diff --git a/src/inspiration/beneath-a-steel-sky.md b/src/inspiration/beneath-a-steel-sky.md index a13432d..f546bb5 100644 --- a/src/inspiration/beneath-a-steel-sky.md +++ b/src/inspiration/beneath-a-steel-sky.md @@ -83,7 +83,7 @@ Decrypt and decompress data containers across LINC-Space rooms to extract passwo ![Plasma bridge tiles with red and green yin-yang password symbols placed on them](./beneath-a-steel-sky-puzzle2-s2.png) **Pattern Type:** [[Symbol Code Translation]](../puzzles/symbol-code-translation.md) — visual symbols must be matched to matching surfaces in sequence -**Also Uses:** [[Meta-Puzzle Construction]](../puzzles/meta-puzzle-construction.md) — tools gathered early enable later puzzle resolution +**Also Uses:** [[Meta-Puzzle Construction]](../puzzles/sequential-construction.md) — tools gathered early enable later puzzle resolution --- @@ -120,7 +120,7 @@ Create a chain distraction: place dog biscuits on a rope-launched plank to catap ![Ground level plaza showing PLANK with DOG BISCUITS placed on it, ROPE mechanism nearby](./beneath-a-steel-sky-puzzle3-s2.png) **Pattern Type:** [[Multi-Faceted Plan]](../puzzles/multi-faceted-plan.md) — multiple requirements (biscuits, plank access, rope timing) gathered independently, synthesized at climax -**Also Uses:** [[NPC Distraction Physics]](../puzzles/distraction-physics.md) — physical event (dog launch) creates time window for infiltration +**Also Uses:** [[NPC Distraction Physics]](../puzzles/distraction-environmental-manipulation.md) — physical event (dog launch) creates time window for infiltration --- @@ -128,8 +128,8 @@ Create a chain distraction: place dog biscuits on a rope-launched plank to catap | Puzzle | Core Pattern Type | Brief Description | |--------|-------------------|-------------------| -| Joey Robot Shell Repair | [[Meta-Puzzle Construction]](../puzzles/meta-puzzle-construction.md) | Activate Joey's AI, then later upgrade his shell with welder mod for environmental interaction | -| Anchor Grappling Hook Creation | [[Meta-Puzzle Construction]](../puzzles/meta-puzzle-construction.md) | Combine ANCHOR from insurance office statue with CABLE cut from upper level to form GRAPPLING HOOK | +| Joey Robot Shell Repair | [[Meta-Puzzle Construction]](../puzzles/sequential-construction.md) | Activate Joey's AI, then later upgrade his shell with welder mod for environmental interaction | +| Anchor Grappling Hook Creation | [[Meta-Puzzle Construction]](../puzzles/sequential-construction.md) | Combine ANCHOR from insurance office statue with CABLE cut from upper level to form GRAPPLING HOOK | | Power Plant Button Chaos | [[Multi-Character Coordination]](../puzzles/multi-character-coordination.md) | Player and Joey must press two buttons simultaneously to overload steam valve and clear room | | LINC-Space Blind Eye Hack | [[Timed Consequence]](../puzzles/timed-consequence.md) |盲 the monitoring eyeballs for limited time window to retrieve TUNING FORK before they reactivate | | Reactor LINCCard Retrieval | [[Cross-Realm Logistics]](../puzzles/cross-realm-logistics.md) | Wear radiation suit from factory, enter reactor zone, extract LINCCard needed for security terminal access | diff --git a/src/inspiration/broken-sword-1-shadow-of-the-templars.md b/src/inspiration/broken-sword-1-shadow-of-the-templars.md index 9e1f76b..f3bdeba 100644 --- a/src/inspiration/broken-sword-1-shadow-of-the-templars.md +++ b/src/inspiration/broken-sword-1-shadow-of-the-templars.md @@ -82,7 +82,7 @@ Create a functional key by making a plaster cast of the statue's base, requiring ![Display the five key-shaped holes in ground where statue fell - this is the mold for casting](./broken-sword-1-puzzle2-s1.png) ![Show plaster drying animation after wet towel is applied, resulting in finished key cast](./broken-sword-1-puzzle2-s2.png) -**Pattern Type:** [[Meta-Puzzle Construction]](../puzzles/meta-puzzle-construction.md) — sequential chain where step N's output (wet towel) enables step N+1 (plaster set) +**Pattern Type:** [[Meta-Puzzle Construction]](../puzzles/sequential-construction.md) — sequential chain where step N's output (wet towel) enables step N+1 (plaster set) **Also Uses:** [[Cross-Realm Logistics]](../puzzles/cross-realm-logistics.md) — player must travel between two scenes to complete solution chain --- diff --git a/src/inspiration/broken-sword-ii-the-smoking-mirror.md b/src/inspiration/broken-sword-ii-the-smoking-mirror.md index ce47660..737f264 100644 --- a/src/inspiration/broken-sword-ii-the-smoking-mirror.md +++ b/src/inspiration/broken-sword-ii-the-smoking-mirror.md @@ -53,7 +53,7 @@ Escape the warehouse rescue site by using masking tape to bypass elevator safety ![Warehouse statue puzzle — crates stacked on pallet carrier with pulley system visible above and rope wound around statue base](./broken-sword-ii-puzzle1-s1.png) **Pattern Type:** [[Multi-Character Coordination]](../puzzles/multi-character-coordination.md) — requires explicit character collaboration; single George action insufficient despite completing all prerequisite steps -**Also Uses:** [[Meta-Puzzle Construction]](../puzzles/meta-puzzle-construction.md) — sequential chain where each sub-goal output (taped sensor, repositioned elevator block, reconfigured crate stack) enables subsequent step +**Also Uses:** [[Meta-Puzzle Construction]](../puzzles/sequential-construction.md) — sequential chain where each sub-goal output (taped sensor, repositioned elevator block, reconfigured crate stack) enables subsequent step --- @@ -144,11 +144,11 @@ Place surveyor's marker on rock needle using net-sensor extraction method, then | Puzzle | Pattern Type | Brief Description | |--------|--------------|-------------------| -| Oubier's Burning House Escape | [[Meta-Puzzle Construction]](../puzzles/meta-puzzle-construction.md) | Knock bookcase onto spider, use dart on locked cabinet door, panties retrieve hot cylinder, combine with syphon to extinguish flames | +| Oubier's Burning House Escape | [[Meta-Puzzle Construction]](../puzzles/sequential-construction.md) | Knock bookcase onto spider, use dart on locked cabinet door, panties retrieve hot cylinder, combine with syphon to extinguish flames | | Montfaucon Flask Theft | [[Timed Consequence]](../puzzles/timed-consequence.md) | Wait for ex-gendarme to hide face in hands after joke fails; quick-click flask while distracted or miss opportunity | -| Glease Gallery Absinthe Revenge | [[Distraction Physics]](../puzzles/distraction-physics.md) | Pour absinthe into critic's wine glass twice, he stumbles and smashes display case—player loots label from packing crate during chaos | +| Glease Gallery Absinthe Revenge | [[Distraction Physics]](../puzzles/distraction-environmental-manipulation.md) | Pour absinthe into critic's wine glass twice, he stumbles and smashes display case—player loots label from packing crate during chaos | | Warehouse Fan Block & Clamp Trap | [[Environmental Storytelling Discovery]](../puzzles/environmental-storytelling.md) | Hook blocks fan blade from window; clamp drops barrel, lures guard to precise position, second use knocks him over railing into water | -| Jungle Press Collar Ironing | [[Repair Chain Construction]](../puzzles/repair-chain-construction.md) | Press won't operate without power belt; vine serves as drive belt between flywheel and press mechanism to iron Hubert's collar | +| Jungle Press Collar Ironing | [[Repair Chain Construction]](../puzzles/sequential-construction.md) | Press won't operate without power belt; vine serves as drive belt between flywheel and press mechanism to iron Hubert's collar | | Ketch Sisters Museum Access | [[Information Brokerage]](../puzzles/information-brokerage.md) | Show Bronson's stolen survey plans to Ketch sisters; they grant museum entry in exchange for exposing his trespassing scheme | | Quaramonte Mine Detonator Heist | [[Multi-Faceted Plan]](../puzzles/multi-faceted-plan.md) | Distract General with Nico, remove Renaldo via Pearl conversation, access chart alone, return detonator to Conchita for legitimate purpose explanation | | Pyramid Symbol Tile Sequence | [[Symbol Code Translation]](../puzzles/symbol-code-translation.md) | Match machine wheel symbols to tile combinations in specific order—10-tile and 4-tile sets require progressive unlocking through alignment | diff --git a/src/inspiration/day-of-the-tentacle.md b/src/inspiration/day-of-the-tentacle.md index 921f761..4f96061 100644 --- a/src/inspiration/day-of-the-tentacle.md +++ b/src/inspiration/day-of-the-tentacle.md @@ -128,7 +128,7 @@ Red Edison constructs a super battery from oil, vinegar, and gold pen; Ben Frank ![Red Edison receiving oil, gold-plated quill pen, and vinegar in the secret laboratory](./day-of-the-tentacle-puzzle3-s1.png) ![Ben Franklin's kite experiment with battery positioned under lightning strike in field during storm](./day-of-the-tentacle-puzzle3-s2.png) -[Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Sequential chain where each component (wine → vinegar, oil from pantry, gold pen after tree-cutting) unlocks the next stage, distinguishing this from Multi-Faceted Plan where items would be gathered independently before synthesis. +[Meta-Puzzle Construction](../puzzles/sequential-construction.md) — Sequential chain where each component (wine → vinegar, oil from pantry, gold pen after tree-cutting) unlocks the next stage, distinguishing this from Multi-Faceted Plan where items would be gathered independently before synthesis. --- @@ -138,10 +138,10 @@ Red Edison constructs a super battery from oil, vinegar, and gold pen; Ben Frank |------|-------------------|--------------| | George Washington's Exploding Cigar | Flag gun traded for cigar lighter; exploding cigar given to George knocks his teeth out, enabling denture replacement chain | [Comedy-Based NPC Persuasion](../puzzles/comedy-based-persuasion.md) | | Safe Combination Recording | Decaf coffee puts Dr. Fred asleep; VCR records his safe opening in EP mode; rewind and play reveals combination digits | [Observation