Puzzle types documented for Loom: - Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft - Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround - Observation Replay (existing): Full draft sequence memorization system with randomized melodic content - Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
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<pre>
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Grim Fandango
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A Graphic Adventure from LucasArts for Windows 95/98
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FAQ/Walkthrough
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Version 1.7
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December 1, 1998
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The latest version of this document can always be found at
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GameFAQs http://www.gamefaqs.com
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Written By Jeff "CJayC" Veasey
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See the bottom of this document for Copyright/Contact information.
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}}}TABLE OF CONTENTS{{{
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I. Introduction
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II. Gameplay Frequently Asked Questions
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III. VERY Frequently Asked Questions
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IV. Year One
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A. Q&A
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B. Walkthrough
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V. Year Two
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A. Q&A
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B. Walkthrough
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VI. Year Three
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A. Q&A
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B. Walkthrough
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VII. Year Four
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A. Q&A
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B. Walkthrough
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VIII. Plot and Storyline Frequently Asked Questions
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IX. Administrivia
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}}}VERSION HISTORY{{{
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1.0 (11/2/98) - First Release. Walkthrough only.
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1.5 (11/2/98) - Second Release. Added Q&A and FAQ sections.
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1.51 (11/8/98) - Third Release. Added missing Year Two info (Photo)
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1.52 (11/9/98) - Fourth Release. Typo fixing.
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1.6 (11/26/98) - Fifth Release. Added a few more FAQs based on incoming
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mail.
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1.7 (12/1/98) - Second-to last Release (?). Clarified the ticket problem.
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}}}I. Introduction{{{
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---IMPORTANT NOTICE---
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===READ ME FIRST!===
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There are two sections for each of the four years in the
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game; one for Questions and Answers (with subtle hints
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and pointers in the right direction), and then a full
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walkthrough for each year.
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If you play through the game using this document as your
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guide, IT WILL RUIN THE GAME FOR YOU. A lot of solutions to
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puzzles won't make any sense, and you'll miss out on a lot
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of the game. I strongly suggest using this guide only as a
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last resort when you're stuck on a puzzle, and then using
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only the section pertaining to your puzzle. Reading ahead
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will spoil the game! Trust me!
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}}}II. Gameplay Frequently Asked Questions{{{
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Q. Can I die in Grim Fandango?
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A. You're already dead, silly.
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Q. Okay, let me rephrase that. Is it possible for me to screw up so
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badly that I have to restart the game?
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A. No. Like most other LucasArts adventures, you can't mess up so badly
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that you have to go back to an earlier saved game or restart the
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entire game. Every puzzle has a solution, no matter how long it takes
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for you to get it.
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Q. What if I say the wrong thing to someone?
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A. No problem. Just talk to them again, and pick the right one. You can
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go through every single dialog option in the game and you'll
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eventually stumble across the right thing to say.
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Q. The elevator door won't open. What do I do?
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A. Back up and walk towards the elevator slowly.
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Q. I can't get out the door (especially in the Tube Switching room)!
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A. The Tube-Switching room, among others, is horribly picky about letting
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you out the door. Just keep trying, turning, moving forward, backing
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up, and eventually you'll get out. Hopefully, this will be addressed
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in a patch at some point.
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Q. In Year Three, the game keeps crashing when I walk around the crane.
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What do I do?
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A. Upgrade your video driver. If you're using a Voodoo or Voodoo 2 card,
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the game will get very glitchy right here if you don't have the
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latest drivers.
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Q. The longer I play, the worse performance gets in the game. What's
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wrong?
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A. I don't know. Same thing happened to me. Maybe you should tell
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LucasArts about it.
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}}}III. VERY Frequently Asked Questions{{{
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These are the questions that I've now received four or five times so far.
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They also illustrate the danger of using a walkthrough without any regard
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to the order in which the steps are very clearly spelled out.
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--Year Two--
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Q. I printed up a ticket, handed it to the guy at the photo counter,
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and he told me it was fake! Why?
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A. Because you're not at the photo counter, you're at the ticket
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counter. The photo finish counter is opposite the ticket counter.
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Q. I need a lawyer for the bees, but Nick is missing! Where is he?
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A. Nick will not return until you have gotten the incriminating photo
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from the photo finish counter.
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Q. Bogan isn't in my club, so I can't get it shut down. Where is he?
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A. Bogan will return to the club once you've completed all the rest of
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the tasks in Year Two. ALL of them.
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}}}IV. Year One{{{
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A. Year One Q&A
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###############
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Q. How do I get to the poisoning?
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A. You'll need a car, so go to the basement and knock on the door of
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the office in the corner to get started.
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Q. How do I get Don Corpal to sign the work order?
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A. He won't see you, so you'll have to sneak into his office.
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Q. How can I get a better client?
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A. Maybe you should try to look at the messages of someone who's been
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getting all of the good clients, hmm?
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Q. Okay, how can I look at Domino's messages?
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A. Have you tried the tube-switching room? It's on the first floor of
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the DOD building, on the left side of the floor.
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Q. How can I get into the tube-switching room?
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A. You can't. But you've already met someone who can. Remember the
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pink demon who was complaining about people gumming up the machine?
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Q. How can I gum up the machine?
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A. Hmmm... Maybe some of that packing material you used to pack Bruno
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in would do the trick.
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Q. How can I get the packing material into the tube switcher?
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A. Try sending it through the message tube.
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Q. Yes, but how can I get it up there?
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A. Talking to the clown at the Festival outside. He's got something
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that can help you.
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Q. The pink demon closed the door of the tube-switching machine behind
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him. How can I get in there?
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A. Notice that he doesn't actually look at the door when he closes it.
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Maybe you could do something that will keep the door open when he
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slams it shut.
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Q. How can I read Domino's messages?
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A. Try blocking the tube with something thin that will fit in that slot.
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Q. The playing card keeps getting sucked down the tube before the message
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gets there. How can I stop that?
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A. There's too much pressure for the card to hold up in the tube. Try
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relieving some of that pressure.
