Puzzles documented: - Pool Reactor Meltdown: Two-character timed sequence with narrative urgency - Meteor Mess Arcade: Observation replay of cutscene high score - Music Room Demo Tape → Contract: Sequential meta-construction chain for Syd/Razor ending - Envelope Steam Extraction: Resource transformation puzzle with temporal separation New puzzle type created: Multi-Character Coordination (exploits party system for actions spanning separated locations) Files updated: timed-consequence.md, observation-replay.md, meta-puzzle-construction.md, README.md Walkthroughs collected: syntax2000 walkthrough + wikipedia game overview
897 lines
64 KiB
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897 lines
64 KiB
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta name="Author" content="Petter Holmberg">
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<meta name="GENERATOR" content="Mozilla/4.5 [en] (Win95; I) [Netscape]">
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<title>King's Quest III: To Heir is Human - Walkthrough</title>
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<body text="#FFFFFF" bgcolor="#000000" link="#FF0000" vlink="#800000" alink="#800000">
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<center>
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<h1>
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<font face="Verdana"><font color="#804000"><font size=+2>King’s Quest III:
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To Heir is Human
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<hr WIDTH="100%"></font><font size=+0>Walkthrough</font></font></font></h1></center>
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<font face="Verdana"><font color="#FFFFFF"><font size=-1>Note: This walkthrough
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gives a complete description of how to finish the game with the maximal
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score possible. Still, there are more things do discover in the game than
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you will get by following this walkthrough. The most interesting alternate
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solutions to problems encountered in the game are therefore presented here
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as well. Don't consult this walkthrough immediately when you get stuck
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in the game. At least read my <a href="generaltips.html">General Adventure
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Gaming Tips</a> first and try out some of the things suggested there. It's
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never as rewarding to finish an adventure game if you've had to use a walkthrough
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to do it!</font></font></font>
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<h3>
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<font face="Verdana"><font color="#804000"><font size=-1>Introduction</font></font></font></h3>
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<font face="Verdana"><font color="#FFFFFF"><font size=-1>You begin in the
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entrance hall of Manannan's house. Wait a few seconds and he will magically
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appear and tell you to perform some chore. You'll better obey him, or there
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will be trouble. There are five chores he may ask you of, and here's what
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to do for each one of them:</font></font></font>
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<ul>
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<li>
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<font size=-1><font face="Verdana"><font color="#FFFFFF"><i>Clean the kitchen</i>:
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Go one screen right and one screen up from the entrance hall. There's a
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broom against the wall to the left of the fireplace. Walk up to it and
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</font></font><font face="Courier New,Courier"><font color="#FF0000">clean
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kitchen</font></font><font face="Verdana"><font color="#FFFFFF">.</font></font></font></li>
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<li>
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<font size=-1><font face="Verdana"><font color="#FFFFFF"><i>Dust study</i>:
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Go one screen up from the entrance hall and at the bottom left of the screen
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there is an oak cabinet with a duster on it. Walk up to the cabinet and
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</font></font><font face="Courier New,Courier"><font color="#FF0000">dust
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study</font></font><font face="Verdana"><font color="#FFFFFF">.</font></font></font></li>
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<li>
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<font size=-1><font face="Verdana"><font color="#FFFFFF"><i>Empty chamber
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pot</i>: Walk up the stairs from the entrance hall and up into Manannan's
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bedroom on the second floor. At the bottom left of his bed is his chamber
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pot. Walk up to it and </font></font><font face="Courier New,Courier"><font color="#FF0000">empty
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chamber pot</font></font><font face="Verdana"><font color="#FFFFFF">.</font></font></font></li>
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<li>
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<font size=-1><font face="Verdana"><font color="#FFFFFF"><i>Feed chickens</i>:
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Walk down from the entrance hall to go outside. To the left of the chicken
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coop is a bag of chicken feed. Walk up to it and </font></font><font face="Courier New,Courier"><font color="#FF0000">feed
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chickens</font></font><font face="Verdana"><font color="#FFFFFF">.</font></font></font></li>
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<li>
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<font size=-1><font face="Verdana"><font color="#FFFFFF"><i>Feed Manannan</i>:
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Go one screen right and one screen up from the entrance hall. In the kitchen
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on the table to the right lies a loaf of bread, some fruit and a mutton
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chop. </font></font><font face="Courier New,Courier"><font color="#FF0000">get</font></font><font face="Verdana"><font color="#FFFFFF">
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any of them and bring them down to the dining room. Walk up to Mannanan
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and </font></font><font face="Courier New,Courier"><font color="#FF0000">give</font></font><font face="Verdana"><font color="#FFFFFF">
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any of the food items to him. If you already carry the food items with
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you, just bring them to the dining room.</font></font></font></li>
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</ul>
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<font face="Verdana"><font color="#FFFFFF"><font size=-1>From time to time,
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he will tell you to perform one of these tasks later on as well. When this
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happens, perform them immediately to avoid getting punished.</font></font></font>
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<center>
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<h3>
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<font face="Verdana"><font color="#804000"><font size=-1>Map of Manannan's
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House</font></font></font></h3></center>
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<center><img SRC="manannanshousemap.gif" BORDER=0 height=195 width=304></center>
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<h3>
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<font face="Verdana"><font color="#804000"><font size=-1>Manannan's house</font></font></font></h3>
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<font size=-1><font face="Verdana"><font color="#FFFFFF">As long as Manannan
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is home you cannot do much. He has forbidden you to enter his study or
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bedroom except for when you're performing some chore there, so stay out
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of them. Instead, walk to the right into his dining room. There is a tin
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cup on the table there. Walk up to it and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
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cup</font></font><font face="Verdana"><font color="#FFFFFF">. Then walk
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up to the wall, left of the fireplace. There's a knife and a serving spoon
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hanging on a rack there. </font></font><font face="Courier New,Courier"><font color="#FF0000">get
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knife</font></font><font face="Verdana"><font color="#FFFFFF"> and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
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spoon</font></font><font face="Verdana"><font color="#FFFFFF">. Continue
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left to the kitchen shelf. There's a clay bowl on it. </font></font><font face="Courier New,Courier"><font color="#FF0000">get
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bowl</font></font><font face="Verdana"><font color="#FFFFFF">. You cannot
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do much more than this while Manannan is still at home, so wait until five
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minutes has passed. Manannan will magically appear and tell you that he's
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decided to take a journey. As he disappears you are free to explore the
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house.</font></font></font>
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<br><font size=-1><font face="Verdana"><font color="#FFFFFF">First, walk
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upstairs from the entrance hall and enter Manannan's bedroom. At the foot
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of Manannan's bed is a mahogany vanity. Walk up to it and </font></font><font face="Courier New,Courier"><font color="#FF0000">open
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drawer</font></font><font face="Verdana"><font color="#FFFFFF">. You will
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get the hand mirror that was inside. Next, walk over to the closet to the
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right. </font></font><font face="Courier New,Courier"><font color="#FF0000">look
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closet</font></font><font face="Verdana"><font color="#FFFFFF">. Ah, there
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is something on top of it! </font></font><font face="Courier New,Courier"><font color="#FF0000">look
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above closet</font></font><font face="Verdana"><font color="#FFFFFF">.
