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Documentation Structure

Each puzzle type document contains:

  • Information Architecture: How information is conveyed to the player
  • Player Action Pattern: What the player does with that information
  • Core Mechanic: The underlying puzzle logic
  • Variations: Different ways this type can manifest
  • Adventure Game Implementation: How limited actions (LOOK, TALK, USE, WALK) map to the puzzle
  • Example Structure: Generic template showing how the puzzle works
  • Game Examples: Concrete instances from walkthroughs
  • Related Types: Cross-references to similar puzzle mechanics

Template Format

# [Type Name]

**Information Architecture**: How player discovers puzzle structure.

**Player Action Pattern**:
1. Step one
2. Step two
3. Solution

**Core Mechanic**: Single sentence explaining underlying logic.

**Variations**: Brief list of possible manifestations

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## Game Examples

### [Game]: [Puzzle Name]

**Setup**: Brief context description.

**Solution Chain**:
1-5. Actions with discoveries...

**Why It's This Type**: Explicit connection to core mechanic above.

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## Related Types

| Type | Similarity | Distinction |