# Documentation Structure Each puzzle type document contains: - **Information Architecture**: How information is conveyed to the player - **Player Action Pattern**: What the player does with that information - **Core Mechanic**: The underlying puzzle logic - **Variations**: Different ways this type can manifest - **Adventure Game Implementation**: How limited actions (LOOK, TALK, USE, WALK) map to the puzzle - **Example Structure**: Generic template showing how the puzzle works - **Game Examples**: Concrete instances from walkthroughs - **Related Types**: Cross-references to similar puzzle mechanics ## Template Format ```markdown # [Type Name] **Information Architecture**: How player discovers puzzle structure. **Player Action Pattern**: 1. Step one 2. Step two 3. Solution **Core Mechanic**: Single sentence explaining underlying logic. **Variations**: Brief list of possible manifestations --- ## Game Examples ### [Game]: [Puzzle Name] **Setup**: Brief context description. **Solution Chain**: 1-5. Actions with discoveries... **Why It's This Type**: Explicit connection to core mechanic above. --- ## Related Types | Type | Similarity | Distinction | ```