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You've found a small brass key. Next, </font></font><font face="Courier New,Courier"><font color="#FF0000">open
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closet</font></font><font face="Verdana"><font color="#FFFFFF"> </font></font><font face="Courier New,Courier"><font color="#FF0000">look
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behind clothes</font></font><font face="Verdana"><font color="#FFFFFF">
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to find an ancient parchment map. </font></font><font face="Courier New,Courier"><font color="#FF0000">close
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closet</font></font><font face="Verdana"><font color="#FFFFFF">. Continue
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to the dresser against the right wall and </font></font><font face="Courier New,Courier"><font color="#FF0000">open
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drawer</font></font><font face="Verdana"><font color="#FFFFFF">. Inside
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is a vial of rose petal essence that you eagerly take. If you now examine
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your inventory you will find that the things you just got are all marked
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with a star in the inventory list. This indicates that Manannan must not
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find you carrying these items, for he will kill you instantly if he does.
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You must find a good place to find them before he returns home. But there's
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no hurry yet. Walk out of the bedroom and continue up the stairs to the
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tower. There's not much to do up in the tower, but there's a dead fly on
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the floor. Walk up to it and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
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fly</font></font><font face="Verdana"><font color="#FFFFFF">. Actually,
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all you need is the fly wings, and that's what you'll get. Walk down the
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stairs again and return to the entrance hall. Now, head for Manannan's
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study. Walk up to the oak cabinet to the left and </font></font><font face="Courier New,Courier"><font color="#FF0000">unlock
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cabinet</font></font><font face="Verdana"><font color="#FFFFFF">. It turns
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out that the brass key you got from the bedroom fits perfectly, and inside
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you'll find Manannan's magic wand. Now, walk over to the bookshelf to the
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right. </font></font><font face="Courier New,Courier"><font color="#FF0000">look
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books</font></font><font face="Verdana"><font color="#FFFFFF">. You will
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discover a glint of metal behind them. </font></font><font face="Courier New,Courier"><font color="#FF0000">push
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book</font></font><font face="Verdana"><font color="#FFFFFF">. A lever
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is concealed behind it. </font></font><font face="Courier New,Courier"><font color="#FF0000">pull
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lever</font></font><font face="Verdana"><font color="#FFFFFF">. As you
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do, a secret trapdoor opens in the floor, revealing a staircase leading
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down below the floor. Walk down the stairs. If Manannan's black cat is
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sitting here, walk back up and down again until he's gone. If he's there
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and you walk past him, you will slip on his tail and fall to your death.
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Walk down the stairs and you arrive in Manannan's secret laboratory. This
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is where he prepares all of his spells. It would be useful if you could
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learn a few of these spells. Among the many strange items in the wizard's
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shelves are many useful spell ingredients that will come in handy. </font></font><font face="Courier New,Courier"><font color="#FF0000">get
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powdered fish bone</font></font><font face="Verdana"><font color="#FFFFFF">,
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</font></font><font face="Courier New,Courier"><font color="#FF0000">get
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nightshade juice</font></font><font face="Verdana"><font color="#FFFFFF">,
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</font></font><font face="Courier New,Courier"><font color="#FF0000">get
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mandrake root powder</font></font><font face="Verdana"><font color="#FFFFFF">,
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</font></font><font face="Courier New,Courier"><font color="#FF0000">get
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saffron</font></font><font face="Verdana"><font color="#FFFFFF">, </font></font><font face="Courier New,Courier"><font color="#FF0000">get
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toad spittle</font></font><font face="Verdana"><font color="#FFFFFF"> and
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finally </font></font><font face="Courier New,Courier"><font color="#FF0000">get
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toadstool powder</font></font><font face="Verdana"><font color="#FFFFFF">.
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Now it's time for some magic! Walk up to the large book on the oak table
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and </font></font><font face="Courier New,Courier"><font color="#FF0000">turn
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to page IV</font></font><font face="Verdana"><font color="#FFFFFF">. Next,
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do the following: First, </font></font><font face="Courier New,Courier"><font color="#FF0000">put
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a pinch of saffron in essence</font></font><font face="Verdana"><font color="#FFFFFF">.
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Next, recite the following verse:</font></font></font>
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<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Oh
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winged spirits, set me free</font></font></font>
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<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Of
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earthly bindings, just like thee.</font></font></font>
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<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>In
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this essence, behold the might</font></font></font>
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<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>To
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grant the precious gift of flight.</font></font></font>
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<br><font size=-1><font face="Verdana"><font color="#FFFFFF">Next, </font></font><font face="Courier New,Courier"><font color="#FF0000">wave
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the magic wand</font></font><font face="Verdana"><font color="#FFFFFF">.
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Now you have a potion that can turn you into a fly or an eagle if you dip
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some fly wings or an eagle feather into it.</font></font></font>
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<p><i><font face="Verdana"><font color="#FFFFFF"><font size=-1>(Note: The
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page numbers and descriptions of how to prepare the magical spells in this
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game are printed in the game manual and serves as a copy protection for
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the game. However, as this game is so old and these instructions has been
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reprinted in various King's Quest-related literature, they will be reprinted
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here as well. This can hardly hurt sales of the game. In fact, as the game
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isn't even sold anymore there should be no problem!)</font></font></font></i>
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<p><font size=-1><font face="Verdana"><font color="#FFFFFF">More ingredients
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are needed to make other spells, so it's time to leave the laboratory.
