# TODO List for Puzzle Sampling Chapter - [ ] Create Inspiration chapter introduction document (src/inspiration.md) - [ ] Write section explaining purpose: sampling of 30+ games with best puzzles analyzed - [ ] Document Problem/Why It Works/Solution/Steps format requirements - [ ] Beneath a Steel Sky: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/beneath-a-steel-sky/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Broken Sword 1: Shadow of the Templars: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/broken-sword-1/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Broken Sword II: The Smoking Mirror: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/broken-sword-ii/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Day of the Tentacle: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/day-of-the-tentacle/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Full Throttle: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/full-throttle/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Gabriel Knight 1: Sins of the Fathers: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/gabriel-knight-1/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Grim Fandango: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/grim-fandango/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Indiana Jones and the Fate of Atlantis: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/indiana-jones-fate-atlantis/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Indiana Jones and the Last Crusade: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/indiana-jones-last-crusade/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] King's Quest III: To Heir Is Human: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/kings_quest_3/ and kings-quest-iii/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] King's Quest VII: The Princeless Bride: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/kings-quest-vii/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] King's Quest VIII: Mask of Eternity: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/kings-quest-viii/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Kurdyndria 1: Shadow of the Fox: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/kyrandia_1/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [x] Loom: analyze walkthrough and create game section - [x] Examine walkthrough files in src/walkthroughs/loom/ - [x] Identify the 3 best puzzles using analysis-checklist.md criteria - [x] Write Problem/Why It Works/Solution/Steps for each puzzle - [x] Link each puzzle to its pattern type from the Playbook - [ ] Maniac Mansion: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/maniac-mansion/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Quest for Glory 1: Shadows of Darkness: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/quest-for-glory-1/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Quest for Glory II: Trial by Fire: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/quest-for-glory-ii/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Quest for Glory III: Wages of War: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/quest-for-glory-iii/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Quest for Glory IV: Shadows of Darkness: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/quest-for-glory-iv/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Sam & Max Hit the Road: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/sam-max-hit-the-road/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Simon the Sorcerer: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/simon1/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Spacequest 1: The Sarien Encounter: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/spacequest-1/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Spacequest II: The Vohaul Assault: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/spacequest-ii/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Spacequest III: The Pirates of Pestulon: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/spacequest-iii/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Spacequest IV: The Rogerwars: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/spacequest-iv/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Syberia: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/syberia/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] The Dig: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/the-dig/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] The Longest Journey: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/the-longest-journey/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook - [ ] Zak McKracken and the Alien Mindbenders: analyze walkthrough and create game section - [ ] Examine walkthrough files in src/walkthroughs/zak-mckracken/ - [ ] Identify the 3 best puzzles using analysis-checklist.md criteria - [ ] Write Problem/Why It Works/Solution/Steps for each puzzle - [ ] Link each puzzle to its pattern type from the Playbook