Analyze The Dig: Symbol Code Translation, Robot Programming new types; Meta-Puzzle Construction examples

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2026-03-18 09:16:52 -07:00
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@@ -15,14 +15,16 @@ A taxonomy of puzzle design patterns derived from analysis of classic Sierra and
| 7 | [Cross-Realm Logistics Puzzle](./puzzles/cross-realm-logistics.md) | Inventory management across multiple locations/realms; rewards forward planning | KQVI |
| 8 | [Truth Revelation Mechanic](./puzzles/truth-revelation.md) | Items reveal hidden truth; truth itself is the solution | KQVI |
| 9 | [Observation Replay Puzzle](./puzzles/observation-replay.md) | Single viewing of sequence, must reproduce exactly when opportunity arises | MI/MM/SIMON |
| 10 | [Pattern Learning / Knowledge Transfer](./puzzles/pattern-learning.md) | Learn rule set in low-stakes domain; apply exhaustively under consequences | MI |
| 10 | [Pattern Learning / Knowledge Transfer](./puzzles/pattern-learning.md) | Learn rule set in low-stakes domain; apply exhaustively under consequences | MI/TD |
| 11 | [Environmental Memo Chain](./puzzles/memo-chain.md) | Scattered written fragments across locations; synthesize narrative to reveal solution | MI |
| 12 | [NPC Distraction Physics](./puzzles/distraction-physics.md) | Manipulate environment to break NPC blocking pattern without confrontation | MI |
| 13 | [Meta-Puzzle Construction](./puzzles/meta-puzzle-construction.md) | Sequential interdependence; each step's output becomes next step's input | MI/MM/SMHTR/IJOA |
| 14 | [Multi-Character Coordination Puzzle](./puzzles/multi-character-coordination.md) | Multiple characters required for separated location actions; single character physically impossible | MM/DOTT |
| 13 | [Meta-Puzzle Construction](./puzzles/meta-puzzle-construction.md) | Sequential interdependence; each step's output becomes next step's input | MI/MM/SMHTR/IJOA/TD |
| 14 | [Multi-Character Coordination Puzzle](./puzzles/multi-character-coordination.md) | Multiple characters required for separated location actions; single character physically impossible | MM/DOTT/TD |
| 15 | [Cross-Temporal Causality Puzzle](./puzzles/cross-temporal-causality.md) | Actions in one time period create immediate consequences in another; solution requires understanding historical causality | DOTT |
| 16 | [Surreal Logic Bridge](./puzzles/surreal-logic-bridge.md) | Real-world causality rejected for cartoon/comedy equivalences; success requires abandoning realistic reasoning | SMHTR |
| 17 | [Comedy-Based NPC Persuasion](./puzzles/comedy-based-persuasion.md) | Dialogue success depends on tonal comedy matching, not logical argument or trade | SMHTR |
| 18 | [Symbol Code Translation](./puzzles/symbol-code-translation.md) | Visual symbols on artifact translate to interface actions via shape/color+order matching; applied exhaustively | TD |
| 19 | [Robot Programming / Color-Encoded Sequences](./puzzles/robot-programming.md) | Abstract color→action rule discovery through experimentation; compose original sequences | TD |
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