Reorder subgraphs to follow game progression, eliminating upward edges
The graph now follows the natural game flow: Crown (Start) → Wonder → Beast → Mists → Dead → Crown (Final) → END This eliminates the long upward edge from O_JOLLO_HELPS (originating in Beast Return) to the Castle Final area. Also adds back O_RECEIVE_COAL_IOM --> A_TRADE_COAL_FOR_EGG connection. Updates skill documentation with subgraph ordering guidance.
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@@ -275,6 +275,13 @@ end
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- **When to split**: If lines would stretch more than ~15 nodes vertically, create a new subgraph
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- **Trade-off**: More subgraphs with fewer nodes each is better than few subgraphs with long chains
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**Subgraph Ordering (CRITICAL)**:
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- **Order subgraphs to follow game progression**: Place subgraphs in the order the player encounters them
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- **Avoid upward edges**: If a node in subgraph A is used by a node in subgraph B, and B appears AFTER A in the game, subgraph B should come AFTER subgraph A in the file
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- **Eliminate backward dependencies**: Reorder subgraphs so edges flow downward (top-to-bottom), never upward
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- **Example of WRONG order**: If "Isle of Beast Return" (where Jollo's help originates) is placed AFTER "Isle of Crown Final" (where Jollo's help is used), edges must travel upward - this creates long confusing lines
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- **Correct order**: Crown → Wonder → Beast → Mists → Dead → Crown Final (matches game flow)
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#### Subgraph Styling Format
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Use this exact format for subgraph titles to ensure proper font size:
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