13 KiB
13 KiB
Hierarchical Puzzle Type Organization Proposal
Proposed New Hierarchy
├── INFORMATION DISCOVERY [Parent Category]
│ ├── Multi-Faceted Plan (RENAMED: becomes "Parallel & Sequential Discovery")
│ │ ├── Parallel MFP (non-linear, independent requirements)
│ │ └── Sequential Construction (formerly Meta-Puzzle + Repair Chain subtypes)
│ │ ├── Linear Production Chains
│ │ └── Repair/Restoration Sequences
│ ├── Information Brokerage (trading network navigation)
│ ├── Environmental Storytelling Discovery (environment as information source)
│ ├── Memo Chain (distributed text fragments synthesis)
│ └── Truth Revelation (revealing hidden reality through item/action)
│
├── COGNITIVE TRANSFER [Parent Category]
│ ├── Pattern Learning / Knowledge Transfer (learn system → apply elsewhere)
│ │ ├── Combat/Dialogue Systems (MI swordfighting)
│ │ └── Extended Symbol Translation (The Dig rods, symbol matching)
│ ├── Metaphor-to-Literal Bridge (TOP LEVEL - see breakdown below)
│ │ ├── Visual Metaphor Transformation (painted tree = cherry tree)
│ │ ├── Wordplay Literalization (double-meaning as action)
│ │ └── Symbolic Identity Substitution (item represents concept → becomes that thing)
│ ├── Sensory Exploitation (exploitation of defined perceptual weakness)
│ └── Observation Replay (watch once → reproduce exactly)
│
├── SPATIAL & TEMPORAL COORDINATION [Parent Category]
│ ├── Cross-Temporal Causality (time-period causal chains)
│ │ ├── Past→Future Environmental Destruction
│ │ ├── Historical Document Alteration
│ │ └── Cross-Realm Logistics (dimensional variant as subtype, not sibling)
│ ├── Multi-Character Coordination (simultaneous action requirements)
│ │ ├── Position Lock + Action
│ │ └── Sequential Handoff with State Maintenance
│ └── Timed Consequence (urgency through narrative, not UI)
│
├── NPC INTERACTION [Parent Category]
│ ├── Comedy-Based Persuasion (humor/absurdity as solution mechanic)
│ │ ├── Escalating Absurdity Dialogue
│ │ └── Tone-Matching Character Negotiation
│ ├── Distraction + Environmental Manipulation (MERGED)
│ │ ├── NPC Distraction via Trigger Actions
│ │ └── Physical Obstruction/Environment Engineering
│ │ └── Predator Chase / Escape (as DISTRACTION variant, not separate type!)
│ └── Class-Specific Challenge (class-dependent solution paths)
│ ├── Ritual Trials
│ ├── Dueling Mechanics
│ └── Multi-Faction Diplomacy (as diplomatic subclass of ritual/trial structure)
│
├── SYSTEMS & LOGIC [Parent Category]
│ ├── Robot Programming / Logic Sequencing
│ └── Escalating Combat Progression (combat as puzzle chain, not action)
│
└── NON-STANDARD LOGIC DOMAINS [Parent Category - for edge cases]
├── Surreal Logic Bridge (cartoon/comedy physics)
├── Corporate Infiltration (MERGED: becomes Distraction + NPC Interaction combination, NOT separate type!)
