Puzzle types documented for Loom: - Sensory Exploitation: Tower workers' visual perception exploited via Invisibility draft; Shepherds' fear exploited via Terror draft - Multi-Character Coordination: Forge Entry via Reflection as single-character identity substitution workaround - Observation Replay (existing): Full draft sequence memorization system with randomized melodic content - Pattern Learning/Knowledge Transfer (existing): Draft reversal system and mechanical grammar application Sources: 6 walkthrough files from gamefaqs, strategywiki, the-spoiler.com, walkthroughking
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<h1 id="firstHeading" class="firstHeading" lang=""><span class="mw-page-title-main">BENEATH A STEEL SKY WALKTHROUGH</span></h1>
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<div id="siteSub">From Higher Intellect Documents</div>
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<div id="mw-content-text" class="mw-body-content"><div class="mw-content-ltr mw-parser-output" lang="en" dir="ltr"><pre> This is a complete walkthrough for the game Beneath a Steel Sky.
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Document started by Mitch Shaw, <a href="/cdn-cgi/l/email-protection" class="__cf_email__" data-cfemail="a2cfd1cac3d5e2c1c3d1d6c3d5c3db8cc1c18cd7d5c48cc7c6d7">[email protected]</a>, on October
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14, 1994.
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Throughout this walkthrough, NORTH will refer to the "top" of the
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screen, SOUTH - the "bottom", EAST - the "right", and WEST - the "left",
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regardless of how each screen is oriented relative to others.
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Whenever "Talk to <person/people/thing>" appears, talk to
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him/them/it until your only choice is "Never mind" or something like that.
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I can't think of anywhere in the game where you suffer any ill effects from
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saying everything you can to someone.
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BENEATH A STEEL SKY WALKTHROUGH
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Get RUNG on left side of walkway.
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Use RUNG on DOOR on right side of walkway.
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(At this point, you will automatically go through the door. The SECURITY
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OFFICER will follow you, then leave.)
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Go WEST, back to the FACTORY.
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Go down the stairs, then go EAST.
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Examine the robot SHELL in the junkpile south of the ELEVATOR.
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Use the CIRCUIT BOARD in the SHELL.
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Talk to JOEY.
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Stand on ELEVATOR in middle of room.
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When HOBBINS (bald guy in overalls) comes out to shut off the alarm,
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go EAST as soon as you can.
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Quickly, before HOBBINS returns, do the following:
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Open the CABINET on the north wall, near the floor.
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Take the WRENCH. Take the SANDWICH if you want and if you have time,
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but it isn't used anywhere that I found.
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Talk to HOBBINS. Be sure to ask him about the ELEVATOR/TRANSPORTER; I
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think the conversation starts with asking him how to get off this
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level or how to leave the city.
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Go WEST.
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Tell JOEY to fix the TRANSPORTER. (If you don't know what's wrong with
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it, talk to HOBBINS some more until he mentions a charge device being
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bad or something along those lines.)
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When TRANSPORT ROBOT puts a barrel on the ELEVATOR, climb down the HOLE.
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Wait for JOEY to fly in.
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Tell JOEY to open the DOOR.
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(REICH will march in and threaten you. He will be mysteriously
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killed.)
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Search REICH'S CORPSE.
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Talk to JOEY to wake him up.
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Go EAST.
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(Now you will be outside the factory, on the top level of the city.)
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As you run into new people on this level, talk to them.
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Find a LINC TERMINAL (there's one outside the ELEVATOR) and see what you
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can find about REICH. Don't worry about the SECURITY SERVICES part--
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you can't get to this without a RETINA SCAN JAMMER, found later.