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Q. How do I get to the roof of the building.
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A. You'll need to make bridge that gap to the ladder. Check Domino's
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office for something that will help.
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Q. How can I get past the pigeons?
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A. You'll need to scare them away. A loud noise might work.
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Q. How can I make a loud noise?
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A. Why not let the pigeons do it for you?
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Q. Salvador won't let me leave town. What do I do?
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A. The LSA needs your teeth, or at least an _impression_ of them. Domino
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and Glottis have items in their offices that will help.
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Q. How can I get Glottis' heart from the spiders?
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A. You can't cut the web, but you can create a slingshot.
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Q. How do I get past all the large rocks?
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A. You need some hydraulics. Head east to find some.
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Q. How do I unbalance the Marrow Extractor?
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A. Use the wheelbarrow to synchronize the pumps on either side of the
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tree so it rocks back and forth. Oh, and Glottis will help too.
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Q. What do I do with all of the tunnels that lead to nowhere? I can't
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get to Rubacava!
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A. The tunnels are a red herring. The key to the puzzle is the sign.
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Q. How do I use the fire extinguisher? It keeps going off!
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A. Hold down the ENTER key.
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Q. How do I get the beavers to stay out? They keep re-lighting!
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A. Notice that they can only swim through the tar while lit. You'll
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need to douse them and then get them in the tar. Try luring them
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with one of their favorite things.
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Q. I made it to Rubacava! Now what?
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A. Get a job! There's someone who will give up theirs if you convince
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them.
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B. Year One Walkthrough
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#######################
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The Poisoning
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-------------
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The game begins in Manny's office, where he's just received a message.
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Go to the message tube and use it to read the message. Head to the
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garage elevator (that's the door on the left in front of Eva, the
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secretary) and down to the garage just in time to see the last car
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leave. Run to the corner of the garage, use the door to knock on it
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and meet Glottis. Then, pick the following conservation options:
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"Hey, you a driver?"
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"I'm Calavera."
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"Looks like I need a new driver."
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"You want to be my replacement driver?"
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"Come on, Glottis."
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"You're not too big. The cars are just to small."
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You'll get a work order, so head back up the elevator. If you use it
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on Eva, she'll try to get Don to sign it, but he won't. Go down to the
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lobby, and out the front door. Head to the side of the building, and
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climb up the rope of ties. Go into the open window into Don's office,
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use his computer, and change the intercom answer to "Ah, cripes Eva!
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Just sign it yourself, will ya? I'm busy!" Head back out the window,
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down the ties, into the building, and back to Eva. Use the work order
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on her, and you'll get your modifications. Once you're in the Land of
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the Living, just use your scythe on the package. Another cutscene, and
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you'll be back in the office hallway.
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Getting a Better Client
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-----------------------
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Head to your office, and pick up the playing cards on the table. Next,
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head to Eva's desk, and use the cards on her hole punch. Head down to
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the lobby, where you'll be accosted by a demon complaining about the
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tube system. Head out to the street, and go visit the clown at the
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festival. Converse thusly:
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"Practing What?"
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"Twist me up one of them, eh fella?"
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"Bet ya can't do a cat."
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"A dead worm"
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You'll get a deflated balloon, which you should put up. Ask the clown
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for another one by saying:
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"My kid wants another balloon animal"
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"Do you have any more dead worms back there?"
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Head back into the building, and into the packing room (on Manny's
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right when you walk in). Use one deflated ballon on the red hose, one
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on the blue hose, then head upstairs to your office. Use each balloon
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on your message tube, and watch the fun happen! Head back to the lobby
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and to the tube switching room (opposite the packing room). Turn the
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deadbolt on the open door, and then strike up a conversation with the
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demon.
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"Who would do a terrible thing like this?"
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"Well, I gotta split"
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You'll end up with the fire extinguisher, which you won't use just yet.
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Leave the room, and then head back in. Open the door, and use the
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perforated playing card on the red tube. You've got your new client!
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Unfortunately, you can't do much for her. Tell her:
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"Excuse me, but I have to go straighten this mess out"
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Head down the hall to Don Corpal's office, and then... well, lets just
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say you're in trouble.
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The Revolution
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--------------
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You're trapped in Glottis' office, so knock on the door. Say:
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"I'm thinking about getting out and getting even. That's it."
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"The DOD runs a crooked game, and I intend to prove it."
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"I'm gonna blow the lid off this place."
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You'll be taken to the headquarters if the LSA, where you should talk
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to Salvador and say:
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"Okay, I'm in. What do I have to do?"
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"You want me to be your messenger?"
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"If I grab some pigeons from the roof, will you let me go?"
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"I'm off"
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Head back to the clown at the festival, and say:
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"My kid wants another balloon animal"
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"A cat."
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Then, grab some bread (in the tent next to the clown) and head back up
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to the roof via the rope of ties. Once you're on the ledge, go through
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the window into Domino's office, go to his punching bag and hit it
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three times, and then grab the mouthpiece that falls. Head to his
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desk, open the drawer, and get the coral inside. Back out the window,
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and to the ties. Use the smaller end of the ties to grab them, then
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pull out the coral from your inventory and use it on them. Pick up and
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use the ties to make a bridge, and use it to get to the next ledge and
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the roof. Go to the dish vent, and then use the cat balloon and the
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bread on it (in that order). Head to the nest to get the eggs, and
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then head back down to the street. Enter the garage and go back into
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Glottis' office, and use the mouthpiece on the Fill-A-Dent. Use the
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mouthpiece (without facing anything) to get your own dental impression.
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Head to the alley and use the blue eye on the wall, and use the eggs
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(in your hand) on Salvador. Use the mouthpiece on Eva, and you'll be
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able to leave town.
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Glottis' Heart
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--------------
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You'll be in the petrified forest, so walk to the next screen where
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you'll talk to Glottis, who will rip his heart out in anguish. You'll
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need that, so head back to the forest behind Glottis to get it. Pick
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up a bone from the pile and use it on the web, and then use your scythe
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on the web. Go back to Glottis, pick up the heart, and use it on him.
