diff --git a/src/inspiration/beneath-a-steel-sky.md b/src/inspiration/beneath-a-steel-sky.md index f546bb5..41b6787 100644 --- a/src/inspiration/beneath-a-steel-sky.md +++ b/src/inspiration/beneath-a-steel-sky.md @@ -16,6 +16,13 @@ Revolution Software's 1994 sci-fi adventure demonstrates masterful integration o --- +
+ + + beneath-a-steel-sky + +
+ ## Puzzle 1: Dr. Burke's Holographic Receptionist ### Problem @@ -51,6 +58,13 @@ Delegate conversation to Joey and instruct him to use his robot charm on the rec --- +
+ + + beneath-a-steel-sky + +
+ ## Puzzle 2: LINC-Space Password Bridge Navigation ### Problem @@ -87,6 +101,13 @@ Decrypt and decompress data containers across LINC-Space rooms to extract passwo --- +
+ + + beneath-a-steel-sky + +
+ ## Puzzle 3: St. James Club Entry Via Coordinated Distraction ### Problem @@ -124,6 +145,13 @@ Create a chain distraction: place dog biscuits on a rope-launched plank to catap --- +
+ + + beneath-a-steel-sky + +
+ ## Other Notable Puzzles | Puzzle | Core Pattern Type | Brief Description | @@ -137,6 +165,13 @@ Create a chain distraction: place dog biscuits on a rope-launched plank to catap --- +
+ + + beneath-a-steel-sky + +
+ ## References **Primary Sources:** diff --git a/src/inspiration/day-of-the-tentacle.md b/src/inspiration/day-of-the-tentacle.md index 4f96061..e7dc188 100644 --- a/src/inspiration/day-of-the-tentacle.md +++ b/src/inspiration/day-of-the-tentacle.md @@ -15,6 +15,13 @@ Day of the Tentacle is a 1993 Lucasfilm Games adventure designed by Ron Gilbert --- +
+ + + day-of-the-tentacle + +
+ ## Puzzle 1: Freeing Laverne from the Tree via Temporal Cherry Tree ### Problem @@ -51,6 +58,13 @@ The kumquat tree becomes a "cherry tree" in Hoagie's time; George Washington cut --- +
+ + + day-of-the-tentacle + +
+ ## Puzzle 2: The Human Show Championship via Multi-Character Item Collection ### Problem @@ -91,6 +105,13 @@ The mummy wins all three contest categories (Best Hair, Best Smile, Best Laugh), --- +
+ + + day-of-the-tentacle + +
+ ## Puzzle 3: Red Edison's Super Battery via Temporal Chemistry ### Problem @@ -132,6 +153,13 @@ Red Edison constructs a super battery from oil, vinegar, and gold pen; Ben Frank --- +
+ + + day-of-the-tentacle + +
+ ## Other Puzzles | Name | Problem & Solution | Pattern Type | @@ -147,6 +175,13 @@ Red Edison constructs a super battery from oil, vinegar, and gold pen; Ben Frank --- +
+ + + day-of-the-tentacle + +
+ ### References [THayes] Tom Hayes, "GameFAQs FAQ/Walkthrough for Day of the Tentacle" (June 19, 2008). https://gamefaqs.gamespot.com/pc/564903-maniac-mansion-day-of-the-tentacle/faqs/52988 diff --git a/src/inspiration/full-throttle.md b/src/inspiration/full-throttle.md index c0c1cb2..8ce212a 100644 --- a/src/inspiration/full-throttle.md +++ b/src/inspiration/full-throttle.md @@ -15,6 +15,13 @@ Full Throttle is a 1995 LucasArts point-and-click adventure designed by Ron Gilb --- +
+ + + full-throttle + +
+ ## Puzzle 1: Melonweed Bike Repair Synthesis ### Problem @@ -52,6 +59,13 @@ All three components are delivered to Maureen, who fixes the bike and installs a --- +
+ + + full-throttle + +
+ ## Puzzle 2: Mine Road Biker Combat Progression ### Problem @@ -87,6 +101,13 @@ All four components are acquired: hover fan installed on bike, booster stolen fr --- +
+ + + full-throttle + +