Replay](../puzzles/observation-replay.md) | -| Mummy Swap with Dr. Fred | Red paint on mummy + rope pulley system substitutes mummy for Dr. Fred during secret agent confrontation | [Distraction Physics](../puzzles/distraction-physics.md) | +| Mummy Swap with Dr. Fred | Red paint on mummy + rope pulley system substitutes mummy for Dr. Fred during secret agent confrontation | [Distraction Physics](../puzzles/distraction-environmental-manipulation.md) | | Dead Cousin Ted Substitution | Same rope mechanic used to swap Fred with his mummified cousin; red paint makes substitution believable | [Surreal Logic Bridge](../puzzles/surreal-logic-bri dge.md) | | Hamster Power Generator | Frozen hamster sent from Bernard's time is thawed, warmed in sweater, inserted into generator to power Laverne's Chron-O-John | [Cross-Temporal Causality](../puzzles/cross-temporal-causality.md) | -| Ben Franklin Kite Charging | Help-wanted sign gets lab coat; lab coat enables kite access; storm washing carriage creates lightning strike moment for battery charging | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | +| Ben Franklin Kite Charging | Help-wanted sign gets lab coat; lab coat enables kite access; storm washing carriage creates lightning strike moment for battery charging | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | | Weird Ed's Disappearing Ink Stamp | Ink sprayed on stamp album makes Ed angry; he leaves room, album+pony express stamp collectible; returned to Ed for forgiveness | [Information Brokerage Chain](../puzzles/information-brokerage.md) | | Cat and Booboo-B-Gone | White stripe painted on fence guides cat atop it; squeaky mouse toy lures cat down for Laverne collection | [Sensory Exploitation](../puzzles/sensory-exploitation.md) | diff --git a/src/inspiration/full-throttle.md b/src/inspiration/full-throttle.md index 116dcb8..c0c1cb2 100644 --- a/src/inspiration/full-throttle.md +++ b/src/inspiration/full-throttle.md @@ -119,7 +119,7 @@ A continuous path of exploded mines leads directly to the Vultures' hideout entr - ![Horrace's souvenir stall with RC car, bunny on display, and battery slot](./full-throttle-puzzle3-s1.png) - ![Minefield path showing exploded mine revealing battery and bunny approaching next mine](./full-throttle-puzzle3-s2.png) -[Distraction Physics](../puzzles/distraction-physics.md) — Environmental objects (RC car, toy bunnies) are used to break a blocking pattern (minefield guard) by exploiting NPC routines (Horrace chases lost property). Unlike Sensory Exploitation which targets perception weaknesses directly, this creates diversion through object manipulation. +[Distraction Physics](../puzzles/distraction-environmental-manipulation.md) — Environmental objects (RC car, toy bunnies) are used to break a blocking pattern (minefield guard) by exploiting NPC routines (Horrace chases lost property). Unlike Sensory Exploitation which targets perception weaknesses directly, this creates diversion through object manipulation. --- @@ -128,15 +128,15 @@ A continuous path of exploded mines leads directly to the Vultures' hideout entr | Name | Problem & Solution | Pattern Type | |------|-------------------|--------------| | Gas Can Theft | Hide from police while siphoning fuel from hovercars using gas can and hose | [Timed Consequence](../puzzles/timed-consequence.md) | -| Junkyard Crane Dog Lure | Use meat to distract guard dog, then operate magnetic crane to lift car with dog inside | [Distraction Physics](../puzzles/distraction-physics.md) | +| Junkyard Crane Dog Lure | Use meat to distract guard dog, then operate magnetic crane to lift car with dog inside | [Distraction Physics](../puzzles/distraction-environmental-manipulation.md) | | Fake ID Convincement | Give Miranda's fake federal IDs to Emmet at Kickstand to gain transport to Mink Ranch | [Information Brokerage](../puzzles/information-brokerage.md) | -| Fertilizer Truck Crash | Push fertilizer truck over road; lure pursuing thugs through spill to blind them into crashing | [Distraction Physics](../puzzles/distraction-physics.md) | +| Fertilizer Truck Crash | Push fertilizer truck over road; lure pursuing thugs through spill to blind them into crashing | [Distraction Physics](../puzzles/distraction-environmental-manipulation.md) | | Cavefish Navigation Markers | Remove yellow dots that Cavefish use for night navigation, causing them to crash when pursuing Ben with goggles-equipped bike | [Sensory Exploitation](../puzzles/sensory-exploitation.md) | -| Demolition Derby Escape | Control car via ramps; drive flaming body along arena walls to create firetrap escape route | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | +| Demolition Derby Escape | Control car via ramps; drive flaming body along arena walls to create firetrap escape route | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | | Secret Wall Entry | Kick cracked wall at precise timing (when meters align) behind Corley factory for secret office access | [Timed Consequence](../puzzles/timed-consequence.md) | | Safe Code Decryption | Input five-digit code (154492) observed on Maureen's old bike to open Malcolm Corley's floor safe | [Symbol Code Translation](../puzzles/symbol-code-translation.md) | -| Projector Sabotage | Break film projector by raising motor lever and maximizing lamp brightness, disrupting Ripburger's speech | [Distraction Physics](../puzzles/distraction-physics.md) | -| Final Truck Escape | Hijack controls from truck interior to disable aircraft machine guns and prevent Ripburger escape via gorge | [Corporate Infiltration](../puzzles/corporate-infiltration.md) | +| Projector Sabotage | Break film projector by raising motor lever and maximizing lamp brightness, disrupting Ripburger's speech | [Distraction Physics](../puzzles/distraction-environmental-manipulation.md) | +| Final Truck Escape | Hijack controls from truck interior to disable aircraft machine guns and prevent Ripburger escape via gorge | [Corporate Infiltration](../puzzles/distraction-environmental-manipulation.md) | --- diff --git a/src/inspiration/gabriel-knight-1-sins-of-the-fathers.md b/src/inspiration/gabriel-knight-1-sins-of-the-fathers.md index 888e77e..fa76eac 100644 --- a/src/inspiration/gabriel-knight-1-sins-of-the-fathers.md +++ b/src/inspiration/gabriel-knight-1-sins-of-the-fathers.md @@ -140,7 +140,7 @@ Gabriel infiltrates the hounfour, retrieves Grace from Room 8 with the talisman, | Name | Problem & Solution | Pattern Type | |------|-------------------|--------------| | Grandma's Clock Puzzle | Set clock hands to 3:00 and rotate dial until dragon icon reaches 12; secret drawer opens with letter and photo | [Class-Specific Ritual](../puzzles/class-specific-ritual.md) | -| Mime Distraction | Walk close to mime in Jackson Square, lead him to motorcycle cop; mime's antics draw cop away from radio | [Distraction Physics](../puzzles/distraction-physics.md) | +| Mime Distraction | Walk close to mime in Jackson Square, lead him to motorcycle cop; mime's antics draw cop away from radio | [Distraction Physics](../puzzles/distraction-environmental-manipulation.md) | | Snake Scale Matching | Collect snake scales from crime scene, veil, and ashtray; magnify and compare all three confirm they match | [Information Brokerage](../puzzles/information-brokerage.md) | | Priest Disguise Infiltration | Assemble priest outfit (collar + robe) and use hair gel to convince Madame Cazaunoux Gabriel is Father McLaughlin | [Sensory Exploitation](../puzzles/sensory-exploitation.md) | | Drum Code Translation | Use Rada drum book on Jackson Square drummer to decode "call conclave, tonight, swamp" message | [Symbol Code Translation](../puzzles/symbol-code-translation.md) | diff --git a/src/inspiration/grim-fandango.md b/src/inspiration/grim-fandango.md index 24ca4fb..2a296fd 100644 --- a/src/inspiration/grim-fandango.md +++ b/src/inspiration/grim-fandango.md @@ -91,7 +91,7 @@ Manny successfully infiltrates the hidden basement floor via wine cask transport ![Wine cask puzzle showing forklift positioned through elevator gap with fork lever raised to block elevator mechanism](./grim-fandango-puzzle2-solution.png) -[Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Sequential chain where each step's output enables the next: VIP access grants cask entry, can opener opens cask, wine consumption empties cask, forklift enables hidden floor. Unlike Multi-Faceted Plan, order is not flexible—cask cannot be entered before it's emptied, cannot open without can opener obtained after litter box visit. +[Meta-Puzzle Construction](../puzzles/sequential-construction.md) — Sequential chain where each step's output enables the next: VIP access grants cask entry, can opener opens cask, wine consumption empties cask, forklift enables hidden floor. Unlike Multi-Faceted Plan, order is not flexible—cask cannot be entered before it's emptied, cannot open without can opener obtained after litter box visit. --- @@ -139,10 +139,10 @@ Ticket printed with correct parameters (Week 2, Tuesday, Race 6); photo obtained | Name | Problem & Solution | Pattern Type | |------|-------------------|--------------| | Road Sign Iterative Positioning | Move sign repeatedly until arrow points to hidden cave entrance (center-left ground spot) | [Pattern Learning](../puzzles/pattern-learning.md) | -| Pigeon Scare Bread Decoy | Bring cat balloon and bread to pigeon nest vent; use cat sound then bread to lure pigeons away from eggs | [Distraction Physics](../puzzles/distraction-physics.md) | -| Dental Impression Escape | Use Fill-A-Dent with mouthpiece to create teeth impression for LSA border guards requiring dental verification | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | +| Pigeon Scare Bread Decoy | Bring cat balloon and bread to pigeon nest vent; use cat sound then bread to lure pigeons away from eggs | [Distraction Physics](../puzzles/distraction-environmental-manipulation.md) | +| Dental Impression Escape | Use Fill-A-Dent with mouthpiece to create teeth impression for LSA border guards requiring dental verification | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | | Glottis Heart Spiderweb Slingshot | Create slingshot from bone and web; shoot web to retrieve heart hanging above spiders' reach | [Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) | -| Work Order Automatic Signature | Climb tie-rope to roof, enter Don's window, reprogram computer intercom response to auto-sign documents | [Distraction Physics](../puzzles/distraction-physics.md) | +| Work Order Automatic Signature | Climb tie-rope to roof, enter Don's window, reprogram computer intercom response to auto-sign documents | [Distraction Physics](../puzzles/distraction-environmental-manipulation.md) | | Tube Switching Card Blocker | Use hole-punched playing card on red message tube while relieving pressure to intercept Domino's memo | [Information Brokerage](../puzzles/information-brokerage.md) | | Basset Hound Tar Lure Variation | Similar to beavers: extinguish then tar-trap different enemy type with same fire/tar mechanic applied broadly | [Pattern Learning](../puzzles/pattern-learning.md) | | Bonewagon Synchronized Pumping | Move wheelbarrow back and forth across four pumps on marrow extractor tree to synchronize oscillation | [Multi-Character Coordination](../puzzles/multi-character-coordination.md) | diff --git a/src/inspiration/indiana-jones-and-the-fate-of-atlantis.md b/src/inspiration/indiana-jones-and-the-fate-of-atlantis.md index ad02d9f..d2f46c9 100644 --- a/src/inspiration/indiana-jones-and-the-fate-of-atlantis.md +++ b/src/inspiration/indiana-jones-and-the-fate-of-atlantis.md @@ -155,8 +155,8 @@ Moonstone discovered at marked excavation point; player now possesses two of thr | Monte Carlo Séance | Answer Trottier's four questions using prior conversation clues; one answer randomized requiring save scumming [GrayKnife] | [Information-Brokerage](../puzzles/information-brokerage.md) | | Algiers Balloon Heist | Trade items through Omar for grocer's squab, feed beggar for ticket, steal balloon with knife [DarthMaul] | [Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) | | Nazi U-Board Rescue | Coordinate with Sophia to distract guard while retrieving key from acid-locker; steer submarine to Atlantis airlock [GrayKnife] | [Multi-Character Coordination](../puzzles/multi-character-coordination.md) | -| Labyrinth Minotaur Pressure Plate | Knock minotaur head with whip; it falls on pressure plate, activating elevator to lower level [DarthMaul] | [Distraction-Physics](../puzzles/distraction-physics.md) | -| Orichalcum Detector Navigation | Combine beads in gold box for magnetic shielding; use amber fish detector to locate hidden door [GrayKnife] | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | +| Labyrinth Minotaur Pressure Plate | Knock minotaur head with whip; it falls on pressure plate, activating elevator to lower level [DarthMaul] | [Distraction-Physics](../puzzles/distraction-environmental-manipulation.md) | +| Orichalcum Detector Navigation | Combine beads in gold box for magnetic shielding; use amber fish detector to locate hidden door [GrayKnife] | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | | Atlantis Stone Disk Alignment | Align all three disks on spindle per Dialogue's "contrary minds" instruction for final entrance [DarthMaul] | [Symbol-Code Translation](../puzzles/symbol-code-translation.md) | | Labyrinth Statue Head Gate | Collect three heads, place on shelf to open gate; requires remembering locations across multiple rooms [GrayKnife] | [Pattern-Learning](../puzzles/pattern-learning.md) | diff --git a/src/inspiration/indiana-jones-and-the-last-crusade.md b/src/inspiration/indiana-jones-and-the-last-crusade.md index 705e0ef..9c3efbe 100644 --- a/src/inspiration/indiana-jones-and-the-last-crusade.md +++ b/src/inspiration/indiana-jones-and-the-last-crusade.md @@ -116,7 +116,7 @@ Indy reaches Henry's detention cell on the third floor and frees him, enabling e ![Castle infiltration success — Indiana Jones as uniformed officer reaching Henry Jones's detention cell on third floor](./indiana-jones-last-crusade-puzzle3-rescue.png) -[Corporate Infiltration](../puzzles/corporate-infiltration.md) — Progressive disguise acquisition grants access to increasingly restricted areas with guard patrol management—distinguishes from Sensory Exploitation by focusing on physical costume-based permission rather than NPC perception weakness exploitation. +[Corporate Infiltration](../puzzles/distraction-environmental-manipulation.md) — Progressive disguise acquisition grants access to increasingly restricted areas with guard patrol management—distinguishes from Sensory Exploitation by focusing on physical costume-based permission rather than NPC perception weakness exploitation. --- @@ -124,14 +124,14 @@ Indy reaches Henry's detention cell on the third floor and frees him, enabling e | Name | Problem & Solution | Pattern Type | |------|-------------------|--------------| -| Fake Grail Diary Discovery | "Use sticky tape with jar of solvent on shelves to discover small key...open chest with small key and get old book (fake grail diary)" [King] | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | +| Fake Grail Diary Discovery | "Use sticky tape with jar of solvent on shelves to discover small key...open chest with small key and get old book (fake grail diary)" [King] | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | | Statue Combination Room | Press plaques in correct sequence from diary illustrations: "middle plaque until good image, then right, then left" to avoid fatal trap [King] | [Symbol Code Translation](../puzzles/symbol-code-translation.md) | -| Drawbridge Lowering Sequence | Tie red cordon to machinery wheel, activate to lower drawbridge in catacombs below for access | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | -| Drunk Guard Ale Distraction | Fill stein from keg, pour over fireplace coals, give to drunk guard then retrieve after distraction [King] | [NPC Distraction Physics](../puzzles/distraction-physics.md) | +| Drawbridge Lowering Sequence | Tie red cordon to machinery wheel, activate to lower drawbridge in catacombs below for access | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | +| Drunk Guard Ale Distraction | Fill stein from keg, pour over fireplace coals, give to drunk guard then retrieve after distraction [King] | [NPC Distraction Physics](../puzzles/distraction-environmental-manipulation.md) | | Mein Kampf Trade Network | Steal book from library shelves, trade to specific Nazi guards at roadblocks for passage or IQ points | [Information Brokerage Chain](../puzzles/information-brokerage.md) | -| Dog Roast Boar Bribe | Feed roast boar (from kitchen fireplace) to guard dog in Vogel's office to access desk drawers | [NPC Distraction Physics](../puzzles/distraction-physics.md) | +| Dog Roast Boar Bribe | Feed roast boar (from kitchen fireplace) to guard dog in Vogel's office to access desk drawers | [NPC Distraction Physics](../puzzles/distraction-environmental-manipulation.md) | | Tesla Radio Destruction | Use music player to draw radio operator out of room, steal wrench, destroy radio, lower ladder for zeppelin escape | [Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) | -| Zeppelin Multi-Floor Navigation | Climb three-floor tower structure avoiding Nazi patrollers through maze-like passage system | [Corporate Infiltration](../puzzles/corporate-infiltration.md) | +| Zeppelin Multi-Floor Navigation | Climb three-floor tower structure avoiding Nazi patrollers through maze-like passage system | [Corporate Infiltration](../puzzles/distraction-environmental-manipulation.md) | | Grail Selection Temple Test | "Using clues from earlier and your game manual, select correct grail" based on glow test vs. inscriptions [King] | [Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) | --- diff --git a/src/inspiration/kings-quest-vii-the-princeless-bride.md b/src/inspiration/kings-quest-vii-the-princeless-bride.md index a40ad0c..ffa4907 100644 --- a/src/inspiration/kings-quest-vii-the-princeless-bride.md +++ b/src/inspiration/kings-quest-vii-the-princeless-bride.md @@ -122,11 +122,11 @@ The correct harp melody (1-5-6-4) summons portal travel between Etheria and othe | Desert Cave Entrances | Plant corn kernel in damp soil, wait for growth, harvest ear; decode hieroglyphic clues to open sealed doors | [Symbol Code Translation](../puzzles/symbol-code-translation.md) | | Gourd Seed Collection | Examine gourd plant twice (player's action changes its state from closed to open), then collect seed | [Observation Replay](../puzzles/observation-replay.md) | | Statue Bead Puzzle | Move all beads to 3rd column on statue necklace via examination clicks; drains pool, reveals stairs | [Timed Consequence](../puzzles/timed-consequence.md) | -| Turkey Flag Scorpion Trap | Combine ripped petticoat with stick to make flag, place on scorpion to immobilize it | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | +| Turkey Flag Scorpion Trap | Combine ripped petticoat with stick to make flag, place on scorpion to immobilize it | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | | Moon Retrieval from Pond | Place rubber chicken in tree branch nest, insert fallen moon inside; chicken launches it skyward on spring | [Surreal Logic Bridge](../puzzles/surreal-logic-bridge.md) | | Graveyard Lock (Skull-Bat-Spider) | Press three symbols in correct sequence on coffin door to reveal hidden entrance with Troll King trapped inside | [Symbol Code Translation](../puzzles/symbol-code-translation.md) | | Horseman Quest for Head | Push lid off second coffin, retrieve Horseman's head; give to passing spirit rider for reward fife | [Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) | -| Malicia's Lamp Crystal | Time house entry to avoid dog patrols by walking away and returning until silent; collect lamp crystal during stealth window | [Corporate Infiltration](../puzzles/corporate-infiltration.md) | +| Malicia's Lamp Crystal | Time house entry to avoid dog patrols by walking away and returning until silent; collect lamp crystal during