└── Rationale: SQ3 ScummSoft = disguise acquisition + stealth timing + credential theft
This is DISTRACTION PHYSICS (avoiding guards) + COMEDY PERSUASION (role-playing as janitor)
└── Multi-Faction Diplomacy (moved to NPC Interaction - it's diplomatic negotiation, not "non-standard")
Changes Required
1. Corporate Infiltration → MERGE into Distributed Types
- Corporate intrusion is NOT a distinct mechanic—it's an application context combining:
- Distraction Physics (avoiding guards through environment)
- Comedy-Based Persuasion ("maintain janitor role")
- Sequential Construction (credential gathering chain)
- Action: Delete
corporate-infiltration.md, move examples to appropriate parent types:- SQ3 ScummSoft Janitor Disguise → NPC Distraction Physics (under stealth variant)
- Credential theft chain → Sequential Construction (parallel subtype)
2. Predator Chase Escape → MERGE into Distraction + Timed Consequence Combination
- Predator chase is the URGENCY FRAME, not the solution mechanic
- Players solve through: Distraction Physics (rerouting predator) OR Combat OR Environmental manipulation
- Action: Delete
predator-chase-escape.md:- G1 Cop Chase example → NPC Distraction Physics + Timed Consequence
- QFG3 Leopardman Fight → Escalating Combat Progression (if appropriate) or delete if pure action
3. Meta-Puzzle Construction & Repair Chain → Sequential Subtype of Multi-Faceted Plan
- Both are linear requirement chains where step N feeds step N+1
- Current distinction artificial: Repair is just Meta with "broken object" theme
- Action: Rename and restructure:
meta-puzzle-construction.md→sequential-construction.md(becomes parent)- Add subsections for Linear Production (MI2 water filtration)
- Add subsections for Repair/Restoration Chains (SQ3 escape pod repair)
- Merge
repair-chain-construction.mdcontent INTO sequential-construction - Delete separate repair file
4. Multi-Faceted Plan → Split into Two Variations Clearly
- Current MFP conflates parallel gathering AND sequential construction (which is Meta-Puzzle!)
- Action: Restructure
multi-faceted-plan.mdto clearly define:- Parallel MFP (traditional, non-linear requirement gathering)
- MI1 Voodoo Doll (4 components independently gathered)
- SMHTR Bigfoot Totem (4 offerings from separate locations)
- Add clear distinction section explaining why Sequential Construction is now SEPARATE type
- Update "Related Types" to reference Sequential Construction as sibling, not variation
- Parallel MFP (traditional, non-linear requirement gathering)
5. Metaphor-to-Literal → Promote to Top-Level with Subtype Breakdown
- Currently buried in Translation & Decoding with Symbol Code (too narrow placement)
- This is COGNITIVE TRANSFER of abstract→concrete reasoning, fundamental to adventure games
- Examines suggest at least 2-3 distinct subtypes worth documenting separately:
- Visual Metaphor Transformation (MI2 painted tree = cherry tree metaphor made literal)
- Wordplay as Action (SMHTR "Bumpus vegetable" as identity proxy)
- Symbolic Substitution (general framework for abstract→concrete bridges)
- Action: Restructure
metaphor-literal.md:- Promote to top-level category under COGNITIVE TRANSFER
- Document each subtype explicitly with examples
- Keep Symbol Code Translation as separate but RELATED type (visual matching, not metaphorical reasoning)
6. Cross-Realm Logistics → Subtype of Cross-Temporal Causality
- "Realms" can include time periods, dimensions, or states—same underlying mechanic: causal action across separated contexts
- TLJ Stark↔Arcadia shifts = dimensional variant of DOTT past↔present mechanics
- OR: Keep as sibling but clarify relationship (both are "cross-boundary logistics")
- Action (Option A): Make Cross-Realm Logistics a SECTION within
cross-temporal-causality.mdlabeled "Dimensional Variants" - Action (Option B, if too distinct): Move to separate category but clarify in Related Types section that CTC and CRL share same underlying logic
7. Pattern Learning / Extended Structure
- Symbol Code Translation currently duplicates Pattern Learning's core premise (learn rules → apply elsewhere)
- Key distinction: SymbCode adds VISUAL SYMBOL RECOGNITION layer
- Action: Consider merging
symbol-code-translation.mdINTOpattern-learning.mdas "Extended Visual Translation" subsection- OR keep separate but document clear dependency: "extends Pattern Learning by adding visual mapping layer"
8. Comedy-Based Persuasion + Surreal Logic Bridge relationship
- Both involve non-standard causality (humor/comedy logic)
- Comedy Persuasion = dialogue tree choices based on tonal matching
- Surreal Bridge = inventory actions that violate physics but follow cartoon logic
- Action: Keep separate but document relationship in "Related Types" sections—both are NON-STANDARD DOMAINS
