Puzzles documented: - Pool Reactor Meltdown: Two-character timed sequence with narrative urgency - Meteor Mess Arcade: Observation replay of cutscene high score - Music Room Demo Tape → Contract: Sequential meta-construction chain for Syd/Razor ending - Envelope Steam Extraction: Resource transformation puzzle with temporal separation New puzzle type created: Multi-Character Coordination (exploits party system for actions spanning separated locations) Files updated: timed-consequence.md, observation-replay.md, meta-puzzle-construction.md, README.md Walkthroughs collected: syntax2000 walkthrough + wikipedia game overview
1947 lines
97 KiB
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1947 lines
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<h2 class="title">FAQ/Walkthrough by <a class="contrib1" href="/web/20190509093514/https://gamefaqs.gamespot.com/community/T_Hayes">THayes</a></h2>
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<p><b>Version:</b> 1.1 | <b>Updated:</b> 08/21/08</p> </div>
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<pre class="faqtext" id="faqtext"><span id="faqspan-1">===============================================================================
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FAQ/Walkthrough for
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KING'S QUEST III: TO HEIR IS HUMAN
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===============================================================================
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GUIDE INFORMATION
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-----------------
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Author: Tom Hayes
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E-mail: thayesguides(at)gmail(dot)com
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System: PC
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Updated: 21st August, 2008
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Version: 1.1
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CONTENTS
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--------
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1. Introduction
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2. Walkthrough
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2.1. Finding the Magic Items
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2.2. Casting the Spells
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2.3. Leaving Kolyma
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2.4. Route to Daventry
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3. Character List
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4. Item List
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4.1. Information
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4.2. Descriptions
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5. Point List
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6. Maps
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7. Easter Eggs and Secrets
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8. Debug Information
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9. Copyright Information
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VERSION HISTORY
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---------------
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1.1: 21st August, 2008 (Format update)
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1.0: 4th April, 2003 (First version)
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===============================================================================
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1. Introduction
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===============================================================================
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In the land of Llewdor, an evil magician once kidnapped a boy from a nearby
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kingdom to raise as his slave. The first boy explored away from the house
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despite Manannan's strict orders. When the wizard returned one day to find the
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boy practising magic spells, he became so infuriated that he turned the boy
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into a pile of ashes. From then on Manannan kept stealing boys, but he kept on
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killing them before or on their eighteenth birthday in case they also decided
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to try and learn magic spells that could potentially defeat the wizard. Gwydion
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is the latest boy to have been kidnapped, and his eighteenth birthday is
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drawing near. Manannan is carefully watching over him, so Gwydion must find a
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way to defeat the evil magician and escape from Llewdor.
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===============================================================================
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2. Walkthrough
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===============================================================================
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-------------------------------------------------------------------------------
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2.1. Finding the Magic Items
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-------------------------------------------------------------------------------
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The game starts inside the evil wizard Manannan's house. The wizard will appear
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frequently in this first part of the game to give Gwydion different tasks. If a
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task isn't completed within three minutes, he will cast a spell on Gwydion that
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transforms him into a snail for one minute. To avoid this punishment, carry out
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each instruction that the wizard gives as quickly as possible. From the entry
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hall of the house, here are the five chores that the wizard can give. The fifth
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chore only appears after Manannan has returned from his journey.
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1: Clean kitchen: Walk east to the dining room and then north to the kitchen.
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GET BROOM at the top-left corner of the room to sweep the kitchen.
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2: Dust office: Walk north to the office. Approach the front of the cabinet at
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the bottom-left corner of the room and GET DUSTER to clean the office.
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3: Empty chamber pot: Walk up the steps and then north into Manannan's bedroom.
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Walk to the bottom-left corner of the bed and EMPTY POT.
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4: Feed chickens: Walk south to exit the house. Walk behind the fence at the
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left side of the chicken hut and FEED CHICKENS.
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5: Feed Manannan: Walk east to the dining room. As this task only appears after
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Manannan has returned from his journey, you should already have the bread,
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fruit and mutton from the kitchen. GIVE one of the items to Manannan.
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After completing one of the tasks, return to the entry hall. Walk east to the
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dining room and GET CUP on the table. Walk north to the kitchen and GET BREAD,
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GET MUTTON and GET FRUIT on the table. GET KNIFE and GET SPOON on the rack at
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the left side of the fireplace. GET BOWL on the shelf at the top-left corner of
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the room. Walk south and west to the entry hall, then up twice to the tower at
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the top of the house. On the numpad, use 7 to walk north-west and 9 to walk
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north-east up the steps, as it is quicker than using the arrow keys.
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GET FLY on the floor near the telescope. Nothing can be seen by looking in the
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telescope, and only a message appears suggesting that this is how Manannan can
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see everything in Llewdor. Walk down the steps and north into Manannan's
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bedroom. LOOK ON TOP OF CLOSET to find a small brass key. OPEN CLOSET and LOOK
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BEHIND CLOTHES to discover an ancient map. There is currently nothing on the
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map, but locations will appear on it as Llewdor is explored. OPEN DRESSER
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DRAWER to get the vial of Rose Petal Essence. OPEN VANITY DRAWER below the
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mirror to collect the hand mirror. Exit Manannan's bedroom.
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Open the inventory by pressing the tab key. Manannan will kill Gwydion if he
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finds him carrying any of the items with an asterisk next to them, so we need
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to hide them before he appears again. Walk east into Gwydion's bedroom and DROP
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INVENTORY under the bed. You could individually drop asterisk items, but it's
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quicker just to drop and collect the entire inventory. Go west one screen and
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wait for Manannan to appear when the timer is on five minutes. Seeing that
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Gwydion is apparently not up to any trouble, he leaves on a journey.
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Manannan will leave on his journey for 25 minutes, which gives plenty of time
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to collect many of the items needed for magic before he returns. Walk east and
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return to Gwydion's bedroom to GET INVENTORY from under the bed. Walk west,
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down and north to Gwydion's study. The cat should be in the room, but if he
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isn't there just exit and return to the room until he is. Try to GET CAT. Most
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of the time he will escape, but occasionally Gwydion will catch him. GET HAIR
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while holding the cat. Walk south twice to exit the house.
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Walk to the chicken coop and OPEN GATE. GET CHICKEN. GET FEATHER from the
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chicken. OPEN GATE to exit the chicken coop. Walk south to the mountain path.
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Manannan must have left on his journey before attempting to walk down the path,
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as he will send Gwydion back to the house if he finds him. The path is very
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difficult to walk down, so start by pressing F10 until the game speed is set to
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slow. Next save the game by pressing F5. It is very easy to fall off the edge
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of the cliff here, so if Gwydion does die just press F7 to restore the game.
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Make your way carefully down the path to the next screen.
