825 lines
26 KiB
Plaintext
825 lines
26 KiB
Plaintext
CONTENTS
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--------
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1. Introduction
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2. Walkthrough
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3. Item List
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4. Copyright Information
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VERSION HISTORY
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---------------
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1.1: 19th June, 2008 (Format update)
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1.0: 7th July, 2005 (First version)
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===============================================================================
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1. Introduction
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===============================================================================
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In another dimension, an evil wizard named Sordid is preparing to take over the
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world, despite many of the world's greatest heroes and wizards trying to stop
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him. Meanwhile on Earth, a teenager named Simon finds a spellbook. Reading it,
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Simon is transported into a world of giants, goblins, the odd talking woodworm
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and the wizard Sordid. Simon's mission is to travel to the fiery pits of Rondor
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to defeat Sordid. Featuring a great style of humour to rival some of Lucasarts'
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best, this is a very fun and lengthy adventure.
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===============================================================================
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2. Walkthrough
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===============================================================================
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VILLAGE
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The game starts in the cottage. Get the magnet from the fridge. Open the desk
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drawer and get the scissors. Exit the cottage. East. Get the rope on the floor.
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Get the clapper on the table. East. West. Get the ladder. Enter the house. Get
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the cold remedy from the table. Get the specimen jar at the top of the steps.
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Exit the house. East. East. East. Open the door and enter the bar. Get the
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matches on top of the fruit machine. Use the scissors on the sleeping dwarf to
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get the beard. Exit the bar. West. West to the forest.
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FOREST
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------
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East. East. Talk to the barbarian and say "What appears to be the problem?".
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Say "Let's have a look at it then." to pull the thorn out. The barbarian will
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give Simon a whistle. East. West. West. Talk to the wise owl and he will drop a
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feather. Get the feather. East. East. North-east. East. Get the rock outside
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the entrance to the mine. Look at the rock in the inventory. Wear the beard and
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walk to the dwarf mine entrance. Say "Is it... Beer!" to the guard to enter the
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mine. East. Use the feather on the left dwarf and then get the key on the
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floor. Walk up the steps. Exit the mine. Walk up the path at the top-left
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corner of the area. Get the paper on the ground. Use the map.
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VILLAGE
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Open the door and enter the shop. Give the shopping list to the shopkeeper.
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Exit the shop. Use the map.
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CENTER OF THE FOREST
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--------------------
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East. East. Talk to the woodcutter and say "Down on your luck, mate?". Say "You
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look like YOU need cheering up!". Say "Nonsense. It's never too late to be of
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good cheer.". Say "What exactly is the problem?". Say "How can a tree be a
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problem?". Say "What's so special about these trees?". Say "Why don't you just
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go back to a normal forest?". Say "Why don't you just buy a magical axe?". Say
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"I'll keep an eye out for some for you.". Say "Have you tried the dwarves?".
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Say "Give me the metal detector and I'll have a look around." to receive the
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metal detector. Use the map and select the village. West.
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FOREST
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East. South. East. Walk to the middle of the area to talk to the woodworm. Say
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"I was talking to the player, not you!". Say "I'd give you wood if I could, but
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I can't so I won't.". Say "No. Of course not.". Say "How come you woodworm are
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talking anyway?". Say "Look - I didn't mean to offend anyone.". Say "I'm sorry,
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OK? How can I make it up to you?". Say "I'll just go and get some then.".
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South. West. Use the handle on the well and then get the bucket of water. East.
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East. East. East to the troll bridge.
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Talk to the troll and say "What appears to be the problem here.". Say "What do
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you want?". Say "Why are you unhappy?". Say "Why don't you just eat these two
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now?". Say "You're scared of a billy goat???". Say "Fine, I'll go and get some
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goat for you, OK?". Say "It's a magic whistle.". Get the placard on the bridge.
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East. East. East. Talk to the oaf and say "What beans?". Say "Maybe they're dud
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beans?". Say "Maybe you should water them?" to use the bucket of water on the
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beans. West. Get the beans. Use the map.
