Puzzle types documented for Loom: - Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft - Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround - Observation Replay (existing): Full draft sequence memorization system with randomized melodic content - Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
606 lines
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606 lines
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<h1>Sam and Max Hit the Road walkthrough</h1>
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<ol class="breadcrumb">
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<li><a href="/abandonware-game.php?abandonware=Sam+and+Max+Hit+the+Road&gid=2404">Sam and Max Hit the Road</a></li>
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<li>walkthrough</li>
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</ol>
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</script> <pre> Sam and Max Hit the Road - Solution
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There are many possible actions in this game, which are not needed to
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solve the game, you'll find nothing about them in this solve, check'em out
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by yourself, you cannot die !
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Here a list of possible mouse-cursor-functions
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I'll try to use only this expressions in the whole solve :
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Go To : Hand with two fingers down
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Look : An Eye
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If the eye is open, you can get information about the object
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Pick Up : A Shake-Hand/Fist
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The Hand changes into a fist, if you move the Cursor over an
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item which possibly can be picked up
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Talk : A mouth
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If it is open, you can try to talk
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If a talk is available, you have 4 basic choices :
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1st Icon = ? : Starts any conversation
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2nd Icon = ! : Useless
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3rd Icon = Duck : Useless
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4th Icon = Hand : Ends conversation
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(If no other options except the 1st 4 icons are available, you
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have to click at the ? to get further choices BY YOURSELF,
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I DO NOT EXPLAIN THIS IN THE SOLVE AGAIN !)
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Use : A Hand with a green living "thing" in it
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If the "thing" is pressed, you can possibly use whatever is
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under the Cursor
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Locations :
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1 : Sam & Max's Home
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1.1 : Sam & Max's office
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1.2 : The street in front of the office
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2 : A Burger-Shop
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2.1 : In front of any Burger-Shop
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2.2 : Inside any Burger shop
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3 : Carnival
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3.1 : Carnival entrance / Lost & Found
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3.2 : The Hall of Oddities
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3.3 : Wak-a-Rat / In front of the Trailer / Cone of Tragedy
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3.4 : Inside the Trailer
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3.5 : In front of the Tunnel of Love
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3.6 : Inside the Tunnel of Love
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3.7 : Hidden Room inside the Tunnel of Love
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4 : World of Fish
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5 : World largest Twine Ball
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5.1 : In front of the Twine Ball
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5.2 : Twine Ball Museum
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5.3 : On Top of the Twine Ball Right Hand Side
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5.4 : Twine Ball Restaurant
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5.5 : On Top of the Twine Ball Left Hand Side
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6 : Gator Golf Emporium
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6.1 : Entrance
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6.2 : Driving Range
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6.3 : Dunk the Beast Isle
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7 : Mystery Vortex
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7.1 : In front of the Cave Entrance
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7.2 : Inside the main Hall
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7.3 : Museum Gift Shop / Mini Vortex
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7.4 : Inside the Mirror
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7.5 : Shuv-Oohl's Room
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8 : Frog Rock
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9 : Bumpusville
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9.1 : In front of the House
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9.2 : Entrance Hall
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9.3 : Monster-Truck-Bed / Toupee
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9.4 : Library / Virtual Reality Room
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9.5 : John Muir Picture
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9.6 : Stage-Room
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10 : Savage Jungle Inn
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10.1: In front of the Inn
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10.2: Entrance Hall
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10.3: Party Hall
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10.4: Kitchen
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10.5: Swimming Pool
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10.6: Sasquatch Chief / Pool of Decadence
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11 : Mount Rushmore Dinosaur Tarpit and Bungee Jumping National Park
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11.1: At the Car
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11.2: T-Rex and Mammoth
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11.3: Tarpit / Entrance to the Bungee-Jumping
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11.4: Bungee-Jumping
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12 : Celebrity Vegetable Museum
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1.1 : Pick up the mouse hole -> money
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Go to the right, pick up the black light
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1.2 : Use Max with cat (left one) -> Orders from the Commissioner
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Use car
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2.1 : Pick up cup (right)
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Go to the door
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2.2 : Pick Up Candys (on top of the left shelf)
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Walk around until Max wants to go to the bathroom,
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Then talk to the shopkeeper -> Click on candys to buy them
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-> Click on toilet to get the Key to the
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bathroom
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Max leaves the shop, follow him immediately
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2.1 : When Max returns, he'll stop for a very short time near the horse, talk
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to him -> Click at the key icon -> he'll give you the bathroom key
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(The Key is attached to a Rasp !)