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Return up the stairs, walk over to the bookshelf,
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</font></font><font face="Courier New,Courier"><font color="#FF0000">pull
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lever</font></font><font face="Verdana"><font color="#FFFFFF"> and </font></font><font face="Courier New,Courier"><font color="#FF0000">push
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book</font></font><font face="Verdana"><font color="#FFFFFF">. With everything
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put back in its place, your visit downstairs should go unnoticed. But there
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is still time for some exploration! Walk out of Manannan's house and head
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for the path down. This path can be quite tricky, so save often and watch
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your step! Once down you are free to walk around the Llewdor countryside
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for a short while. Manannan will not return home before 30 minutes has
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passed.</font></font></font>
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<center>
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<h3>
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<font face="Verdana"><font color="#804000"><font size=-1>Map of Llewdor</font></font></font></h3></center>
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<center><img SRC="llewdormap.gif" BORDER=0 height=362 width=544></center>
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<h3>
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<font face="Verdana"><font color="#804000"><font size=-1>Llewdor</font></font></font></h3>
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<font size=-1><font face="Verdana"><font color="#FFFFFF">First, walk one
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screen to the right and one screen down. You will arrive in a quaint seaside
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town with a store and a tavern. The store has many useful things for sale,
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but without money you cannot get them. So head for the tavern and </font></font><font face="Courier New,Courier"><font color="#FF0000">open
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door</font></font><font face="Verdana"><font color="#FFFFFF">. There should
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be two men inside. They are bandits and quite dangerous. Still, they should
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know where to find money more than anyone else. But they won't just tell
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you even if you ask nicely. It's time for some magic! </font></font><font face="Courier New,Courier"><font color="#FF0000">dip
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fly wings into essence</font></font><font face="Verdana"><font color="#FFFFFF">.
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You will turn into a fly. Fly over to the bandits and wait for them to
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speak. They will tell you something about a secret hideout in an oak tree
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and a rope hidden inside it. Fly out of the tavern and continue two screens
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to the left. This is the oak tree the bandits were talking about. If you
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fly in front of the hole at the base of the tree you will enter it and
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see the rope inside. Fly back out of the tree and recite the following
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verse to turn back into your human form: </font></font><font face="Courier New,Courier"><font color="#FF0000">Fly,
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begone! Myself, return!</font></font><font face="Verdana"><font color="#FFFFFF">
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The ground below the tree is full of acorns. </font></font><font face="Courier New,Courier"><font color="#FF0000">get
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acorns</font></font><font face="Verdana"><font color="#FFFFFF">. You're
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looking for dried ones and they are hard to find. If you're not successful,
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walk over to another spot and try again until you find some. Next walk
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over to the hole and </font></font><font face="Courier New,Courier"><font color="#FF0000">pull
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rope</font></font><font face="Verdana"><font color="#FFFFFF">. A rope ladder
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will fall down. Walk up the ladder and up to the shack above. This is the
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secret hiding place of the bandits. They won't like you to pay them a visit
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though, so </font></font><font face="Courier New,Courier"><font color="#FF0000">look
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inside shack</font></font><font face="Verdana"><font color="#FFFFFF"> to
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check if someone is at home. If you see somebody walking around inside,
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return down the ladder and go up and look again. Repeat this until you
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see somebody sleeping inside. Now walk into the shack. On the table lies
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a coin purse. Walk over to the table and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
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purse</font></font><font face="Verdana"><font color="#FFFFFF">. This purse
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contains 8 gold coins. Now quickly walk out of the shack and climb back
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down the ladder to the ground.</font></font></font>
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<p><font size=-1><i><font face="Verdana"><font color="#FFFFFF">(Note: As
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the bandits hang out in these parts of the forest, you should watch out!
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If they catch you they will rob you of all your possessions. If they do
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this, you can retrieve the stuff by returning to their shack. Walk over
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to the bin at the top right corner of the shack, </font></font></i><font face="Courier New,Courier"><font color="#FF0000">open
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bin</font></font><i><font face="Verdana"><font color="#FFFFFF">, </font></font></i><font face="Courier New,Courier"><font color="#FF0000">get
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all</font></font><i><font face="Verdana"><font color="#FFFFFF"> and do
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not forget to get the purse from the table again before you leave. But
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you shouldn't have to do this if you stay near to a screen edge and run
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away as soon as the bandits appear.)</font></font></i></font>
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<p><font size=-1><font face="Verdana"><font color="#FFFFFF">Walk two screens
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right, back to the town and up to the door of the store. </font></font><font face="Courier New,Courier"><font color="#FF0000">open
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door</font></font><font face="Verdana"><font color="#FFFFFF"> and walk
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up to the counter. There are a number of useful items to buy here. </font></font><font face="Courier New,Courier"><font color="#FF0000">buy
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a pouch</font></font><font face="Verdana"><font color="#FFFFFF">, </font></font><font face="Courier New,Courier"><font color="#FF0000">buy
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salt</font></font><font face="Verdana"><font color="#FFFFFF">, </font></font><font face="Courier New,Courier"><font color="#FF0000">buy
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fish oil</font></font><font face="Verdana"><font color="#FFFFFF">, </font></font><font face="Courier New,Courier"><font color="#FF0000">buy
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lard</font></font><font face="Verdana"><font color="#FFFFFF">. Then walk
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over to the dog on the floor and </font></font><font face="Courier New,Courier"><font color="#FF0000">pet
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dog</font></font><font face="Verdana"><font color="#FFFFFF"> to get a wad
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of fur from him. Exit the store.</font></font></font>
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<br><font size=-1><font face="Verdana"><font color="#FFFFFF">It should
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be about time to return up the mountain. But you don't have to walk all
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the way. </font></font><font face="Courier New,Courier"><font color="#FF0000">look
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map</font></font><font face="Verdana"><font color="#FFFFFF"> to discover
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it's a magic map that has recorded all the places you've visited. There
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is an arrow that you can move around to select a part of the map. Make
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sure it points on the square with the mountain on it and press </font></font><font face="Courier New,Courier"><font color="#FF0000">F6</font></font><font face="Verdana"><font color="#FFFFFF">
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to magically teleport there. You still have to walk up the mountain though.
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When you're on the top, enter Manannan's house and walk into his study.