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Go into the FACTORY at the EAST end of the level.
|
||
Talk to ANITA (if you haven't already) until LAMB orders her to leave.
|
||
Go EAST.
|
||
Talk to POTTS if you want to, I don't think it's necessary.
|
||
Put the WRENCH into the open space in the MACHINE where gears are visible.
|
||
Get the WRENCH again.
|
||
Go SOUTHWEST (back the way you came).
|
||
Use WRENCH on WELDER.
|
||
Ask JOEY how he would like a new shell.
|
||
(You will put the welder shell on him.)
|
||
Go EAST.
|
||
Look through the WINDOW of the storeroom at the bottom of the screen.
|
||
Tell JOEY to investigate the STORES.
|
||
When he comes back, ask him to report.
|
||
Tell JOEY to disable the FUSE BOX.
|
||
When you hear a BZZT, enter the STORES.
|
||
Move the GANGWALK and get the small piece of PUTTY underneath.
|
||
Go EAST.
|
||
(POTTS will search you. He won't notice the PUTTY, but if you took the
|
||
KEY or OIL he will take them back. Don't worry, you don't need them.
|
||
He will also take the GLASSES you found on REICH.)
|
||
Leave the FACTORY and go to the POWER PLANT on the WEST side of the level.
|
||
Use the WRENCH on both BUTTONS on the EAST side of the screen.
|
||
Tell JOEY to push one BUTTON, then push the other at the same time.
|
||
(A PIPE will burst, and the OLD MAN will leave.)
|
||
Use the SWITCH on the machine with bars on it.
|
||
Take the LIGHT BULB.
|
||
Put the PUTTY in the SOCKET where the LIGHT BULB was.
|
||
Throw the SWITCH again.
|
||
(The bars will blow open.)
|
||
Use the SWITCH that is pointing up. (Now both should be down.)
|
||
Go to the ELEVATOR.
|
||
Before you get in, tell JOEY to cut the CABLE on the EAST side of the screen.
|
||
Use LINC CARD on SLOT.
|
||
Enter LIFT.
|
||
Get the CABLE.
|
||
Go WEST.
|
||
Go NORTHEAST (the door beside the other ELEVATOR.)
|
||
Talk to GALLAGHER if you want to... it doesn't do any good.
|
||
Use the CARD on the WESTERN SLOT.
|
||
Enter the WEST DOOR.
|
||
Move the PILLOW.
|
||
Get the MAGAZINE under the PILLOW.
|
||
Leave the APARTMENT and go to the TRAVEL AGENCY on the EAST side.
|
||
Talk to the AGENT until he schedules you for a TOUR.
|
||
Give the MAGAZINE to him, and take the TICKET that comes up from the desk.
|
||
Look for LAMB, the fat guy in the fur coat. Since you fixed the elevator,
|
||
he may be either at the FACTORY or near his APARTMENT, next to REICH'S.
|
||
Give LAMB the TICKET.
|
||
If you're not already at LAMB'S FACTORY, go there and wait for LAMB to
|
||
show up.
|
||
Ask LAMB about the FACTORY TOUR he promised you.
|
||
(LAMB will show you around his incredibly boring PIPE-MAKING FACTORY.
|
||
When he finds the machine broken, he will leave.)
|
||
Go EAST.
|
||
Talk to ANITA. When she asks for your LINC CARD, give it to her. Then talk
|
||
to her until there's nothing more to talk about. She should tell you
|
||
about D-LINCS, SCHRIEBMANN PORTS, etc. You should also get the JAMMER
|
||
program which bypasses RETINA SCANS on LINC TERMINALS.
|
||
Leave the FACTORY.
|
||
If LAMB is standing outside the FACTORY, use the LINC TERMINAL.
|
||
Choose the SECURITY SERVICES choice, D-LINC LAMB and freeze his assets.
|
||
Wait until LAMB tries to use the ELEVATOR.
|
||
Ask LAMB if he has a problem.
|
||
Offer to feed his CAT.
|
||
Go down a level to LAMB'S APARTMENT, next to REICH'S APARTMENT.
|
||
Use your CARD to enter.
|
||
Feed the stinking CAT if you want to, don't otherwise. It doesn't matter.
|
||
Get the VIDEOTAPE on the shelf. Look at it in the VCR if you want.
|
||
Go to DR. BURKE'S OFFICE on the WEST end of this level.
|
||
Talk to the HOLOGRAPHIC RECEPTIONIST until she refuses to let you in.
|
||
Ask JOEY to talk to her. Tell him to use his NATURAL CHARM.
|
||
Go WEST when the door opens.
|
||
Talk to BURKE about a SCHRIEBMANN PORT.