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Use the car
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3.1 : Use orders from the commissioner with the Fire-spitting Man
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3.2 : You'll get a ticket for the Tunnel of Love
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Pick up Sasquatch Hair (left from Brunos melted Ice-Block)
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Go to the left side of the Tent and Pick up the Jar (Jesse James severed
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Hand)
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Go through the exit to the right
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3.3 : Pass the Trailer and Pick up the Lens in the Wak-a-Rat tent
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Use the Wak-a-Rat Game, you have to hit 20 Rats in 40secs, if you hit
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Max, you'll get a penalty of 5sec -> You win a flashlight
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Use Black light with Flashlight
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Go to the left, talk with the guy sitting there -> Click at Cone of
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Tragedy Icon
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Click at your inventory to see, that you have lost it (Do this !)
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After looking at the inventory talk again with the guy -> Ask for your
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Inventory
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-> You'll get a ticket for the Lost & Found
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Go to the back between the Trailer and the Wak-a-Rat Tent (-> 3.1)
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3.1 : Go into the Lost and Found tent -> Inventory + a Fish Magnet
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Look at the Fish -> New Location on the map (4)
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Go to the left into the Back between the closed tent and the Hall of
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Oddities -> 3.5
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3.5 : Use the Swan
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3.6 : You'll have to do this very quick:
|
|
|
|
Type "I" for Inventory, Use Flashlight, Type "I" again
|
|
Use Flashlight with any wall in the Back (now you can see something at
|
|
the walls)
|
|
Type "I", Use Max, Type "I"
|
|
Move the Max-Mousecursor over the walls until you make out a Fuse Box
|
|
Click on it with Max and if you are near enough the Swan will stop and
|
|
you can Go into the Picture to the Right
|
|
|
|
Use the Beard of the Man to the Right
|
|
-> Hidden door opens, Go through it
|
|
|
|
3.7 : Talk to the Mole Man
|
|
You'll get many informations about Bruno the Sasquatch, during the
|
|
conversation you'll have to give him the candys
|
|
You'll get a crowbar for the candys and a new location (5)
|
|
Switch the lever besides the door and leave
|
|
|
|
3.3 : Use the Crowbar on the door of the trailer
|
|
|
|
