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puzzle-design-kb/walkthroughs/kings-quest-iii/lparchive_kq3_index.html
Bryce 11df54bc26 Analyze Loom: Add sensory-exploitation examples (tower stealth via Invisibility, Terror on shepherds), multi-character-coordination single-character substitution variant (Forge entry via Reflection), strengthen observation-replay and pattern-learning documentation with detailed Loom draft systems
Puzzle types documented for Loom:
- Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft
- Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround
- Observation Replay (existing): Full draft sequence memorization system with randomized melodic content
- Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application

Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
2026-03-18 08:33:02 -07:00

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<h1 class="indexhead">The Let's Play Archive</h1> <h1><a href=".">King&#039;s Quest III</a></h1>
<h2><span>by</span> <a href="/author/DoubleNegative">DoubleNegative</a></h2>
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<li>Began on <strong>Jul 16, 2017</strong></li>
<li>Ended on <strong>Aug 07, 2017</strong></li>
<li>This LP has <strong>11</strong> parts.</li>
<li id="archival">Added to the archive on <strong>Nov 10, 2017</strong></li>
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<p id="thread">Original Thread: <a id="threadlink" href="https://forums.somethingawful.com/showthread.php?threadid=3822876">Sometimes It Is Wise To Think Backwards - Let&#039;s Play the King&#039;s Quest Series!</a></p>
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<h1>Introduction</h1>
<img src="1-kq3title.gif" alt="" class="img" border="0"><br />
<br />
In the last game, King Graham got the girl and returned from Kolyma with enough diamond and sapphire studded jewelry to start a collection. By all accounts, he earned his happy ending. So instead of being a direct sequel to the aforementioned happy ending, King's Quest III is set many years down the road and stars Gwydion a teenage boy enslaved to a powerful wizard named Manannan.<br />
<br />
The game still uses the AGI text parser engine, <s>so no new technological innovations for us to marvel at</s>. Actually, that's a lie. There's one new innovation: <b>copy protection</b>. This game makes extensive use of copy protection that can only be found in the manual. I've got a method for showing it off when the time comes, so don't worry.<br />
<br />
<b>Spoilers</b><br />
<br />
Unlike the first two games, this one actually has a plot that unfolds as we progress. So for the sake of those who have not played this before, please don't be a dick y'all. Use spoiler tags if you absolutely have to talk about something that we haven't seen yet.<br />
<br />
<h1>Table of Contents</h1>
<ul class="toc">
<!-- BEGIN_TOC -->
<li>#1 - <a href="Update%2001/">Cleaning the Kitchen</a></li>
<li>#2 - <a href="Update%2002/">Copy Protection and Being Wrong</a></li>
<li>#3 - <a href="Update%2003/">The Infinite Desiccation</a></li>
<li>#4 - <a href="Update%2004/">The Day the Teddy Bears Have Their Picnic</a></li>
<li>#5 - <a href="Update%2005/">Let's go Shopping</a></li>
<li>#6 - <a href="Update%2006/">Casting Spells</a></li>
<li>#7 - <a href="Update%2007/">This Game Has a Plot?</a></li>
<li>#8 - <a href="Update%2008/">Leaving Llewdor</a></li>
<li>#9 - <a href="Update%2009/">The Boat Sequence</a></li>
<li>#10 - <a href="Update%2010/">Gwydion the Mountain Man</a></li>
<li>#11 - <a href="Update%2011/">Mooning the Princess</a></li>
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