand stuck in the same CREVICE Boston had refused to stick
|
|
his hand in before (a moment of totally correct instinct, apparently). Brink
|
|
had been reaching for some life crystals when the earthquake shifted the
|
|
rock and got him stuck there. I wanted to suggest that he just let go of
|
|
the crystals then maybe he could get his hand out. You know -- that old saw
|
|
about the monkey who won't let go of the banana and can't figure out why it
|
|
can't get its hand out of the jar?
|
|
|
|
The situation turned out to be more serious, though. His circulation was
|
|
cut off and he couldn't get free. He begged us to cut off his hand. Maggie
|
|
seemed horrified at this suggestion, but Boston thought that the alternative
|
|
might be gangrene or starvation. From the discussion, amputation appeared
|
|
to be the only solution. We needed something sharp enough to cut through
|
|
bone.
|
|
|
|
I happened to have an item noted for its strength and sharpness, and as an
|
|
added benefit, shaped like a saw -- the JAWBONE. I USED the JAWBONE with
|
|
Brink, and the dirty deed was done.
|
|
|
|
We invited the one-handed Brink to come with us to the ALCOVE to try the
|
|
metal PLATE. He resisted, but ultimately agreed to accompany us in exchange
|
|
for a promise that we'd leave him alone if our plan didn't work.
|
|
|
|
The game took us back to the ALCOVE automatically, and I USED the PLATE
|
|
with the SLOT to the RIGHT. The PLATES changed shape, and the ALCOVE door
|
|
split open.
|
|
|
|
ON THE CATHEDRAL SPIRE
|
|
|
|
Since the PLATES hadn't taken us home right then and there, Brink stormed
|
|
off, yelling at us that he expected us to keep our end of the bargain and
|
|
leave him alone forever. What's a Morgie to do?
|
|
|
|
I wasn't going to let this attitude stand in the way of progress, so Maggie
|
|
and I went through the OPEN DOOR onto yet another TRAM platform. I USED
|
|
the TRAM CALL. A TRAM arrived and we BOARDED it and took off for parts
|
|
unknown.
|
|
|
|
NOTE: If you don't have all of the CRYSTALS in the GLOWING PANEL in the
|
|
AIRLOCK illuminated, you'll probably have to go light up the appropriate one
|
|
first, or you might have some trouble here. It's a good idea to light them
|
|
all up, although I encountered some irregularities in my first game even with
|
|
them all lit. I finally opted for lighting all the original ones, and
|
|
leaving the TOMB SPIRE control dark. Now that I had a LIGHT BRIDGE, I
|
|
didn't need to use the TOMB SPIRE tram anyway. I could always leave that
|
|
spire for another with a working TRAM if I needed to go back to the NEXUS.
|
|
|
|
Through a fifth crystalline tube we rolled, to stop at an outdoor platform
|
|
with a TRAM CALL and a DOOR. We went through the DOOR and came into a
|
|
strange room. Boston observed that he'd seen a machine like the one now
|
|
before us in one of the MUSEUM DISPLAYS. I thought back to the DISPLAYS
|
|
I had seen and concluded that I had absolutely no idea what he was talking
|
|
about. (Later, I realized: the MUSEUM DISPLAY I thought related to the
|
|
LIGHT BRIDGES must have actually related to operating THE EYE. Oh well,
|
|
whatever works. <grin>)
|
|
|
|
Boston seemed convinced that this machine embodied the inventor's greatest
|
|
invention. Of course, at the moment, it didn't seem to be operating.
|
|
|
|
In this screen, I saw two CONSOLES and two STRANGE OBJECTS. The STRANGE
|
|
OBJECTS just moved when I TOUCHED them. I LOOKED at the upper CONSOLE
|
|
and discovered that a row of crystalline devices composed it. When I LOOKED
|
|
at the lower CONSOLE, I saw that it had two EMPTY SLOTS and a GAP IN
|
|
MACHINERY. LOOKING at the GAP IN MACHINERY clarified that a part was missing.
|
|
It LOOKED like LIFE CRYSTALS would fit perfectly in the EMPTY SLOTS.