stealth window | [Corporate Infiltration](../puzzles/distraction-environmental-manipulation.md) | --- diff --git a/src/inspiration/kings-quest-viii-mask-of-eternity.md b/src/inspiration/kings-quest-viii-mask-of-eternity.md index ea6b176..d2154c4 100644 --- a/src/inspiration/kings-quest-viii-mask-of-eternity.md +++ b/src/inspiration/kings-quest-viii-mask-of-eternity.md @@ -109,7 +109,7 @@ The wizard combines all three items to create the ring of illumination, allowing ![Wizard at workbench with three crafting ingredients displayed: ring, torch ashes in container, and sacred candle](./kings-quest-viii-mask-of-eternity-puzzle3-screenshots.png) -[Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Multiple sequential sub-puzzles each produce unique components that are synthesized at a single endpoint (wizard's crafting station). Distinguishes from Multi-Faceted Plan because item collection follows dependency chain: tomb must be accessed before ashes/ring can appear, church climb requires rope obtained from mill—each output enables next step rather than parallel independent tasks. +[Meta-Puzzle Construction](../puzzles/sequential-construction.md) — Multiple sequential sub-puzzles each produce unique components that are synthesized at a single endpoint (wizard's crafting station). Distinguishes from Multi-Faceted Plan because item collection follows dependency chain: tomb must be accessed before ashes/ring can appear, church climb requires rope obtained from mill—each output enables next step rather than parallel independent tasks. --- diff --git a/src/inspiration/loom.md b/src/inspiration/loom.md index bb94880..45daca2 100644 --- a/src/inspiration/loom.md +++ b/src/inspiration/loom.md @@ -132,7 +132,7 @@ Bobbin becomes invisible to the guards and enters the tower, where he learns the | Waterspout Untwisting | "Look at the waterspout to learn the Twist draft. Use the reverse Twist draft to make the waterspout vanish" [THayes] | [Pattern Learning](../puzzles/pattern-learning.md) | | Dragon Put to Sleep | Reverse WAKE draft puts dragon asleep; fire reveals hidden tunnel behind her | [Pattern Learning](../puzzles/pattern-learning.md) | | Gold to Straw Reversal | "Cast the reverse Straw to Gold draft on the gold" revealing fire-blasted tunnel entrance [THayes] | [Pattern Learning](../puzzles/pattern-learning.md) | -| Pool Reflection Puzzle | EMPTY draft on maze pool reveals sphere; second sphere interaction teaches HUMAN-TO-SWAN transformation | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | +| Pool Reflection Puzzle | EMPTY draft on maze pool reveals sphere; second sphere interaction teaches HUMAN-TO-SWAN transformation | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | | Healing Rifts | HEAL draft (from lamb in barn) closes multiple rifts: "cast the Heal draft on it" repeatedly for Rusty, shepherds, terrain [THayes] | [Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) | | Final Confrontation with Chaos | SILENCE, ROAST, and RIFT drafts learned from the Loom machine itself; played in reverse or forward depending on context to defeat final antagonist | [Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) | diff --git a/src/inspiration/maniac-mansion.md b/src/inspiration/maniac-mansion.md index 4930e1a..74202f8 100644 --- a/src/inspiration/maniac-mansion.md +++ b/src/inspiration/maniac-mansion.md @@ -136,7 +136,7 @@ Undeveloped film is collected, developer fluid absorbed in sponge, Michael proce ![Michael in darkroom with red light on, placing developed film on photographic tray](./mm-puzzle3-screenshots-01.png) -[Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Sequential dependency chain where each step's output enables the next (film collected → developer gathered → processing complete), distinguishing from Multi-Faceted Plan where requirements could be gathered in any order before synthesis. +[Meta-Puzzle Construction](../puzzles/sequential-construction.md) — Sequential dependency chain where each step's output enables the next (film collected → developer gathered → processing complete), distinguishing from Multi-Faceted Plan where requirements could be gathered in any order before synthesis. --- @@ -145,13 +145,13 @@ Undeveloped film is collected, developer fluid absorbed in sponge, Michael proce | Name | Problem & Solution | Pattern Type | |------|-------------------|--------------| | Security Door Symbol Matching | Save before attempting; booklet printing can mismatch symbols; reload and retry until codes align | [Pattern Learning](../puzzles/pattern-learning.md) | -| Chandelier Drop via Cassette Player | Record music mixed with cassette on stereo, play in sitting room cabinet; vibration shatters chandelier for old rusty key | [Distraction Physics](../puzzles/distraction-physics.md) | +| Chandelier Drop via Cassette Player | Record music mixed with cassette on stereo, play in sitting room cabinet; vibration shatters chandelier for old rusty key | [Distraction Physics](../puzzles/distraction-environmental-manipulation.md) | | Green Tentacle Feed Blockade | Feed bowl of wax fruit and fruit drinks to hungry tentacle guarding stairs; path opens to second floor | [Sensory Exploitation](../puzzles/sensory-exploitation.md) | | Weird Ed Package Pickup Trick | Michael waits by mailbox for preset delivery; when ED answers door, assumes trick and leaves—Michael intercepts package | [Observation Replay](../puzzles/observation-replay.md) | | Telescope Combination Viewing | Fix wires in attic, power restored; use dimes to operate telescope controls; view into Edna's bedroom to see safe combo | [Symbol Code Translation](../puzzles/symbol-code-translation.md) | -| Plant Growth Vertical Transit | Water plant with jar of water; feed Pepsi to accelerate growth; climb vine into observatory ceiling hole | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | +| Plant Growth Vertical Transit | Water plant with jar of water; feed Pepsi to accelerate growth; climb vine into observatory ceiling hole | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | | Arcade Game Coin Slot Pattern | Use dimes in two separate slots, press right-hand button twice to rotate telescope to correct viewing angle | [Pattern Learning](../puzzles/pattern-learning.md) | -| Meteor Launch Sequence Finale | Enter meteor control room; deactivate power lever; retrieve meteor; place in car boot; ignite rocket engine with yellow key | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | +| Meteor Launch Sequence Finale | Enter meteor control room; deactivate power lever; retrieve meteor; place in car boot; ignite rocket engine with yellow key | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | --- diff --git a/src/inspiration/quest-for-glory-1-shadows-of-darkness.md b/src/inspiration/quest-for-glory-1-shadows-of-darkness.md index 594348e..1c56e45 100644 --- a/src/inspiration/quest-for-glory-1-shadows-of-darkness.md +++ b/src/inspiration/quest-for-glory-1-shadows-of-darkness.md @@ -61,7 +61,7 @@ All five magical components are gathered from forest locations; Healer combines ![Healer's table with all five ingredients gathered—ready for potion synthesis](./qfg1-puzzle1.png) -[Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Sequential chain where ingredient gathering order is flexible but synthesis occurs only after all components convene, distinguishing from Multi-Faceted Plan where distinct categories combine without strict dependency chains. +[Meta-Puzzle Construction](../puzzles/sequential-construction.md) — Sequential chain where ingredient gathering order is flexible but synthesis occurs only after all components convene, distinguishing from Multi-Faceted Plan where distinct categories combine without strict dependency chains. --- @@ -169,7 +169,7 @@ Player survives through three trap encounters using observed patrol patterns to | Thieves' Guild License and Steals | Thief only: use alley sign for password, access guild via tavern secret entrance, pay license fee, steal five items across town (candelabra, music box, vase, coins, candlesticks), sell at fence | [Information Brokerage](../puzzles/information-brokerage.md) | | Spitting Spirea Seed Retrieval | Class-specific seed capture after Dryad quest: Thief climbs cliff wall to catch / Fighter throws rocks at SEED (not flowers) until knocked down / Magic User Fetch repeatedly on floating seeds | [Class-Specific Ritual](../puzzles/class-specific-ritual.md) | | Flying Falls Ladder Access | Class-specific hermit cave entrance: Fighter throws rocks repeatedly until Henry reveals ladder / Magic User cast Detect Magic for invisible ladder display / Thief directly climbs rock wall | [Class-Specific Ritual](../puzzles/class-specific-ritual.md) | -| Ogre Cave Treasure Retrieval | Kill ogre, search body for chest; class-specific opening: Fighter smashes / Thief pick lock / Magic User Open spell; free Baronet bear from kobold cage using recovered key | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | +| Ogre Cave Treasure Retrieval | Kill ogre, search body for chest; class-specific opening: Fighter smashes / Thief pick lock / Magic User Open spell; free Baronet bear from kobold cage using recovered key | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | --- diff --git a/src/inspiration/quest-for-glory-ii-trial-by-fire.md b/src/inspiration/quest-for-glory-ii-trial-by-fire.md index e109713..c57f2f6 100644 --- a/src/inspiration/quest-for-glory-ii-trial-by-fire.md +++ b/src/inspiration/quest-for-glory-ii-trial-by-fire.md @@ -43,7 +43,7 @@ Pass four sequential elemental trials by casting correct spell combinations on e 7. **Fire Trial:** OPEN door, CALM flames (leaves hole), FETCH door closed, FORCE BOLT to push it onto hole (15 PP) 8. Refuse oath to join as scholar; receive REVERSAL spell as graduation gift (7 PP) -**Pattern Type:** [[Meta-Puzzle Construction]](../puzzles/meta-puzzle-construction.md) — tools gathered early enable later puzzle resolution through sequential chaining +**Pattern Type:** [[Meta-Puzzle Construction]](../puzzles/sequential-construction.md) — tools