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The bottom half of the mountain path is easier than the top half. Just avoid
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the rocks at the side of the path and save along the way. Walk east one screen
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from the bottom of the path and GET MUD from the bank of the stream using the
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wooden spoon. Walk east one screen and then move onto the beach before walking
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south. GET WATER from the ocean to fill the empty cup. Walk north one screen
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and then west four screens to arrive in the desert. Quickly face east. Medusa
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will appear in this area, and she has the power to turn Gwydion into stone if
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he faces toward her. Wait until she gets close before entering SHOW MIRROR.
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Walk south one screen and GET the CACTUS growing beside the rock. Walk south
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two screens and GET the SNAKE SKIN on the sand. Walk east two screens to arrive
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in an area with a waterfall. An eagle will occasionally fly through this area,
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although it may not happen the first time Gwydion enters the area. Exit the
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area and return to it until the eagle flies by and drops a feather. It may take
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a long time for the eagle to appear and sometimes it may pass without dropping
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a feather at all, so just keep returning until it does. GET the FEATHER.
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Walk east one screen and north one screen to see a town in the distance. GET
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MISTLETOE that is growing on the tree. Walk west to the Three Bears house.
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Leave and return to the area if any of the bears are visible. OPEN DOOR to
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enter the house. GET BOWL of porridge on the table. Walk upstairs and OPEN
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DRAWER at the side of the bed with the blue cover. GET THIMBLE. Walk downstairs
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and exit the house. Walk onto the flowerbed and GET DEW from the flower with
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the thimble. Walk one screen west and one screen north. GET ACORNS. REACH INTO
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HOLE of the tree to reveal a ladder. Climb the ladder to see the shack.
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LOOK INTO SHACK and read the message that is shown. If somebody is moving in
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the treehouse, climb down to exit the screen and then climb back up to return
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to it. Keep looking into the treehouse until a message appears that there is a
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figure sleeping in a chair. Climb up the ladder until Gwydion's feet are
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parallel with the platform at the side of the shack. Walk west into the shack
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and GET PURSE on the table. Exit the shack and climb back down the ladder. Walk
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east two screens to the town. OPEN DOOR to the store. Inside, GET FUR from the
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dog. BUY FISH OIL, BUY LARD, BUY POUCH and BUY SALT on the shelves.
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Exit the store and walk one screen west and one screen north to the mountain
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path. Decrease the speed and save frequently on the way up the path. OPEN DOOR
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to the house at the top of the path. Walk north to the study and OPEN CABINET
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at the bottom-left corner of the room to collect the magic wand. MOVE BOOK on
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the shelf at the right side of the room. MOVE LEVER to reveal stone steps. Walk
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down the steps. Walk down the stone steps to the laboratory. Approach the shelf
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at the north side of the room and GET MANDRAKE ROOT POWDER, GET NIGHTSHADE
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JUICE, GET POWDERED FISH BONE, GET TOAD SPITTLE and GET TOADSTOOL POWDER.
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-------------------------------------------------------------------------------
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2.2. Casting the Spells
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-------------------------------------------------------------------------------
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By following the walkthrough so far, we should now have enough items to create
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six of the seven magic spells in the game. This section of the game can be
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frustrating, as creating the magic takes a long time and no mistakes can be
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made at all. Every letter has to be typed correctly and all items that the
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spell requires must have been collected. For this reason, save the game before
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attempting each of the spells. Approach the book on the table.
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LOOK PAGE II of the book. PUT CHICKEN FEATHER IN BOWL. PUT DOG FUR IN BOWL. PUT
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DRIED SNAKE SKIN IN BOWL. PUT POWDERED FISHBONE IN BOWL. PUT THIMBLEFUL OF DEW
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IN BOWL. MIX WITH HANDS. SEPARATE MIXTURE INTO TWO PIECES. PUT DOUGH IN EARS.
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Enter the following verse after correctly adding all of the ingredients.
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FEATHER OF FOWL AND BONE OF FISH
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MOLDED TOGETHER IN THIS DISH
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GIVE ME WISDOM TO UNDERSTAND
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CREATURES OF AIR SEA AND LAND
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WAVE WAND after entering the final line to complete the first spell.
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LOOK PAGE IV. PUT A PINCH OF SAFFRON IN ESSENCE and enter the following verse:
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OH WINGED SPIRITS SET ME FREE
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OF EARTHLY BINDINGS JUST LIKE THEE
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IN THIS ESSENCE BEHOLD THE MIGHT
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TO GRANT THE PRECIOUS GIFT OF FLIGHT
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WAVE WAND to complete the second spell.
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LOOK PAGE XIV. GRIND DRIED ACORNS IN MORTAR to make acorn powder. PUT ACORN
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POWDER IN BOWL. PUT NIGHTSHADE JUICE IN BOWL. STIR MIXTURE. LIGHT BRAZIER. HEAT
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MIXTURE ON BRAZIER. SPREAD MIXTURE ON TABLE and enter the following verse:
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ACORN POWDER GROUND SO FINE
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NIGHTSHADE JUICE LIKE BITTER WINE
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SILENTLY IN DARKNESS YOU CREEP
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TO BRING A SOPORIFIC SLEEP
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WAVE WAND to complete the third spell. PUT SLEEP POWDER IN POUCH.
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LOOK PAGE XXV. PUT MANDRAKE ROOT POWDER IN BOWL. PUT CAT HAIR IN BOWL. PUT TWO
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SPOONS OF FISH OIL IN BOWL. STIR MIXTURE. PUT DOUGH ON TABLE. PAT DOUGH INTO
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COOKIE and enter the following verse:
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MANDRAKE ROOT AND HAIR OF CAT
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MIX OIL OF FISH AND GIVE A PAT
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A FELINE FROM THE ONE WHO EATS
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|
THIS APPETIZING MAGIC TREAT
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WAVE WAND to complete the fourth spell.
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LOOK PAGE LXXXIV. PUT CUP OF OCEAN WATER IN BOWL. The brazier should still be
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lit from the spell on page XIV, but LIGHT BRAZIER anyway just to be sure. HEAT
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BOWL ON BRAZIER. PUT MUD IN BOWL. PUT PINCH OF TOADSTOOL POWDER IN BOWL. BLOW
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BOWL and enter the following verse:
|
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ELEMENTS FROM THE EARTH AND SEA
|
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COMBINE TO SET THE HEAVENS FREE
|
|
WHEN I STIR THIS MAGIC BREW
|
|
GREAT GOD THOR I CALL ON YOU
|
|
WAVE WAND to complete the fifth spell. PUT BREW IN JAR.
|
|
|
|
LOOK PAGE CLXIX. CUT CACTUS WITH KNIFE. SQUEEZE CACTUS ON SPOON. PUT CACTUS
|
|
JUICE IN BOWL. PUT LARD IN BOWL. PUT TOAD SPITTLE IN BOWL. STIR MIXTURE WITH
|
|
SPOON and enter the following verse:
|
|
CACTUS PLANT AND HORNY TOAD
|
|
I NOW START DOWN A DANGEROUS ROAD
|
|
COMBINE WITH FIRE AND MIST TO MAKE
|
|
ME DISAPPEAR WITHOUT A TRACE
|
|
WAVE WAND to complete the sixth spell. PUT OINTMENT IN JAR.