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El Marrow
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---------
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After the cutscene, you'll be in the Bonewagon. Drive to the right
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side of the screen to the strange machine. Go to the wheelbarrow, and
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use it to move it back and forth across the hoses. Each of the four
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hoses controls one of the pumps on the tree marrow extractor, and
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you'll want to synchronize the two pumps on each side of the device to
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get it rocking back and forth. The easy way to do this is to block the
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middle two pumps one at a time, and then unblock them right before the
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unblocked pump on that side of the tree is about to pump. Confused?
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It takes timing and a little bit of working with it, but you'll know
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you've gotten it right when the tree starts shaking back and forth.
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But, it's not quite enough. Go turn off the device, and Glottis will
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climb up to unbalance the tree even more. While he's up there, turn it
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back on and watch the fun.
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This Way to Rubacava?
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---------------------
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Get out of the Bonewagon, and go to the road sign. Pick it up, and
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carry it to the forest to the northwest. Whenever you plant the sign
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here, it'll point in a new direction. Pick up the sign, move in the
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direction the sign was pointing for a little bit, and then plant it
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again. The sign is always pointing to a certain point on the ground,
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so you'll need to keep picking it up and moving it until you've got the
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right spot. Once you do, a cave will open up. (The right spot appears
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to be towards the center of the screen, just a bit down and to the
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left). Enter the cave, go to the sign, and use it to get the key.
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Exit, and head back to the clearing.
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Busy Beavers
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------------
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Hop in the Bonewagon, and head over the rocks to the northeast. Go to
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the door and open it, where you'll get chased out. Head back through
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the gate, and at the edge of the bone dam (near a green bit), pick up
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three bones. Head down the path to the left of the bridge, and a
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beaver will come and sit on the overhead rock. Face the tar, pull out
|
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a bone, and throw it into the river of tar. Quickly get your fire
|
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extinguisher, and when the beaver jumps in after the bone, hose him
|
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down by using the extinguisher (hold down ENTER, move L and R to aim).
|
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Repeat twice or until all beavers are extinguished. Don't worry if you
|
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miss; there's plenty more bones. Go back to the gate, use the key on
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the lock to open it, and you're on your way.
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Welcome to Rubacava
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-------------------
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In Rubacava, head into the diner and talk to Celso, saying:
|
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"What are you doing here?"
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"You must love her very much, Celso"
|
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"How do you know your wife hasn't gone ahead of you?"
|
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"I'll help you find your wife. What did she look like?"
|
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"Well, I'd better go see how my other clients are doing..."
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|
You'll get the photo from Celso. Head down the stairs, to the left and
|
|
into the fog, and... Ahhh! After being rescued, head down and talk to
|
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Velasco. Say:
|
|
"Well, don't let me interrupt your car talk"
|
|
to end the conversation, and then use the photo on Velasco. Then say:
|
|
"How do you know she sailed out of here? I don't believe it!"
|
|
"Well, don't let me interrupt your car talk"
|
|
You'll have the port log, so run up into the diner and use it on Celso.
|
|
After a cutscene...
|
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|
|
}}}V. Year Two{{{
|
|
|
|
A. Year Two Q&A
|
|
###############
|
|
|
|
|
|
Q. Nice place I've got here. What do I do first?
|
|
A. Head outside and see who that mysterious woman is.
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|
|
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|
|
Q. How do I get a Union Card?
|
|
A. Ask some union workers where they got theirs.
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|
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|
|
Q. Where is Chouchilla Charlie?
|
|
A. In the roulette room of your bar!
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|
|
|
|
Q. How do I get back to the bar? I'm lost!
|
|
A. There are two ways: Go to the Blue Casket, and take the elevator
|
|
up on the side of the building. Or, go to the roof of the Cat
|
|
Track and head across the bridge, past the Morgue/Jail.
|
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|
|
|
|
Q. How do I get into the basement of the Cat Track?
|
|
A. Only wine casks are allowed down there.
|
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|
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|
Q. How do I empty the wine cask? The waiter won't let me.
|
|
A. You can't. A friend of yours can, however. Have you shown Glottis
|
|
your neat little VIP card yet?
|
|
|
|
|
|
Q. How do I empty the wine cask? It's taking Glottis forever!
|
|
A. He'll become impatient if he doesn't get service for a while. Try
|
|
detaining the waiter for a spell.
|
|
|
|
|
|
Q. How do I get into the wine cask?
|
|
A. Have you been to the cats' litter box yet?
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|
|
|
|
Q. I made it to the basement; where's the money?
|
|
A. It's not here. You might as well get in the elevator and go upstairs.
|
|
Try paying attention on your way up.
|
|
|
|
|
|
Q. How do I get to the hidden basement?
|
|
A. Take the forklift into the elevator and use your imaginiation.
|
|
|
|
|
|
Q. How can I make sure Seaman Naranja doesn't show up for work?
|
|
A. Visit the Blue Casket for something that will do the trick.
|
|
|
|
|
|
Q. How do I get the Coffin Shooters into Naranja's bottle?
|
|
A. Have you been to the kitchen of the Blue Casket yet? Have you tried
|
|
opening Toto's refrigerator yet?
|
|
|
|
|
|
Q. Velsaco says Naranja will still make it for the ship. How can I
|
|
make sure he doesn't wake up?
|
|
A. Search Naranja, and then pay a visit to the morgue.
|
|
|
|
|
|
Q. Membrillo can't find the dog tags. How can I help him?
|
|
A. Maybe he could use a metal detector. Seen one around?
|
|
|
|
|
|
Q. How do I get the metal detector from Carla?
|
|
A. You'll have to get her to strip-search you first.
|
|
|
|
|
|
Q. Oh, goody. How do I get Carla to strip-search me?
|
|
A. Walk through the metal detector with something she won't be able
|
|
to take from you.
|
|
|
|
|
|
Q. Carla threw the metal detector into the cat box. How can I get it
|
|
out?
