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0a417f808cf11523a187313e29512344bfaa8fe6
puzzle-design-kb
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puzzles
History
Bryce
0a417f808c
Analyze Sam & Max Hit the Road: Create Surreal Logic Bridge (eggplant toupee transfer, beard pull hidden door) and Comedy-Based NPC Persuasion (Cone of Tragedy claim ticket, Mole Man candy exchange, Sasquatch rasp) puzzle types for absurdist humor mechanics; add Bigfoot Costume construction to Meta-Puzzle Construction, Bigfoot Totem offerings/Modified Golf Retriever to Multi-Faceted Plan, Bumpus Freezer trap to Sensory Exploitation
2026-03-18 09:04:30 -07:00
..
comedy-based-persuasion.md
Analyze Sam & Max Hit the Road: Create Surreal Logic Bridge (eggplant toupee transfer, beard pull hidden door) and Comedy-Based NPC Persuasion (Cone of Tragedy claim ticket, Mole Man candy exchange, Sasquatch rasp) puzzle types for absurdist humor mechanics; add Bigfoot Costume construction to Meta-Puzzle Construction, Bigfoot Totem offerings/Modified Golf Retriever to Multi-Faceted Plan, Bumpus Freezer trap to Sensory Exploitation
2026-03-18 09:04:30 -07:00
cross-realm-logistics.md
Add adventure game puzzle design knowledge base
2026-03-17 20:03:20 -07:00
cross-temporal-causality.md
Analyze Day of the Tentacle: Create Cross-Temporal Causality puzzle type for time-travel mechanics; document tree destruction/Laverne freeing, flag disguise via tentacle chart, contract signing across three eras as primary examples; add DoT super-battery and three-headed monkey puzzles to Multi-Character Coordination file
2026-03-18 08:57:35 -07:00
distraction-physics.md
Add adventure game puzzle design knowledge base
2026-03-17 20:03:20 -07:00
environmental-storytelling.md
Add adventure game puzzle design knowledge base
2026-03-17 20:03:20 -07:00
information-brokerage.md
Analyze Indiana Jones: Fate of Atlantis: Multi-Faceted Plan (theater entry, Lost Dialogue retrieval), Information Brokerage (Algiers trading network), Meta-Puzzle Construction (generator/truck repair, balloon construction, robot assembly), Pattern Learning (Plato's Lost Dialogue navigation system with 3 rules + 4 domain applications), Sensory Exploitation (seance ghost deception), Multi-Character Coordination (Team path sequential handoff); added analysis checklist
2026-03-18 08:40:17 -07:00
memo-chain.md
Add adventure game puzzle design knowledge base
2026-03-17 20:03:20 -07:00
meta-puzzle-construction.md
Analyze Sam & Max Hit the Road: Create Surreal Logic Bridge (eggplant toupee transfer, beard pull hidden door) and Comedy-Based NPC Persuasion (Cone of Tragedy claim ticket, Mole Man candy exchange, Sasquatch rasp) puzzle types for absurdist humor mechanics; add Bigfoot Costume construction to Meta-Puzzle Construction, Bigfoot Totem offerings/Modified Golf Retriever to Multi-Faceted Plan, Bumpus Freezer trap to Sensory Exploitation
2026-03-18 09:04:30 -07:00
metaphor-literal.md
Analyze Loom: Add sensory-exploitation examples (tower stealth via Invisibility, Terror on shepherds), multi-character-coordination single-character substitution variant (Forge entry via Reflection), strengthen observation-replay and pattern-learning documentation with detailed Loom draft systems
2026-03-18 08:33:02 -07:00
multi-character-coordination.md
Analyze Day of the Tentacle: Create Cross-Temporal Causality puzzle type for time-travel mechanics; document tree destruction/Laverne freeing, flag disguise via tentacle chart, contract signing across three eras as primary examples; add DoT super-battery and three-headed monkey puzzles to Multi-Character Coordination file
2026-03-18 08:57:35 -07:00
multi-faceted-plan.md
Analyze Sam & Max Hit the Road: Create Surreal Logic Bridge (eggplant toupee transfer, beard pull hidden door) and Comedy-Based NPC Persuasion (Cone of Tragedy claim ticket, Mole Man candy exchange, Sasquatch rasp) puzzle types for absurdist humor mechanics; add Bigfoot Costume construction to Meta-Puzzle Construction, Bigfoot Totem offerings/Modified Golf Retriever to Multi-Faceted Plan, Bumpus Freezer trap to Sensory Exploitation
2026-03-18 09:04:30 -07:00
observation-replay.md
Analyze Loom: Add sensory-exploitation examples (tower stealth via Invisibility, Terror on shepherds), multi-character-coordination single-character substitution variant (Forge entry via Reflection), strengthen observation-replay and pattern-learning documentation with detailed Loom draft systems
2026-03-18 08:33:02 -07:00
pattern-learning.md
Analyze Indiana Jones: Fate of Atlantis: Multi-Faceted Plan (theater entry, Lost Dialogue retrieval), Information Brokerage (Algiers trading network), Meta-Puzzle Construction (generator/truck repair, balloon construction, robot assembly), Pattern Learning (Plato's Lost Dialogue navigation system with 3 rules + 4 domain applications), Sensory Exploitation (seance ghost deception), Multi-Character Coordination (Team path sequential handoff); added analysis checklist
2026-03-18 08:40:17 -07:00
sensory-exploitation.md
Analyze Sam & Max Hit the Road: Create Surreal Logic Bridge (eggplant toupee transfer, beard pull hidden door) and Comedy-Based NPC Persuasion (Cone of Tragedy claim ticket, Mole Man candy exchange, Sasquatch rasp) puzzle types for absurdist humor mechanics; add Bigfoot Costume construction to Meta-Puzzle Construction, Bigfoot Totem offerings/Modified Golf Retriever to Multi-Faceted Plan, Bumpus Freezer trap to Sensory Exploitation
2026-03-18 09:04:30 -07:00
surreal-logic-bridge.md
Analyze Sam & Max Hit the Road: Create Surreal Logic Bridge (eggplant toupee transfer, beard pull hidden door) and Comedy-Based NPC Persuasion (Cone of Tragedy claim ticket, Mole Man candy exchange, Sasquatch rasp) puzzle types for absurdist humor mechanics; add Bigfoot Costume construction to Meta-Puzzle Construction, Bigfoot Totem offerings/Modified Golf Retriever to Multi-Faceted Plan, Bumpus Freezer trap to Sensory Exploitation
2026-03-18 09:04:30 -07:00
timed-consequence.md
Analyze Maniac Mansion: Added Multi-Character Coordination puzzle type; documented pool reactor meltdown (Timed Consequence), arcade code observation (Observation Replay), music room demo chain & envelope steam puzzle (Meta-Puzzle Construction)
2026-03-17 23:55:40 -07:00
truth-revelation.md
Add adventure game puzzle design knowledge base
2026-03-17 20:03:20 -07:00