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
2.3. Leaving Kolyma
|
|
-------------------------------------------------------------------------------
|
|
|
|
|
|
Walk up twice to return to Manannan's study. MOVE LEVER and MOVE BOOKS to
|
|
prevent Manannan from learning of Gwydion's spell making. OPEN CABINET to
|
|
replace the magic wand. Walk south, up and east to Gwydion's bedroom. PUT
|
|
COOKIE IN PORRIDGE to make the poisoned porridge. DROP INVENTORY under the bed.
|
|
GET PORRIDGE from under the bed. When Manannan returns, he will see that
|
|
Gwydion is carrying a seemingly harmless bowl of porridge. Walk west and down
|
|
to the entry hall. Wait for Manannan to appear and complain about being hungry.
|
|
Walk east to the dining room and GIVE PORRIDGE TO MANANNAN. He eats it and
|
|
transforms into a cat, a form that he will remain in for the rest of the game.
|
|
|
|
Now that Gwydion is safe from Manannan, it's time to get all of his items back.
|
|
Walk west, up and east to Gwydion's room and GET INVENTORY from below the bed.
|
|
LOOK MAP to see locations that have been visited so far. Gwydion will teleport
|
|
to any location that is selected, so move the cursor south one square and east
|
|
one square, then press F6 to travel to the tavern. OPEN DOOR to enter the
|
|
tavern. Exit and return until two bandits are sitting at the table. They won't
|
|
reveal any new information while Gwydion is near, so DIP FLY WINGS IN ESSENCE
|
|
to transform into a fly, then wait for the bandits to talk about their hideout.
|
|
|
|
Move west twice after exiting the tavern to arrive in an area with the walnut
|
|
tree. Fly into the hole at the bottom of the tree to see a rope leading up
|
|
into a small hole above. Outside the tree, say FLY BEGONE, MYSELF RETURN to
|
|
return to normal form. The point of that little expedition into the tree was
|
|
to show that there was a rope in the hollow trunk. As Gwydion should have
|
|
already climbed up to the bandits' den earlier in the game, we don't need to
|
|
worry about climbing up the tree again. LOOK MAP and this time move the cursor
|
|
two squares north from the tavern. Press F6 to travel to the cave.
|
|
|
|
It's time to use another magic spell. DIP EAGLE FEATHER IN ESSENCE. With
|
|
Gwydion now in eagle form, fly toward the cave to see the giant spider. Gwydion
|
|
picks the spider up in his beak and dumps it in the ocean. Return to the cave
|
|
and enter it to talk to the Oracle. The Oracle says that a dragon has chosen
|
|
Gwydion's sister Rosella as a sacrifice. He tells Gwydion that he might be able
|
|
to help her if he hurries and gives him a stone of amber. Exit the cave and
|
|
walk west one screen, then north five screens to return to the house. OPEN DOOR
|
|
to enter the house. Walk north and OPEN CABINET to retrieve the wand. MOVE BOOK
|
|
and MOVE LEVER. Walk down twice to return to the laboratory.
|
|
|
|
LOOK PAGE VII. GRIND SALT IN MORTAR. GRIND MISTLETOE IN MORTAR. RUB STONE IN
|
|
MIXTURE. KISS STONE and enter the following verse:
|
|
WITH THIS KISS I THEE IMPART
|
|
POWER MOST DEAR TO MY HEART
|
|
TAKE ME NOW FROM THIS PLACE HITHER
|
|
TO ANOTHER PLACE FAR THITHER
|
|
WAVE WAND to complete the seventh spell.
|
|
|
|
It is now time to leave Kolyma. LOOK MAP and move the cursor one square east
|
|
and one square south to the tavern, then press F6 to teleport to the location.
|
|
OPEN DOOR to see a group of sailors. TALK SAILORS and the captain will ask for
|
|
gold in return for passage on the ship. GIVE GOLD to the captain and he will
|
|
tell Gwydion to board the ship at the wharf. Exit the tavern and walk east
|
|
twice along the dock. Walk across the gangplank to board the ship.
|
|
|
|
After arriving on the ship, the captain orders his men to take Gwydion's items
|
|
and to put him in the hold. Walk east one screen and GET CRATE. Move west one
|
|
screen and DROP CRATE at the right side of the big crate. JUMP on the crate
|
|
twice to stand on the big crate. JUMP again and Gwydion will hang onto the
|
|
ladder above the crate. Climb up the ladder and go east at the top. Quickly
|
|
exit and return to the room if one of the crew members is here. GET SHOVEL in
|
|
front of the boat. Walk west one screen. Exit and return to the room if the
|
|
captain is in his cabin. Enter the cabin and OPEN CHEST at the bottom of the
|
|
bed. GET INVENTORY from the chest. Exit the captain's cabin.
|
|
|
|
Climb down the ladder to return to the hold. Walk east one screen and LOOK MAP.
|
|
The destination of the ship is the island at the bottom-right corner of the
|
|
map. It can take a long time for the ship to make its way over to the island,
|
|
so just keep checking the map frequently to see how much further the ship has
|
|
to go. Eventually a message will appear that mentions that land is near. POUR
|
|
SLEEP POWDER ON FLOOR and say SLUMBER HENCEFORTH to cast the sleep spell over
|
|
the ship. Walk west one screen and JUMP on the crate twice. JUMP to the ladder.
|
|
Climb up two screens and step off the left side of the ladder. Walk east one
|
|
screen and then drop off the north side of the ship. Swim east to the island.
|
|
|
|
|
|
-------------------------------------------------------------------------------
|
|
2.4. Route to Daventry
|
|
-------------------------------------------------------------------------------
|
|
|
|
|
|
A shark will appear just before Gwydion reaches the beach. Avoid being attacked
|
|
by the shark by swimming toward the bottom-left corner of the beach. The shark
|
|
will get very near, but will leave after Gwydion steps onto the island. Walk
|
|
east one screen and walk to the right side of the palm tree. Set the game speed
|
|
to slow and take five steps east from the palm tree before stopping. DIG in the
|
|
sand with the shovel to find a small chest that contains treasure. Walk north
|
|
one screen and east one screen to see a mountain path.
|
|
|
|
Walk on the path and move west one screen. Be careful not to fall off the south
|
|
edge, as Gwydion will have to go back to the beginning of the path. Follow the
|
|
path along to the left and climb up the rock. Step off the right side of the
|
|
rock and walk east to the next screen. Walk north around the corner and then
|
|
continue following the path through the forest to see a waterfall. Climb up the
|
|
waterfall and walk east two screens. Type PUT FLY WINGS IN ESSENCE but don't
|
|
press enter yet. Wait for the abominable snowman to appear, then press enter.