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You must now put the magic wand back in the cabinet as it was before you
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took it. Walk up to the cabinet and </font></font><font face="Courier New,Courier"><font color="#FF0000">unlock
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cabinet</font></font><font face="Verdana"><font color="#FFFFFF"> to put
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the wand back inside. Now you have to get rid of all the other things you're
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carrying. Walk upstairs and continue one screen to the right. This is your
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bedroom, a place Manannan never visits and therefore the best possible
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hiding place for everything you carry with you. Walk up to the bed and
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">hide
|
||
all under bed</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
Return down to the entrance hall and wait for Manannan to arrive. He will
|
||
tell you that he's hungry, so you'll better feed him. Walk right into the
|
||
dining room where Manannan is waiting for his meal and continue into the
|
||
kitchen. Walk up to the table to the right. There's some food on it. </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||
food</font></font><font face="Verdana"><font color="#FFFFFF">. Walk back
|
||
to the dining room beside Manannan and </font></font><font face="Courier New,Courier"><font color="#FF0000">give</font></font><font face="Verdana"><font color="#FFFFFF">
|
||
any of the food items to him. It doesn't matter if you select the bread,
|
||
fruit or mutton. Manannan will leave the table after finishing his meal,
|
||
and all you can do is hang around for five minutes. Eventually he will
|
||
tell you that he's going to take a nap in his bedroom. By now you may have
|
||
figured out that Manannan follows a very strict schedule. He's at home
|
||
for five minutes of game time, and then he will either take a journey or
|
||
go to sleep for 25 minutes. This is when you are free to explore his house
|
||
and the Llewdor countryside.</font></font></font>
|
||
<br><font size=-1><font face="Verdana"><font color="#FFFFFF">It's time
|
||
for your second journey! Walk up into your bedroom and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||
all from under bed</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
As you now have the magic map you don't have to walk all the way down the
|
||
mountain again. Just </font></font><font face="Courier New,Courier"><font color="#FF0000">look
|
||
at map</font></font><font face="Verdana"><font color="#FFFFFF">, move the
|
||
arrow over to the town and press </font></font><font face="Courier New,Courier"><font color="#FF0000">F6</font></font><font face="Verdana"><font color="#FFFFFF">
|
||
to go there directly! From the town, walk one screen down and up to the
|
||
left tree. It has some mistletoe growing on it. </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||
mistletoe</font></font><font face="Verdana"><font color="#FFFFFF">. Walk
|
||
back up to the town and another screen up. There is a small stream here.
|
||
Walk up to the edge of it and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||
mud</font></font><font face="Verdana"><font color="#FFFFFF">. The spoon
|
||
you got from the kitchen is now filled with mud from the stream. Walk down
|
||
the stream into the ocean one screen to the right and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||
ocean water</font></font><font face="Verdana"><font color="#FFFFFF">. The
|
||
tin cup you were carrying is now filled with water from the ocean. Now
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">look
|
||
at map</font></font><font face="Verdana"><font color="#FFFFFF"> again and
|
||
use it to teleport to the oak tree where the bandits have their hideout.
|
||
From here, continue one screen to the left into the desert. When you enter
|
||
this screen, instantly turn so you're facing down. This must be done because
|
||
soon Medusa will appear, and if you look at her you will turn to stone.
|
||
As she approaches you, </font></font><font face="Courier New,Courier"><font color="#FF0000">show
|
||
mirror to medusa</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
This must be done when she's close to you but before she is able to touch
|
||
you. When she sees her own reflection in the mirror, she turns into stone
|
||
herself and is rendered harmless. There's a small cactus growing right
|
||
next to the stone to the left. Walk over to it and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||
cactus</font></font><font face="Verdana"><font color="#FFFFFF">. Now walk
|
||
two screen up. There's a dried snake skin lying on the ground here. Walk
|
||
up to it and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||
snake skin</font></font><font face="Verdana"><font color="#FFFFFF">. Next,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">look
|
||
at magic map</font></font><font face="Verdana"><font color="#FFFFFF"> and
|
||
teleport to the screen below the mountain path screen. From there, walk
|
||
one screen down. This is the house of the Three Bears. Depending on chance,
|
||
the Three Bears are either at home or away. If you see Mama Bear in the
|
||
garden or no bear at all, return one screen up and re-enter. Do the same
|
||
if you see the Three Bears returning from a walk through the forest. But
|
||
if you see them leaving from a walk, you are safe to stay and enter their
|
||
house. Walk up to the door and </font></font><font face="Courier New,Courier"><font color="#FF0000">open
|
||
door</font></font><font face="Verdana"><font color="#FFFFFF">. Once inside,
|
||
walk over to the kitchen table where three bowls of porridge sits. Walk
|
||
over to the smallest one in the middle and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||
porridge</font></font><font face="Verdana"><font color="#FFFFFF">. Then
|
||
walk upstairs and up to the dresser to the right. </font></font><font face="Courier New,Courier"><font color="#FF0000">open
|
||
drawer</font></font><font face="Verdana"><font color="#FFFFFF">. Inside,
|
||
there's a silver thimble. </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||
thimble</font></font><font face="Verdana"><font color="#FFFFFF">. </font></font><font face="Courier New,Courier"><font color="#FF0000">close
|
||
drawer</font></font><font face="Verdana"><font color="#FFFFFF"> and walk
|
||
back out of the house. Standing in the garden </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||
dew</font></font><font face="Verdana"><font color="#FFFFFF">. The thimble
|
||
is now filled with dew from the flowers in the garden. Now you have nearly
|
||
everything you need to prepare all the other spells in Manannan's book.
|
||
Walk two screens up to the place where the mountain path begins (and watch
|
||
out for the bandits on the way). Wait here for a few seconds until an eagle
|
||
appears. If it doesn't, walk one screen to the right and then return. The
|
||
eagle can appear in any of these two screens, and even on other places
|
||
in Llewdor. Expect a couple of attempts before it appears. When it does,
|
||
it sometimes drops a feather while flying by. If it doesn't, keep walking
|
||
back and forth between the screens until you're more successful. When the
|
||
feather has dropped to the ground, walk over to it and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||
eagle feather</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
Now continue one screen to the right and one screen up from the mountain
|
||
path screen. There is a cave entrance here, covered with a huge spider
|
||
web. Don't walk over to the web. Instead, </font></font><font face="Courier New,Courier"><font color="#FF0000">dip
|
||
eagle feather in essence</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
Now you have turned into an eagle. Fly over to the web, and you will automatically
|
||
grab the spider in your claws and fly it to the ocean where it is dropped.