3.4 : Open(Use) the wardrobe and get the card -> New location (6)
|
|
Open(Use) the Hope chest -> Costume
|
|
Leave the carnival
|
|
|
|
5.1 : Go to the Tram Station to the right
|
|
Wait until the Skycar arrives and the door opens, enter Skycar
|
|
|
|
5.3 : Go inside the Elevator
|
|
|
|
5.4 : Pick up the wires, then connect the wires with the Binoculars,
|
|
use the magnifiyng lens with the Binoculars
|
|
Talk to the Guru -> Click on the Spanner Icon -> You'll get one
|
|
Use the Elevator and then the skycar
|
|
|
|
5.1 : Use the Car
|
|
|
|
4 : Pick up bucket of fish
|
|
Go To the plastic fish, standing in the water
|
|
Use the spanner with the metal pole, which is connected to the fish
|
|
Use(Enter) the Fish, Use Max with the fish
|
|
A helicopter will appear and take Sam & Max to 5.5
|
|
|
|
5.5 : Use Max with the loose end of the Twine ball
|
|
You will be thrown off the ball, but the piece of twine is in your
|
|
inventory
|
|
Wait for your car and leave
|
|
|
|
6.1 : Pick up Broken golf ball retriever out of the trashcan
|
|
|
|
6.2 : Max will be imprisoned, to get him free, you'll have to build a bridge
|
|
of alligators from the shore to the little island, where Max is captured
|
|
|
|
Pick up bucket of golf balls, put the bucket of fish onto the same place
|
|
Use a golf club, Aim the bottom of the flag at the X (X1,X2) Marks
|
|
|
|
|
|
dunk the beast
|
|
|
|
\________/
|
|
clown XAlligator | windmill
|
|
______/ Alligator--X \________
|
|
|
|
|
|
_ snake head
|
|
--Alligator- \______/
|
|
|
|
X2 -----AlligatorX1 /
|
|
______ |
|
|
\ AlligaX2----- X1 |
|
|
/ ________ \
|
|
/ \
|
|
Shore
|
|
|
|
6.3 : Use the glass door
|
|
-> sasquatch hair
|
|
Use the other door and pick up Sno Globe -> New Location (7)
|
|
Leave 6
|
|
|
|
2.2 : Give Jar with Jesse James Hand to the shopkeeper, he'll open the Jar
|
|
-> Hand
|
|
Attach the hand to the golf ball retriever, attach the Fish magnet
|
|
to the ball retriever
|
|
|
|
5.2 : Use modified Golf ball retriever with Twine Ball -> Shuv Oohl's ring
|
|
|
|
7.1 : Enter the Cave
|
|
|
|
7.2 : Go through the curtain in the right back
|
|
|
|
7.3 : Pick up Sasquatch Hair from the melted Bert Ice-Block
|
|
|
|
7.2 : Look at the doors, they do have different colors, you can change
|
|
the color of the magnet cave (7.4) to the colors of every door, try the
|
|
combinations of magnets and door colors to enter every door.
|
|
|
|
Use the Mirror -> 7.4
|
|
|
|
7.4 : Pull the levers of the 3 Magnets to generate the colors of the doors
|
|
at 7.2
|
|
|
|
1 2 3 (positions of the magnets in the cave)
|
|
|
|
1 : Red
|
|
2 : Blue
|
|
3 : Yellow
|
|
1+2 : Violet
|
|
1+3 : Orange
|
|
2+3 : Green
|
|
1+2+3 : White
|
|
|
|
|
|
7.2 : Open door by door until you find Shuv Oohl
|
|
|
|
7.5 : Talk to Shuv Oohl -> Ask for Bruno
|
|
You'll have to give him the ring and get some information
|
|
about frog rock, a new location (8) and he gives you a mystic mole man
|
|
powder
|
|
The mole tells you between which known places the rock may be found
|
|
Write this down !!
|
|
|
|
5.4 : Use the binoculars
|
|
You can find the places, the mole talked about, through the binoculars
|
|
Use the left and right mouse button at the lever to change the direction
|
|
and scrollspeed.