|
|
The abominable snowman becomes confused by the fly and returns to his cave.
|
|
Enter FLY BEGONE, MYSELF RETURN to change back to normal form.
|
|
|
|
Walk down the south-west path to start climbing down the icy wall. Enter the
|
|
top-left cave to exit the top-right cave. Walk to the left side of the ledge
|
|
and climb onto the wall. Climb down the wall and enter the bottom-middle cave
|
|
to exit the bottom-left cave. Climb up the wall and enter the middle cave to
|
|
exit the bottom-right cave. Walk east two screens and south one screen to fall
|
|
into Daventry. Walk east one screen to enter the stair cave that was seen in
|
|
King's Quest I. Use the page up key to climb up the first set of stairs, and
|
|
the home key to climb up the second set of stairs. Walk west to exit the cave.
|
|
|
|
The cave leads to the Land of the Clouds, another location seen in the original
|
|
King's Quest. Before moving anywhere else, RUB OINTMENT ON SELF. Walk west one
|
|
screen to see the three-headed dragon that the Oracle mentioned. STIR STORM
|
|
BREW WITH FINGER and then say BREW OF STORMS, CHURN IT UP. Storm clouds gather,
|
|
and lightning strikes the dragon and kills it. UNTIE ROSELLA and she will now
|
|
follow Gwydion where he walks. Walk east two screens to return to the cave.
|
|
This time, use the page down key to walk down the top stairs and the end key to
|
|
walk down the bottom stairs. Walk west one screen from the cave exit to see the
|
|
old well. Walk north two screens to return to Daventry castle.
|
|
|
|
In the ending, Gwydion enters the throne room with his sister Rosella. King
|
|
Graham and Queen Valanice gladly welcome them back to the castle, and Gwydion
|
|
finds out that his real name is Alexander. Graham points out that the magic
|
|
mirror had been clouded ever since the night he was stolen from the cradle by
|
|
Manannan. The next second the mirror clears, and Valanice rejoices that all of
|
|
the curses in Daventry have been lifted. Graham retrieves his adventurer's hat
|
|
and decides to give it away to a new companion. He throws it into the air.
|
|
Alexander and Rosella both reach for it, but the message The End appears before
|
|
the game shows who catches it. A congratulation message appears, followed by a
|
|
message that the adventuring will continue in King's Quest IV.
|
|
|
|
|
|
===============================================================================
|
|
|
|
3. Character List
|
|
|
|
===============================================================================
|
|
|
|
|
|
ABOMINABLE SNOWMAN
|
|
This giant grey monster appears on the snowy mountain range. He kills Gwydion
|
|
if he catches him. The abominable snowman can be confused easily, as he will
|
|
walk back to his cave if he sees Gwydion transform into an eagle or a fly.
|
|
|
|
|
|
BANDIT IN THE HIDEOUT
|
|
Found in hideout at the top of the acorn tree. The bandit guards the purse
|
|
and gold coins in the hideout, but this can only be collected when the bandit
|
|
is sleeping. Items that were stolen can be found in the bin in the shack.
|
|
|
|
|
|
BANDITS IN LLEWDOR
|
|
Two bandits will attempt to catch Gwydion in the areas surrounding the oak
|
|
tree. They will steal any treasures they have and will drop them in the bin
|
|
in their hideout. They will leave Gwydion alone if he holds no treasures.
|
|
|
|
|
|
BANDITS IN THE TAVERN
|
|
Two bandits sit in the tavern drinking ale. They will reveal no information
|
|
to Gwydion while he is in human form, but after he transforms into a fly,
|
|
they will reveal the location of their hideout in the oak tree.
|
|
|
|
|
|
CAT
|
|
The evil cat is a pet of Manannan's and silently walks around the house. He
|
|
will try to trip Gwydion up when he walks down the steps to the laboratory.
|
|
Gwydion can pick the cat up to take some cat hair from it.
|
|
|
|
|
|
CHICKENS
|
|
Two chickens walk about in the chicken coop outside Manannan's house. They
|
|
can be fed with the feed at the north side of the coop. After picking one of
|
|
the chickens up, Gwydion is able to take a feather from it.
|
|
|
|
|
|
DRAGON
|
|
This fire-breathing three-headed dragon lives in the middle of the Land of
|
|
the Clouds. Gwydion must pass the dragon to rescue Rosella from the stake. He
|
|
will need to become invisible and to use the magic storm brew to do this.
|
|
|
|
|
|
EAGLE
|
|
Found one screen south from the three bears' house. The eagle can take a long
|
|
time to appear, but will drop the eagle feather when he flies past. Gwydion
|
|
can also transform into an eagle to scare away the spider in the cave.
|
|
|
|
|
|
FLY
|
|
Gwydion can transform into a fly to listen to the bandits speak about their
|
|
hideout in the tavern, to enter the hole at the base of the oak tree to see
|
|
the rope, and to scare away the abominable snowman on the snowy peak.
|
|
|
|
|
|
GNOME
|
|
Found one screen south from Daventry castle. The old gnome jumps out of his
|
|
chair and runs off to the castle when Gwydion and Rosella arrive in Daventry.
|
|
He resembles Ifnkovhgroghprm, the gnome from the first King's Quest game.
|
|
|
|
|
|
GRAHAM
|
|
Graham sits in throne room of Daventry castle with Valanice, who he rescued
|
|
from an enchanted land at the end of the previous game. Graham was the main
|
|
character in the previous two games. He is the father of Gwydion and Rosella.
|
|
|
|
|
|
GWYDION
|
|
The main character of the game. Gwydion was raised by Manannan, the wizard
|
|
who plans to kill him by his eighteenth birthday. His quest sees him trying
|
|
to escape from the wizard so that he can return to his family in Daventry.
|
|
|
|
|
|
KENNY
|
|
Found in the store. Kenny is the friendly red dog that lies on the floor of
|
|
the shop. Gwydion can pet Kenny to collect some dog hair for use in a magic
|
|
spell. From then on, Kenny will only wag his tail when Gwydion pets him.
|
|
|
|
|
|
MANANNAN
|
|
Found in various areas, Manannan is the evil wizard the kidnapped Gwydion
|
|
from his home when he was only a baby. He keeps a close watch on everything
|
|
that Gwydion does, and kill him if he causes too much trouble.
|
|
|
|
|
|
MEDUSA
|
|
Found in the desert at the left side of Llewdor. Medusa is capable of turning
|
|
anyone that looks at her into stone. Her touch also has the same effect. She
|
|
can only be defeated by being shown a reflection of herself in a mirror.