|
||
(Offer a lung, then a kidney. Talk to him again and he'll tell you the
|
||
good news about donating testes. Then he'll install the PORT.)
|
||
Ask BURKE how to get out of the CITY. (He should mention his good friend
|
||
WILLIE, who is ANCHOR the INSURANCE AGENT.)
|
||
Go to the INSURANCE OFFICE.
|
||
Ask JOEY to use the computer. (He should scramble the HARD DRIVE.)
|
||
Ask ANCHOR about a SPECIAL POLICY. Tell him DR. BURKE sent you, not LAMB.
|
||
When he walks into the back, tell JOEY to use his WELDER on the STATUE.
|
||
Get the ANCHOR when it comes loose.
|
||
Use the ANCHOR with the CABLE to form a GRAPPLING HOOK.
|
||
Go back to HOBBINS' FACTORY on the top level.
|
||
Go out on the ledge where you escaped from the first SECURITY OFFICER.
|
||
Use the HOOK on the big "S" SIGN on the other building.
|
||
(You should crash through the window.)
|
||
Don't bother with the LOCKERS, the only one you can open is useless.
|
||
Go EAST.
|
||
Use your CARD on the INTERFACE SLOT.
|
||
Use the INTERFACE.
|
||
Now you're in LINC-SPACE.
|
||
Get the BALL.
|
||
Go EAST.
|
||
In the menu bar up top, use the OPEN program on the CARPET BAG.
|
||
Get the MAGNIFYING GLASS and SURPRISE GIFT that appear.
|
||
Use the DECRYPT program on the two DOCUMENTS with "?" on them.
|
||
Use the DECOMPRESS program on the COMPRESSED DATA.
|
||
Go EAST.
|
||
Use the PASSWORDS (green and red swirls) to get to the DOOR on the
|
||
NORTH side. This isn't hard, but I don't want to go through the
|
||
whole thing here.
|
||
Get the BUST and BOOK.
|
||
Use DECRYPT on the new DOCUMENT.
|
||
DISCONNECT.
|
||
Use CARD on the TERMINAL at the right side of the screen.
|
||
Go to SECURITY SERVICES menu again.
|
||
View all the DOCUMENTS.
|
||
Enable the SPECIAL PHOENIX ACCESS.
|
||
Use CARD in SLOT for ELEVATOR.
|
||
Go down to the GROUND LEVEL.
|
||
When the large, old WOMAN walks by, talk to the GUARD (OFFICER BLUNT).
|
||
Talk to the WOMAN (MRS. PIERMONT).
|
||
Go to the SOUTH side of the POOL, where the small SHACK is.
|
||
Examine the DOOR and LOCK.
|
||
Use a LINC CARD on the LOCK.
|
||
Enter the SHACK.
|
||
Get the SECATEURS (wire cutters, I guess).
|
||
Go to the ST. JAMES CLUB entrance at the WEST side of the POOL.
|
||
Talk to the DOORMAN.
|
||
Find MRS. PIERMONT and talk to her again; ask her to sponsor you.
|
||
Go to the APARTMENT ENTRANCE at the EAST side of the POOL.
|
||
Talk to the GARDENER about the FLOWERS.
|
||
(He should tell you they're DANDELIONS.)
|
||
Ask the BOY about DANDELIONS.
|
||
(He says they're yellow, not blue.)
|
||
Talk to the GARDENER again.
|
||
(He should admit he's not a GARDENER.)
|
||
Use the INTERCOM next to the ELEVATOR.
|
||
(She invites you to come up.)
|
||
Talk to PIERMONT for however long you want, then ask her about the CLUB.
|
||
When she gets up to call the CLUB, put the VIDEOTAPE in the VCR.
|
||
When SPUNKY starts barking at the MONITOR, go examine the BOWL he was
|
||
eating from. Get some DOG BISCUITS.
|
||
Leave the APARTMENT.
|
||
Go back to where the BRICKS and PLANK are.
|
||
Put the DOG BISCUITS on the PLANK.
|
||
Enter ST. JAMES CLUB.
|
||
The BAND is probably playing; just talk to everyone for a while, then leave.
|
||
It may take a while for PIERMONT and SPUNKY to come back out, so stroll
|
||
around for a bit. You should hear barking when the dog finds the food.