|
|
A. With a really big scoop. Or, if you can't find one, your scythe will
|
|
also work.
|
|
|
|
|
|
Q. How do I get some tools from the bees?
|
|
A. You'll need to stir up some unrest in the hive.
|
|
|
|
|
|
Q. How can I get that book from the beatniks? They don't like me.
|
|
A. Try impressing them with your revolutionary background.
|
|
|
|
|
|
Q. Lenny's in jail! How do I spring him?
|
|
A. You're going to need a lawyer, and you only know one. Try the VIP
|
|
lounge of the cat track.
|
|
|
|
|
|
Q. How do I get the key out of the cigarrette case?
|
|
A. Have you read the note on the lockers in Carla's office?
|
|
|
|
|
|
Q. What does this key go to?
|
|
A. There's only one locked door around here.
|
|
|
|
|
|
Q. Yeah, but I can't find it.
|
|
A. Try the lighthouse.
|
|
|
|
|
|
Q. What does this strange card mean?
|
|
A. What? Didn't you pay attention to Lupe when she was explaining her
|
|
coat check system?
|
|
|
|
|
|
Q. What does the paper mean?
|
|
A. Where have you seen anchors lately?
|
|
|
|
|
|
Q. Everywhere. This is a port town, after all.
|
|
A. Okay, where have you seen pictures of anchors lately?
|
|
|
|
|
|
Q. What cat race is this photo finish for?
|
|
A. Have you looked at the photo, and then read the plaque in front of the
|
|
big stuffed kitty yet?
|
|
|
|
|
|
Q. Yes. That still doesn't tell me which day of the week it is.
|
|
A. Yes it does. Try talking to the fellow at the ticket counter.
|
|
|
|
|
|
Q. The guy at the photo counter tells me that my ticket is a fake. Why?
|
|
A. The guy at the photo counter will take your ticket. The problem is
|
|
that you're not at the photo counter, you're at the ticket counter.
|
|
|
|
|
|
Q. I've got the incriminating evidence! What do I do with it?
|
|
A. You still need a lawyer, don't you?
|
|
|
|
|
|
Q. Nick is up in Maximino's office. How do I find him?
|
|
A. Nick will return to the lounge once you have the photo of him and
|
|
Maximino's girlfriend kissing. Without this photo, he won't be there.
|
|
|
|
|
|
Q. I've got a union card, Naranja is "dead", and there are a bunch of
|
|
tools just lying around. What else do I need?
|
|
A. Glottis.
|
|
|
|
|
|
Q. Glottis won't leave the Cat Track, and Maximino won't cut him off!
|
|
A. You'll have to cut off Glottis' source of income.
|
|
|
|
|
|
Q. How do I cut off Glottis' source of income?
|
|
A. Get your own club shut down!
|
|
|
|
|
|
Q. How do I do that?
|
|
A. Examine the large desk in your office.
|
|
|
|
|
|
Q. Bogan isn't at my club anymore, so I can't get shut down. Where is he?
|
|
A. Bogan will not be at the club until you have completed all of the
|
|
other requirements: Union card, "dead" Naranja, and the tools.
|
|
|
|
B. Year Two Walkthrough
|
|
#######################
|
|
|
|
IMPORTANT NOTE:
|
|
There's a reason that this is called a "walkthrough". That's because
|
|
it walks you through each step of the game. In order. If you try to
|
|
skip bits of the walkthrough and jump ahead three or four steps, you
|
|
may find yourself stuck.
|
|
|
|
The Lambada
|
|
-----------
|
|
First, pick up the letter from Salvador on the table. You've got a
|
|
visitor, so head downstairs and out of the cafe, where you'll be
|
|
stopped by Lupe. Say:
|
|
"Okay, back to work"
|
|
and then head outside and down the stairs to Meche... sort of. After
|
|
the cutscene, you can find out what you need to do when you talk to
|
|
Velasco:
|
|
"Alright, I'm ready to sail!"
|
|
"I'll work!"
|
|
"Okay, if I get Glottis some tools, can we board?"
|
|
"Who's the one guy who hasn't boarded yet?"
|
|
"What if Naranja doesn't show up? I can fill his spot, right?"
|
|
"So let me get this straight..."
|
|
"I'd better go finish packing"
|
|
|
|
Joining the Union
|
|
-----------------
|
|
First off, let's get a union card. Head back to the Calavera Cafe,
|
|
stop at the bar and pick up the gold flake liqueur, and go talk to
|
|
Charlie (he's sitting at a table in the roulette room). Say:
|
|
"Right. So what are you doing in it?"
|
|
"How did you point fake betting stubs?"
|
|
"What else can you counterfeit?"
|
|
"Can you make reasonable union cards?"
|
|
You'll get a VIP pass and the betting ticket printer from Charlie.
|
|
Head into the bar and use the VIP pass on Glottis, who will head right
|
|
over there. Head over to the cat track yourself (use the lever to form
|
|
the bridge to get there). Once you're in, head past the large stuffed
|
|
cat to the litter room, and pick up the can opener. Head into the VIP
|
|
lounge (second floor, the stairs next to the betting window). Go into
|
|
the kitchen, grab the turkey baster, and wait. The waiter will come in
|
|
and go into the pantry. Close the doors behind him and use the scythe
|
|
on the doors to lock him in. After Glottis has finished off the wine,
|
|
go up the ladder and use the can opener on the wine cask, and use it to
|
|
get in. Once you're in the basement, hop on the forklift and drive it
|
|
into the elevator. Once you're in, position the forklift so it's lined
|
|
up with the right-hand part of the elevator door. Press the elevator
|
|
button, then quickly get in the forklift and drive it forward through
|
|
the hole in the door. As you pass by the "hidden" floor, push forward
|
|
so the forklift will block the elevator from moving up. Get off, walk
|
|
to the other side of the forklift and hit the lever, raising the fork.
|
|
Head down the hall and get the suitcase, and in a couple of minutes,
|
|
you'll have your union card.
