Documentation Structure
Each puzzle type document contains:
- Information Architecture: How information is conveyed to the player
- Player Action Pattern: What the player does with that information
- Core Mechanic: The underlying puzzle logic
- Variations: Different ways this type can manifest
- Adventure Game Implementation: How limited actions (LOOK, TALK, USE, WALK) map to the puzzle
- Example Structure: Generic template showing how the puzzle works
- Game Examples: Concrete instances from walkthroughs
- Related Types: Cross-references to similar puzzle mechanics
Template Format
# [Type Name]
**Information Architecture**: How player discovers puzzle structure.
**Player Action Pattern**:
1. Step one
2. Step two
3. Solution
**Core Mechanic**: Single sentence explaining underlying logic.
**Variations**: Brief list of possible manifestations
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## Game Examples
### [Game]: [Puzzle Name]
**Setup**: Brief context description.
**Solution Chain**:
1-5. Actions with discoveries...
**Why It's This Type**: Explicit connection to core mechanic above.
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## Related Types
| Type | Similarity | Distinction |