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puzzle-design-kb/walkthroughs/loom/lparchive_loom_bobbin.html
Bryce 11df54bc26 Analyze Loom: Add sensory-exploitation examples (tower stealth via Invisibility, Terror on shepherds), multi-character-coordination single-character substitution variant (Forge entry via Reflection), strengthen observation-replay and pattern-learning documentation with detailed Loom draft systems
Puzzle types documented for Loom:
- Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft
- Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround
- Observation Replay (existing): Full draft sequence memorization system with randomized melodic content
- Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application

Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
2026-03-18 08:33:02 -07:00

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&nbsp;<span class="logo"><i title="The Let's Play Archive">&nbsp;</i></span>
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<h1 class="indexhead">The Let's Play Archive</h1> <h1><a href=".">Loom</a></h1>
<h2><span>by</span> <a href="/author/Bobbin%20Threadbare">Bobbin Threadbare</a></h2>
<div id="details" class="info">
<ul id="statistics">
<li>Began on <strong>May 15, 2011</strong></li>
<li>Ended on <strong>May 21, 2011</strong></li>
<li>This LP has <strong>5</strong> parts.</li>
<li id="archival">Added to the archive on <strong>May 31, 2011</strong></li>
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This LP is tagged with: <strong><a href="/?tags=screenshot">screenshot</a>, <a href="/?tags=voice">voice</a>, <a href="/?tags=challenges">challenges</a>, <a href="/?tags=dual-audio">dual-audio</a></strong>
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<option value="14">completionist</option>
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<option value="15">high-definition</option>
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<p id="thread">Original Thread: <a id="threadlink" href="http://forums.somethingawful.com/showthread.php?threadid=3412494">Ask me about LOOM</a></p>
<p id="similar">&nbsp;</p>
</div>
<div id="content" class="cblock">
<h1>Introduction</h1>
<img src="Images/1-Loom01.png" alt="" class="img" border="0"><br />
<br />
You mean the latest masterpiece of fantasy storytelling from Lucasfilm's&trade; Brian Moriarty&trade;?<br />
<br />
<img src="Images/2-Ad.gif" alt="" class="img" border="0"><br />
<br />
Why it's an extraordinary adventure with an interface of magic, stunning, high-resolution, 3D landscapes, sophisticated score and musical effects. Not to mention the detailed animation and special effects, elegant point 'n' click control of characters, objects, and magic spells.<br />
<br />
Beat the rush! Go out and <a href="http://store.steampowered.com/app/32340/" target="_blank" rel="nofollow">buy Loom&trade; today!</a><br />
<br />
<br />
I was young when I first played Loom, probably around 7 or 8. I didn't get a third of the vocabulary, half the puns, or any of the references, but what I did know was that this game could take me to a magical land unlike any magical land I had ever seen before. And with as much as I've read, played, and watched in the years since I beat this game, the world of Loom seems just as unique now as it did almost twenty years ago.<br />
<br />
Now if you'll follow me, the guided tour begins just over here.<br />
<br />
<a href="http://tindeck.com/listen/imxx" target="_blank" rel="nofollow"><img src="Images/3-stats.png" alt="" class="img" border="0"></a><br />
<br />
Do yourself a favor and listen to this either first or last (with many thanks to cupcoffee for posting it).<br />
<br />
<h1>Videos</h1>
<table>
<col width="99%">
<tr><td>Part 1</td><td><a href="http://www.youtube.com/watch?v=ydCFUgE5B_M" target="_blank" rel="nofollow">YouTube</a></td>
<td><a href="http://polsy.org.uk/play/yt/?vurl=http://www.youtube.com/watch?v=ydCFUgE5B_M" target="_blank" rel="nofollow">(Polsy)</a></td>
<td><a href="http://www.dailymotion.com/video/x16i36q_let-s-play-loom-part-1_videogames" target="_blank" rel="nofollow">DailyMotion</a></td>
</tr>
<tr><td>Part 2</td><td><a href="http://www.youtube.com/watch?v=2NMVw5Eq-YM" target="_blank" rel="nofollow">YouTube</a></td>
<td><a href="http://polsy.org.uk/play/yt/?vurl=http://www.youtube.com/watch?v=2NMVw5Eq-YM" target="_blank" rel="nofollow">(Polsy)</a></td>
<td><a href="http://www.dailymotion.com/video/x16i39n_let-s-play-loom-part-2_videogames" target="_blank" rel="nofollow">DailyMotion</a></td>
</tr>
<tr><td>Part 3</td><td><a href="http://www.youtube.com/watch?v=L4yCWAAv-mk" target="_blank" rel="nofollow">YouTube</a></td>