|
|
|
|
Seaman Naranja
|
|
--------------
|
|
Head into the blue casket, and go to the back of the bar. After
|
|
meeting Lola and Olivia, tell her
|
|
"Well, catch ya later, hep chick"
|
|
Head into the kitchen, and then use the baster on the dishwater. Head
|
|
to Toto's place, and to the back of his shack. Open the refrigerator,
|
|
open the crisper, and then run over to Naranja's bottle and get the
|
|
baster ready. When Naranja gets distracted by Toto, use the baster on
|
|
the bottle to knock Naranja out. Walk over to Naranja, and search him
|
|
to get his dog tags. Next, head up to the roof of the Cat Track, and
|
|
go up to the blimp security area. Have a drink of your gold flake
|
|
liqueur, and quickly walk through the metal detector (before you burp).
|
|
Once you're alone with Carla in the back, say:
|
|
"Hey, Carla, that's an awfully nice metal detector you have."
|
|
"Yes"
|
|
Head down to the litter box room, walk to the end of the ledge, and use
|
|
your scythe on the letter box to get the metal detector. Finally, head
|
|
to the Morgue. Use the dog tags on one of the corpses, and then use
|
|
the metal detector on Membrillo, who will find the tags and report
|
|
Naranja as dead.
|
|
|
|
SeaBee Tools
|
|
------------
|
|
The Bees are uneasy, so head to the Blue Casket and go to the table
|
|
with the three beatniks in the back. Use the letter you got from
|
|
Salvador on them (did you forget it? It's in your office at the
|
|
Calavera Cafe), and then take the book on the table. Go out to the
|
|
bees and use the book on them. Looks like you need a lawyer, so head
|
|
to the VIP lounge of the Cat Track. Talk with Nick:
|
|
"Nick, I need a lawyer."
|
|
"Friend of mine is in the slammer."
|
|
"An excellent lawyer."
|
|
"The very best is good enough for me."
|
|
"You are, Nick."
|
|
Talk to him again:
|
|
"Virago, I REALLY need a lawyer."
|
|
"I could tell Max about you and Olivia."
|
|
Nick will leave, and he'll leave his cigarette case behind. Take it up
|
|
to the Blimp security desk, and use it on Carla. Say:
|
|
"I don't know. I found it under your desk."
|
|
"Yes"
|
|
You'll end up with the key. Now, head to the lighthouse, and use the
|
|
key on the door. Walk in, and get the card that was left behind. Head
|
|
to the Calavera Cafe, and use the card on Lupe to get the jacket. Use
|
|
the jacket (without facing anything) to get a piece of paper. Now head
|
|
to Toto's and show him the paper. Finally, head to the cat track.
|
|
Pull out your ticket printer and print up a ticket for Week 2, Tuesday,
|
|
Race 6, and use it at the Photo Finish window. (NOTE: Week 2 can be
|
|
found by reading the plaque on the statue of the cat, Race 6 can be
|
|
found by looking at the photo, and the day of the week is Tuesday, when
|
|
the kitty hats are handed out according to the guy at the ticket
|
|
counter). Head to the VIP lounge, and use the photo you got on Nick,
|
|
who's you're new lawyer. You've got the tools, you've got the card,
|
|
you've got a job, now you need Glottis.
|
|
|
|
Betting the Farm
|
|
----------------
|
|
Glottis won't leave the track, so you'll have to cut him off by getting
|
|
the cafe shut down. Go to your office, and use your desk to bring up
|
|
the roulette system. When the red light is on for the rightmost wheel,
|
|
use the magnet to make the ball land on a different number, and Bogan
|
|
will shut down the club. This will get Glottis kicked out of the Cat
|
|
Track, and you're on your way.
|
|
|
|
}}}VI. Year Three{{{
|
|
|
|
A. Year Three Q&A
|
|
#################
|
|
|
|
Q. How can I get away from the customs agents?
|
|
A. Just take your half of the boat and get out of there!
|
|
|
|
|
|
Q. How can I take half my boat?
|
|
A. Use the anchors to rip the boat in half.
|
|
|
|
|
|
Q. How?
|
|
A. Lock the anchors together by raising and lowering them and moving
|
|
the boat right and left.
|
|
|
|
|
|
Q. I'm trapped under the sea without a light. Now what?
|
|
A. Try taking someone else's. Glottis will help, too.
|
|
|
|
|
|
Q. How do I get into the submarine?
|
|
A. You don't, but Chepito will bravely volunteer to do so.
|
|
|
|
|
|
Q. Glottis got swept over the edge of the world! Where is he?
|
|
A. Over the edge of the world, just like you said. Better go look for
|
|
him.
|
|
|
|
|
|
Q. How can I get Chepito's Bust-All?
|
|
A. Give him a tool more to his liking. There are tools just his size in
|
|
your office.
|
|
|
|
|
|
Q. I climbed up a ladder, and suddenly I'm looking at the edge of the
|
|
world. What happened?
|
|
A. You're in the crane. Try moving left and right, and raising and
|
|
lowering the claw.
|
|
|
|
|
|
Q. How do I raise the boat?
|
|
A. The crane won't reach far enough with the claw. You'll have to remove
|
|
it.
|
|
|
|
|
|
Q. Okay, I got rid of the claw. How to I raise the boat?
|
|
A. Lower the chain onto the conveyor belt, for a start.
|
|
|
|
|
|
Q. Glottis says the boat needs something to get rid of the coral reef.
|
|
What can I use?
|
|
A. Notice any grindy, spinny things lying around? Or just waiting to be
|
|
lying around?