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VILLAGE
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North. North. West. North behind cottage. Use the beans on the compost. Get the
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watermelon. Use the map.
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TROLL BRIDGE
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North-west. Use the watermelon on the sousaphone to get the sousaphone. Use the
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map.
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CENTER OF THE FOREST
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North-east. East. East. Open the door to enter the swampling's house. Say "Are
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you some sort of Bogieperson?". Say "Awwww. Don't cry. I've come to see you.".
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Say "OK. I'll give it a whirl.". Say "OK. Just one more bowl full.". Use the
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specimen jar on the stew. Say "OK. Just one more bowl full.". Consume the stew.
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When the swampling leaves the house, use the map.
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CROSS ROADS
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North. Walk to the vines to climb down the cliff. Talk to Golum and select any
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option. Say "What's with the fishing rod?". Say "Luckily I happen to have some
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top quality, highly nutritious, swamp stew with me." to receive the ring. Climb
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up the vines. West. South-east to the castle.
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CASTLE
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Use the clapper on the bell. Use the bell. Use the hair to climb up to the top
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of the castle. Say "I've come to rescue you, sweet lady.". Say "Which witch
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would that be?". Say "You still look damn stunning to me." to get the repulser.
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Use the map.
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VILLAGE
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Open the box to be taken to the goblin cave.
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GOBLIN CAVE
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Open the box. Get the rat bone. Look at the boxes and get the spell book. Open
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the spell book to find the paper. Use the paper on the door. Use the rat bone
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on the lock. Get the paper to get the key. Use the key on the lock and then
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open the door. East. Get the bucket. Walk down the steps. Get the mints near
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the bars. Talk to the druid and say "I'm wearing a ring of invisibility.". Say
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"What makes you think that?". Say "Look... let's be reasonable for a moment.".
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Say "I'm sorry I spoke, OK? Good-bye.".
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Remove the ring. Talk to the druid and say "See, I told you I wasn't evil.".
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Say "How can I prove I'm innocent?". Say "Isn't there a slightly less painful
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trial?". Say "To be perfectly honest... I am just a tad.". Say "OK - let's do
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it!". Say "I dunno. Got any bright ideas?". Say "I can't see any way of getting
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a full moon in here.". Use the bucket on the druid. Get the flaming brand and
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use it on the druid to transform him into a frog. Open the iron maiden and
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enter it to hide from the goblins. Open the iron maiden. Get the hacksaw from
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the frog. Use the hacksaw on the bars. East.
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FOREST
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East. North-east. East. East. East. East. East to the snowy area with the
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wizard statue. Use the metal detector. East to the area with the sleeping
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giant. Use the sousaphone in the inventory and the giant will knock down a
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tree. East. East.
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DRAGON'S CAVE
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Enter the cave. The dragon will sneeze Simon out of the cave. Return to the
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cave. Use the cold remedy on the dragon. Return to the cave. Get the fire
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extinguisher. West. North-east. Get the rock. Use the map.
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VILLAGE
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North. North. Give the rock to the blacksmith to get the fossil. East. West.
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West. Use the repulser on the chocolate truffle door. Enter the house. Get the
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smokebox from the shelf and the hat from the stand at the right side of the
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room. Exit the house. Use the smokebox on the beehive and then get the wax from
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the beehive. East. East. East. East. Enter the bar and talk to the barman. Say
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"Mix me a Wet Wizard, barkeep.". Quickly use the wax on the beer barrel behind
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the bar to get a beer voucher. Exit the bar and get the beer barrel. Use the
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map.
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CENTER OF THE FOREST
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Wear the beard and walk to the dwarf mine entrance. Say "Is it... Beer!" to the
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guard to enter the mine. Give the beer to the left dwarf to enter the beer
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cellar. Walk up the steps. West. Get the hook. Use the key on the gold door and
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then walk through the doorway. Say "I've come to make YOU an offer.". Say "I've
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got something in my inventory that you want.". Give the beer voucher to the
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dwarf. Say "Nice pile of gems you got there." to get the gem. East. Exit the
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dwarf cave. West. Give the fossil to the hole. Say "It's in the Craggy Peaks. I
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left my metal detector there.". Use the map.