|
|
|
|
|
|
ORACLE
|
|
The mysterious oracle is found in a cave guarded by a huge spider. He tells
|
|
Gwydion that is sister Rosella was chosen to be the sacrifice for a dragon
|
|
that has invaded Daventry. He gives the stone of amber to Gwydion.
|
|
|
|
|
|
ROSELLA
|
|
Found tied to a stake next to the three-headed dragon in the Land of the
|
|
Clouds. Rosella is Gwydion's sister, and after being rescued she accompanies
|
|
Gwydion back to Daventry where they are reunited with their parents.
|
|
|
|
|
|
SAILORS
|
|
Found in the tavern after Gwydion has completed the final magic spell. They
|
|
initially refuse to let Gwydion board their ship, although they change their
|
|
minds and let him board after being shown the purse and gold coins.
|
|
|
|
|
|
SHARK
|
|
Found in the ocean next to the beach on the island. The shark is faster than
|
|
Gwydion, and will follow him as he makes his way from the ship to the island.
|
|
Gwydion must swim to the correct point on the beach to avoid the shark.
|
|
|
|
|
|
SNAIL
|
|
Manannan will transform Gwydion into a snail if he doesn't complete one of
|
|
his tasks within the time limit. He will move slowly while in this form. It
|
|
is only temporary and he is returned to his normal form after one minute.
|
|
|
|
|
|
SPIDER
|
|
The spider hides in a tree above the entrance to the oracle's cave. Gwydion
|
|
will become stuck in her web if he walks into it. After Gwydion transforms
|
|
into an eagle, he picks up the spider in his beak and drops her in the ocean.
|
|
|
|
|
|
STOREKEEPER
|
|
Found in the store. The storekeeper is the owner of Kenny the dog, and sells
|
|
many items that are essential for creating the magic spells. The fish oil,
|
|
lard, empty pouch and salt can be bought from the storekeeper.
|
|
|
|
|
|
THREE BEARS
|
|
Found one screen south-east from the oak tree. The three bears often leave
|
|
their house to go for a walk, which is the only time Gwydion can enter. They
|
|
will send Graham away if he attempts to enter the house when they are home.
|
|
|
|
|
|
VALANICE
|
|
Found in the throne room of Daventry castle. Valanice was rescued by Graham
|
|
from the enchanted land at the end of the previous game. She is the mother of
|
|
Gwydion and Rosella. Once again she is only featured in the ending.
|
|
|
|
|
|
===============================================================================
|
|
|
|
4. Item List
|
|
|
|
===============================================================================
|
|
|
|
|
|
ACORNS
|
|
Found on the grass one screen north-west from the three bears house. They are
|
|
used in the mortar when making the spell on page XIV.
|
|
|
|
|
|
AMBER STONE
|
|
Found by talking to the oracle in the spider's cave. After completing the
|
|
spell on page VII, the amber stone changes into the magic stone.
|
|
|
|
|
|
BOWL
|
|
Found on the shelf in the kitchen in Manannan's house. It is used in the
|
|
spells on page II, page XIV, page XXV, page LXXXIV and page CLXIX.
|
|
|
|
|
|
BRASS KEY
|
|
Found on top of the closet in Manannan's bedroom. It is used to open the
|
|
cupboard containing the magic wand in the wizard's study.
|
|
|
|
|
|
BREAD
|
|
Found on the table in the kitchen in Manannan's house. It is one of the items
|
|
that can be given to Manannan in the dining room when he demands food.
|
|
|
|
|
|
CACTUS
|
|
Found one screen south of the location in the desert where Medusa appears. It
|
|
is used in the spell on page CLXIX to make the cactus juice.
|
|
|
|
|
|
CAT COOKIE
|
|
Made after completing the the spell on page XXV. It is put in the bowl of
|
|
porridge to make the bowl of poisoned porridge.
|
|
|
|
|
|
CAT HAIR
|
|
Found by taking the hair while holding the cat in Manannan's house. It is
|
|
put in the bowl while creating the spell on page XXV.
|
|
|
|
|
|
CHICKEN FEATHER
|
|
Found on the chicken outside Manannan's house. It is one of the items that is
|
|
used in the bowl while creating the spell on page II.
|
|
|
|
|
|
DOG HAIR
|
|
Found by petting Kenny the dog in the town store. It is one of the items that
|
|
is used in the bowl while creating the spell on page II.
|
|
|
|
|
|
DOUGH IN EARS
|
|
Made by putting the dough in Gwydion's ears after completing the spell on
|
|
page II. Gwydion can understand animals when he has the dough in his ears.
|
|
|
|
|
|
EAGLE FEATHER
|
|
The eagle drops the feather two screens east of the snake skin. It is one
|
|
of the items that is used in the bowl while creating the spell on page II. It
|
|
is dipped in the essence to transform Gwydion into a eagle.
|
|
|
|
|
|
EMPTY CUP
|
|
Found on the table in the kitchen in Manannan's house. It is used to collect
|
|
the water from the ocean at the right side of Llewdor.
|
|
|
|
|
|
EMPTY LARD JAR
|
|
Found after using the lard in the spell on page CLXIX. After completing the
|
|
spell on page CLXIX, the invisibility ointment is put in the jar.
|
|
|
|
|
|
EMPTY JAR
|
|
Found after using the fish oil in the spell on page XXV. After completing the
|
|
spell on page LXXXIV, the storm brew is put in the jar.
|
|
|
|
|
|
EMPTY POUCH
|
|
Found on the shelf in the town store. The empty pouch is used to hold the
|
|
sleep powder after creating the spell on page XIV.
|
|
|
|
|
|
EMPTY PURSE
|
|
Found after giving the purse and gold coins to the sailors in the tavern
|
|
after completing the spell on page VII. It is not used.
|
|
|
|
|
|
FISH OIL
|
|
Found on the shelf in the town store. Two spoons of fish oil are used in the
|
|
bowl while creating the spell on page XXV.
|
|
|
|
|
|
FLY WINGS
|
|
Found in the telescope tower on the top floor of Manannan's house. They are
|
|
dipped in the essence to transform Gwydion into a fly.
|
|
|
|
|
|
FRUIT
|
|
Found on the table in the kitchen in Manannan's house. It is one of the items
|
|
that can be given to Manannan in the dining room when he demands food.
|
|
|
|
|
|
INVISIBILITY OINTMENT
|
|
Made after completing the spell on page CLXIX. It is rubbed on Gwydion before
|
|
entering the area with the three-headed dragon in the Land of the Clouds.
|
|
|
|
|
|
KNIFE
|
|
Found on the rack in the kitchen in Manannan's house. It is used to cut the
|
|
cactus so that the cactus juice can be made in the spell on page CLXIX.
|
|
|
|
|
|
LARD
|
|
Found on the shelf in the town store. It is one of the items that is used in
|
|
the bowl while creating the spell on page II.