|
|
|
|
|
|
Q. How can I get a gun?
|
|
A. Chepito will gladly accept valuables such as gold, jewelery, or hosery.
|
|
|
|
|
|
Q. How can I get some hose?
|
|
A. Try causing an accident with someone else's.
|
|
|
|
|
|
Q. Meche's trapped in the vault! How can I open it?
|
|
A. You've only got two inventory items. Experiment.
|
|
|
|
|
|
Q. Okay, I exposed the tumblers, how do I open the safe?
|
|
A. Turn the wheel to move the tumblers, just like a combination lock.
|
|
|
|
|
|
Q. I've never used a combination lock in my life. How do they work?
|
|
A. I'll make this real simple for you. Turn the wheel to the right until
|
|
all four of the tumblers are moving. Stop the wheel when the topmost
|
|
tumbler is lined up with the door jamb (i.e. there's a gap between
|
|
them). Now, turn the wheel to the left until the second tumbler is
|
|
lined up. If you go too far, you'll have to start over. Now, back
|
|
to the right to line up the third one, and then back to the left
|
|
for the bottom one.
|
|
|
|
|
|
Q. How do I know when I've gotten it right?
|
|
A. Step away from the wheel and look at it. Manny will tell you if
|
|
they're lined up or not.
|
|
|
|
|
|
Q. I pulled the handle, and the tumblers started spinning! What did I do
|
|
wrong?
|
|
A. Nothing. You'll need to re-set the tumblers, and this time block them
|
|
from spinning before pulling the handle.
|
|
|
|
|
|
Q. I made it into the vault; where's Meche?
|
|
A. Hiding.
|
|
|
|
|
|
Q. How do I find Meche?
|
|
A. Notice any hidden levers or switches in the room?
|
|
|
|
|
|
Q. No.
|
|
A. Did you try the door?
|
|
|
|
|
|
Q. How do I activate the switch without closing the vault door?
|
|
A. You don't.
|
|
|
|
|
|
Q. So, how do I get us out of the vault?
|
|
A. Maybe if you set off the sprinkler system, you can float out!
|
|
|
|
|
|
Q. The water doesn't rise in the room. Why not?
|
|
A. Maybe there's a drain around there somewhere. Try turning off the
|
|
water to find it.
|
|
|
|
|
|
Q. How do I open the drain?
|
|
A. Drop a large, heavy object on it.
|
|
|
|
|
|
Q. How do I defeat Domino? He's too strong for me!
|
|
A. You can't. But, you can pick on one of his pets.
|
|
|
|
|
|
B. Year Three Walkthrough
|
|
#########################
|
|
|
|
Customs
|
|
-------
|
|
Head into the ship and down the ladder, then start down the hall, and
|
|
you'll be rescued by Glottis. Raise the starboard anchor, use the
|
|
controls and push right, lower the starboard anchor, raise the
|
|
starboard anchor, use your scythe on the anchors out the starboard
|
|
porthole, and raise the port anchor to rip the ship in half. Go to the
|
|
controls and pull back to let `er rip.
|
|
|
|
Under the Sea
|
|
-------------
|
|
Walk to the edge of the light, and along will come Chepito. Say:
|
|
"Well, I don't wanna break your stride there"
|
|
He'll walk next to you. Grab the light, and turn towards Glottis, who
|
|
will handle Chepito for you. Once you're at the pearl, walk along the
|
|
ridge to the rock sticking out of it. Walk around the rock
|
|
counterclockwise (in front of it first), and Chepito will get caught,
|
|
and you'll get a ride.
|
|
|
|
The Edge of the World
|
|
---------------------
|
|
Walk into the elevator, and go through the walkway on the right,
|
|
through the doors, and you'll finally find Meche! Oh, and Domino too.
|
|
Back in your office, talk to the kids:
|
|
"Why do you want to bite me?"
|
|
"What are you two doing in this cage?"
|
|
"Listen, children, I'm here to help."
|
|
"I'm here to help you get out of this cage."
|
|
"My hand are not to big to make light bulbs."
|
|
"I just don't have any of those little, tiny tools, that's all."
|
|
"Okay, back to work."
|
|
Pick up the hammer, and go back to Meche's office (where you walked
|
|
through earlier). Use the ashtray, and time it so you move the ashtray
|
|
right before Meche ashes (this may take several tries). She'll throw
|
|
her stockings in the trash, so get them. Head down the elevator, and
|
|
go the left at the bottom of the screen. Use the hammer on Chepito to
|
|
get the Bust-All, and use the hose on him to get a Gun. Head back to
|
|
the elevator landing, and off the right of the screen.
|
|
|
|
The Boat
|
|
--------
|
|
Change the conveyor belt to move downwards, then climb on it and up out
|
|
of the water. Climb into the crane, move it to the opposite side,
|
|
lower the crane, and get down. Go to the crane's claw, use the Bust-
|
|
All on it, and then go back and re-board the crane. Lower the chain
|
|
again, and then raise it to cause even more destruction. Move the
|
|
crane back to the other side, and lower the chain onto the conveyor
|
|
belt. Exit the crane, and go back down the belt. Throw the lever to
|
|
set the belt to move upwards, and the do it again to move the chain
|
|
downwards. Get back on the belt, go up and board the crane, and raise
|
|
the chain. Back on the crane, back to the other side, back down the
|
|
belt, and back to Meche's office.
|
|
|
|
Rescuing Meche
|
|
--------------
|
|
Use the gun on Meche, and then you'll need to rescue her. Go back out,
|
|
and use the Bust-All on the door jamb. Use the wheel and rotate it so
|
|
all four tumblers are open, use your scythe on the tumblers, and pull
|
|
the wheel. Once you're in, close the door behind you, and use the
|
|
scythe on the plates above the door. Go into the secret room and use
|
|
the scythe on the sprinkler system. Walk over to the large pipe and
|
|
turn the wheel. Notice how all the water drains through a tile? Grab
|
|
the axe from the other room and drag it on top of that tile. Pick it
|
|
up, and you'll drop it on the tile, shattering it.
|
|
|
|
Domino's Fall
|
|
-------------
|
|
Domino will come after you in the boat, and you'll confront him. Pull
|
|
out your scythe, but you can't stop Domino with it. Instead, use it on
|
|
the octopus.