gathered early enable later puzzle resolution through sequential chaining **Also Uses:** [[Class-Specific Ritual]](../puzzles/class-specific-ritual.md) — only Magic Users can access this path; Fighter and Thief must take alternate routes ### Screenshots @@ -118,7 +118,7 @@ Present three symbolic gifts in sequence to restore Julanar's spirit until she y 6. Tree blooms Flowers automatically; FRUIT OF COMPASSION appears on branch—take it (7 PP) **Pattern Type:** [[Class-Specific Ritual]](../puzzles/class-specific-ritual.md) — sequential gift-giving ritual with exact action requirements -**Also Uses:** [[Meta-Puzzle Construction]](../puzzles/meta-puzzle-construction.md) — Earth Elemental must be captured in earlier puzzle to have "earth" for gifting +**Also Uses:** [[Meta-Puzzle Construction]](../puzzles/sequential-construction.md) — Earth Elemental must be captured in earlier puzzle to have "earth" for gifting ### Screenshots @@ -135,7 +135,7 @@ Present three symbolic gifts in sequence to restore Julanar's spirit until she y | Earth Elemental Capture (Days 12-14) | [[Timed Consequence]](../puzzles/timed-consequence.md) | Weaken with Flame Dart or soulforge sword, gather dust into cloth bag before Day 14 | | Water Elemental Capture (Days 14-16) | [[Multi-Faceted Plan]](../puzzles/multi-faceted-plan.md) | Drop waterskin at fountain base, use bellows to blow elemental into container | | Dervish's Five Ws Puzzle | [[Symbol Code Translation]](../puzzles/symbol-code-translation.md) | "Whatever, whenever, wherewith, wherever, whereby" riddle requires collecting specific objects across desert | -| Caged Beast Dispel Potion | [[Meta-Puzzle Construction]](../puzzles/meta-puzzle-construction.md) | Combine Griffin Feather + Fruit of Compassion + Beast Hair at Apothecary to cure Al Scurva | +| Caged Beast Dispel Potion | [[Meta-Puzzle Construction]](../puzzles/sequential-construction.md) | Combine Griffin Feather + Fruit of Compassion + Beast Hair at Apothecary to cure Al Scurva | | Suleiman the Djinn's Ring Tomb | [[Observation Replay]](../puzzles/observation-replay.md) | Type "SULEIMAN" at door after seeing name in tomb entrance; later use ring for wishes | | Katta Pin Dungeon Escape (Day 29) | [[Multi-Faceted Plan]](../puzzles/multi-faceted-plan.md) | Show Sapphire Pin gathered in Shapeir to Sharaf the Katta to activate secret passage | diff --git a/src/inspiration/quest-for-glory-iii-wages-of-war.md b/src/inspiration/quest-for-glory-iii-wages-of-war.md index ff85b97..7c243b0 100644 --- a/src/inspiration/quest-for-glory-iii-wages-of-war.md +++ b/src/inspiration/quest-for-glory-iii-wages-of-war.md @@ -97,7 +97,7 @@ Gather three distinct magical ingredients across different regions of Tarna, del ![Heart of the World tree top showing Guardian orb and water pouring animation](./qfg3-heart-of-world-gift.png) -**Pattern Type:** [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — sequential gathering of multiple components required before synthesis at Apothecary; each step's output enables later combination +**Pattern Type:** [Meta-Puzzle Construction](../puzzles/sequential-construction.md) — sequential gathering of multiple components required before synthesis at Apothecary; each step's output enables later combination **Also Uses:** [Class-Specific Ritual](../puzzles/class-specific-ritual.md) — identical goal (get fruit from vine) requires three completely different mechanical approaches depending on Hero class --- @@ -153,8 +153,8 @@ Win the Wizard's Duel by casting exactly seven counter-spells in correct sequenc | Lost City Fire Opal Door Lock | Insert previously-collected Fire Opal into jackal statue's eye socket; door opens via gem recognition | [Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) | | Doppelganger Hall of Mirrors | Face five evil duplicates with friends; defeat only through Harami's last-second stab | [Escalating Combat Progression](../puzzles/escalating-combat-progression.md) | | Demon Wizard Final Battle | Use shield to knock over gargoyle blocking gap, then shoot across with spear while gargoyle restrains foot | [Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) | -| Thief's Laibon Hut Infiltration | Oil chest hinge silently, use lockpick kit on crack while sneaking; avoid guards outside | [Corporate Infiltration](../puzzles/corporate-infiltration.md) | -| Thief's Panther Distraction | Toss meat to sleeping panther before crossing tightrope during Leopardman village stealth mission | [Distraction Physics](../puzzles/distraction-physics.md) | +| Thief's Laibon Hut Infiltration | Oil chest hinge silently, use lockpick kit on crack while sneaking; avoid guards outside | [Corporate Infiltration](../puzzles/distraction-environmental-manipulation.md) | +| Thief's Panther Distraction | Toss meat to sleeping panther before crossing tightrope during Leopardman village stealth mission | [Distraction Physics](../puzzles/distraction-environmental-manipulation.md) | | Temple of the Sekhmet Prophecy Trance | Select symbols matching class identity (Sword/Fist for Warrior, Pentagram for Wizard, Key for Thief) to receive prophecy | [Symbol Code Translation](../puzzles/symbol-code-translation.md) | --- diff --git a/src/inspiration/quest-for-glory-iv-shadows-of-darkness.md b/src/inspiration/quest-for-glory-iv-shadows-of-darkness.md index 92e6cf0..7a7816c 100644 --- a/src/inspiration/quest-for-glory-iv-shadows-of-darkness.md +++ b/src/inspiration/quest-for-glory-iv-shadows-of-darkness.md @@ -48,7 +48,7 @@ The player identifies a baby Antwerp through T.R.A.P., captures it with avocado, ![T.R.A.P. device in Dr. Cranium's right room showing binary question interface for species identification](./qfg4-puzzle1-trap.png) -[Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Sequential chain where T.R.A.P. identification enables maze access, which yields key for panel-sliding lock completion. +[Meta-Puzzle Construction](../puzzles/sequential-construction.md) — Sequential chain where T.R.A.P. identification enables maze access, which yields key for panel-sliding lock completion. --- @@ -139,7 +139,7 @@ After completing initial ritual collection steps, rotating the symbol dial to sp | Thief Guild Safe Codes | Master thief book reveals FILCH dial setting; mechanical combination shows blue-blue-yellow, green-green-green, red-green-red sequence | [Information Brokerage Chain](../puzzles/information-brokerage.md) | | Monastery Secret Passage Entry | Pull bent rightmost candle on candelabra or force-bolt hexapod after feeding it garlic to reveal fireplace passage | [Class-Specific Ritual](../puzzles/class-specific-ritual.md) | | Leshy Riddle Chain | Six knowledge-based riddles require player to experience locations first; answers include "Leshy," "Bush," "Rusalka," "Baba Yaga" | [Information Brokerage Chain](../puzzles/information-brokerage.md) | -| Domovoi Rehydration Solution | Buy formula from Dr. Cranium, collect Grue Goo from Squid Stone area to synthesize cure for monastery house spirit | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | +| Domovoi Rehydration Solution | Buy formula from Dr. Cranium, collect Grue Goo from Squid Stone area to synthesize cure for monastery house spirit | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | | Thieves' Guild Master Escape Route | Mechanism beneath barrel activated via code from book; secret exit bypasses town guards when captured by Ad Avis | [Observation Replay](../puzzles/observation-replay.md) | | Katrina's Iron Maiden Rescue | Use hammer and stake collected from dungeon to wake her up before she becomes full vampire after three days | [Class-Specific Ritual](../puzzles/class-specific-ritual.md) | | Wraith Camp Life-Drain Defense | Gypsy fortune teller provides Aura spell or protective amulet; defeat five wraiths during nighttime window for ritual access | [Class-Specific Ritual](../puzzles/class-specific-ritual.md) | diff --git a/src/inspiration/sam-and-max-hit-the-road.md b/src/inspiration/sam-and-max-hit-the-road.md index 2ce6965..c00b67d 100644 --- a/src/inspiration/sam-and-max-hit-the-road.md +++ b/src/inspiration/sam-and-max-hit-the-road.md @@ -90,7 +90,7 @@ Tar, mammoth hair, costume, and toupee combine into wearable bigfoot disguise al **After**: Sam wearing complete woolly disguise approaching reception checkpoint; bigfoot guard now accepts party as legitimate patrons allowing entry to inner hall [abandonwaredos]. -[Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Sequential chain where each location provides component that becomes meaningful at synthesis point (Savage Jungle Inn), distinguishing this from cross-temporal causality where changes propagate backward/forward through established timeline. +[Meta-Puzzle Construction](../puzzles/sequential-construction.md) — Sequential chain where each location provides component that becomes meaningful at synthesis point (Savage Jungle Inn), distinguishing this from cross-temporal causality where changes propagate backward/forward through established timeline. --- @@ -145,10 +145,10 @@ Sword extracted from stone used at precise moment (dragon mouth mid-opening, tar | Binocular Wire Control | Wires connected to ball of twine restaurant binoculars; mouse controls pan direction; frog rock spotted as distant target | [Sensor Exploitation](../puzzles/sensory-exploitation.md) | | Mystery Vortex Magnet Doors | Colored magnet combinations determine unlockable doors; trial-and-error through Shuv-Oohl's room grants mole man powder | [Pattern Learning](../puzzles/pattern-learning.md) | | Conroy Bumpus Eggplant Swap | Bumpus portrait traded at vegetable museum for gourd; returned to Bumpusville, swapped onto his head as replacement toupee | [Comedy-Based NPC Persuasion](../puzzles/comedy-based-persuasion.md) | -| Maintenance Droid Wire Trick | Unplugging wires then reconnecting them triggers alarm while droid is distracted; house access during absence window | [Distraction Physics](../puzzles/distraction-physics.md) | +| Maintenance Droid Wire Trick | Unplugging wires then reconnecting