|
||
Use the ROPE to launch SPUNKY into the POOL.
|
||
When BLUNT goes to help PIERMONT, enter the CATHEDRAL.
|
||
Examine the DUMMIES.
|
||
Enter the MIDDLE DOOR (between the way you came in and the DOOR behind
|
||
the DUMMIES.)
|
||
Open the LOCKERS and examine what you find there. Yep, it's ANITA.
|
||
Go back to the top level, enter the FACTORY and go where you last saw ANITA
|
||
alive. Open the middle LOCKER and wear the OVERALLS (RADIATION SUIT).
|
||
Go EAST into the REACTOR LOBBY.
|
||
Use the CONSOLE.
|
||
Open the REACTOR DOOR.
|
||
Enter the REACTOR DOOR.
|
||
Get the LINC CARD.
|
||
Exit the REACTOR.
|
||
Use the CONSOLE.
|
||
Close the REACTOR DOOR. (I don't know if this is really necessary, but
|
||
it can't hurt.)
|
||
Exit the REACTOR LOBBY.
|
||
Wear your COAT again.
|
||
Enter the SECURITY SERVICES OFFICE.
|
||
Use REICH'S CARD on the ELEVATOR SLOT.
|
||
Use ANITA'S CARD on the INTERFACE SLOT.
|
||
Use the INTERFACE.
|
||
You're in LINC-SPACE again.
|
||
Do all the following as quickly as you can:
|
||
Use the BLIND program on the EYE.
|
||
Go EAST.
|
||
BLIND this EYE as well.
|
||
Go NORTH.
|
||
Ignore the CRUSADER for now and go NORTH again.
|
||
Leave the WELL alone for now and go EAST.
|
||
Get the TUNING FORK if the EYE is still blinded (white).
|
||
Okay, you don't have to hurry anymore.
|
||
Go WEST.
|
||
Use the PLAYBACK program (projector) on the WELL.
|
||
DISCONNECT.
|
||
Exit the SECURITY SERVICES building and return to GROUND LEVEL.
|
||
Talk to the "GARDENER" again. He is EDUARDO. He'll tell you about the
|
||
VIRUS that ANITA was supposed to retrieve.
|
||
Go into the COURTHOUSE next to ST. JAMES CLUB.
|
||
I don't know if all this is even necessary, but play along anyway. It's
|
||
mildly amusing. Defend HOBBINS; almost no matter what you do, he should
|
||
get two hours community service.
|
||
Go back to ST. JAMES CLUB.
|
||
The BAND should be gone now; if so, use the JUKEBOX.
|
||
Pick any song you want; I usually pick "You search, but find nothing."
|
||
Eventually, the JUKEBOX should start skipping; if not, keep picking songs.
|
||
COLSTON will get up to fix it; when he does, grab his GLASS.
|
||
Go back up a level to DR. BURKE'S OFFICE.
|
||
Give the GLASS to BURKE.
|
||
You should now have COLSTON'S fingerprints on your hands.
|
||
Return to the CLUB.
|
||
Use the PANEL just to the right of the STAGE.
|
||
Use the CROWBAR on the PACKING CASE.
|
||
Get the LID and use it on the smaller BOX.
|
||
Stand on the BOX and use the CROWBAR on the GRILL.
|
||
Use the SECATEURS to remove the GRILL completely.
|
||
(At this point, you may want to save your game just in case. Once you
|
||
enter the NARROW PASSAGE, there's no going back.)
|
||
Enter the NARROW PASSAGE.
|
||
Go EAST, then NORTHEAST, then EAST.
|
||
There should be a large HOLE near the EAST side of the screen here.
|
||
Use the LIGHT BULB in the SOCKET to the left of the HOLE.
|
||
Go EAST.
|
||
Save your game.
|
||
Go EAST.
|
||
The tunnel should begin to collapse. Quickly, run through the door in
|
||
the SOUTHEAST corner. If you die, restore. (See why you saved?)
|
||
Use the CROWBAR on the PLASTER behind the VEIN.
|
||
Use the CROWBAR on the BRICKWORK exposed.
|
||
Get the BRICK.