|
|
|
|
}}}VII. Year Four{{{
|
|
|
|
A. Year Four Q&A
|
|
################
|
|
|
|
Q. Where's Glottis?
|
|
A. In the room beneath the tracks.
|
|
|
|
|
|
Q. What's wrong with him?
|
|
A. Have you tried asking him that?
|
|
|
|
|
|
Q. Where can I get some fuel for Glottis?
|
|
A. Think back... Remember someone talking about a highly explosive
|
|
combination of substances?
|
|
|
|
|
|
Q. Where can I get some packing foam?
|
|
A. Head down the stairs to the trucks and check out the coffin.
|
|
|
|
|
|
Q. Where can I find a fire extinguisher?
|
|
A. You can't. You can, however, get someone else to bring one.
|
|
|
|
|
|
Q. How?
|
|
A. Start a fire.
|
|
|
|
|
|
Q. How?
|
|
A. Hmm... Are there any obvious fire hazards in the kitchen?
|
|
|
|
|
|
Q. How can I get the rag to catch fire?
|
|
A. Maybe you should soak it in something flammable.
|
|
|
|
|
|
Q. How can I get the fire extinguisher to mix with the packing foam?
|
|
A. Try placing some foam near a fire you're about to start.
|
|
|
|
|
|
Q. How can I rescue the Bonewagon?
|
|
A. You'll need to disarm the trap Domino left you. Have you been to
|
|
the Blue Casket yet?
|
|
|
|
|
|
Q. How do I get the gelatin shots to the Bonewagon?
|
|
A. You can't. You can get Glottis to do so, however. Just give him a
|
|
free sample.
|
|
|
|
|
|
Q. How do I get the gelatin to set?
|
|
A. Didn't you hear someone talking about using something very cold the
|
|
last time you were in Rubacava?
|
|
|
|
|
|
Q. How can I get some makeup?
|
|
A. By ruining someone else's.
|
|
|
|
|
|
Q. How do I get Charlie to leave the Casino?
|
|
A. Make him a big winner, or at least make him think that he's one.
|
|
There's a big winner nearby; check out his methods.
|
|
|
|
|
|
Q. Where can I get a gun?
|
|
A. Only Bowlsley can get one for you.
|
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|
|
|
|
Q. How can I get to Bowlsley?
|
|
A. You can't. But, you can send him a message.
|
|
|
|
|
|
Q. How do I get down the tunnel?
|
|
A. Leave yourself a trail of breadcrumbs. Or bonecrumbs.
|
|
|
|
|
|
Q. How do I use the arm with the grinder?
|
|
A. Go to the backstage area, and climb the ladder. If you've taken the
|
|
grinder already, use it on the snow machine. Use the arm on the
|
|
grinder. "Take" (plus key) the grinder. Tah dah!
|
|
|
|
|
|
Q. How do I get past the Sewergator?
|
|
A. You'll need to keep him from moving. That tail of his would be easy
|
|
to trap under something large. And orange.
|
|
|
|
|
|
Q. How do I get the gun from Bowlsley?
|
|
A. Make him think you're a customer.
|
|
|
|
|
|
Q. How do I get past the pink demon?
|
|
A. Answer his questions!
|
|
|
|
|
|
Q. How can I possibly know all these answers?
|
|
A. How can he? He's obviously getting these numbers from somewhere...
|
|
|
|
|
|
Q. Yes, but where?
|
|
A. Follow his eyes...
|
|
|
|
|
|
Q. How can I get in to meet Hector?
|
|
A. You'll have to convince Celso to buy the tickets.
|
|
|
|
|
|
Q. How do I get across to the other building?
|
|
A. You'll need to dislodge the lady's arm.
|
|
|
|
|
|
Q. With what?
|
|
A. With something that will dislodge that piece of the building.
|
|
|
|
|
|
Q. Like?
|
|
A. Like some Sproutella?
|
|
|
|
|
|
Q. But that only works on bones!
|
|
A. You could really use another hand here... Or an arm.
|
|
|
|
|
|
Q. I've been shot!
|
|
A. That's not a question.
|
|
|
|
|
|
Q. What do I do once I've been shot?
|
|
A. Stop the poison from spreading.
|
|
|
|
|
|
Q. Where can I get a gun?
|
|
A. Talked to Salvador yet? Opened the suitcase yet?
|
|
|
|
|
|
Q. Where can I find Salvador's body?
|
|
A. You can't. But his Number Nine ticket can.
|
|
|
|
|
|
Q. How much ammo does Hector have?
|
|
A. Just as much as you.
|
|
|
|
|
|
Q. How can I shoot Hector? I keep missing.
|
|
A. Maybe you're aiming at the wrong thing. Have you looked at the
|
|
water tower down the hill?
|
|
|
|
|
|
B. Year Four Walkthrough
|
|
########################
|
|
|
|
Saving Glottis
|
|
--------------
|
|
Head down the stairs to the coffin, and open it up. You'll meet Bruno
|
|
again, and get a mug. Go back up, and watch the cutscene. As you
|
|
leave, the Gate will give you a note. Go down, and head to the room
|
|
under the tracks. Talk to Glottis:
|
|
"What can I get you? Will anything help?"
|
|
"Can't we make a new hot rod?"
|
|
Head down to the kitchen, use the coffee cup on the rack, open the
|
|
drawer, and get a rag. Go out to the oil can and use the rag on it.
|
|
Go back into the kitchen and use the rag on the toaster to discover a
|
|
new rocket fuel.
|
|
|
|
Rescuing the Bonewagon
|
|
----------------------
|
|
First of all, head down to the docks, and you'll talk with Velasco.
|
|
Once he's gone, grab the bottle and head to the Blue Casket. Go into
|
|
the kitchen and use the bottle on the keg. Go back to Glottis and give
|
|
him the bottle. Talk to Glottis, and he'll lose it. Yecch. Well, the
|
|
gelatin needs to set, so head down to Toto's shack and open his
|
|
medicine cabinet and get the liquid nitrogen. Use the Nitrogen on the
|
|
gelatin, and then walk across it and use the bomb to leave Rubacava.