|
|
|
|
|
|
MAGIC MAP
|
|
Found behind the clothes in the closet in Manannan's bedroom. It can be used
|
|
to teleport to areas that have already been visited in the game.
|
|
|
|
|
|
MAGIC ROSE ESSENCE
|
|
Found by completing the spell on page IV. It is used with the eagle feather
|
|
to transform into an eagle, and with the fly wings to transform into a fly.
|
|
|
|
|
|
MAGIC STONE
|
|
After completing the spell on page VII, the amber stone changes into the
|
|
magic stone. The stone can be rubbed to teleport to random locations.
|
|
|
|
|
|
MAGIC WAND
|
|
Found in the cabinet in Manannan's study. It is used to create the seven
|
|
magic spells. The cabinet can be opened again to drop the wand.
|
|
|
|
|
|
MANDRAKE ROOT
|
|
Found on the shelf in Manannan's laboratory. It is one of the items that is
|
|
used in the bowl while creating the spell on page XXV.
|
|
|
|
|
|
MIRROR
|
|
Found by opening the dresser drawer in Manannan's bedroom. It is shown to
|
|
Medusa while Gwydion is facing away from her in the desert.
|
|
|
|
|
|
MISTLETOE
|
|
Found on the tree one screen east of the three bears' house. It is one of
|
|
the items that is used in the mortar while creating the spell on page VII.
|
|
|
|
|
|
MUD
|
|
Found on the bank of the river one screen north from the town. It is one of
|
|
the items that is used in the bowl while creating the spell on page LXXXIV.
|
|
|
|
|
|
MUTTON
|
|
Found on the table in the kitchen in Manannan's house. It is one of the items
|
|
that can be given to Manannan in the dining room when he demands food.
|
|
|
|
|
|
NIGHTSHADE JUICE
|
|
Found on the shelf in Manannan's laboratory. It is one of the items that is
|
|
used in the bowl while creating the spell on page XIV.
|
|
|
|
|
|
OCEAN WATER
|
|
Found in the ocean at the right side of Llewdor. It is one of the items that
|
|
is used in the bowl while creating the spell on page LXXXIV.
|
|
|
|
|
|
POISONED PORRIDGE
|
|
Made by putting the cat cookie in the porridge. It is given to Manannan after
|
|
he returns from his journey to transform him into a cat.
|
|
|
|
|
|
PORRIDGE
|
|
Found on the table on the bottom floor of the three bear's house. It is mixed
|
|
with the cat cookie to make the poisoned porridge.
|
|
|
|
|
|
POWDERED FISH BONE
|
|
Found on the shelf in Manannan's laboratory. It is one of the items that is
|
|
used in the bowl while creating the spell on page II.
|
|
|
|
|
|
PURSE AND GOLD COINS
|
|
Found on the table in the bandits' shack at the top of the tree. It is used
|
|
to buy the oil, lard, pouch and salt from the town store.
|
|
|
|
|
|
ROSE ESSENCE
|
|
Found in the drawer at the right side of Manannan's bedroom. After completing
|
|
the spell on page IV, the rose essence changes into the magic rose essence.
|
|
|
|
|
|
SAFFRON
|
|
Found on the shelf in Manannan's laboratory. A pinch of the saffron is used
|
|
in the essence while creating the spell on page IV.
|
|
|
|
|
|
SALT
|
|
Found on the shelf in the town store. It is one of the items that is used in
|
|
the mortar while creating the spell on page VII.
|
|
|
|
|
|
SHOVEL
|
|
Found outside the crew's quarters on the second deck of the ship. It is used
|
|
to dig in the sand five paces east from the palm tree on the island.
|
|
|
|
|
|
SLEEP POWDER
|
|
Made by creating the spell on page XXV. After the message about the land
|
|
appears, the sleep powder is poured on the floor to make the crew sleep.
|
|
|
|
|
|
SNAKESKIN
|
|
Found on the sand two screens south from the cactus. It is one of the items
|
|
that is used in the bowl while creating the spell on page II.
|
|
|
|
|
|
SPOON
|
|
Found on the rack in Manannan's kitchen. It is used to get the mud from the
|
|
stream. It is also used in the spells on page XXV and page CLXIX.
|
|
|
|
|
|
STORM BREW
|
|
Made by creating the spell on page LXXXIV. It is stirred with Gwydion's
|
|
finger before saying the verse to defeat the dragon.
|
|
|
|
|
|
THIMBLE
|
|
Found in the drawer on the top floor of the bears' house. It is used to get
|
|
the dew from the garden outside the bears' house.
|
|
|
|
|
|
THIMBLE AND DEW
|
|
Found by using the thimble on the flowers outside the bears' house. It is one
|
|
of the items that is used in the bowl while creating the spell on page II.
|
|
|
|
|
|
TOAD SPITTLE
|
|
Found on the shelf in Manannan's laboratory. It is one of the items that is
|
|
used in the bowl while creating the spell on page CLXIX.
|
|
|
|
|
|
TOADSTOOL POWDER
|
|
Found on the shelf in Manannan's laboratory. It is one of the items that is
|
|
used in the bowl while creating the spell on page LXXXIV.
|
|
|
|
|
|
TREASURE CHEST
|
|
Found by walking five paces east from the palm tree on the island and using
|
|
the shovel to dig in the sand. It is not used.
|
|
|
|
|
|
===============================================================================
|
|
|
|
5. Point List
|
|
|
|
===============================================================================
|
|
|
|
|
|
FINDING THE MAGIC ITEMS
|
|
-----------------------
|
|
1 1 Get the cup in the dining room.
|
|
2 1 Get the bread on the table.
|
|
3 1 Get the mutton on the table.
|
|
4 1 Get the fruit on the table.
|
|
5 1 Get the knife on the rack.
|
|
6 1 Get the spoon on the rack.
|
|
7 1 Get the bowl on the shelf.
|
|
8 1 Get the fly wings in the tower.
|
|
11 3 Look on top of the closet.
|
|
18 7 Look behind the clothes in the closet.
|
|
19 1 Open the dresser drawer.
|
|
20 1 Open the vanity drawer.
|
|
24 4 Drop the inventory under the bed.
|
|
25 1 Get the hair from the cat.
|
|
26 1 Get the feather from the chicken.
|
|
27 1 Get the mud from the river.
|
|
28 1 Get the water from the ocean.
|
|
33 5 Show the mirror to defeat Medusa.
|
|
34 1 Get the cactus from the desert.
|
|
35 1 Get the snake skin from the desert.
|
|
37 2 Get the eagle feather in the forest.
|
|
38 1 Get the mistletoe from the tree.
|
|
40 2 Get the bowl of porridge in the bears' house.
|
|
41 1 Open the drawer in the bears' bedroom.
|
|
42 1 Collect the dew from the flowers.
|
|
43 1 Get the acorn on the grass.