<td><a href="http://polsy.org.uk/play/yt/?vurl=http://www.youtube.com/watch?v=L4yCWAAv-mk" target="_blank" rel="nofollow">(Polsy)</a></td>
<td><a href="http://www.dailymotion.com/video/x16i3b8_let-s-play-loom-part-3_videogames" target="_blank" rel="nofollow">DailyMotion</a></td>
</tr>
<tr><td>Part 4</td><td><a href="http://www.youtube.com/watch?v=b0aU8asD6nc" target="_blank" rel="nofollow">YouTube</a></td>
<td><a href="http://polsy.org.uk/play/yt/?vurl=http://www.youtube.com/watch?v=b0aU8asD6nc" target="_blank" rel="nofollow">(Polsy)</a></td>
<td><a href="http://www.dailymotion.com/video/x16i3e0_let-s-play-loom-part-4_videogames" target="_blank" rel="nofollow">DailyMotion</a></td>
</tr>
<tr><td>Part 5</td><td><a href="http://www.youtube.com/watch?v=q39-V9jHNHY" target="_blank" rel="nofollow">YouTube</a></td>
<td><a href="http://polsy.org.uk/play/yt/?vurl=http://www.youtube.com/watch?v=q39-V9jHNHY" target="_blank" rel="nofollow">(Polsy)</a></td>
<td><a href="http://www.dailymotion.com/video/x16i3jn_let-s-play-loom-part-5_videogames" target="_blank" rel="nofollow">DailyMotion</a></td>
</tr>
</table>
<br />
<b>Drafts encountered</b><br />
<br />
<img src="Images/4-bop01.jpg" alt="" class="img" border="0"><br />
<br />
While most sequences change from one playthrough to another, two will always remain the same: Opening and Transcendence. The reason is actually pretty simple: both are cast during cutscenes and thus cannot be rearranged.<br />
<br />
<img src="Images/5-bop02.jpg" alt="" class="img" border="0"><br />
<br />
Possible sequences: CCCD, CDCD, DDCD<br />
<br />
<img src="Images/6-bop03.jpg" alt="" class="img" border="0"><br />
<br />
Possible sequences: CCCE, DDDE, DEDC<br />
<br />
<img src="Images/7-bop04.jpg" alt="" class="img" border="0"><br />
<br />
Possible sequences: DCCD, CDDC<br />
<br />
<img src="Images/8-bop05.jpg" alt="" class="img" border="0"><br />
<br />
Possible sequences: GEED, GFFE<br />
<br />
<img src="Images/9-bop06.jpg" alt="" class="img" border="0"><br />
<br />
Fun fact: throughout the game, the only thing Transcendence creates is swans.<br />
<br />
<img src="Images/10-bop11.jpg" alt="" class="img" border="0"><br />
<br />
Possible sequences: DFFD, EFFE<br />
<br />
<img src="Images/11-bop12.jpg" alt="" class="img" border="0"><br />
<br />
Possible sequences: CDDF, CFCC, FDDE<br />
<br />
<img src="Images/12-bop13.jpg" alt="" class="img" border="0"><br />
<br />
Possible sequences: AAAG, CDDA<br />
<br />
<img src="Images/13-bop14.jpg" alt="" class="img" border="0"><br />
<br />
Possible sequences: GCGC, GCCD<br />
<br />
<img src="Images/14-bop21.jpg" alt="" class="img" border="0"><br />
<br />
Possible sequences: CAAC, ACCA<br />
<br />
<img src="Images/15-bop22.jpg" alt="" class="img" border="0"><br />
<br />
Possible sequences: FAAF, ADDA<br />
<br />
<img src="Images/16-bop23.jpg" alt="" class="img" border="0"><br />
<br />
Possible sequences: AFED, AGFE<br />
<br />
<b>Drafts never encountered</b><br />
<br />
<img src="Images/17-bop07.jpg" alt="" class="img" border="0"><br />
<br />
Admittedly, Summoning is the draft that kicks off the plot, but Bobbin will never hear the sequence for it or cast it himself.<br />
<br />
<img src="Images/18-bop15.jpg" alt="" class="img" border="0"><br />
<br />
Desire is sort of a mirror twin to Terror. They use similar images, plus they're placed opposite each other in the manual.<br />
<br />
<img src="Images/19-bop16.jpg" alt="" class="img" border="0"><br />
<br />
I imagine this is what the bells are enchanted with.<br />
<br />
<img src="Images/20-bop24.jpg" alt="" class="img" border="0"><br />
<br />
Interesting tidbit: if you pay attention to the stated dates, you'll notice that the wizard who used Tremblor in the game's backstory did so after the draft's official banning.<br />
<br />
<img src="Images/21-bop31.jpg" alt="" class="img" border="0"><br />
<img src="Images/22-bop32.jpg" alt="" class="img" border="0"><br />
<img src="Images/23-bop33.jpg" alt="" class="img" border="0"><br />
<img src="Images/24-bop34.jpg" alt="" class="img" border="0"><br />
<br />
<b>Drafts which may or may not be encountered</b><br />
<br />
Three of the following drafts will be used in the final episode. All three have only one variation, unlike most other drafts in the game.<br />
<br />
<img src="Images/25-bop41.jpg" alt="" class="img" border="0"><br />
<img src="Images/26-bop42.jpg" alt="" class="img" border="0"><br />
<img src="Images/27-bop43.jpg" alt="" class="img" border="0"><br />
<img src="Images/28-bop44.jpg" alt="" class="img" border="0">
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