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VILLAGE
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North. Give the gem to the dodgy geezer and say "Don't make me laugh. I want at
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least 40.". Say "It's an improvement... but still daylight robbery!". Say
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"Sorry. I promised my associates I would get at least 20." to get twenty gold
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coins. East. Enter the shop. Get the hammer and say "OK. Here you are." to buy
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the hammer and the nail. Get the white spirit and say "OK. Here you are." to
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buy the white spirit. Exit the shop. Use the map.
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CENTER OF THE FOREST
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North-east. East. East. Enter the swampling's house. Move the chest. Open the
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trapdoor and climb down the ladder. Try to walk east. Use the hammer on the
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plank. East. Get the frogsbane. Use the map.
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DRAGON'S CAVE
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Use the hook on the boulder above the entrance to the cave. Walk to the boulder
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to climb up the rope. Use the magnet on the rope in the inventory. Use the rope
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& magnet on the hole three times to get all of the money from the cave. Climb
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down the rope. Use the map.
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SLEEPING GIANT
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West. Look at the dirt. Get the milrith ore from the dirt. Use the map.
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VILLAGE
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North. North. Give the milrith ore to the blacksmith to get the axe head. Use
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the map.
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CENTER OF THE FOREST
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East. East. Give the axe head to the woodcutter. Enter the house. Get the
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climbing pin. Use the fire extinguisher on the fireplace. Move the hook to
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enter the basement. Get the mahogany on the shelf at the left side of the room.
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Use the map. Select the village and walk west to the forest.
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FOREST
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East. South. East. Talk to the tree stump to give the mahogany to the woodworm.
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Use the map.
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CROSS ROADS
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South-east. Use the hair to return to the room at the top of the castle. Use
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the woodworm on the floorboards. Use the ladder on the hole. Down. Open the
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tomb. Select any option when the mummy appears to exit the castle. East. Down.
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Open the tomb and get the loose bandage at the back of the mummy. Get the
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staff. Use the map.
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VILLAGE
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North. West. Enter the house. Say "Just thought I'd pop in.". Say "That would
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be nice, yes.". Say "OK. Hand it over.". Say "How did I know this was
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coming...". Give the frogsbane to the frog to get the potion. Exit the house.
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East. East. East. Enter the bar. East. Talk to the wizard and say "I'm looking
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for some wizards. Know where I can find some?". Say "You have absolutely feeble
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accents, fellas.". Say "Yep.". Say "When I move my mouse pointer over you it
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says 'Wizards.'". Say "Do you know anything about this 'Sordid' geezer?". Talk
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to the wizard again and say "I'll do anything to be a wizard.". Say "No
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problem.". Give the staff to the wizard and select a name. Say "Pah! A piffling
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30 gold pieces!". Give the gold coins to the wizard. Say "A STARTER pack?" to
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receive the WizKid wallet. Say "Where's the door?". Use the map.
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DRAGON'S CAVE
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North-east. East. East. East. Talk to the tree. Say "That's amazing!". Say
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"Speaking of which. I'm a powerful sorcerer.". Say "Do you know any magic?".
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Say "What are they?". Say "That's terrible.". Say "OK. Sounds fair to me.". Use
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the white spirit on the pink splodge to and then talk to the tree to learn the
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magic words. Use the map.
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WITCH'S COTTAGE
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Open the door twice to enter the cottage. Try to get the broom to meet the
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witch. Say "I'm a wizard. I steal from who I want!". Say "OK. I'm game.". Say
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"OK.", use the top three magic words to win the duel. When she transforms into
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a dragon, say "Abracadabra!" and then quickly walk to the mouse hole to exit
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the house. Use the map.
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DRAGON'S CAVE
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North-east. East. Use the climbing pin on the hole to climb up to the top of
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the cliff. Consume the mints to melt the snowman. East. East. Try to walk
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across the bridge. Use the broom to fly across the gap. Consume the potion to
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enter the tower.