|
||
When you have returned to the cave screen you will turn back into your
|
||
human form. Enter the cave. Inside is an oracle that tells you of a three-headed
|
||
dragon that invaded Daventry years ago and lets you know that you are the
|
||
brother of its next victim, Princess Rosella. Now you know your fate: To
|
||
travel to Daventry and save your sister! The oracle gives you an amber
|
||
stone. There is nothing more to do here, so exit the cave and walk back
|
||
one screen down and one screen left to the mountain path (or teleport using
|
||
the map if you prefer that). Walk up the path back to the top of the mountain.
|
||
At the gate to the chicken coop,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">open
|
||
gate</font></font><font face="Verdana"><font color="#FFFFFF"> to enter.
|
||
Walk over to a chicken and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||
chicken</font></font><font face="Verdana"><font color="#FFFFFF">. </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||
chicken feather</font></font><font face="Verdana"><font color="#FFFFFF">
|
||
and then </font></font><font face="Courier New,Courier"><font color="#FF0000">open
|
||
gate</font></font><font face="Verdana"><font color="#FFFFFF"> again to
|
||
exit the chicken coop. Walk over to the door to the house and </font></font><font face="Courier New,Courier"><font color="#FF0000">open
|
||
door</font></font><font face="Verdana"><font color="#FFFFFF">. Now all
|
||
you need before going back to the laboratory is one final ingredient. Manannan's
|
||
black cat is roaming freely around the house. Find it by walking in and
|
||
out of the rooms until you see it. Walk over to the cat and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||
cat</font></font><font face="Verdana"><font color="#FFFFFF">. This may
|
||
take several attempts as it is quite hard to catch. Once you have it in
|
||
your grasp, </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||
cat hair</font></font><font face="Verdana"><font color="#FFFFFF">. Now
|
||
enter Manannan's study. </font></font><font face="Courier New,Courier"><font color="#FF0000">unlock
|
||
cabinet</font></font><font face="Verdana"><font color="#FFFFFF">, </font></font><font face="Courier New,Courier"><font color="#FF0000">push
|
||
book</font></font><font face="Verdana"><font color="#FFFFFF"> and </font></font><font face="Courier New,Courier"><font color="#FF0000">pull
|
||
lever</font></font><font face="Verdana"><font color="#FFFFFF"> like before
|
||
and walk down into the laboratory. Remember to watch out for the cat on
|
||
the way! Once down, walk over to the book and </font></font><font face="Courier New,Courier"><font color="#FF0000">turn
|
||
to page xxv</font></font><font face="Verdana"><font color="#FFFFFF">. This
|
||
is the spell for transforming another into a cat. To prepare it, do the
|
||
following: </font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||
the mandrake root powder in a bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||
the cat hair in a bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||
two spoons of fish oil in the bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">stir
|
||
the mixture with a spoon</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||
the dough on the table</font></font><font face="Verdana"><font color="#FFFFFF">
|
||
and </font></font><font face="Courier New,Courier"><font color="#FF0000">shape
|
||
the dough into a cookie</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
Next, recite this verse:</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Mandrake
|
||
root and hair of cat</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Mix
|
||
oil of fish and give a pat</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>A
|
||
feline from the one who eats</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>This
|
||
appetizing magic treat.</font></font></font>
|
||
<br><font size=-1><font face="Verdana"><font color="#FFFFFF">Finally, </font></font><font face="Courier New,Courier"><font color="#FF0000">wave
|
||
the magic wand</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
Now you have a cookie that turns the one who eats it into a cat. This might
|
||
be your key to getting rid of Manannan! But he won't just let himself be
|
||
fooled by a cookie with cat hair sticking out of it, so </font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||
cat cookie in porridge</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
With the cookie crumbled up in the porridge, it is impossible to discover.
|
||
But time is short and Manannan will soon wake up. Therefore, walk back
|
||
upstairs, </font></font><font face="Courier New,Courier"><font color="#FF0000">pull
|
||
lever</font></font><font face="Verdana"><font color="#FFFFFF"> and </font></font><font face="Courier New,Courier"><font color="#FF0000">push
|
||
book</font></font><font face="Verdana"><font color="#FFFFFF"> like before,
|
||
walk over to the cabinet and </font></font><font face="Courier New,Courier"><font color="#FF0000">unlock
|
||
cabinet</font></font><font face="Verdana"><font color="#FFFFFF"> to put
|
||
the magic wand back in place. Then walk upstairs into your room and </font></font><font face="Courier New,Courier"><font color="#FF0000">hide
|
||
all under bed</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
But as you need the porridge, </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||
porridge from under bed</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
Walk back down to the entrance hall and wait for Mannanan to wake up. Once
|
||
again, he's hungry. Walk into the dining room, up to Manannan and </font></font><font face="Courier New,Courier"><font color="#FF0000">give
|
||
porridge to manannan</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
Without any suspicion he eats the whole bowl and suddenly turns into a
|
||
black cat. Congratulations! Manannan is no more and you are free to walk
|
||
wherever you want! Time to prepare the rest of the spells! Go up to your
|
||
room and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||
all from under bed</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
Then go down to the study, </font></font><font face="Courier New,Courier"><font color="#FF0000">unlock
|
||
cabinet</font></font><font face="Verdana"><font color="#FFFFFF">, </font></font><font face="Courier New,Courier"><font color="#FF0000">push
|
||
book</font></font><font face="Verdana"><font color="#FFFFFF"> and </font></font><font face="Courier New,Courier"><font color="#FF0000">pull
|
||
lever</font></font><font face="Verdana"><font color="#FFFFFF"> like before
|
||
and go down to the book in the laboratory. Once there, </font></font><font face="Courier New,Courier"><font color="#FF0000">turn
|
||
to page II</font></font><font face="Verdana"><font color="#FFFFFF">. This
|
||
is the spell for understanding the language if creatures. To prepare it,
|
||
do the following: </font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||
the small feather in a bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||
the dog fur in the bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||
the reptile skin in the bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">add
|
||
a spoonful of powdered fish bone</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||
a thimbleful of dew in the bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">mix
|
||
with hands</font></font><font face="Verdana"><font color="#FFFFFF">, </font></font><font face="Courier New,Courier"><font color="#FF0000">separate
|
||
mixture into two pieces</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||
dough pieces into ears</font></font><font face="Verdana"><font color="#FFFFFF">
|
||
