Files
puzzle-design-kb/walkthroughs/the-longest-journey/03_walkthroughking_ashley_bennett.html
Bryce 11df54bc26 Analyze Loom: Add sensory-exploitation examples (tower stealth via Invisibility, Terror on shepherds), multi-character-coordination single-character substitution variant (Forge entry via Reflection), strengthen observation-replay and pattern-learning documentation with detailed Loom draft systems
Puzzle types documented for Loom:
- Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft
- Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround
- Observation Replay (existing): Full draft sequence memorization system with randomized melodic content
- Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application

Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
2026-03-18 08:33:02 -07:00

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<!-- Source: The Walkthrough King - Ashley Bennett -->
<!-- URL: https://www.walkthroughking.com/text/longestjourney.aspx -->
<!-- Updated: 1/15/2003 -->
# The Longest Journey - Complete Walkthrough
## By Ashley Bennett (The Walkthrough King)
**Game Details:** Fantasy, 1999
**Walkthrough Updated:** 1/15/2003
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The Longest Journey is the first in a series of games by Funcom, partly set in a futuristic scientific world (Stark) and partly in a fantasy parallel dimension (Arcadia). In this game, you take the role of April Ryan, who is visited in her dreams by a mysterious white dragon, and is then confronted by Cortez, an old man living in Stark. You discover you have the ability to travel between the two worlds, and must restore their imbalance. The series continues with Dreamfall: The Longest Journey.
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## Prologue
Look around, including inspecting the egg. Take the scale from the nest and the twig from the tree. After your conversation with the tree spirit, walk to the right to see the stream. Combine the scale with the scale and use this to redirect the stream. Talk to the tree spirit again and the egg will be saved.
## Chapter 1: Penumbra
Go and get the diary and picture from the table. Look at the diary and take the timesheet from within. Next go over and open the window. Look outside and untie the clothesline. Back inside, open the closet and take Guybrush (the toy monkey). Head out of your apartment. You will now meet Zack and have a brief conversation. When it is over, take a look at the plant in the foreground and take a leaf. Now try to use the FACT terminal - it is of no use. Head downstairs.
Talk to Fiona, your landlady about everything. Grab the matches from the table, and have a look at the plasma screen. There is a hidden button behind the screen that you can press to view the trailer for the game! Go and look at the cork board on the wall, and take the pink note. Read it, then give it to Fiona and you will get a gold ring. Note you kept the pin from the note. Go outside.
Talk to Cortez, then investigate the machine to the left. Try taking the clamp, but water flows everywhere. Note the frayed wires - connect them with your gold ring. Now use the two knobs to modify the orientation of the switches until they are all horizontal. You can now turn the valve in the top left to lower the pressure, then the wheel to lower the flow, and remove the clamp. Take your ring back before leaving. Head to the bridges, then go straight through to the park, and on to the academy.
Read the VAVA noticeboard, then head inside. Take the rubber glove from the bin, and head upstairs. Pick up your easle and brush, and use it on the canvas. After a while, Emma will walk in. Talk to her, then clean up and head back through the park and bridges, to the Cafe.
Go inside and take a candy from the jar before speaking to Charlie. Go further inside and talk to Emma. Grab some bread from the table, then look at the poster near the jukebox. Take a ticket to the exhibition - look at the ticket to find the address. Now talk to Stanley, your boss. Give him your timesheet, then threaten to quit, and he will give you your money. He will ask if you will work an extra shift - you will get a different ending to the chapter based on your decision, but it will not affect the rest of the game.
Go back to your apartment. Look out the window again, and throw the bread down to the rubber ducky. Now pull up the chain and you will get the clothesline. Next, head back to the cafe, and collect the rubber ducky. Now head to the subway. Use the gene scanner, and press a button (you will always select weekly). Wave your cash card in front of the camera to get access, then go through the gate. While you are here, notice the sparks from the other track. Combine the clamp with the clothesline. Inflate the rubber ducky, then look at it and remove the bandaid. Combine the ducky with the clamp/clothesline and use this fishing instrument to get the key. Board the subway train. Look at the map, and select Waterway Bridge.
Go inside and talk to Cortez. After he leaves, return to East Venice via the subway. If you agreed to work late, return to the Cafe. If you did not, return to the Border House.
## Chapter 2: Through the Mirror
Go downstairs and talk to Fiona - she suggests Zack might know where to find Cortez. Go up and knock on Zack's door and you will get some info. Now go to the subway and head to Metro Circle. Go left here and try to enter the elevator - you will be stopped by the cop because you are not of the correct status. Return to the circle and head right, then right down the street to find the Mercury Theater. Talk to Freddie and keep talking to the cop until he tells you he would like a sweet. Move the trash can and dip the candies in the green ooze, then give one to the cop.
Go left and pick up the cop's hat from the street, then return to the theater. Look closely at the fusebox, and open it with the key you got from the subway. Now flip all the switches off, except the melted one. Use the bandaid to repair the glove, then use this on the sparks to turn off the marquee. Freddie will open the door and head into the alley. Go left and pick up the cop's hat from the middle of the street, then return and go into the alley.
Look at the shadow project up on to the wall, then place the hat on the garbage heap and put the monkey near the base of it. Open the trash can near the door and use the matches on it to light a fire. Freddie will come outside and be distracted, so sneak behind him into the theater. Talk to Cortez, and you will end up in another world.
