From ac06195d1a04360c51d2bdc815e3e4554337f674 Mon Sep 17 00:00:00 2001 From: Bryce Date: Wed, 18 Mar 2026 14:02:00 -0700 Subject: [PATCH] Update README intro to reflect complete 31-game coverage Updated introduction to explicitly list all analyzed games including Indiana Jones: Last Crusade (INDY1), Loom, Day of the Tentacle, and noted key distinctive puzzle themes per game/studio era. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index d09df52..0b782b0 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # Puzzle Types in Adventure Games -A taxonomy of puzzle design patterns derived from analysis of classic Sierra, LucasArts, Revolution Software, and Microids adventure games (King's Quest III-VIII, Maniac Mansion, Secret of Monkey Island, Simon the Sorcerer, Legend of Kyrandia, Sam & Max Hit the Road, The Dig, Full Throttle, Indiana Jones: Fate of Atlantis, Space Quest I-IV, Quest for Glory I-IV, Beneath a Steel Sky, Broken Sword series, Syberia, The Longest Journey, Gabriel Knight), focusing on mechanics of information conveyance and player action. Notable examples include mechanical/clockwork-themed puzzles (SYB), war/siege diplomacy scenarios (QFG3), multi-class ritual divergence (QFG3), and corporate espionage infiltration patterns (SQ3/QFG3). +A taxonomy of puzzle design patterns derived from analysis of classic Sierra, LucasArts, Revolution Software, and Microids adventure games (King's Quest III-VIII, Maniac Mansion, Secret of Monkey Island I & II, Simon the Sorcerer, Legend of Kyrandia, Sam & Max Hit the Road, The Dig, Full Throttle, Indiana Jones: Last Crusade and Fate of Atlantis, Loom, Day of the Tentacle, Grim Fandango, Space Quest I-IV, Quest for Glory I-IV, Beneath a Steel Sky, Broken Sword I & II, Syberia, The Longest Journey, Gabriel Knight 1), focusing on mechanics of information conveyance and player action. Notable examples include mechanical/clockwork-themed puzzles (SYB), war/siege diplomacy scenarios (QFG3), multi-class ritual divergence (QFG3/QFG4), corporate espionage infiltration patterns (SQ3/QFG3/INDY1), voodoo investigation puzzles (GK1), and time-based cross-realm causality mechanics (DOTT). **New Documentation March 2026**: Complete Quest for Glory IV: Shadows of Darkness analysis revealing German folklore-based puzzles (Leshy riddles Baba Yaga, Rusalka), multi-realm traversal between Mordavia and Avoozl's Darkland dimension, expanded class-specific ritual challenges across seven major cave escape sequences, and dark Gothic horror puzzle themes. Also complete Gabriel Knight 1: Sins of the Fathers analysis documenting investigation/voodoo puzzles (Rada Drum translation, Loa Machine cipher system, Priest Disguise acquisition chain, Snake Scale evidence comparison, VevÄ› reconstruction multi-faceted plan).