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TOWER OF DOOM GARDEN
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Get the leaf. Get the stone. Enter the bucket to get the matchstick. West. Get
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the lily leaf to move it closer to the shore. Use the matchstick on the lily
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leaf. Use the leaf on the matchstick. Get the seeds from the top-left corner of
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the area. Use the seeds on the stone in the inventory to make oil. Sail to the
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shore. Use the oil on the tap. Use the hair on the tap. West. Look at the water
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and get the tadpole. Talk to the frog and say "Out of the way or the tadpole
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gets it!". Get the mushroom and then consume it. Get a branch from the right
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side of the tree. Open the door. East. Simon will exit the tower. Open the
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door. East.
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TOWER OF DOOM
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Use the branch on the chest. Get the shield and the spear. Down. Get the chest
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at the right side of the bridge. Move the lever at the left side of the bridge.
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Use the chest on the block above the lever. Move the lever twice and then get
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the candles on the block. Use the spear on the skull near the top-left corner
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of the room and then get the skull. Up. Up. Get the book on the cushion at the
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right side of the room. Get the magic wand in front of the mirror. Get the
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pouch on the bed. Get the sock on the floor. Use the pouch on the sock in the
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inventory. Use the pouch on the hole in the steps to get the mouse. Up. Get the
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book and the chemicals. Use the chemicals on the shield in the inventory. Use
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the shield on the hook at the top of the steps. Down. Talk to the mirror and
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say "Lah-de-dah. A talking mirror.". Say "Show me the laboratory on the top
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floor, please.". Say "I want to spy on Gerald and Max.". Up.
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Talk to the demons and say "Tact prevents me from passing comment.". Say "Why
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are you irritated?". Say "I'm afraid not.". Talk to the demons and say "Why do
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you stay here if you're dissatisfied?". Say "What's with this Sordid guy
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anyway?". Say "Never fear, I - Simon - intend to stop him!". Say "Is there any
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way to restore them?". Say "OK, I'm scared. Show me the door.". Say "Why won't
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you tell me?". Say "What do you want?". Say "Look no further! I, Simon the
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Sorcerer, will save you!". Say "Oh yeah!". Say "And what makes you think I'm
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not a wizard, eh?". Say "Ha, foolish creatures. I'm travelling in disguise.".
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Say "Right then, I'll just go and get prepared.". Look at the book from the
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bookshelf in the inventory. Talk to the demons and say "Hello again.". Say
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"I'll just draw a quick magic square on the floor.". Say "OK, we're all set.
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Let's ROCK!". Look at the book from the cushion in the inventory. Walk to the
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teleporter and say "The Firey Pits of Rondor please.".
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FIERY PITS OF RONDOR
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Get the pebble and the sapling. Talk to the attendant. and say "I had no idea
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this place was a tourist attraction." to get brochures. Say "No.". Say "It
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looks absolutely awful to me anyway.". Look at the brochures in the inventory
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to get the elastic band. Use the elastic band on the sapling in the inventory
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to make the catapult. Use the catapult on the bell. Get the souvenir matches on
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the counter. East. Get the floor wax at the right side of the bridge. East. Use
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the magic wand on Sordid. Use the souvenir matches on the pits. Use the magic
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wand on the lava to talk to Sordid. Select any speech option three times. East.
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Use the floor wax on Sordid to complete the game.
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===============================================================================
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3. Item List
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===============================================================================
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AXE HEAD
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Found by giving the milrith ore to the blacksmith in the village. It is given
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to the woodcutter in the center of the forest.
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BEANS
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Found by using the bucket of water on the beans in the forest. They are used
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on the compost behind the cottage in the village.
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BEARD
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Found by using the scissors on the sleeping dwarf in the pub in the village.
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It is worn by Simon before entering the dwarf mine.
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BEER
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Found outside the bar in the village after using the wax on the beer barrel
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in the bar. It is given to the dwarf in the dwarf mine.
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BEER VOUCHER
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Found in the bar in the village after using the wax on the beer barrel in the
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bar. It is given to the dwarf in the dwarf mine.
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BOOK
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Found on the cushion in the tower of doom. It is looked at in the inventory.
