Complete: Configure mdbook mermaid support and create KQVI puzzle inventory

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2026-03-19 19:21:41 -07:00
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# TODO List for KQVI Puzzle Dependencies QA Fixes
# TODO List for KQVI Puzzle Dependencies Rework
## Issues to Fix in `src/inspiration/kings-quest-vi-heir-today-gone-tomorrow.md`
## 8 Critical Feedback Points to Address
### 1. Fix S17 Undefined Node (Critical)
- [x] S17 removed from classDef (was causing CSS error)
### 1. mdbook Mermaid Configuration
- [ ] Add mermaid support to book.toml
- [ ] Verify diagram renders with `mdbook build`
### 2. Fix S20 Dead End
- [x] S19 and S20 removed entirely (catacomb content outside scope)
### 2. Actions vs Outcomes as Separate Nodes
- [ ] "Talk to ferryman" and "get rabbit's foot" must be SEPARATE nodes
- [ ] Every action and outcome must be distinct nodes
### 3. Fix S12 Orphan (Pearl)
- [x] Added dashed note edge indicating optional side quest
### 3. Individual Item Acquisition Nodes
- [ ] "Receive coin" and "receive ring" must be separate nodes
- [ ] Every individual item/event has its own outcome node
### 4. Fix S19/S20 Sequential Chain
- [x] Removed S19 and S20 nodes, kept S21 as parallel from P6
### 4. Organize by Lands/Areas
- [ ] Group nodes by geographical area
- [ ] Isle of Sacred Mountain, Isle of Wonder, etc.
- [ ] Show proper cross-area dependency hierarchy
### 5. Verify Phase 6/7 Flow (Shield Dependency)
- [x] Verified - chart structure is correct, Shield from Minotaur Maze flows back via C2
### 5. Problem-Solution Flow (FIX BACKWARDS STRUCTURE)
- [ ] Current: Problem is prevented first (WRONG)
- [ ] Should be: Solution steps lead TO problem resolution
- [ ] Structure: START --> Prereqs --> Recognize Problem --> Solution Steps --> Problem Resolved
### 6. mdbook Integration
- [x] SUMMARY.md already links correctly
- [x] Run `mdbook build` - passed
- [x] Verify page exists in book output
### 6. Complete Puzzle Inventory from Walkthroughs
- [ ] Read all 4 KQVI walkthroughs
- [ ] Create checklist of ALL puzzles in the game
- [ ] Verify each puzzle appears in the chart
- [ ] Document any missing puzzles
### 7. Mechanic Note on 4 Items (Locked Choice)
- [ ] Document: paint brush, nightingale, tinderbox, flute are LOCKED CHOICE
- [ ] Each unlocked by trading one for another
- [ ] For dependency graph: treat each as UNLOCKED
- [ ] Focus on locks and keys, not mini-game trading
### 8. Modern, Legible Styling
- [ ] Fix contrast and colors
- [ ] WCAG accessibility minimums
- [ ] Clean color palette for node types
- [ ] Modern aesthetics
---
## Commit Points
## Subtasks
- Complete: Fix orphaned/undefined nodes (S17, S20, S12)
- Complete: Fix sequential to parallel (S19/S20 chain)
- Complete: Verify mdbook integration
### Phase 1: Configuration & Research
- [ ] Task 1.1: Add mermaid preprocessor to book.toml
- [ ] Task 1.2: Verify mdbook build works with mermaid
- [ ] Task 2.1: Read all 4 KQVI walkthroughs
- [ ] Task 2.2: Create complete puzzle inventory checklist
### Phase 2: Chart Rework
- [ ] Task 3.1: Restructure nodes - separate actions from outcomes
- [ ] Task 3.2: Create individual item acquisition nodes
- [ ] Task 3.3: Organize by geographical areas
- [ ] Task 3.4: Fix problem-solution flow direction
- [ ] Task 3.5: Apply modern styling with proper contrast
### Phase 3: Verification
- [ ] Task 4.1: Cross-reference puzzle inventory against chart
- [ ] Task 4.2: Add locked choice mechanic note
- [ ] Task 4.3: Final mdbook build verification