|
|
46 3 Reach into the hole in the tree.
|
|
48 2 Climb the ladder to the bandits' shack.
|
|
52 4 Get the purse on the table in the shack.
|
|
53 1 Get the fur from the dog.
|
|
54 1 Buy the fish oil from the store.
|
|
55 1 Buy the lard from the store.
|
|
56 1 Buy the pouch from the store.
|
|
57 1 Buy the salt from the store.
|
|
61 4 Open the cabinet in Manannan's study.
|
|
66 5 Move the lever behind the books.
|
|
67 1 Get the mandrake root powder.
|
|
68 1 Get the nightshade juice.
|
|
69 1 Get the powdered fishbone.
|
|
70 1 Get the saffron.
|
|
71 1 Get the toad spittle.
|
|
72 1 Get the toadstool powder.
|
|
|
|
|
|
CASTING THE SPELLS
|
|
------------------
|
|
82 10 Complete the spell on page II.
|
|
92 10 Complete the spell on page IV.
|
|
102 10 Complete the spell on page XIV.
|
|
112 10 Complete the spell on page XXV.
|
|
122 10 Complete the spell on page LXXXIV.
|
|
132 10 Complete the spell on page CLXIX.
|
|
|
|
|
|
LEAVING KOLYMA
|
|
--------------
|
|
144 12 Give Manannan the poisoned porridge.
|
|
147 3 As a fly, listen to the bandit.
|
|
152 5 As a fly, enter hole in the tree.
|
|
156 4 As an eagle, defeat the spider.
|
|
159 3 Get the amber stone from the oracle.
|
|
169 10 Complete the spell on page VII.
|
|
172 3 Give the gold to the captain.
|
|
174 2 Board the ship.
|
|
176 2 Climb the ladder.
|
|
177 1 Get the shovel.
|
|
180 3 Get the inventory from the chest.
|
|
185 5 Swim to the island.
|
|
|
|
|
|
ROUTE TO DAVENTRY
|
|
-----------------
|
|
192 7 Find the chest near the palm tree.
|
|
196 4 Avoid the abominable snowman.
|
|
203 7 Defeat the dragon with the brew.
|
|
206 3 Untie Rosella.
|
|
210 4 Enter Daventry castle with Rosella.
|
|
|
|
|
|
===============================================================================
|
|
|
|
6. Maps
|
|
|
|
===============================================================================
|
|
|
|
|
|
MAP 1: HOUSE - FIRST FLOOR
|
|
--------------------------
|
|
|
|
_______*3 _______
|
|
| | | |
|
|
| Study | |Kitchen|
|
|
|___ ___| |___ ___|
|
|
| |
|
|
___|___*2 ___|___
|
|
| Entry | |Dining |
|
|
| Room |--| Room |
|
|
|___ ___| |_______|
|
|
|
|
|
*1
|
|
|
|
|
|
*1: Leads to Outside House on map 2.
|
|
*2: Go upstairs to the second floor.
|
|
*3: MOVE BOOK and PULL LEVER to open the trapdoor leading to the lab.
|
|
|
|
|
|
MAP 2: HOUSE - SECOND FLOOR AND ATTIC
|
|
-------------------------------------
|
|
|
|
_______ _______
|
|
|Wizards| | |
|
|
|Bedroom| | Attic |
|
|
|___ ___| |_______|
|
|
| __/
|
|
___|___/ _______
|
|
| | |Gwydion|
|
|
|Hallway|--|Bedroom|
|
|
|___ ___| |_______|
|
|
|
|
|
*1
|
|
|
|
|
|
*1: Leads to the Entry Room on map 1.
|
|
|
|
|
|
MAP 3: LLEWDOR
|
|
--------------
|
|
|
|
|
|
*1
|
|
___|___
|
|
|Outside|
|
|
| House |
|
|
|___ ___|
|
|
|
|
|
___|___
|
|
| |
|
|
| Path |
|
|
|___ ___|
|
|
|
|
|
_______ _______ ___|___ _______ _______ _______ _______
|
|
| | | | | | | | | | | | | |
|
|
*2|Desert |--|Forest |--| Path |--|Stream |--| Beach |--| Ocean |--| Ocean |*3
|
|
|___ ___| |___ ___| |___ ___| |___ ___| |___ ___| |___ ___| |___ ___|
|
|
| | | | | | |
|
|
___|___ ___|___ ___|___ ___|___ ___|___ ___|___ ___|___
|
|
| | | | | | | | | | | | | |
|
|
*2|Cactus |--|Walnut |--| Path |--| Town |--| Dock |--| Dock |--| Dock |*3
|
|
|___ ___| |___ ___| |___ ___| |___ ___| |___ ___| |___ ___| |___ ___|
|
|
| | | | | | |
|
|
___|___ ___|___ ___|___ ___|___ ___|___ ___|___ ___|___
|
|
| | | | | | |Mistle-| | | | | | |
|
|
*2|Desert |--|Forest |--|3 Bears|--| toe |--| Beach |--| Ocean |--| Ocean |*3
|
|
|___ ___| |___ ___| |___ ___| |___ ___| |___ ___| |___ ___| |___ ___|
|
|
| | | | | | |
|
|
___|___ ___|___ ___|___ ___|___ ___|___ ___|___ ___|___
|
|
| Snake | | | | | | | | | | | | |
|
|
*2| Skin |--| Ruins |--| Eagle |--| Cave |--| Beach |--| Ocean |--| Ocean |*3
|
|
|_______| |_______| |_______| |_______| |_______| |_______| |_______|
|
|
|
|
|
|
*1: Leads to the Entry Room on map 1.
|
|
*2: Leads to endless desert.
|
|
*3: Leads to endless ocean.