them triggers alarm while droid is distracted; house access during absence window | [Distraction Physics](../puzzles/distraction-environmental-manipulation.md) | | Ice Pick Cork Extraction | Ice pick from Savage Jungle freezer removes wine bottle cork; cork plugs sno globe's opening for vortex shrink ray application | [Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) | | Cone of Tragedy Lost Items | Riding carnival ride drops all inventory items; claim ticket from attendant enables Lost & Found retrieval with bonus magnet | [Timed Consequence](../puzzles/timed-consequence.md) | -| Dinosaur Tooth Tar Extraction | Twine used on dinosaur's open mouth to extract tooth; later combined with pool at Jungle Inn for final puzzle synthesis | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | +| Dinosaur Tooth Tar Extraction | Twine used on dinosaur's open mouth to extract tooth; later combined with pool at Jungle Inn for final puzzle synthesis | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | --- diff --git a/src/inspiration/simon-the-sorcerer.md b/src/inspiration/simon-the-sorcerer.md index eb5b76a..d853d27 100644 --- a/src/inspiration/simon-the-sorcerer.md +++ b/src/inspiration/simon-the-sorcerer.md @@ -55,7 +55,7 @@ Simon places the bucket on the Druid's head, uses the flaming brand near it to p ### Pattern Type -[Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Sequential combination where step outputs enable step inputs (bucket + brand = moon illusion), differentiating from Multi-Faceted Plan where items are gathered independently and synthesized at a single endpoint. +[Meta-Puzzle Construction](../puzzles/sequential-construction.md) — Sequential combination where step outputs enable step inputs (bucket + brand = moon illusion), differentiating from Multi-Faceted Plan where items are gathered independently and synthesized at a single endpoint. --- @@ -160,12 +160,12 @@ Simon collects all six ritual components (magic square drawn, candles smashed fr | Name | Problem & Solution | Pattern Type | |------|-------------------|--------------| | Troll Bridge Whistle Exchange | Barbarian gives whistle after thorn removal; troll steals it and blows; barbarian appears and defeats troll with rage | [Comedy-Based NPC Persuasion](../puzzles/comedy-based-persuasion.md) | -| Dwarf Mine Beards and Beer Vouchers | Shear sleeping pub dwarf's beard to enter mine as dwarf; plug beer barrel spigot with wax to get voucher for gem | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | +| Dwarf Mine Beards and Beer Vouchers | Shear sleeping pub dwarf's beard to enter mine as dwarf; plug beer barrel spigot with wax to get voucher for gem | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | | Chocolate House Pig Transformation | Kiss Rapunzel to transform her into pig; use pig to eat chocolate door and gain house entry | [Surreal Logic Bridge](../puzzles/surreal-logic-bridge.md) | | Oaf's Beans and Watermelon Chain | Water oaf's magic beans with bucket from witch's well; grow watermelon on wizard's compost pile | [Information Brokerage Chain](../puzzles/information-brokerage.md) | -| Souvenir Shoppe Fire Alarm Catapult | Look at brochures to find elastic band hidden inside; combine with sapling for catapult; ring alarm bell to drive off attendant | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | +| Souvenir Shoppe Fire Alarm Catapult | Look at brochures to find elastic band hidden inside; combine with sapling for catapult; ring alarm bell to drive off attendant | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | | Underwater Garden Sailboat | Create sail from leaf and matchstick mast; oil rusted tap with crushed seeds + stone; lure frog away threatening tadpole | [Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) | -| Dragon's Cave Gold Magnet Fishing | Use hook on boulder above cave entrance to climb rope; drop magnet-on-rope into ceiling hole three times for gold coins | [Distraction Physics](../puzzles/distraction-physics.md) | +| Dragon's Cave Gold Magnet Fishing | Use hook on boulder above cave entrance to climb rope; drop magnet-on-rope into ceiling hole three times for gold coins | [Distraction Physics](../puzzles/distraction-environmental-manipulation.md) | | Mummy Tomb Bandage Trick | Open tomb, mummy rises aggressively; retry and grab loose bandage at mummy's back instead of confronting directly | [Comedy-Based NPC Persuasion](../puzzles/comedy-based-persuasion.md) | --- diff --git a/src/inspiration/spacequest-1-the-sarien-encounter.md b/src/inspiration/spacequest-1-the-sarien-encounter.md index ba94a3c..31c5c36 100644 --- a/src/inspiration/spacequest-1-the-sarien-encounter.md +++ b/src/inspiration/spacequest-1-the-sarien-encounter.md @@ -50,7 +50,7 @@ Roger enters washing machine during active cycle, emerges wearing authentic Sari ![Laundry room with washing machines—the disguise transformation sequence](./spacequest-1-puzzle1.png) -[Corporate Infiltration](../puzzles/corporate-infiltration.md) — Access requires blending in as authorized personnel by exploiting mundane infrastructure (laundry system) rather than combat or tech bypass, distinguishing from Observation Replay which memorizes external security patterns instead of acquiring internal status. +[Corporate Infiltration](../puzzles/distraction-environmental-manipulation.md) — Access requires blending in as authorized personnel by exploiting mundane infrastructure (laundry system) rather than combat or tech bypass, distinguishing from Observation Replay which memorizes external security patterns instead of acquiring internal status. --- @@ -135,7 +135,7 @@ Reflective glass is positioned in laser corridor to deflect beams onto each othe ![Laser beam corridor with reflective glass—the physics deflection puzzle](./spacequest-1-puzzle3.png) -[Distraction Physics](../puzzles/distraction-physics.md) — Environmental hazards neutralized by redirecting physics (laser reflection) or triggering chain reactions (geyser pressure), distinguishing from Sensory Exploitation where NPC perception limitations are bypassed rather than physical systems manipulated. +[Distraction Physics](../puzzles/distraction-environmental-manipulation.md) — Environmental hazards neutralized by redirecting physics (laser reflection) or triggering chain reactions (geyser pressure), distinguishing from Sensory Exploitation where NPC perception limitations are bypassed rather than physical systems manipulated. --- @@ -144,7 +144,7 @@ Reflective glass is positioned in laser corridor to deflect beams onto each othe | Name | Problem & Solution | Pattern Type | |------|-------------------|--------------| | Slot Machine Gambling for Ship Purchase | Play bar slot machine repeatedly (save before each spin); accumulate 250+ buckazoids to afford Drallion cruiser for Deltaur travel | [Pattern Learning](../puzzles/pattern-learning.md) | -| Translator Gadget for Hologram | Retrieve translator from Arcada airlock closet; turn on device; communicate with Keronian hologram who gives Orat mission | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | +| Translator Gadget for Hologram | Retrieve translator from Arcada airlock closet; turn on device; communicate with Keronian hologram who gives Orat mission | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | | Skimmer Key Theft Before Purchase Man | Arrive at Ulence Flats on stolen skimmer; take key before exiting vehicle or sales offer becomes impossible | [Timed Consequence](../puzzles/timed-consequence.md) | | Armory Grenade Heist During ID Wait | Show Sarien ID card to armory droid; while robot fetches weapon, quickly grab grenade from shelf before return | [Observation Replay](../puzzles/observation-replay.md) | | Security Droid Timing Puzzle | Listen for "footsteps approaching"; enter elevator or move off-screen until droid passes; resume exploration safely | [Pattern Learning](../puzzles/pattern-learning.md) | diff --git a/src/inspiration/spacequest-2-the-vohaul-assault.md b/src/inspiration/spacequest-2-the-vohaul-assault.md index 70a8072..3dbedf6 100644 --- a/src/inspiration/spacequest-2-the-vohaul-assault.md +++ b/src/inspiration/spacequest-2-the-vohaul-assault.md @@ -81,7 +81,7 @@ Whistle summons rock monster; throwing puzzle distracts it while it digs hole, a 10. Walk to hole; type "GET ROCK" from excavation site 11. Exit area north toward base entrance -[Distraction Physics](../puzzles/distraction-physics.md) — Environmental hazard (monster) neutralized through timed item deployment creating exploitable window, distinguishing from Sensory Exploitation where NPC perception is bypassed rather than actively redirected through physics interaction. +[Distraction Physics](../puzzles/distraction-environmental-manipulation.md) — Environmental hazard (monster) neutralized through timed item deployment creating exploitable window, distinguishing from Sensory Exploitation where NPC perception is bypassed rather than actively redirected through physics interaction. ### Screenshots @@ -142,8 +142,8 @@ Plunger anchors Roger to wall barrier during acid trap opening; burning paper in | Hunter Knockout via Spores | Throw spore cloud at hunter after talking twice; steal keys from unconscious body to unlock cage door | [Sensory Exploitation](../puzzles/sensory-exploitation.md) | | Rope Bridge Construction | Tie rope to fallen log bridge; climb down and swing across monster gap with precise F6 timing to reach cave entrance | [Timed Consequence](../puzzles/timed-consequence.md) | | Alien Village Translator Use | Say dialect word learned from translator device; aliens move rock revealing secret passage downward | [Symbol Code Translation](../puzzles/symbol-code-translation.md) | -| Keycard Door Authorization | Insert keycard (stolen from crash victim) into door panel at Vohaul's base; access spaceship interior controls | [Corporate Infiltration](../puzzles/corporate-infiltration.md) | -| Shrink Beam Reversal via Computer | After being shrunk by Vohaul: escape glass, climb vent to life support system, press button, pull