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BOOK
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Found on the bookshelf at the top of the tower of doom. It is looked at in
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the inventory.
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BRANCH
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Found on the tree in the tower of doom garden. It is used on the chest in the
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tower of doom.
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BROCHURES
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Found by talking to the attendant in the firey pits of Rondor. It is looked
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at in the inventory to get the elastic band.
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BROOM
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Found by winning duel in the witch's cottage. It is used at the entrance to
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the tower of doom.
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BUCKET
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Found by using the bucket of water on the beans in the forest. It is not
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used.
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BUCKET
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Found in the goblin cave. It is used on the druid in the goblin cave.
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BUCKET OF WATER
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Found by using the handle on the well outside the witch's cottage. It is used
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on the beans in the forest to get the beans and the bucket.
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CALYPSO'S NOTE
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Available at the start of the game. It is not used.
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CANDLES
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Found on the block in the tower of doom. They are used on the magic square in
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the room with the demons.
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CATAPULT
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Found by combining the elastic band with the sapling in the inventory. It is
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used on the bell in the fiery pits of Rondor.
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CHEMICALS
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Found at the top of the tower of doom. They are combined with the shield in
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the inventory.
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CHEST
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Found at the right side of the bridge in the tower of doom. It is used on the
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block in the tower of doom.
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CLAPPER
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Found on the table near the blacksmith in the village. It is used on the bell
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outside the castle.
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CLIMBING PIN
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Found in the woodcutter's house. It is used on the hole at the bottom of the
|
|
cliff near the dragon's cave.
|
|
|
|
|
|
COLD REMEDY
|
|
Found in the house in the village. It is used on the dragon in the dragon's
|
|
cave.
|
|
|
|
|
|
ELASTIC BAND
|
|
Found by looking at the brochures in the inventory. It is combined with the
|
|
sapling in the inventory to get the catapult.
|
|
|
|
|
|
FEATHER
|
|
Found by talking to the wise owl in the forest. It is used on the dwarf in
|
|
the dwarf mine.
|
|
|
|
|
|
FIRE EXTINGUISHER
|
|
Found in the dragon's cave. It is used on the fireplace in the woodcutter's
|
|
house.
|
|
|
|
|
|
FLAMING BRAND
|
|
Found in the goblin cave. It is used on the druid in the goblin cave.
|
|
|
|
|
|
FLOOR WAX
|
|
Found at the right side of the bridge in the firey pits of Rondor. It is used
|
|
on Sordid.
|
|
|
|
|
|
FOSSIL
|
|
Found by giving the rock to the blacksmith in the village. It is given to the
|
|
hole in the center of the forest.
|
|
|
|
|
|
FROGSBANE
|
|
Found on top of the skull below the swampling's house. It is given to the
|
|
frog in the house in the village to get the potion.
|
|
|
|
|
|
GEM
|
|
Found by talking to the dwarf about the gems after giving him the beer
|
|
voucher in the dwarf mine. It is given to the dodgy geezer in the village to
|
|
get the gold coins.
|
|
|
|
|
|
GOLD COINS
|
|
Found by giving the gem to the dodgy geezer in the village. They are used to
|
|
buy the hammer, nail and white spirit from the shop in the village. They are
|
|
given to the wizard in the bar in the village.
|
|
|
|
|
|
HACKSAW
|
|
Found after hiding from the goblins in the goblin cave. It is used on the
|
|
bars in the goblin cave.
|
|
|
|
|
|
HAIR
|
|
Found after entering the tower of doom. It is used on the tap in the tower of
|
|
doom garden.
|
|
|
|
|
|
HAMMER
|
|
Bought from the shop in the village. It is used on the plank below the
|
|
swampling's house.
|
|
|
|
|
|
HAT
|
|
Found in the house with the chocolate door in the village. It is not used.
|
|
|
|
|
|
HOOK
|
|
Found in the dwarf mine. It is used on the boulder above the entrance to the
|
|
dragon's cave.
|
|
|
|
|
|
KEY
|
|
Found after using the feather on the dwarf in the dwarf mine. It is used on
|
|
the gold door in the dwarf mine.