|
|
|
|
|
|
MAP 4: ISLAND (WEST SIDE)
|
|
-------------------------
|
|
|
|
_______
|
|
| Snow |
|
|
| Peak |-*1
|
|
|___ ___|
|
|
|
|
|
_______ ___|___
|
|
|Forest | |Water- |
|
|
| Path |--| fall |
|
|
|___ ___| |_______|
|
|
|
|
|
_______ ___|___
|
|
|Mountn | |Mountn |
|
|
| Path |--| Path |
|
|
|___ ___| |_______|
|
|
|
|
|
_______ ___|___
|
|
| | | |
|
|
| Beach |--| Chest |
|
|
|_______| |_______|
|
|
|
|
|
|
MAP 5: ISLAND (EAST SIDE)
|
|
-------------------------
|
|
|
|
_______ _______
|
|
| Snow | | Snow |
|
|
*1-| Peak |--| Peak |
|
|
|_______| |___ ___|
|
|
|
|
|
___|___ _______ _______
|
|
| Cave | |Mountn | |Mountn |
|
|
| Maze |--| Path |--| Path |
|
|
|_______| |_______| |_______|
|
|
|
|
|
|
|
|
MAP 6: DAVENTRY
|
|
---------------
|
|
|
|
_______ _______ _______
|
|
| | | | | |
|
|
|Dragon |--| Cave |--| Steps |
|
|
|_______| |_______| |_______|
|
|
\__
|
|
_______ _______ \_______
|
|
| | | | | |
|
|
|Castle |--|Castle | | Steps |
|
|
|___ ___| |_______| |_______|
|
|
| __/
|
|
___|___ _______/
|
|
| | | |
|
|
| Gnome | | Steps |
|
|
|___ ___| |_______|
|
|
| __/
|
|
___|___ _______/
|
|
| | | |
|
|
| Well |--| Ruins |
|
|
|_______| |_______|
|
|
|
|
|
|
===============================================================================
|
|
|
|
7. Easter Eggs and Secrets
|
|
|
|
===============================================================================
|
|
|
|
|
|
KING'S QUEST IV REFERENCE
|
|
-------------------------
|
|
|
|
There is a tapestry outside Gwydion's bedroom. Look behind the tapestry to
|
|
display a message which says that there are drawings, diagrams and notes to
|
|
programmers on the wall with the legend King's Quest IV. The message says that
|
|
Gwydion is uninterested in this as he is busy with King's Quest III.
|
|
|
|
|
|
===============================================================================
|
|
|
|
8. Debug Information
|
|
|
|
===============================================================================
|
|
|
|
|
|
Type "rats ass" to access debug mode. Type "Get object" followed by a number to
|
|
collect any item in the game, "Gimme gimme" to collect all items, or "TP"
|
|
followed by a number to teleport to a new location.
|
|
|
|
The wizard can also be effected. "Enchanter status" shows a page filled with
|
|
statistics on Manannan. "Bye bye enchanter" makes him leave on a journey,
|
|
"sleep enchanter" makes him sleep, and "here enchanter" makes him appear.
|
|
|
|
|
|
ITEMS
|
|
-----
|
|
|
|
1 Chicken Feather 18 Acorns 35 Empty Lard Jar
|
|
2 Cat Hair 19 Empty Pouch 36 Invisibility Ointment
|
|
3 Dog Hair 20 Sleep Powder 37 Magic Wand
|
|
4 Snakeskin 21 Mandrake Root 38 Brass Key
|
|
5 Powdered Fish Bone 22 Fish Oil 39 Magic Rose Essence
|
|
6 Thimble 23 Cat Cookie 40 Bowl
|
|
7 Thimble and Dew 24 Porridge 41 Spoon
|
|
8 Dough in Ears 25 Poisoned Porridge 42 Empty Cup
|
|
9 Eagle Feather 26 Ocean Water 43 Mirror
|
|
10 Fly Wings 27 Mud 47 Empty Purse
|
|
11 Saffron 28 Toadstool Powder 48 Purse and Gold Coins
|
|
12 Rose Essence 29 Empty Jar 49 Bread
|
|
13 Salt 30 Storm Brew 50 Fruit
|
|
14 Amber Stone 31 Toad Spittle 51 Mutton
|
|
15 Mistletoe 32 Lard 52 Shovel
|
|
16 Magic Stone 33 Knife 53 Treasure Chest
|
|
17 Nightshade Juice 34 Cactus 54 Magic Map
|
|
|
|
|
|
LOCATIONS
|
|
---------
|
|
|
|
1 Manannan's house telescope tower 48 Beach on west side of island
|
|
2 Mannanan's house wizard's bedroom 49 Beach on east side of island
|
|
3 Mannanan's house hallway 50 West side of path on island
|
|
4 Manannan's house Gwydion's bedroom 51 East side of path on island
|
|
5 Mannanan's house study 52 Path through forest on island
|
|
6 Manannan's house kitchen 53 Path near waterfall on island
|
|
7 Manannan's house entry room 54 West side of mountain on island
|
|
8 Manannan's house dining room 55 Outside abominable snowman cave
|
|
9 Manannan's house laboratory steps 56 East side of mountain on island
|
|
10 Manannan's house laboratory 57 Cave maze
|
|
11 Desert west from ruins 58 Mountain path
|
|
12 Ruins 59 Mountain path
|
|
13 Forest 60 Abominable snowman's cave
|
|
14 Outside the spider's cave 61 Daventry ruins
|
|
15 Beach east from spider's cave 62 Steps in cave
|
|
16 Desert north from cactus 63 Steps in cave
|
|
17 Forest north from acorn tree 64 Steps in cave
|
|
18 Mountain path 65 Land of the Clouds west side
|
|
19 River with mud 66 Land of the Clouds dragon
|
|
20 Beach east from river 67 Land of the Clouds east side
|
|
21 Desert with cactus 68 Daventry well
|
|
22 Acorn tree 69 Land of the Clouds gnome house
|
|
23 Path west from town 70 Storm in the ocean
|
|
24 Town 71 Daventry castle path west side
|
|
25 Dock east from town 72 Daventry castle path east side
|
|
26 Desert north from snake skin 73 Daventry castle hall
|
|
27 Forest west from bears' house 74 Daventry castle throne room
|
|
28 Bears' house exterior 75 Dock middle
|
|
29 Mistletoe 76 Dock east side
|
|
30 Beach south from dock 77 Ocean with ship in background
|
|
31 Ocean 78 Pirate ship crow's nest
|
|
32 Desert 79 Pirate ship galley
|
|
33 Mountain Path 80 Pirate ship upper deck
|
|
34 Manannan's house exterior 81 Pirate ship lower deck
|
|
35 Inside the tree trunk 82 Pirate ship aft
|
|
36 Oracle's cave 83 Pirate ship captain's cabin
|
|
37 Ladder outside bandits' hideout 84 Pirate ship crew's cabin
|
|
38 Bandits' hideout interior 85 Pirate ship cargo hold west side
|
|
39 Store interior 86 Pirate ship cargo hold east side
|
|
40 Tavern interior 87 Storm clouds
|
|
41 Three bears' house bottom floor 89 Magic map
|
|
42 Three bears' house top floor 94 Dock with pirate ship
|
|
43 Spell book 95 East side of path on island
|
|
|
|
|
|
===============================================================================
|
|
|
|
9. Copyright Information
|
|
|
|
===============================================================================
|
|
|
|
|
|
This file is Copyright 2003-2008 Tom Hayes. As it can be difficult to keep
|
|
track of websites that haven't posted the latest version of this file, please
|
|
do not distribute it without my permission. Send an e-mail to me if you would
|
|
like to post this file on your website and you will likely receive a positive
|
|
response. If you do post the file, please keep it in its original form with all
|
|
of the sections intact and credit the author (Tom Hayes) as the writer of the
|
|
file. The latest version of this file can be found at www.gamefaqs.com.</span></pre>
|
|
</div>
|
|
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