and recite this verse:</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Feather
|
||
of fowl and bone of fish,</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Molded
|
||
together in this dish,</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Give
|
||
me wisdom to understand</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Creatures
|
||
of air, sea and land</font></font></font>
|
||
<br><font size=-1><font face="Verdana"><font color="#FFFFFF">Next, </font></font><font face="Courier New,Courier"><font color="#FF0000">wave
|
||
the magic wand</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
For the next spell, teleportation at random, </font></font><font face="Courier New,Courier"><font color="#FF0000">turn
|
||
to page vii</font></font><font face="Verdana"><font color="#FFFFFF">. For
|
||
this spell, </font></font><font face="Courier New,Courier"><font color="#FF0000">grind
|
||
a spoon of salt in a mortar</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">grind
|
||
the mistletoe in the mortar</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">rub
|
||
the stone in the mixture</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">kiss
|
||
the stone</font></font><font face="Verdana"><font color="#FFFFFF"> and
|
||
recite this verse:</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>With
|
||
this kiss, I thee impart,</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Power
|
||
most dear to my heart.</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Take
|
||
me now from this place hither,</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>To
|
||
another place far thither.</font></font></font>
|
||
<br><font size=-1><font face="Verdana"><font color="#FFFFFF">Next, </font></font><font face="Courier New,Courier"><font color="#FF0000">wave
|
||
the magic wand</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
The next spell is for causing a deep sleep. </font></font><font face="Courier New,Courier"><font color="#FF0000">turn
|
||
to page xiv</font></font><font face="Verdana"><font color="#FFFFFF">. Then
|
||
follow these directions: </font></font><font face="Courier New,Courier"><font color="#FF0000">grind
|
||
the acorns in a mortar</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||
the acorn powder in a bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||
the nightshade juice in the bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">stir
|
||
the mixture with a spoon</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">light
|
||
a charcoal brazier</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">heat
|
||
the mixture on the brazier</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">spread
|
||
the mixture on a table</font></font><font face="Verdana"><font color="#FFFFFF">
|
||
and recite this verse:</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Acorn
|
||
powder ground so fine</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Nightshade
|
||
juice, like bitter wine,</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Silently
|
||
in darkness you creep</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>To
|
||
bring a soporific sleep</font></font></font>
|
||
<br><font size=-1><font face="Verdana"><font color="#FFFFFF">Next, </font></font><font face="Courier New,Courier"><font color="#FF0000">wave
|
||
the magic wand</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
Now a spell for brewing a storm. </font></font><font face="Courier New,Courier"><font color="#FF0000">turn
|
||
to page lxxxiv</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
Follow these directions: </font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||
a cup of ocean water in a bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">light
|
||
a charcoal brazier</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">heat
|
||
the bowl on the brazier</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||
a spoon of mud in the bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">add
|
||
a pinch of toadstool powder</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">blow
|
||
into the hot brew</font></font><font face="Verdana"><font color="#FFFFFF">
|
||
and recite this verse:</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Elements
|
||
from the earth and sea,</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Combine
|
||
to set the heavens free.</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>When
|
||
I stir this magic brew,</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Great
|
||
god Thor, I call on you.</font></font></font>
|
||
<br><font size=-1><font face="Verdana"><font color="#FFFFFF">Next, </font></font><font face="Courier New,Courier"><font color="#FF0000">wave
|
||
the magic wand</font></font><font face="Verdana"><font color="#FFFFFF">
|
||
and </font></font><font face="Courier New,Courier"><font color="#FF0000">pour
|
||
the storm brew into the jar</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
Finally you should prepare a spell for becoming invisible. </font></font><font face="Courier New,Courier"><font color="#FF0000">turn
|
||
to page clxix</font></font><font face="Verdana"><font color="#FFFFFF">
|
||
and follow these directions: </font></font><font face="Courier New,Courier"><font color="#FF0000">cut
|
||
the cactus with a knife</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">squeeze
|
||
the cactus juice on spoon</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||
the cactus juice in a bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||
the lard in the bowl</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">add
|
||
two drops of toad spittle</font></font><font face="Verdana"><font color="#FFFFFF">,
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">stir
|
||
the mixture with a spoon</font></font><font face="Verdana"><font color="#FFFFFF">
|
||
and recite this verse:</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Cactus
|
||
plant and horny toad</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>I
|
||
now start down a dangerous road</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Combine
|
||
with fire and mist to make</font></font></font>
|
||
<br><font face="Courier New,Courier"><font color="#FF0000"><font size=-1>Me
|
||
disappear without a trace.</font></font></font>
|
||
<br><font size=-1><font face="Verdana"><font color="#FFFFFF">Next, </font></font><font face="Courier New,Courier"><font color="#FF0000">wave
|
||
the magic wand</font></font><font face="Verdana"><font color="#FFFFFF">
|
||
and </font></font><font face="Courier New,Courier"><font color="#FF0000">put
|
||
ointment in the empty lard jar</font></font><font face="Verdana"><font color="#FFFFFF">.</font></font></font>
|
||
<br><font size=-1><font face="Verdana"><font color="#FFFFFF">Finally you
|
||
are done with the spells and can leave Manannan's house forever. </font></font><font face="Courier New,Courier"><font color="#FF0000">look
|
||
at map</font></font><font face="Verdana"><font color="#FFFFFF">. Teleport
|
||
to the town again. Walk over to the tavern and </font></font><font face="Courier New,Courier"><font color="#FF0000">open
|
||
door</font></font><font face="Verdana"><font color="#FFFFFF">. There are
|
||
some sailors here now. </font></font><font face="Courier New,Courier"><font color="#FF0000">talk
|
||
to sailors</font></font><font face="Verdana"><font color="#FFFFFF">. They
|
||
might offer you a ride if you have enough gold to pay for the trip. </font></font><font face="Courier New,Courier"><font color="#FF0000">give
|
||
purse to sailors</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
Fortunately they accept it and allow you to board their ship. Walk out
|
||
of the tavern and two screens right. Cross the gangplank onto the ship.