|
||
Drive the CROWBAR into the SWELLING of the VEIN.
|
||
Use the BRICK on the CROWBAR.
|
||
Get the CROWBAR again if you want.
|
||
When the MEDICAL ROBOT enters, go EAST.
|
||
Go NORTH.
|
||
Use the CONTROL UNIT on the EAST side of the room.
|
||
Reduce the temperature.
|
||
Stand on the APERATURE (which should be nearly closed) and pull the METAL
|
||
BAR. This should loosen the grate.
|
||
Go WEST.
|
||
Look through the GRILL on the wall to see the TANK ROOM.
|
||
Go EAST twice.
|
||
Use the CIRCUIT BOARD in the MEDICAL ROBOT.
|
||
Tell JOEY to check out the TANK ROOM.
|
||
When he returns, ask him to report. Ask him about everything you can, but
|
||
especially the NUTRIENT TANK.
|
||
Tell JOEY to open the TAP on the NUTRIENT TANK.
|
||
When you hear dripping, enter the TANK ROOM. The ANDROID should go to shut
|
||
off the tap and fall through the GRATE.
|
||
Go NORTHEAST twice. You should end up in a MONITORING ROOM where there is
|
||
another LINC INTERFACE.
|
||
Use REICH'S CARD on the TERMINAL near the entrance DOOR.
|
||
Choose ACCESS TO RESTRICTED AREA: OPEN DOOR.
|
||
Go WEST.
|
||
Gallagher should confront you and beat up JOEY, who will kill him.
|
||
Search the CORPSE for a CARD and search JOEY for the CIRCUIT BOARD.
|
||
Go NORTHEAST.
|
||
Use the RED CARD in the INTERFACE SLOT.
|
||
Use the INTERFACE.
|
||
LINC-SPACE once more.
|
||
Go EAST.
|
||
BLIND the EYE and go NORTH quickly.
|
||
Use the DIVINE WRATH program on the CRUSADER.
|
||
DISCONNECT.
|
||
Use ANITA'S CARD on the SLOT and use the INTERFACE again.
|
||
Go back via the usual route to where the CRUSADER was.
|
||
Go EAST through the door the CRUSADER was guarding.
|
||
Use the OSCILLATOR program (TUNING FORK) on the CRYSTAL.
|
||
Get the HELIX (VIRUS). The VIRUS is now on ANITA'S CARD.
|
||
DISCONNECT.
|
||
Go WEST then SOUTHEAST.
|
||
Use ANITA'S CARD on the CONSOLE in the middle of the NORTH wall.
|
||
The MONITOR should display static afterwards.
|
||
Get the TONGS hanging next to the EAST DOOR.
|
||
Use the TONGS on the TANK full of FLESH BITS.
|
||
Use the TONGS AND FLESH on the FROZEN TANK.
|
||
Go EAST.
|
||
Open the CABINET next to the MIDDLE ANDROID.
|
||
Put the CIRCUIT BOARD in the CABINET.
|
||
Use the CONSOLE above the CABINET.
|
||
Choose DOWNLOAD CHARACTER DATA and then RUN STARTUP PROGRAM.
|
||
Talk to JOEY/KEN.
|
||
Go EAST.
|
||
Tell KEN to put his HAND on the PANEL.
|
||
Put your HAND on the other PANEL.
|
||
The DOOR will open, but KEN'S HAND will be stuck. Leave him there.
|
||
Go EAST twice.
|
||
Tie the CABLE to the PIPE SUPPORT.
|
||
Climb down the RUNGS.
|
||
Use the FROZEN FLESH with the ORIFICE.
|
||
Swing over to the newly-visible DOOR using the CABLE.
|
||
Now you're in the heart of LINC itself. There's an automated section
|
||
here where you talk to your FATHER, until KEN walks in.
|
||
As soon as you have control again, tell KEN to sit in the CHAIR.
|
||
Enjoy the sense of accomplishment.
|
||
|
||
<a href="/cdn-cgi/l/email-protection" class="__cf_email__" data-cfemail="9ef3edf6ffe9defdffedeaffe9ffe7b0fdfdb0ebe9f8b0fbfaeb">[email protected]</a>
|
||
</pre>
|
||
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|
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