switch at computer, TYPE "ENLARGE" command to restore size | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | +| Keycard Door Authorization | Insert keycard (stolen from crash victim) into door panel at Vohaul's base; access spaceship interior controls | [Corporate Infiltration](../puzzles/distraction-environmental-manipulation.md) | +| Shrink Beam Reversal via Computer | After being shrunk by Vohaul: escape glass, climb vent to life support system, press button, pull switch at computer, TYPE "ENLARGE" command to restore size | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | | Oxygen Mask Breath Protection | Collect oxygen mask from broken tube corridor; WEAR MASK before continuing or suffocation occurs when glass breaks under Vohaul's attack | [Timed Consequence](../puzzles/timed-consequence.md) | | Kissing Disease Gatekeeping | Avoid kissing monster encounter on 5th floor entirely; if kissed, contract incurable disease that kills player during later Vohaul confrontation | [Timed Consequence](../puzzles/timed-consequence.md) | diff --git a/src/inspiration/spacequest-iv-the-rogerwars.md b/src/inspiration/spacequest-iv-the-rogerwars.md index cdde216..ff5741a 100644 --- a/src/inspiration/spacequest-iv-the-rogerwars.md +++ b/src/inspiration/spacequest-iv-the-rogerwars.md @@ -63,7 +63,7 @@ Player combines three symbols from gum wrapper (Estros) with three symbols from | Bird's nest with dead soldier corpse | Estros landscape where giant bird deposits Roger; player must wait for Vohaul's soldier to fall from sky before searching body for gum wrapper containing first three time pod digits [Tricrokra] | | Galaxy Galleria software store bargain bin | SQ4 Hintbook hidden among parody game boxes in discount pile; requires rearranging items to locate, then navigating fake menu pages to extract coded symbols [GamerWalkthroughs] | -[Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Sequential information gathering where each puzzle stage builds toward final synthesis; physical components from different eras must combine intellectually rather than mechanically merging as inventory items. +[Meta-Puzzle Construction](../puzzles/sequential-construction.md) — Sequential information gathering where each puzzle stage builds toward final synthesis; physical components from different eras must combine intellectually rather than mechanically merging as inventory items. --- @@ -172,13 +172,13 @@ Roger connects PocketPal to terminal, deletes all security robots via toilet ico | Name | Problem & Solution | Pattern Type | |------|-------------------|--------------| | Bunny Battery Theft via Rope Trap | Set rope snare in ruined city; catch wandering bunny alive; examine captured animal to extract hidden battery from its body | [Observation Replay](../puzzles/observation-replay.md) | -| Slime Jar Collection from Sewer Grate | Lure acidic slime creature through sewers without contact; use empty jar on moving blob before it returns underground | [NPC Distraction Physics](../puzzles/distraction-physics.md) | +| Slime Jar Collection from Sewer Grate | Lure acidic slime creature through sewers without contact; use empty jar on moving blob before it returns underground | [NPC Distraction Physics](../puzzles/distraction-environmental-manipulation.md) | | ATM Account Theft via Gender Disguise | Purchase ladies' clothing; wear female disguise at software store exterior; use Zondra's abandoned ATM card to "clean house" account balance | [Sensory Exploitation](../puzzles/sensory-exploitation.md) | | Laser Angle Mathematics Puzzle | Calculate correct angles (156, 024, 108 degrees) for three rotating laser rings after revealing beam positions via smoke scattering | [Pattern Learning](../puzzles/pattern-learning.md) | | Droid Maze Route Memorization | Navigate robot patrol section; observe movement patterns through observation points; time crossings when guards are cleared | [Observation Replay](../puzzles/observation-replay.md) | | Skate-O-Rama Anti-Gravity Escape | Swim through zero-G rink to rooftop level while evading pursuers from arcade hall; moving prevents being shot by enemies | [Timed Consequence](../puzzles/timed-consequence.md) | | Monolith Burger Employment Sequence | Apply for burger-flipping job; complete timed minigame or be fired anyway either way (cigar retrieval succeeds on first dismissal) | [Comedy-Based Persuasion](../puzzles/comedy-based-persuasion.md) | -| Final Disk Upload Beam Transfer | Insert disk in computer; navigate interface menu selecting beam download, disk upload options with correct body target selected | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | +| Final Disk Upload Beam Transfer | Insert disk in computer; navigate interface menu selecting beam download, disk upload options with correct body target selected | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | --- diff --git a/src/inspiration/syberia.md b/src/inspiration/syberia.md index 34b35f8..0ba642d 100644 --- a/src/inspiration/syberia.md +++ b/src/inspiration/syberia.md @@ -48,7 +48,7 @@ Momo accepts the traced mammoth drawing and reveals the path to a secret cave co ![Completed paper tracing of mammoth being given to Momo who begins dancing](./syberia-puzzle1-s3.png) -[Repair Chain Construction](../puzzles/repair-chain-construction.md) — The tracing creation requires sequential item acquisition (paper + pencil from Momo, light to reveal pattern) where each step enables the next, distinguishing this from simple fetch quests where items lack production-chain value. +[Repair Chain Construction](../puzzles/sequential-construction.md) — The tracing creation requires sequential item acquisition (paper + pencil from Momo, light to reveal pattern) where each step enables the next, distinguishing this from simple fetch quests where items lack production-chain value. --- @@ -137,10 +137,10 @@ The cuckoo egg balances the scale mechanism and opens the bandstand door, allowi | Name | Problem & Solution | Pattern Type | |------|-------------------|--------------| -| Oscar's Wooden Legs | Activate factory assembly line using punch card and material selector; deliver correctly-made legs to automaton engineer | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | -| Permit Stamping Automaton | Ink bottle from attic used in lawyer office stamper; train release permit becomes valid for departure | [Repair Chain Construction](../puzzles/repair-chain-construction.md) | -| Valadilene Train Museum Display | Four artifacts (voice cylinders, toys) placed on museum car stands trigger Oscar's backstory cutscenes | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | -| Dam Lever and Oar Recovery | Broken lever from dam used as hook to retrieve oar Momo cannot grab from water; oar then opens dam | [Distraction Physics](../puzzles/distraction-physics.md) | +| Oscar's Wooden Legs | Activate factory assembly line using punch card and material selector; deliver correctly-made legs to automaton engineer | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | +| Permit Stamping Automaton | Ink bottle from attic used in lawyer office stamper; train release permit becomes valid for departure | [Repair Chain Construction](../puzzles/sequential-construction.md) | +| Valadilene Train Museum Display | Four artifacts (voice cylinders, toys) placed on museum car stands trigger Oscar's backstory cutscenes | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | +| Dam Lever and Oar Recovery | Broken lever from dam used as hook to retrieve oar Momo cannot grab from water; oar then opens dam | [Distraction Physics](../puzzles/distraction-environmental-manipulation.md) | | Water Lock Control Panel | Two-digit keypad codes (42, 41) raise and lower water level enabling barge tow train forward | [Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) | | Captain Malatesta's Vision Cure | Yangala-cola powder from university lab mixed with Sauvignon wine; drink restores sight, reveals no enemy at telescope | [Information Brokerage](../puzzles/information-brokerage.md) | | Pipe Organ and Screwdriver | Screwdriver found atop pipe organ used to remove ladder safety panel; enables cosmodrome control room access | [Observation Replay](../puzzles/observation-replay.md) | diff --git a/src/inspiration/the-dig.md b/src/inspiration/the-dig.md index b67412e..b8a0916 100644 --- a/src/inspiration/the-dig.md +++ b/src/inspiration/the-dig.md @@ -101,7 +101,7 @@ The critter is captured, bracelet attached for tracking, released; device locate ![Signal device glowing at tracker spot marking buried machine part location](./the-dig-tracker-spot-located.png) -[Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Each step's output becomes next step's input (dowel→pin→hook→cage→trap), distinguishing this from Multi-Faceted Plan where items gather independently and synthesize at single application point. +[Meta-Puzzle Construction](../puzzles/sequential-construction.md) — Each step's output becomes next step's input (dowel→pin→hook→cage→trap), distinguishing this from Multi-Faceted Plan where items gather independently and synthesize at single application point. --- @@ -149,11 +149,11 @@ Correct alignment triggers door closure cutscene showing alien astronomical know | Name | Problem & Solution | Pattern Type | |------|-------------------|--------------| -| Asteroid Explosive Placement | Zero-g digger creates target surface; shovel clears boulder; explosives armed and detonated to open asteroid tunnel | [Repair Chain Construction](../puzzles/repair-chain-construction.md) | +| Asteroid Explosive Placement | Zero-g digger creates target surface; shovel clears boulder; explosives armed and detonated to open asteroid tunnel | [Repair Chain Construction](../puzzles/sequential-construction.md) | | Power Generator Crystal Control | Seven-button panel programs diamond collector path; lens repositioned in light beam restores Nexus power | [Robot Programming](../puzzles/robot-programming.md) | | Engraved Rod Door Codes | Five rod patterns (purple, red, orange, green, yellow) open specific Nexus