|
||
Oops! It turns out to be a pirate ship, and now you're their prisoner!</font></font></font>
|
||
<center>
|
||
<h3>
|
||
<font face="Verdana"><font color="#804000"><font size=-1>Map of Pirate
|
||
Ship</font></font></font></h3></center>
|
||
|
||
<center><img SRC="pirateshipmap.gif" BORDER=0 height=185 width=198></center>
|
||
|
||
<h3>
|
||
<font face="Verdana"><font color="#804000"><font size=-1>The Pirate Ship</font></font></font></h3>
|
||
<font size=-1><font face="Verdana"><font color="#FFFFFF">Your first mission
|
||
on the pirate ship is to get out of the hold. Walk one screen to the right
|
||
and up to the small crate there. </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||
crate</font></font><font face="Verdana"><font color="#FFFFFF"> Now carry
|
||
the crate back to the left screen and walk with it to the left of the large
|
||
crate directly below the rope ladder. Standing directly beside the large
|
||
crate, </font></font><font face="Courier New,Courier"><font color="#FF0000">drop
|
||
crate</font></font><font face="Verdana"><font color="#FFFFFF">. Now </font></font><font face="Courier New,Courier"><font color="#FF0000">jump
|
||
onto crate</font></font><font face="Verdana"><font color="#FFFFFF"> to
|
||
get onto the small crate. </font></font><font face="Courier New,Courier"><font color="#FF0000">jump
|
||
onto crate</font></font><font face="Verdana"><font color="#FFFFFF"> again
|
||
to get onto the larger one. Walk directly under the ladder and </font></font><font face="Courier New,Courier"><font color="#FF0000">jump
|
||
up to ladder</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
When on the ladder, climb up and out of the cargo hold. At the next screen
|
||
you will see the captain's cabin to the left. If the captain is in it,
|
||
walk one screen to the right and return. Repeat this until the captain
|
||
is gone. Walk into his cabin and up to the chest at the foot of his bunk.
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">open
|
||
chest</font></font><font face="Verdana"><font color="#FFFFFF">. </font></font><font face="Courier New,Courier"><font color="#FF0000">look
|
||
inside chest</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
Inside are all of your possessions that you eagerly take back. Now walk
|
||
back one screen to the right. At the base of the lifeboat here is a shovel.
|
||
Walk over to it and </font></font><font face="Courier New,Courier"><font color="#FF0000">get
|
||
shovel</font></font><font face="Verdana"><font color="#FFFFFF">. If either
|
||
some pirates or the captain himself appears as you do these things, quickly
|
||
walk away from them. If they catch you, they will throw you back into the
|
||
hold and you will have to get your possessions back again in the same way.
|
||
If you are captured multiple times you will have to walk the plank and
|
||
become shark food. Therefore, avoid getting caught! Once you have the shovel
|
||
and the rest of your possessions, climb back down into the hold, where
|
||
you are safe. Walk one screen to the right and check out if there are any
|
||
mice scurrying to and fro on the floor. If not, return back and re-enter
|
||
until there are. Eventually you will hear them talking about a buried treasure.
|
||
There is little more to do on the ship now. Just wait patiently until the
|
||
ship has sailed all the way over the ocean. You can see its progress on
|
||
the magic map. When you hear the lookout shouting "Land Ho!", walk back
|
||
to the part of the hold where you started and </font></font><font face="Courier New,Courier"><font color="#FF0000">pour
|
||
sleep powder on floor</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
Then recite: </font></font><font face="Courier New,Courier"><font color="#FF0000">Slumber
|
||
henceforth!</font></font><font face="Verdana"><font color="#FFFFFF"> The
|
||
pirates has now fallen asleep and you are free to escape from the ship.
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">jump
|
||
onto crate</font></font><font face="Verdana"><font color="#FFFFFF">, </font></font><font face="Courier New,Courier"><font color="#FF0000">jump
|
||
onto crate</font></font><font face="Verdana"><font color="#FFFFFF"> and
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">jump
|
||
up to ladder</font></font><font face="Verdana"><font color="#FFFFFF"> like
|
||
before and climb all the way up to the upper deck, two screens above. Walk
|
||
off the ladder to the right and walk to the other ladder and climb down.
|
||
Continue off the screen to the right and walk up, off the deck of the ship.
|
||
You will fall into the water. Now swim off the screen to the right and
|
||
you'll see a beach. Swim towards the beach. A shark is hunting in this
|
||
area, so watch out! Swimming off a screen edge and then returning may save
|
||
you from it.</font></font></font>
|
||
<center>
|
||
<h3>
|
||
<font face="Verdana"><font color="#804000"><font size=-1>Map of Mountain
|
||
Path</font></font></font></h3></center>
|
||
|
||
<center><img SRC="mountainpathmap.gif" BORDER=0 height=226 width=424></center>
|
||
|
||
<h3>
|
||
<font face="Verdana"><font color="#804000"><font size=-1>Climbing the mountains</font></font></font></h3>
|
||
<font size=-1><font face="Verdana"><font color="#FFFFFF">Once you're on
|
||
the beach, walk one screen to the right. There's a palm tree here. Walk
|
||
over to it and position yourself directly to the right of it. Walk exactly
|
||
five paces to the right of the palm tree, just like the mice described
|
||
it, and </font></font><font face="Courier New,Courier"><font color="#FF0000">dig</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
If you're at the right spot, you should find a treasure chest and take
|
||
it with you. If not, try digging again at a nearby spot until you find
|
||
it. Now walk one screen up and one screen to the right. A tricky mountain
|
||
path starts here. Follow it back to the screen to the left. A rock blocks
|
||
off the path here. Walk up to the rock and you'll automatically start climbing
|
||
it. Climb up, right and finally down off the rock and you should be standing
|
||
on the upper part of the path. Now walk back to the right screen and continue
|
||
up along the path. Follow the path over to the next screen. There is a
|
||
small waterfall here. Walk up to the waterfall and climb it. You will arrive
|
||
at the snowy summit of the mountain. The Abominable Snowman lives here.