|
|
|
|
|
|
KEY
|
|
After using the paper on the door and the rat bone on the lock in the goblin
|
|
cave, the key is found by getting the paper. It is used on the lock on the
|
|
door in the goblin cave.
|
|
|
|
|
|
LADDER
|
|
Found outside the house in the village. It is used on the hole in the
|
|
floorboards in the castle.
|
|
|
|
|
|
LEAF
|
|
Found in the tower of doom garden. It is used on the matchstick on the lily
|
|
leaf.
|
|
|
|
|
|
MAGIC WAND
|
|
Found in front of the mirror in the tower of doom. It is used on Sordid in
|
|
the fiery pits of Rondor.
|
|
|
|
|
|
MAGNET
|
|
Found on the fridge in the cottage in the village. It is combined with the
|
|
rope in the inventory to get the rope & magnet.
|
|
|
|
|
|
MAHOGANY
|
|
Found in the basement in the woodcutter's house. It is given to the woodworm
|
|
in the forest.
|
|
|
|
|
|
MAP
|
|
Available at the start of the game. It is used to travel to different
|
|
locations.
|
|
|
|
|
|
MATCHES
|
|
Found on top of the fruit machine in the bar in the village. They are not
|
|
used.
|
|
|
|
|
|
MATCHSTICK
|
|
Found by entering the bucket in the tower of doom garden. It is used on the
|
|
lily leaf.
|
|
|
|
|
|
METAL DETECTOR
|
|
Found by talking to the woodcutter in the center of the forest. It is used on
|
|
the snowy area with the wizard statue.
|
|
|
|
|
|
MILRITH ORE
|
|
After telling the archaeologist about the metal detetector in the snowy area,
|
|
the milrith ore is found in the dirt in the snowy area. It is given to the
|
|
blacksmith in the village to get the axe head.
|
|
|
|
|
|
MINTS
|
|
Found in the goblin cave. They are consumed at the top of the cliff to melt
|
|
the snowman.
|
|
|
|
|
|
MOUSE
|
|
Found by using the pouch on the hole in the steps in the tower of doom. It is
|
|
not used.
|
|
|
|
|
|
MUSHROOM
|
|
Found in the tower of doom garden. It is consumed.
|
|
|
|
|
|
NAIL
|
|
Found after buying the hammer in the shop in the village. It is automatically
|
|
used when the hammer is used on the plank below the swampling's house.
|
|
|
|
|
|
OIL
|
|
Found by combining the seeds with the stone in the inventory. It is used on
|
|
the tap in the tower of doom garden.
|
|
|
|
|
|
PAPER
|
|
Found by opening the spell book in the goblin cave. It is used on the door.
|
|
After the rat bone has been used on the door, the paper is found under the
|
|
door.
|
|
|
|
|
|
PEBBLE
|
|
Found in the fiery pits of Rondor. It is automatically used when the catapult
|
|
is used on the bell.
|
|
|
|
|
|
PLACARD
|
|
Found on the troll bridge after the troll falls into the water. It is not
|
|
used.
|
|
|
|
|
|
POSTCARD
|
|
Available at the start of the game. It is used to save, load and quit the
|
|
game.
|
|
|
|
|
|
POTION
|
|
Found by giving the frogsbane to the frog in the house in the village. It is
|
|
consumed after crossing the bridge outside the tower of doom.
|
|
|
|
|
|
POUCH
|
|
Found on the bed in the tower of doom. It is combined with the sock in the
|
|
inventory. It is used on the hole in the steps to get the mouse.
|
|
|
|
|
|
RAT BONE
|
|
Found in the goblin cave. It is used on the lock on the door.
|
|
|
|
|
|
REPULSER
|
|
Found by talking to the woman in the castle. It is used on the chocolate
|
|
truffle door on the house in the village.
|
|
|
|
|
|
RING
|
|
Found by giving the swamp stew to Golum at the bottom of the cliff at the
|
|
crossroads. It is automatically worn after entering the goblin cave.