|
|
|
|
This offer, I couldn't refuse. I USED the GLOWING CRYSTALS with each of
|
|
the two EMPTY SLOTS to place them there. Then I wandered around this area
|
|
for a bit. I discovered that the screen scrolled vertically. Undoubtedly,
|
|
I'd find more to explore if I continued upward. But as usual, I decided
|
|
to talk to Maggie first to see whether anything we'd just been through
|
|
set her to thinking. I noticed right away that I had a couple of new
|
|
conversation options: one for the ALIEN DEVICE and another for the ISLAND.
|
|
What the heck. I went through all of the options with her again.
|
|
|
|
When I got to the ALIEN DEVICE, Maggie suggested that someone sealed in
|
|
a crystal pyramid might know where the missing machine part was and what
|
|
it did. The rest of what she had to say was either old news or nothing to
|
|
write home about.
|
|
|
|
I didn't yet know what waited above us, but now seemed as good a time as
|
|
any to go back and talk to our alien again. We got on the TRAM and went
|
|
back to the NEXUS.
|
|
|
|
THE BOSTON LOW COURIER SERVICE or ASSORTED TRAVELS AND ERRANDS
|
|
|
|
We GOT ON the TOMB TRAM and went back to the CRYPT, then on to the PYRAMID.
|
|
When I'd USED the ENGRAVED ROD with the PANEL and the GLOWING CRYSTALS with
|
|
the ALIEN CORPSE, my translator took over again.
|
|
|
|
This time, the alien told us that the ALIEN DEVICE opened "The Eye." "The
|
|
Eye" saw across all space and time, and where it saw, the mind could fly.
|
|
"The Eye" was a door to where the alien's people went, but the alien
|
|
insisted that it was a one-way door and even the strongest of will could
|
|
not return. Maggie argued that we had to try to get to the alien's people
|
|
and bring them back since that was our only chance of getting back to
|
|
Earth. The alien scoffed at us for believing ourselves stronger than all
|
|
his people, but agreed to help us find the piece he'd hidden if we "knew
|
|
how to ask." At this point, a conversation option for the EYE PART appeared,
|
|
so I TALKED to the ALIEN about the EYE PART.
|
|
|
|
The alien warned us again against activating "The Eye." Then he told us
|
|
to go to the map with a message he was giving us and see what it showed us.
|
|
With that, he dropped something on the ground before us. The rest of what
|
|
he had to say was interesting, but not crucial.
|
|
|
|
When we stopped talking, the alien gave us a final warning against
|
|
"The Eye," then dropped dead again and the PYRAMID closed around it.
|
|
|
|
I TOOK the CREATOR'S ENGRAVING from where he'd dropped it and left across
|
|
the LIGHT BRIDGES for the MAP SPIRE.
|
|
|
|
In the MAP ROOM, I EXAMINED the CREATOR'S ENGRAVING, then entered the
|
|
combination it showed on the PANEL. The MAP showed us a picture of the
|
|
BEACH on the MAP SPIRE where we hadn't been able to do anything yet.
|
|
|
|
We hiked through the NEST and over to the BEACH. I found the EYE PART
|
|
underneath a rock and TOOK it. Since we couldn't get back to the CATHEDRAL
|
|
SPIRE by LIGHT BRIDGE, we went to the MAP SPIRE TRAM stop, used the TRAM
|
|
CALL, and TOOK the TRAM back to the NEXUS.
|
|
|
|
From there, we transferred for the CATHEDRAL TRAM and rolled back to that
|
|
spire. We entered the LAB, and just as Boston was about to place the
|
|
EYE PART in the CONSOLE, Brink showed up demanding life crystals for his
|
|
"machine." Boston took the crystals I'd placed in the CONSOLE earlier back
|
|
out of it and handed them over. Brink departed after slinging assorted
|
|
nastiness our way, leaving us crystalless. Maggie asked if he'd damaged
|
|
the machine part. I checked, and I still had it. So I did the obvious --
|
|
I USED the EYE PART with the CONSOLE and then with the GAP IN THE MACHINERY.
|
|
It clicked into place.