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">dip
|
||
eagle feather in essence</font></font><font face="Verdana"><font color="#FFFFFF">
|
||
and fly two screens to the right, passing his cave. On the screen to the
|
||
right of the cave screen you will return to your human form. Walk one screen
|
||
down. Congratulations, you've managed to pass the Abominable Snowman! But
|
||
there are more dangers ahead. At this cave maze, begin by climbing slightly
|
||
to the left and then down onto the path below. Walk into the upper left-hand
|
||
cave. After a few seconds you will come out of the upper right-hand cave.
|
||
Walk to the left edge of the narrow path here and up so you're climbing
|
||
the cliff again. Climb left and down, carefully passing the narrow cliff
|
||
part to the right of the center cave. Once you're down at the bottom middle
|
||
path, walk into the adjacent cave to arrive at the bottom left part of
|
||
the screen. Here, climb straight up and then to the right on to the path
|
||
at the center cave. Enter it and you'll arrive at the bottom right cave.
|
||
Phew! You've passed the cave maze and are free to continue off the screen
|
||
to the right. Follow the now descending mountain path for two screens.
|
||
You will slip down the final part of the path, arriving in a familiar-looking
|
||
place!</font></font></font>
|
||
<center>
|
||
<h3>
|
||
<font face="Verdana"><font color="#804000"><font size=-1>Map of Daventry</font></font></font></h3></center>
|
||
|
||
<center>
|
||
<h3>
|
||
<img SRC="daventrymap2.gif" BORDER=0 height=180 width=304></h3></center>
|
||
|
||
<h3>
|
||
<font face="Verdana"><font color="#804000"><font size=-1>Return to Daventry</font></font></font></h3>
|
||
<font size=-1><font face="Verdana"><font color="#FFFFFF">You've made it
|
||
to Daventry, but it's not the place it used to be. Walk one screen to the
|
||
left and you'll find the old well, filled with rocks. Walk one screen up
|
||
and you'll see a run-down shack with a withered gnome sitting on its porch.
|
||
</font></font><font face="Courier New,Courier"><font color="#FF0000">talk
|
||
to gnome</font></font><font face="Verdana"><font color="#FFFFFF">. He'll
|
||
tell you what's happened to Daventry and informs you that your real name
|
||
is Prince Alexander. Now you must go and save your sister from that three-headed
|
||
dragon! Return one screen down and one to the right, where you arrived
|
||
in Daventry. Enter the cave and walk up the ladders that King Graham once
|
||
climbed during his quest to find the Three Treasures of Daventry. At the
|
||
top of the ladders begins the Land of the Clouds. This is where the dragon
|
||
has its dwelling. You can't let him see you, so </font></font><font face="Courier New,Courier"><font color="#FF0000">rub
|
||
invisibility ointment on body</font></font><font face="Verdana"><font color="#FFFFFF">.
|
||
With the dragon unable to see you, walk one screen to the left. To kill
|
||
him, </font></font><font face="Courier New,Courier"><font color="#FF0000">stir
|
||
storm brew with finger</font></font><font face="Verdana"><font color="#FFFFFF">
|
||
and recite the following verse: </font></font><font face="Courier New,Courier"><font color="#FF0000">Brew
|
||
of storms, Churn it up!</font></font><font face="Verdana"><font color="#FFFFFF">
|
||
Lightning strikes the terrible dragon and he falls to the ground, dead!
|
||
Walk over to the girl tied to the pole and </font></font><font face="Courier New,Courier"><font color="#FF0000">untie
|
||
girl</font></font><font face="Verdana"><font color="#FFFFFF">. </font></font><font face="Courier New,Courier"><font color="#FF0000">talk
|
||
to girl</font></font><font face="Verdana"><font color="#FFFFFF"> six times
|
||
for an interesting and sometimes amusing conversation. With Rosella free,
|
||
walk back to the cave entrance and down the stairs. Continue left to the
|
||
old well and then up to the gnome's house. Rosella will follow you automatically.
|
||
As the gnome runs ahead of you to announce your triumphant return, follow
|
||
him one screen up to the castle. Now sit back and enjoy the ending sequence!
|
||
Congratulations! You've finished <i>King's Quest III: To Heir is Human</i>!</font></font></font>
|
||
<h3>
|
||
<font face="Verdana"><font color="#804000"><font size=-1>Alternate solutions</font></font></font></h3>
|
||
<font face="Verdana"><font color="#FFFFFF"><font size=-1>You can use the
|
||
spells for other things besides the places where you must use them. For
|
||
instance, the sleeping spell can be used to put the bandit in the shack
|
||
to sleep if you want to. The teleportation spell can be used to escape
|
||
from many dangers, such as the bandits, the pirates or the Abominable Snowman.
|
||
Escaping the snowman through teleportation is an alternate method to transforming
|
||
into an eagle, and gives you just as many points if you succeeed.</font></font></font>
|
||
<br><font face="Verdana"><font color="#FFFFFF"><font size=-1>The eagle
|
||
feather can be a bit tricky to obtain. If the eagle flies by and drops
|
||
one when you're just passing by, take your time to stop and fetch it. You
|
||
never know when your next chance will come!</font></font></font>
|
||
<br><font face="Verdana"><font color="#FFFFFF"><font size=-1>It is possible
|
||
to do everything needed to Kill Manannan during the first time he's away,
|
||
but it requires speed and efficiency. You can also take your time and use
|
||
more than two journeys to collect everything. Just keep in mind that your
|
||
time as a slave boy for Manannan is running short. Soon, he will dispose
|
||
of you and find another young boy to raise as a slave.</font></font></font>
|
||
<br><font face="Verdana"><font color="#FFFFFF"><font size=-1>You don't
|
||
have to leave the pirate ship by swimming ashore. You can also try to teleport
|
||
using the teleportation spell. You don't even have to put the pirates to
|
||
sleep if you don't want to, but expect a pirate to appear on the beach
|
||
if you don't. And of course, digging for the treasure is purely optional.</font></font></font>
|
||
<br>
|
||
<hr WIDTH="100%">
|
||
<center><b><font face="Verdana"><font color="#FF0000"><font size=-1><a href="kq3main.html">Back
|
||
to King's Quest III: To Heir is Human - Main Page</a></font></font></font></b>
|
||
<br><b><font face="Verdana"><font color="#FF0000"><font size=-1><a href="kqmain.html">Back
|
||
to The King's Quest games - Main page</a></font></font></font></b>
|
||
<br><b><font face="Verdana"><font color="#FF0000"><font size=-1><a href="index.html">Back
|
||
to The King's Quest Chronicles - Main page</a></font></font></font></b></center>
|
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