Summary of Structural Changes
| Current File | New Status | Notes |
|---|---|---|
meta-puzzle-construction.md |
Rename to sequential-construction.md, expand |
Absorbs repair-chain content |
repair-chain-construction.md |
DELETE (merge into sequential) | Redundant with meta-construction |
multi-faceted-plan.md |
Restructure | Split into Parallel vs Sequential clearly |
corporate-infiltration.md |
DELETE (distribute examples) | Not distinct mechanic |
predator-chase-escape.md |
DELETE (distribute examples) | Frame, not mechanic |
metaphor-literal.md |
Promote to top-level, expand subtypes | Fundamental cognitive transfer type |
cross-realm-logistics.md |
Move to CTC section OR clarify relation | Same mechanics across different boundary types |
| All other files | Keep current, update summaries | Link changes in Related Types sections |
SUMMARY.md Updates Required
Current flat structure needs reorganization into:
# Puzzle Taxonomy
## Information Discovery Puzzles
- [Parallel Multi-Faceted Plans](puzzles/multi-faceted-plan.md) ← renamed section
- [Sequential Construction](puzzles/sequential-construction.md) ← new parent
- [Information Brokerage Chains](puzzles/information-brokerage.md)
- [Environmental Storytelling Discovery](puzzles/environmental-storytelling.md)
- [Memo Chain Fragments](puzzles/memo-chain.md)
- [Truth Revelation Mechanic](puzzles/truth-revelation.md)
## Cognitive Transfer Puzzles
- [Pattern Learning / Knowledge Transfer](puzzles/pattern-learning.md)
- [Symbol Code Translation](puzzles/symbol-code-translation.md) ← extended pattern learning
- [Metaphor-to-Literal Bridges](puzzles/metaphor-literal.md)
- [Sensory Exploitation](puzzles/sensory-exploitation.md)
- [Observation Replay](puzzles/observation-replay.md)
## Spatial & Temporal Coordination
- [Cross-Temporal Causality](puzzles/cross-temporal-causality.md) ← includes cross-realm section
- [Multi-Character Coordination](puzzles/multi-character-coordination.md)
- [Timed Consequence](puzzles/timed-consequence.md)
## NPC Interaction & Social Puzzles
- [Comedy-Based Persuasion](puzzles/comedy-based-persuasion.md)
- [Distraction & Environmental Manipulation](puzzles/distraction-physics.md) ← expanded name
- [Class-Specific Challenges](puzzles/class-specific-ritual.md)
- [Multi-Faction Diplomacy](puzzles/multi-faction-diplomacy.md)
## Systems & Logic Puzzles
- [Robot Programming / Color-Encoded Sequences](puzzles/robot-programming.md)
- [Escalating Combat Progression](puzzles/escalating-combat-progression.md)
## Non-Standard Logic Domains
- [Surreal Logic Bridges](puzzles/surreal-logic-bridge.md)
Cross-Reference Update Checklist
-
Remove "Related Types" references to deleted files:
- Any mentions of
corporate-infiltration→ redirect to Distraction + Sequential combo - Any mentions of
predator-chase-escape→ redirect to Timed Consequence or Combat
- Any mentions of
-
Update Multi-Faceted Plan internal references:
- Remove claim that Sequential Construction is "variation" (now separate type)
- Clarify distinction in Related Types table
-
Expand Metaphor-to-Literal Related Types section:
- Add connections to Comedy Persuasion and Surreal Logic Bridge
- Document relationship with Pattern Learning (both are cognitive transfer, different directions)
-
Cross-Temporal Causality section on Cross-Realm:
- Either integrate examples OR document that CRL exists for dimensional variants specifically
- Clarify in Related Types section
-
Update all Inspiration game pages:
- Link references to
corporate-infiltration→ new appropriate types - Link references to
meta-puzzle-construction→sequential-construction - Verify all puzzle examples link to correct hierarchy position
- Link references to
Recommended Implementation Order
- Create
sequential-construction.md(rename meta-puzzle, merge repair-chain content) - Delete
repair-chain-construction.md(after verification of merge) - Restructure
multi-faceted-plan.mdwith Parallel vs Sequential distinction - Delete
corporate-infiltration.md(distribute SQ3 example to Distraction + Sequential sections) - Delete
predator-chase-escape.md(distribute examples to Timed Consequence / Combat) - Restructure
metaphor-literal.mdwith explicit subtype breakdowns - Decide on Cross-Realm Logistics: Integrate or separate but clarify relationship
- Update all Related Types sections across remaining files
- Update SUMMARY.md with new hierarchical structure
- Audit Inspiration pages to fix any broken links
Questions Before Proceeding
- Should Cross-Realm Logistics be FULLY integrated into CTC as a section, or kept separate but clarified?
- Is Symbol Code Translation worth keeping separate from Pattern Learning, or merge them?
- Should I propose new parent category files with overview content (like "Information Discovery" explaining the domain)?