|
|
|
|
|
|
ROCK
|
|
Found outside the dwarf mine. It is looked at in the inventory to read the
|
|
password for the dwarf mine.
|
|
|
|
|
|
ROCK
|
|
Found in the area north-east of the dragon's cave. It is given to the
|
|
blacksmith in the village to get the fossil.
|
|
|
|
|
|
ROPE
|
|
Found on the floor near the blacksmith in the village. It is combined with
|
|
the magnet in the inventory to get the rope & magnet.
|
|
|
|
|
|
ROPE & MAGNET
|
|
Found by combining the rope with the magnet in the inventory. It is used on
|
|
the hole above the dragon's cave.
|
|
|
|
|
|
SAPLING
|
|
Found in the fiery pits of Rondor. It is combined with the elastic band in
|
|
the inventory to get the catapult.
|
|
|
|
|
|
SCISSORS
|
|
Found in the desk drawer in the cottage in the village. It is used on the
|
|
sleeping dwarf in the bar to get the beard.
|
|
|
|
|
|
SEEDS
|
|
Found in the tower of doom garden. They are combined with the stone in the
|
|
inventory to get the oil.
|
|
|
|
|
|
SHIELD
|
|
Found in the room with the chest in the tower of doom. It is combined with
|
|
the chemicals in the inventory. It is used on the hook at the top of the
|
|
tower.
|
|
|
|
|
|
SHOPPING LIST
|
|
Found on the ground north-west of the dwarf mine. It is given to the
|
|
shopkeeper in the shop in the village.
|
|
|
|
|
|
SKULL
|
|
Found by using the spear on the skull in the tower of doom. It is not used.
|
|
|
|
|
|
SMOKEBOX
|
|
Found in the house with the chocolate door in the village. It is used on the
|
|
beehive outside the house.
|
|
|
|
|
|
SOCK
|
|
Found on the floor in the tower of doom. It is combined with the pouch in the
|
|
inventory.
|
|
|
|
|
|
SOUSAPHONE
|
|
Found by using the watermelon on the man playing the sousaphone in the area
|
|
north-west of the troll bridge. It is used in the area with the sleeping
|
|
giant.
|
|
|
|
|
|
SOUVENIR MATCHES
|
|
Found on the counter in the firey pits of Rondor. They are used on the pits.
|
|
|
|
|
|
SPEAR
|
|
Found in the room with the chest in the tower of doom. It is used on the
|
|
skull.
|
|
|
|
|
|
SPECIMEN JAR
|
|
Found in the house in the village. It is used on the stew in the swampling's
|
|
house.
|
|
|
|
|
|
SPELL BOOK
|
|
Found by looking at the boxes in the goblin cave. It is opened to get the
|
|
paper.
|
|
|
|
|
|
STAFF
|
|
Found after using the loose bandage on the mummy in the castle basement. It
|
|
is given to the wizard in the bar in the village.
|
|
|
|
|
|
STONE
|
|
Found in the tower of doom garden. It is combined with the seeds in the
|
|
inventory to get the oil.
|
|
|
|
|
|
TADPOLE
|
|
Found by looking at the pool in the tower of doom garden. It is not used.
|
|
|
|
|
|
WATERMELON
|
|
Found by using the beans on the compost behind the cottage in the village. It
|
|
is used on the sousaphone in the area north-west of the troll bridge.
|
|
|
|
|
|
WEDGE
|
|
Found by opening the tomb in the castle. It is not used.
|
|
|
|
|
|
WHISTLE
|
|
Found by pulling the thorn out of the barbarian's foot. It is used after
|
|
talking to the troll at the troll bridge.
|
|
|
|
|
|
WHITE SPIRIT
|
|
Bought from the shop in the village. It is used on the pink splodge on the
|
|
tree near the dragon's cave.
|
|
|
|
|
|
WIZKID WALLET
|
|
Found after giving the staff and the gold coins to the wizard in the bar in
|
|
the village. It is not used.
|
|
|
|
|
|
WOODWORM
|
|
Found by giving the mahogany to the woodworm on the stump in the forest. They
|
|
are used on the floorboards in the castle.
|