|
|
Between the two places, you see a Rock, now you have to stop the
|
|
scrolling of the binoculars -> New location (8)
|
|
("Q" to exit from the binoculars)
|
|
|
|
8 : Put the 3 Sasquatch hair pieces onto the left side of the Frog Rock
|
|
Then spill the powder over the hair
|
|
-> New Location (9)
|
|
|
|
9.1 : Use Door
|
|
|
|
9.2 : Go through the door to the right
|
|
|
|
9.3 : Go to the bed
|
|
Pick up Pillow
|
|
Use golf ball retriever with the bookshelf over the door
|
|
-> Informations about cleaning robots
|
|
|
|
9.2 : Search the Cleaning Robot, use it -> You'll see a brain with some
|
|
wires connected to it, put the blue wire into the empty slot on the left
|
|
and exit (press "Q");
|
|
The guard will leave his room, enter it (to the right and then back,
|
|
where you can see a green light/curtain)
|
|
|
|
9.4 : Use the virtual reality device
|
|
|
|
Virtual World :
|
|
- Pick up sword
|
|
- Click at Cave
|
|
- Click with sword at the dragon and kill him
|
|
- Pick up Heart
|
|
-> Key for Room 9.6
|
|
|
|
|
|
9.5 : (Go to the left from the Entrance Hall)
|
|
Pick up Portrait of John Muir (On the wall in the Back)
|
|
(Go to the left)
|
|
|
|
9.6 : Listen to Bumpus....or press Esc
|
|
Use the Key in the keyhole from the bell
|
|
-> New Location (10)
|
|
|
|
10.1: Enter the Inn behind the Car
|
|
|
|
10.2: Talk to the Girl
|
|
-> When you finish the conversation, you'll get a few brochures
|
|
Look at the brochures -> 2 New Locations (11 + 12)
|
|
|
|
Give the Rasp to the Sasquatch
|
|
Leave
|
|
|
|
11.1: Go to the T-Rex/Mammoth
|
|
|
|
11.2: Use Max with the Mammoth
|
|
-> Wool
|
|
|
|
Click ot the Speaker from the T-Rex, right when his mouth is openend,
|
|
change the mouse cursor, so the mouth stay open
|
|
Use the Twine at the Mouth, Use Max with the other end of the Twine
|
|
-> Dinosaur Tooth
|
|
Go to the Tarpit/Bungee Jumpers
|
|
|
|
11.3: Go to the Right and Use the Elevator
|
|
|
|
11.4: Use the Cup with the golf ball retriever, use the changing room
|
|
to the right, once you are changed use the Bungee-cord
|
|
You'll fall to 11.3
|
|
11.3 -> Use golf-ball retriever with tarpit -> bunch of tar
|
|
Use the changing room again
|
|
Leave
|
|
|
|
12 : Go to the right, get a vegetable out of the box
|
|
(it looks like Bumpus Head)
|
|
Give the portrait of John Muir to the Woman -> She'll let a vegetable
|
|
grow, looking like John Muir (this takes a while)
|
|
Leave
|
|
|
|
|
|
9.3 : Use The Bumpus-Vegetable with the toupee
|
|
-> Toupee
|
|
|
|
12 : Talk to woman -> John Muir Vegetable
|
|
|
|
10.2: Use the Tar with the Costume, use the Mammoth Wool with the Costume,
|
|
use the Toupee with the Costume, Use the Costume
|
|
-> You may enter the Party Hall
|
|
|
|
10.3: Pick Up Wine bottle
|
|
Go through the Door in the Back left Corner of the Party Hall
|
|
|
|
10.4: Pick Up Ice Pick
|
|
Open the door in the back -> Bumpus enters the kitchen
|
|
Use the Costume (inventory)
|
|
-> Bumpus enters the Freezer
|
|
Use the Door to the Freezer -> Bumpus is imprisoned
|
|
-> The Sasquatch chief will take you to the Swimmingpool, where you
|
|
can see the 4 Bigfoot totem poles
|
|
|
|
10.5: The Chief tells you, that you shall retrieve the 4 Bigfoot Totems
|
|
|
|
When he leaves, click (Go To) near the end of the building to the
|
|
right ->10.6
|
|
|
|
10.6: Give the Tooth to the Chief
|
|
Give the John Muir Vegetable to the Chief
|
|
Give the Pillow to the Chief
|
|
|
|
Leave
|
|
|
|
5.4: Give the Ice Pick to the Guru -> Corkscrew
|
|
Use the Corkscrew with the Wine Bottle -> Cork
|
|
Use the Cork with the Sno Globe
|
|
|
|
7.3: Use the Mini Vortex
|
|
When the vortex starts, use the Sno Globe with the Mini Vortex
|
|
-> Sno Globe with Vortex inside
|
|
|
|
10.6: Give the Sno Globe to the Chief
|
|
|
|
The End
|
|
--------</pre> <script async src="https://pagead2.googlesyndication.com/pagead/js/adsbygoogle.js?client=ca-pub-9643527450497487"
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