|
|
|
|
Now I needed two more LIFE CRYSTALS to get the thing up and running. So
|
|
again, I did the obvious -- took the TRAM to the NEXUS, transferred for
|
|
the MUSEUM TRAM, and went back to look behind the BROKEN DOOR for more
|
|
LIFE CRYSTALS.
|
|
|
|
Brink had beat me to it. Every last one of them was gone, leaving only an
|
|
EMPTY CRYSTAL REPOSITORY. It seemed I couldn't avoid confronting Brink
|
|
since he was now the only known source of LIFE CRYSTALS on the planet.
|
|
Man. I'd have to go running off across the LIGHT BRIDGES to the TOMB SPIRE
|
|
again and hope that he'd still be on that PLATFORM hovering over his
|
|
precious RELIC.
|
|
|
|
He was there, all right. He yelled at us to get away. He'd built a
|
|
LIFE CRYSTAL machine, but it wasn't working yet. Something was missing,
|
|
and he was in no mood to joke. I tried to LOOK at the RELIC, but Brink
|
|
chased me away from it.
|
|
|
|
Why I thought he'd talk to me after this initial reception, I'll never know.
|
|
But I tried it. The obvious thing to do in an illogical sort of way. When
|
|
I TALKED to BRINK about the ALIEN DEVICE and our need for LIFE CRYSTALS
|
|
to make it work, he refused to give me any. My last card was to TALK to
|
|
him about the EYE PART. Boston took over from here -- and I really wanted
|
|
to give him a good BigBad MaMa smack for what he suggested.
|
|
|
|
Boston told Brink that he thought the missing part for Brink's machine was
|
|
that same EYE PART I'd put in the CONSOLE. Boston and Brink finally cut
|
|
a deal -- Boston would let Brink use the EYE PART to get his LIFE CRYSTAL
|
|
machine working in exchange for half of the LIFE CRYSTALS it produced.
|
|
|
|
<sigh> Back to the CATHEDRAL SPIRE. Time to RETRIEVE the EYE PART and
|
|
bring it back to BRINK.
|
|
|
|
TWO MACHINES, ONE EYE PART
|
|
|
|
Maggie and I went back to the SPIRE BASE and got on the TOMB TRAM, then
|
|
transferred at the NEXUS for the CATHEDRAL TRAM. I was starting to get
|
|
really, really homesick for New York City right about now.
|
|
|
|
I TOOK the EYE PART from the CONSOLE, then decided there had to be an easier
|
|
way than all this back and forth on the TRAMS. Maybe if I continued up
|
|
the LAB I'd find a STRANGE DEVICE that might cut down on travel time.
|
|
|
|
On the way, I stopped to LOOK at some CONTROLS that Boston said he didn't
|
|
know how to work, and to TOUCH two more STRANGE OBJECTS that moved around,
|
|
but didn't seem to do anything else. I also LOOKED at an ALIEN DEVICE
|
|
that Boston was clueless about.
|
|
|
|
OUTSIDE I found what I'd been looking for. Across a stone bridge to my
|
|
left, I found another STRANGE DEVICE on a ledge. This one had a NEST in
|
|
front of it that seemed to be positioned just where its LENS ought to be.
|
|
I LOOKED at the NEST. Boston kicked it off of the LENS with apologies to
|
|
the birds. This LENS appeared to need no adjustment since it wouldn't
|
|
move when I PUSHED it. All I had to do was USE the SWITCH on the STRANGE
|
|
DEVICE as I had done so many times in the past, and I had my LIGHT BRIDGE.
|
|
|
|
THE EYE had taken the place of the GLOWING SPHERE in the center of all
|
|
the LIGHT BRIDGES. I stopped to EXAMINE it. Boston could almost feel
|
|
the surface. We moved on across the LIGHT BRIDGES to the TOMB SPIRE and
|
|
returned to the PLATFORM to see BRINK and his RELIC.
|
|
|
|
The RELIC, as it happened, now had a SLOT. When I USED the EYE PART with
|
|
the SLOT, the machine started to vibrate. Eventually, it produced a whopping
|
|
two LIFE CRYSTALS. Boston took them, arguing that Brink's theft of all
|
|
the other LIFE CRYSTALS made these two Boston's under their deal. Then
|
|
Boston said he was taking back the EYE PART. Brink could either come with
|
|
us through THE EYE once it was working, or stay and take the EYE PART back
|
|
later for his machine. I TOOK the EYE PART from the COMPLETED MACHINE.
