# Maniac Mansion - Wikipedia Article (Game Overview Section) ## Game Mechanics - Player uses point-and-click interface with 15 action commands (Walk To, Unlock, etc.) - Choose 2 of 6 characters to accompany protagonist Dave Miller: Bernard, Jeff, Michael, Razor, Syd, Wendy - Each character has unique abilities (Syd/Razor play musical instruments, Bernard repairs appliances) - Game has multiple endings based on character choices and combinations - Features cutscenes for story advancement ## Setting - Mansion of the Edison family: Dr. Fred (mad scientist), Nurse Edna (wife), Weird Ed (son) - Two large tentacles live there: purple and green - Sentient meteor crashed 20 years ago and brainwashed the Edisons - Dave's girlfriend Sandy was kidnapped by Dr. Fred for experiments ## Key Game Mechanics - Mansion inhabitants are hostile (except green tentacle) and throw players to dungeon if seen - Characters can be killed; game ends when all die - Five possible endings based on characters chosen, who survives, and accomplishments ## Development Notes (relevant to puzzle design) - Designed as paper-and-pencil game first, with mansion floor plan as game board - Used cellulose acetate strips to map out puzzle combinations by tracking items that work together with certain characters - Non-linear puzzle design made it hard to prevent no-win scenarios - Ron Gilbert wanted to avoid "sadistic" game design where everyday logic doesn't apply ## Character Skills - Each character contributes different skills and resources - Different paths must be taken based on group composition - Game was completed with any combination of characters but requires different approaches