doors through button shape sequencing | [Symbol Code Translation](../puzzles/symbol-code-translation.md) | | Map Spire Prism Alignment | Light bridge panel's prisms adjusted; source beam redirected to hit all gems in continuous bouncing line | [Robot Programming](../puzzles/robot-programming.md) | -| Bat Creature Distraction | Flashlight drives bats at Brink, forcing him away from crystal stash so Boston can steal crystals for rescue bribe | [Distraction Physics](../puzzles/distraction-physics.md) | +| Bat Creature Distraction | Flashlight drives bats at Brink, forcing him away from crystal stash so Boston can steal crystals for rescue bribe | [Distraction Physics](../puzzles/distraction-environmental-manipulation.md) | | Monster Nest Water Flood | Rock pushed at waterfall source diverts water; grate opened under monster washes spider creature away freeing Maggie | [Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) | | Tomb Crypt Guardian Dogs | Glowing crystal revives second skeleton dog; two dogs attack each other, clearing path to pyramid chamber | [Multi-Character Coordination](../puzzles/multi-character-coordination.md) | | Tablet Island Discovery | Tablet shown to Maggie on Map Spire ledge; she decodes hidden meaning revealing secret island entrance location | [Information Brokerage](../puzzles/information-brokerage.md) | diff --git a/src/inspiration/the-legend-of-kyrandia-book-one.md b/src/inspiration/the-legend-of-kyrandia-book-one.md index df31e0a..519aed9 100644 --- a/src/inspiration/the-legend-of-kyrandia-book-one.md +++ b/src/inspiration/the-legend-of-kyrandia-book-one.md @@ -51,7 +51,7 @@ Player can travel to Castle Kyrandia and recover the Royal Chalice from Faun usi ![Screenshot: Orange and purple potions created at Crystals of Alchemy, ready for use](./kyrandia-1-puzzle1.png) -[Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Sequential dependency chain where each output enables subsequent steps, distinguished from multi-faceted plan by requirement for ordered progression rather than parallel requirement gathering. +[Meta-Puzzle Construction](../puzzles/sequential-construction.md) — Sequential dependency chain where each output enables subsequent steps, distinguished from multi-faceted plan by requirement for ordered progression rather than parallel requirement gathering. --- @@ -134,7 +134,7 @@ Malcolm's spell reflects off mirror and petrifies him, ending the game. | Death's-Head Hawkmoth Statue | Plant walnut, pinecone, acorn in Deadwood Glade hole; plant sprouts and grants healing spell activation | [Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) | | Birthstones Altar Sequence | Place four random-order gems on Marble Altar plate; trial-and-error with save/reload to activate all | [Pattern-Learning](../puzzles/pattern-learning.md) | | Fireberry Shadow Realm Navigation | Navigate labyrinth with limited-light resource (3 moves before berries burn out); strategically drop fireberries for safe return points | [Timed-Consequence](../puzzles/timed-consequence.md) | -| Teardrop Willow Restoration | Use teardrop from Pool of Sorrows on rotting willow tree's indent; heals tree and summons sprite Merith | [Repair-Chain Construction](../puzzles/repair-chain-construction.md) | +| Teardrop Willow Restoration | Use teardrop from Pool of Sorrows on rotting willow tree's indent; heals tree and summons sprite Merith | [Repair-Chain Construction](../puzzles/sequential-construction.md) | | Moonstone Coin Bribe | Gold coin from Cavern of Twilight thrown in well at Timbermist Woods yields moonstone for wisp altar completion | [Information-Brokerage](../puzzles/information-brokerage.md) | | Book Title Anagram | Pull library books by first letter to spell "OPEN", rotating fireplace without player entering dungeon passage | [Symbol-Code Translation](../puzzles/symbol-code-translation.md) | | Malcolm Knife Reflex Toss | During Serpent's Grotto confrontation, click knife mid-flight while impaled in tree to throw back at Malcolm; running causes instant death on second throw | [Timed-Consequence](../puzzles/timed-consequence.md) | diff --git a/src/inspiration/the-longest-journey.md b/src/inspiration/the-longest-journey.md index 20565f7..e770f1b 100644 --- a/src/inspiration/the-longest-journey.md +++ b/src/inspiration/the-longest-journey.md @@ -94,7 +94,7 @@ The wind mixture is completed and given to Captain Nebeve, convincing him that s ![Invisibility mixture creation showing pouring sequence: white bottle, then green, then blue essence combined](./the-longest-journey-puzzle2-invisibility-mix.png) ![Lightness potion effect on April leaping to retrieve red bottle positioned above window ledge](./the-longest-journey-puzzle2-lightness-grab.png) -[Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Each potion synthesis produces an output enabling subsequent steps (invisibility grants page access, lightness reaches red essence), distinguishing this from Multi-Faceted Plan where requirements gather in any order before synthesis. +[Meta-Puzzle Construction](../puzzles/sequential-construction.md) — Each potion synthesis produces an output enabling subsequent steps (invisibility grants page access, lightness reaches red essence), distinguishing this from Multi-Faceted Plan where requirements gather in any order before synthesis. --- @@ -143,10 +143,10 @@ Voice echoes from treehouse phone through cliff → ruins → statue, waking Q'm | Name | Problem & Solution | Pattern Type | |------|-------------------|--------------| -| Rubber Duck Fishing Pole | Combine clamp + clothesline → inflate duck with bandaid repair → fish for key from sparking subway tracks | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | +| Rubber Duck Fishing Pole | Combine clamp + clothesline → inflate duck with bandaid repair → fish for key from sparking subway tracks | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | | Police Station Form Chain | Obtain three documents (09042, 09042-A, original) via receptionist to allow security guards to repair door panel | [Memo Chain](../puzzles/memo-chain.md) | | Map Delivery Flute Trade | Purchase flute instrument from street merchant; play music for Captain Nebeve who demands entertainment before signing map | [Information Brokerage](../puzzles/information-brokerage.md) | -| Soda Can Security Bypass | Shake soda can in paint mixer → offer to coughing officer → create distraction to bypass laser crash site security | [Distraction Physics](../puzzles/distraction-physics.md) | +| Soda Can Security Bypass | Shake soda can in paint mixer → offer to coughing officer → create distraction to bypass laser crash site security | [Distraction Physics](../puzzles/distraction-environmental-manipulation.md) | | Crystal Placement Altar | Four crystals match holes by rotating outer ring symbols (wave, harpoon, fish, one-eyed temple) to correct pairings | [Symbol Code Translation](../puzzles/symbol-code-translation.md) | | Star Map Reveal | Show Burns the star map during final confrontation; reveals MTI conspiracy and unlocks escape capability | [Truth Revelation](../puzzles/truth-revelation.md) | | Shuttle Guard Manipulation | Send guards to breaks in sequence via control panel; timing windows must open cell department access | [Timed Consequence](../puzzles/timed-consequence.md) | diff --git a/src/inspiration/zak-mckracken-and-the-alien-mindbenders.md b/src/inspiration/zak-mckracken-and-the-alien-mindbenders.md index f3ee1c2..4d47846 100644 --- a/src/inspiration/zak-mckracken-and-the-alien-mindbenders.md +++ b/src/inspiration/zak-mckracken-and-the-alien-mindbenders.md @@ -156,13 +156,13 @@ Hieroglyphics decoded in Sphinx allow pyramid entry; four characters simultaneou |------|-------------------|--------------| | Blue Crystal Cave Entrance | Use remote control on Ankh-marked wall to open secret door; retrieve blue crystal for later use | [Sensory Exploitation](../puzzles/sensory-exploitation.md) | | Squirrel Peanut Trade | Feed peanuts to two-headed squirrel in Seattle cave; squirrel allows passage through otherwise-blocked area | [Information Brokerage](../puzzles/information-brokerage.md) | -| Plane Microwave Egg Cook | Use plane microwave (after bathroom flood distracts stewardess) to cook egg, retrieve oxygen tank from overhead bin | [Distraction Physics](../puzzles/distraction-physics.md) | +| Plane Microwave Egg Cook | Use plane microwave (after bathroom flood distracts stewardess) to cook egg, retrieve oxygen tank from overhead bin | [Distraction Physics](../puzzles/distraction-environmental-manipulation.md) | | Dolphin Seaweed Treasure Hunt | Use blue crystal on dolphin; transform into dolphin and search underwater seaweed until finding glowing object | [Sensory Exploitation](../puzzles/sensory-exploitation.md) | | Space Ship Lotto-O-Dictor | Read tomorrow's winning numbers from alien machine in Bermuda Triangle; buy lottery ticket at Lou's Loans for prize money | [Comedy-Based Persuasion](../puzzles/comedy-based-persuasion.md) | | Bird Crystal Transformation | Use blue crystal on bird in Peru; become bird and fly into carving's left eye to retrieve scroll from hidden chamber | [Sensory Exploitation](../puzzles/sensory-exploitation.md) | | Lotus Number Code Entry | Remember sequence alien presses during spaceship tour; re-enter exact pattern at departure panel to escape | [Pattern Learning](../puzzles/pattern-learning.md) | | Yellow Crystal Teleporter | Acquire yellow crystal from Katmandu shaman; use it to teleport between marked locations for rapid cross-continental travel | [Cross-Realm Logistics](../puzzles/cross-realm-logistics.md) | -| Final Machine Assembly | Combine glowing object, calendar, and three colored crystals in Egypt pyramid; pull switches with Annie and Zak simultaneously | [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) | +| Final Machine Assembly | Combine glowing object, calendar, and three colored crystals in Egypt pyramid; pull switches with Annie and Zak simultaneously | [Meta-Puzzle Construction](../puzzles/sequential-construction.md) | ---