|
|
|
|
At this, Brink flew into a rage and jumped Boston. Just as he was about
|
|
to do Boston in, he tripped and fell over the edge of the cliff and DOWN
|
|
to his second death.
|
|
|
|
NOTE: After this happens, you can put the EYE PART back in the SLOT again
|
|
and get more LIFE CRYSTALS. I didn't do this in my first game, but in the
|
|
second I did so that I could try for the alternative ending I'd heard about.
|
|
Just be sure that if you do USE the EYE PART again, you remember to take it
|
|
with you when you're finished getting more crystals. If you don't, you'll
|
|
have to come all the way back here again to get it.
|
|
|
|
After losing Brink again, we had nothing left to do but return to the
|
|
CATHEDRAL SPIRE. We CROSSED the LIGHT BRIDGES back and went down to the LAB.
|
|
The moment of truth had come. We'd now see what would happen if we
|
|
tried to run the ALIEN DEVICE. I went down to the lower CONSOLE and
|
|
INSERTED the EYE PART into the GAP IN MACHINERY. I placed a GLOWING CRYSTAL
|
|
in each EMPTY SLOT. The machinery started to rumble.
|
|
|
|
Since Boston still had no clue when he LOOKED at the upper CONSOLE, I
|
|
figured that Maggie might know what to do. After all, early on, Boston
|
|
had said that her studies might help us to read any directions we'd need
|
|
to know.
|
|
|
|
When I asked her about the ALIEN DEVICE, she told me that working the
|
|
device might be dangerous. It could kill us, but there were no guarantees
|
|
that this would happen. She extracted a promise from Boston that he
|
|
wouldn't try to revive her with a LIFE CRYSTAL if anything happened to her.
|
|
She assured him that she had no knowledge of any harm that would happen to
|
|
the person at the controls, then proceeded to turn on the machine.
|
|
|
|
A part of the ALIEN DEVICE was stuck, and when Maggie pried it open, she
|
|
was struck down and died. She'd known all along that this would probably
|
|
happen. Thanks, Mag. But THE EYE was now restored, so it was time to move
|
|
on.
|
|
|
|
ENDING 1 (HAPPY MAGGIE) -- Morgie's Day 3
|
|
|
|
Since in my game, I hadn't used Brink's machine twice, I had no LIFE CRYSTALS
|
|
at this point. So unless I could find more, it wouldn't be hard to keep
|
|
my promise to Maggie. I wasn't really planning to break it anyway.
|
|
|
|
I headed for THE EYE, but when I tried to walk across the LIGHT BRIDGE,
|
|
I found my way blocked by a beast that chased me back to the spire, then
|
|
retreated.
|
|
|
|
By now, it was again very late at night. I was exhausted. I tried a few
|
|
half-hearted attempts at getting rid of the beast. I tried to FEED it
|
|
the RIB CAGE, TUSK and JAWBONE. I tried to get back to see the alien
|
|
and ask it about this beast, but obviously I wasn't going to be able to
|
|
get across the LIGHT BRIDGE, and the TRAM controls had shorted out when
|
|
we turned on THE EYE. I was trapped on the spire, and too bushed to
|
|
think anymore. So I went to sleep. I didn't feel stuck, but I did have
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the sense that a fresh eye would be able to evaluate this situation more
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clearly.
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ENDING 1 (HAPPY MAGGIE) -- Morgie's Day 4
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I noticed as soon as I came back to the game that the creature blocking my
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way seemed to start chasing me from _on_ the LIGHT BRIDGE instead of from
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within THE EYE. If I was right about this, then all I'd need to do would
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be to retract the LIGHT BRIDGE, and the creature should fall off of it.
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I wasn't really sure how to go about this, but after trying a few things
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I found that if I LOOKED at the STRANGE DEVICE and PRESSED its SWITCH, I
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|
could make the line to the right of the screen disappear, just as I'd made
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it appear. The next thing I knew, the creature plummeted to the ground
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below. Boston seemed to think this was his last obstacle to getting to
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THE EYE. He turned out to be right, and I laughed at myself for going
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to sleep the night before, just as I'd found the last puzzle in the game.