|
|
|
|
Getting A Suit
|
|
--------------
|
|
Go to the fallen soldier's body and get his arm. Talk to Meche, and
|
|
then head out of the hideout, up the ladder, and up the next ladder to
|
|
the backstage of the Casino. Grab the coffee pot, climb the ladder
|
|
behind the Thunder Boys, and pour the coffee on them. Head back down,
|
|
replace the pot, and go into the makeup room to get a disguise. Head
|
|
back up the ladder, use the arm on the grinder, and then take the
|
|
grinder, as you'll need it later. Head down, and go into the casino.
|
|
Talk to the man in the trench coat (actually, that soldier who got
|
|
chopped earlier), and talk to him a second time to learn what he's
|
|
doing. Talk to Meche twice, use the sheet on Charlie, then quickly
|
|
talk to the soldier. Go into the bathroom, and you've got your
|
|
disguise.
|
|
|
|
Getting A Gun
|
|
-------------
|
|
Head back to the LSA headquarters, and get the photo from the trash
|
|
can. Use the note from Hector on the pigeon, and then use the photo on
|
|
it. This will eventually cause Bowlsley to run from Hector's tower.
|
|
Leave the headquarters and go into the hall, where you'll get the
|
|
remote. Go behind the Bonewagon into the sewers, and go into the
|
|
tunnel. Use the grinder (with arm) in the tunnel, and you'll move
|
|
forward to the Alligator. Get out the remote, raise the Bonewagon, put
|
|
put the remote up, move the Bonewagon forward until you can get on the
|
|
ledge. Get on it, run to the other side, and start climbing down the
|
|
ladder until the Alligator turns around. When he does, activate the
|
|
remote to trap his tail under the wagon! Go into the florists shop,
|
|
pull out your scythe, and use it on the ball of tape above the door.
|
|
You'll leave, so go back inside and you'll get a gun and some ammo.
|
|
|
|
Meeting Hector
|
|
--------------
|
|
To get to Hector, climb up and go into the Casino. Go talk to the Pink
|
|
Demon, and he'll ask you a question. The answer? It's the latest
|
|
number to pop up on the Keno board. If you miss the first one, just
|
|
keep track of the numbers on the board and ask again. Once you're
|
|
upstairs, talk to Celso, and:
|
|
"Actually, I work for Hector. He sent me to answer your questions."
|
|
"The real question is, don't you feel that you are worth it."
|
|
"What exactly are you saving your money for? A rainy day?"
|
|
"Well, enough about you guys, let me tell you about my problems."
|
|
"I just got back from the worst vacation I've ever had!"
|
|
Wait a second, and then one nice long cutscene later...
|
|
|
|
Lady Luck
|
|
---------
|
|
Go up the ladder, and over to the sign's arm. Climb on top of the
|
|
border, face the cracked statue, and use the grinder and then the
|
|
Sproutella ton the crack to dislodge the sign. Climb up the ladder,
|
|
and you've got the tickets.
|
|
|
|
The Final Shodown
|
|
-----------------
|
|
Head up to the greenhouse, and go in. Use the Liquid Nitrogen on
|
|
yourself, then go to the car and look in the back seat. Talk to
|
|
Salvador, then go to the suitcase and open it. Get the ticket, and go
|
|
behind the greenhouse. The ticket will guide you to the right spot,
|
|
and once you're there, it will fall to the ground. Search Salvador's
|
|
body for the key, go to the car and unlock it to get the gun. Finally,
|
|
run over to the water tower and use the gun on it. Run up to the
|
|
greenhouse door and open it to end the game.
|
|
|
|
}}}VIII. Plot and Storyline Frequently Asked Questions{{{
|
|
|
|
Q. What's with those weird talking birds?
|
|
A. Hector's been doing some bizarre experiments, putting human heads
|
|
on birds. This gets mentioned in a conversation in Year Three.
|
|
|
|
|
|
}}}IX. Administrivia{{{
|
|
|
|
Kudos to LucasArts for creating such an outstanding Adventure game.
|
|
Anti-Kudos to LucasArts for having a hint line that doesn't work. Of
|
|
course, that just meant I had to figure everything out on my own.
|
|
|
|
Thanks to Danforth France and Jeff Katin for pointing out the
|
|
blindingly obvious solution to the "Day of the Week" problem in
|
|
Year Two. Doh!
|
|
|
|
Thanks to Grant Allen for reminding me the origin of the birds.
|
|
|
|
This walkthrough was written by Jeff "CJayC" Veasey. If you wish to
|
|
contact me with a question that wasn't fully answered in this
|
|
walkthrough, MAKE SURE YOU'RE READING THE LATEST VERSION OF THE
|
|
WALKTHROUGH FIRST!!! It's always located at http://www.gamefaqs.com,
|
|
just search on "Grim Fandango", and you'll find it. Now, if you
|
|
are reading the latest version and you're still stuck, you can contact
|
|
me at <a href="/cdn-cgi/l/email-protection" class="__cf_email__" data-cfemail="41222b2038220126202c24272030326f222e2c">[email protected]</a>. I can't answer every letter, but if you
|
|
have a valid question, I'll make sure it gets answered in the next
|
|
revision of this document.
|
|
|
|
This document is Copyright 1998 Jeff "CJayC" Veasey. It may be
|
|
reproduced electronically on the Internet or other on-line services
|
|
so long as the content of this document is NOT altered in any way, and
|
|
no fee is charged either directly or indirectly for the viewing of this
|
|
document. It may be printed or copied for PERSONAL, PRIVATE use only,
|
|
and it may not be placed on a CD, typed up in a magazine, or otherwise
|
|
distributed outside of the above means. If you are unsure as to whether
|
|
or not you may distribute this document, contact me at <a href="/cdn-cgi/l/email-protection" class="__cf_email__" data-cfemail="41222b2038220126202c24272030326f222e2c">[email protected]</a>.
|
|
|
|
--EOF--
|
|
|
|
</pre>
|
|
<hr>
|
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