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puzzle-design-kb/todos/TODOS.md

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TODO List for Puzzle Sampling Chapter

  • Create Inspiration chapter introduction document (src/inspiration.md)

    • Write section explaining purpose: sampling of 30+ games with best puzzles analyzed
    • Document Problem/Why It Works/Solution/Steps format requirements
  • Beneath a Steel Sky: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/beneath-a-steel-sky/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Broken Sword 1: Shadow of the Templars: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/broken-sword-1/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Broken Sword II: The Smoking Mirror: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/broken-sword-ii/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Day of the Tentacle: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/day-of-the-tentacle/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Full Throttle: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/full-throttle/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Gabriel Knight 1: Sins of the Fathers: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/gabriel-knight-1/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Grim Fandango: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/grim-fandango/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Indiana Jones and the Fate of Atlantis: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/indiana-jones-fate-atlantis/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Indiana Jones and the Last Crusade: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/indiana-jones-last-crusade/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • King's Quest III: To Heir Is Human: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/kings_quest_3/ and kings-quest-iii/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • King's Quest VII: The Princeless Bride: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/kings-quest-vii/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • King's Quest VIII: Mask of Eternity: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/kings-quest-viii/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Kurdyndria 1: Shadow of the Fox: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/kyrandia_1/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Loom: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/loom/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Maniac Mansion: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/maniac-mansion/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Quest for Glory 1: Shadows of Darkness: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/quest-for-glory-1/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Quest for Glory II: Trial by Fire: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/quest-for-glory-ii/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Quest for Glory III: Wages of War: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/quest-for-glory-iii/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Quest for Glory IV: Shadows of Darkness: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/quest-for-glory-iv/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Sam & Max Hit the Road: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/sam-max-hit-the-road/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Simon the Sorcerer: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/simon1/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Spacequest 1: The Sarien Encounter: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/spacequest-1/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Spacequest II: The Vohaul Assault: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/spacequest-ii/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Spacequest III: The Pirates of Pestulon: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/spacequest-iii/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Spacequest IV: The Rogerwars: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/spacequest-iv/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Syberia: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/syberia/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • The Dig: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/the-dig/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • The Longest Journey: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/the-longest-journey/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook
  • Zak McKracken and the Alien Mindbenders: analyze walkthrough and create game section

    • Examine walkthrough files in src/walkthroughs/zak-mckracken/
    • Identify the 3 best puzzles using analysis-checklist.md criteria
    • Write Problem/Why It Works/Solution/Steps for each puzzle
    • Link each puzzle to its pattern type from the Playbook