Note the painting of the monks on the wall, then walk far to the right. Talk to the Priest, and you will eventually work out his name is Tobias. Outside, go to the stalls and talk to the map maker about everything, then go back to the temple and talk to Tobias about Stark, Arcadia and The Balance. Talk to Tobias again, specifically to find out how to contact Brian Westhouse, the "Rolling Man".
Go back to the map maker and ask him about the Rolling Man until the Dolmari shows up and is fired. Accept the job as the delivery person, and you will receive a list and a map. Head into the city, north from the stalls, then head out through the city gates and go right to the docks. Go to the ship on the right of the pier and give the map and the list to the captain - he won't sign the map without some music! Go back into the city and find a musical instrument merchant to the left. Buy a flute from him, and return to the captain. Give him the list again and he will sign it while you play the flute.
Return to the map maker again and talk to him, then show him the list and you will get another assignment. Go back towards the city gates and head to the Brian's bungalow. Talk to him and give him the map, then keep talking and give him the list. When you try to leave, he will give you a pocket watch. Use the pushpin on the pocket watch in your inventory and you will end up back in Stark. Talk to Cortez about everything, then go to the Fringe Cafe and talk to Charlie. Walk further into the Cafe and you will sit down. After Emma enters, you can decide to go on a date with Zack, or brush him off.
## Chapter 3: Friends and Enemies
Leave your bedroom and talk to Zack in the corridor, then head to the subway and take it to Hope Street. Go north from the stairs to reach the cathedral, then go inside and talk to Father Raul. He will direct you to Building 87, where you should now go to find Warren Hughes (it is just outside on the street). Talk to him, and he requests that you break into the police department, destroy his criminal record, and locate his sister.
Go back to the subway and head to Metro West. Look at both the street signs, then use the roadblock and it will change positions. Climb into the container and you will end up in the police station. Talk to the desk sergeant, then try to open the door in the background - it is broken. Talk to the skinny fella and the portly fella, and you find out they will need a signed form to return to work. Look in the toolbox and take the old form, then talk to the desk sergeant to get a new one. Go and give that to the portly fella, who then requests an addendum. Talk to the sergeant to get this, then give it to the portly fella. Now look at the left vidphone and note the number on the screen. Use the right vidphone and dial the number from the left one so it starts ringing. Talk to the portly fella and tell him he has a phone call, then talk to the skinny fella and say the same thing. Fuse the 2 wires together on the panel to open the door, then try to go through - the desk sergeant will see you. Go and look at the shelves behind her, then talk to her and ask for a form. Now fuse the wires again and go through. Come back outside and pick up the screwdriver, then repeat the process to get through the doors again.
Use your cash card on the machine to get a can of Bingo! Classic. Next head into the locker room at the end of the hall, and go left to discover Minelli on the toilet. Talk to him, then look at each of the lockers, and say you are Maria Hernandez. Use Minelli's key to open his locker, then look at the mirror and the broken shard, so you can look at the note to find out about his computer login. Take the medicine while you are here, then give it to him. Note that he loses his synthetic eye when he sneezes. Leave the police station and you will see a news report. Go to the alley next to the movie theater (use the subway to go to the Radio Power Station) and pick up the monkey. Look at it, and take the eye. Return to the police station and turn the light off in the toilets using the switch just outside Minelli's stall. When he next drops his eye, switch it with the monkey's eye. Leave the locker room and use Minelli's eye on the retinal scanner to enter the Archives.
Use the computer and log in with Minelli's details. Search for Warren Hughes, then delete his record and print a hard copy. Look at the name Erika Hughes and the colonization number next to it. Now search for the name and the number, and print out her record as well. Search for the Church of Voltec, and note the name Jacob McAllen - search for him next, and write down the 4 symbols you see on the screen as you will need them shortly. Leave the computer and access the control panel opposite. Press the 4 buttons corresponding to the symbols from the computer, and you will receive a file. Look at this in your inventory to find a tiny datacube. Pick up the papers from the printer and leave the police station. Go and visit Warren again at Hope Street and he will tell you about Burns Flipper. Get back on the subway and go to Newport Docks.
Go up the stairs and walk far to the right, then approach the garage. Knock on the large doors 3 times and you will get inside. Go down into the pit and talk to the Flipper. Give him the datacube and watch the videos, then ask him for a fake ID, and he will ask for an anti-grav unit. Go back outside and use the can of soda in the paint shaker, then head back to the subway and go to Metro West. Return to the crash site outside the police station and talk to the police officer until he starts coughing. Offer him the can of soda (only works if you have shaken it up) and he will leave. Now use your glass shard to destroy the laser beams, then use the screwdriver to get the anti-grav unit. Return to the Flipper and give it to him, and he says you can get your ID tomorrow.
Go back to the cathedral on Hope Street. Go to the confessionals and you will overhear Cortez and Raul. Talk to Cortez, then return to the Border House and go upstairs. Zack will enter his apartment before you can talk to him properly. Enter your apartment and you will meet up with Emma and Charlie, then end up back in Arcadia again.
[Content continues through all 13 chapters...]
Complete walkthrough available at: https://www.walkthroughking.com/text/longestjourney.aspx