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I USED the STRANGE DEVICE'S SWITCH to reset the LIGHT BRIDGE, and bravely
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|
set off to THE EYE. When I EXAMINED it, I saw that it was another island
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floating above ground. I WALKED into THE EYE, wondering if I'd have the
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strength to return from Spacetime Six.
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Through THE EYE, I encountered a PORTAL. I ENTERED the PORTAL and saw
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|
beauty beyond belief. This was my final act in the game. The ending
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|
sequence started after I entered the PORTAL.
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|
Boston wisely chooses to stay close to the entrance to Spacetime Six. An
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|
alien speaks to him. Here in Spacetime Six, communication occurs mind to
|
|
mind, so Boston can understand what it says. The alien says that Boston
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|
was as strong as they'd hoped, and that he can lead all of the lost aliens
|
|
back to life.
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|
One by one, aliens return to Spacetime Four and pop up all over the planet.
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|
They return to life with death, yes -- but with true life as well.
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|
|
|
When Boston and the alien emerge through the portal, the alien speaks of
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|
its great debt to Boston. Boston says he just wants to go home and relate
|
|
the story of how his friends had died. Risky as it seems, the alien
|
|
goes back into the portal and through the pathways of time, where it finds
|
|
Maggie and Brink and returns them to Boston. Brink has aged greatly, but
|
|
is free of the effect of the life crystals. Maggie, all smiles and hugs,
|
|
expresses her gratitude that Boston had kept his promise and not tried
|
|
to revive her when she died.
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|
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|
Our travellers board their crystal ship and head for home, knowing that they
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|
have an open invitation for themselves and all humankind to return and
|
|
visit their new friends.
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|
ENDING 2 (ANGRY MAGGIE)
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|
After finding myself trapped on the CATHEDRAL SPIRE as before, I USED a
|
|
GLOWING CRYSTAL on MAGGIE. She came back to life furious with me and
|
|
threw herself off of the cliff at the upper entrance to the LAB.
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|
|
|
I dealt with the beast on the LIGHT BRIDGE as outlined above, restored the
|
|
LIGHT BRIDGE and ENTERED THE EYE and the PORTAL.
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|
|
|
The ending sequence progresses exactly the same as the first, with one
|
|
exception: when the alien brings Maggie back, she snarls at Boston, slaps
|
|
him and says she's not sure she's happy to see him since he broke his
|
|
promise to her. But she backs down pretty quickly, and the remainder of the
|
|
ending is the same happy one as before.
|
|
|
|
AFTERWARD
|
|
|
|
On the remote chance that anyone cares, I did end up finishing THE DIG
|
|
before herc did -- but only because I went into my usual obsessive mode and
|
|
did nothing else but play until I finished. He finished shortly after I did
|
|
without getting stuck at all. But then, talk about someone who has played
|
|
adventures since Shep was a pup. (Was that Shep I? Or Shep XIV?) <evil grin>
|
|
|
|
I also liked THE DIG more than herc did, but then I'd been so looking forward to
|
|
this game, I doubt much about it could have seriously disappointed me. It
|
|
has been quite awhile since I've played such a balanced game: strong story,
|
|
good puzzles, and interesting characters, not to mention an excellent sound
|
|
track. Although I became frustrated at points, overcoming frustration is,
|
|
for me, part of the enjoyment of playing adventure games. Few things in
|
|
life offer such a harmless means of venting one's spleen, and such an easy-
|
|
to-come-by feeling of elation when a problem has been solved.
|
|
|
|
If you're still playing, have fun and good luck! If you've finished,
|
|
congratulations and well done! Either way, I'm hopeful that my
|
|
little tome served you in some fashion, by way of solutions, ways of
|
|
thinking about this game and/or others -- or even just to stir up a chuckle
|
|
or two.
|
|
|
|
Copyright (c) 1995 by Morgana. All rights reserved. No reproduction
|
|
permitted, in whole or in part, without prior written consent of the author.
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</pre> </div>
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