# Examples ## Adding Example to Existing Type In `puzzles/metaphor-literal.md`, under "## Game Examples": ```markdown ### Monkey Island II: Bone Maze Navigation Song **Metaphor from dream**: "The HEAD bone is connected to the RIB bone, the RIB bone to the LEG bone..." **Translation Chain**: 1. Player hears song during dream state 2. Later encounters maze with Ugly Bone Thing wall panels 3. Recognizes song describes physical connections; first 3 bones per verse = passages 4. Push HEAD→RIB→LEG for each room, ignoring 4th bone (noise) **Why It's This Type**: Poetic encoding must be decoded into literal mechanical solution. ``` ## Creating New Type Document File: `puzzles/kebab-case-name.md` ```markdown # [Type Name] **Information Architecture**: How player discovers puzzle structure. **Player Action Pattern**: 1. Step one 2. Step two 3. Solution **Core Mechanic**: One sentence only. --- ## Game Examples ### [Game]: [Puzzle] **Setup**: Brief context. **Solution Chain**: 1-5. Actions and discoveries... **Why It's This Type**: Explicit link to core mechanic. --- ## Related Types | Type | Similarity | Distinction | ``` Then update `/README.md` table of contents with new row. ## README Update Format ```markdown | 14 | [New Type](./puzzles/new-type.md) | One-line core mechanic | MI2 | ``` - Increment number sequentially - Link uses kebab-case matching filename - Game Source = KQVI, MI1, MI2, or "TBD"