Reorder subgraphs to follow game progression, eliminating upward edges
The graph now follows the natural game flow: Crown (Start) → Wonder → Beast → Mists → Dead → Crown (Final) → END This eliminates the long upward edge from O_JOLLO_HELPS (originating in Beast Return) to the Castle Final area. Also adds back O_RECEIVE_COAL_IOM --> A_TRADE_COAL_FOR_EGG connection. Updates skill documentation with subgraph ordering guidance.
This commit is contained in:
File diff suppressed because one or more lines are too long
|
Before Width: | Height: | Size: 569 KiB After Width: | Height: | Size: 570 KiB |
Reference in New Issue
Block a user