+ ## Puzzle 3: Vulture Minefield Navigation via Distraction Physics ### Problem @@ -123,6 +144,13 @@ A continuous path of exploded mines leads directly to the Vultures' hideout entr --- +
+ + + full-throttle + +
+ ## Other Puzzles | Name | Problem & Solution | Pattern Type | @@ -140,6 +168,13 @@ A continuous path of exploded mines leads directly to the Vultures' hideout entr --- +
+ + + full-throttle + +
+ ### References [THayes] Tom Hayes, IGN Walkthrough (2003). https://www.ign.com/articles/2003/11/12/full-throttle-walkthrough-440061 diff --git a/src/inspiration/kings-quest-vi-heir-today-gone-tomorrow.md b/src/inspiration/kings-quest-vi-heir-today-gone-tomorrow.md index 9f45cb1..459c43f 100644 --- a/src/inspiration/kings-quest-vi-heir-today-gone-tomorrow.md +++ b/src/inspiration/kings-quest-vi-heir-today-gone-tomorrow.md @@ -2,7 +2,25 @@ This chart maps the critical puzzle dependencies in Sierra's King's Quest VI (1992), showing which puzzles unlock access to subsequent challenges. Dependencies follow strict necessity rules—a puzzle B depends on puzzle A only if solving A is a prerequisite for even attempting B. -## Puzzle Dependency Flowchart +## At a Glance + +| | | +|---|---| +| **Release Year** | 1992 | +| **Developer** | Sierra On-Line / Robyn Miller, Corey Cole | +| **Core Mechanic** | Multi-phase island exploration with parallel puzzle paths converging at castle finale | +| **What players found enjoyable** | The Five Senses Gnomes challenge teaches pattern recognition through environmental puzzles; Minotaur's Maze demonstrates fair spatial reasoning design | + +--- + +
+ + + King's Quest VI Puzzle Dependency Chart + +
+ +## Puzzle Dependency Chart [![KQVI Puzzle Dependency Chart - SVG preview](kings-quest-vi-chart-preview.png)](kings-quest-vi-chart.svg) diff --git a/src/inspiration/loom.md b/src/inspiration/loom.md index 45daca2..eaf7cb9 100644 --- a/src/inspiration/loom.md +++ b/src/inspiration/loom.md @@ -15,6 +15,13 @@ Loom is a 1990 Lucasfilm Games adventure designed by Brian Moriarty that replace --- +
+ + + loom + +
+ ## Puzzle 1: Opening the Sky to Build a Boat ### Problem @@ -53,10 +60,24 @@ A lightning-struck tree falls into the water and becomes a boat at the dock. --- +
+ + + loom + +
+ [Metaphor-to-Literal](../puzzles/metaphor-to-literal.md) — The riddle uses poetic language ("sky is opened") that maps directly to an existing mechanical action (OPEN draft), distinguishing it from pure observation puzzles where information must be memorized rather than applied. --- +
+ + + loom + +
+ ## Puzzle 2: Hiding the Sheep from the Dragon ### Problem @@ -86,10 +107,24 @@ The sheep are dyed green to blend into the grass; when the dragon arrives, she m --- +
+ + + loom + +
+ [Pattern Learning](../puzzles/pattern-learning.md) — Player learns a system (DYE changes object color) in Domain A (Hetchel's tent with wool), then applies the same rule in Domain B (field with sheep). Unlike Multi-Faceted Plan, this is a single draft applied consistently—not multiple requirements gathered from different sources. --- +
+ + + loom + +
+ ## Puzzle 3: The Green Tower Infiltration ### Problem @@ -119,10 +154,24 @@ Bobbin becomes invisible to the guards and enters the tower, where he learns the --- +
+ + + loom + +
+ [Sensory Exploitation](../puzzles/sensory-exploitation.md) — The workers' perception is exploited directly (APPEAR draft), differentiating this from Distraction Physics where environmental manipulation breaks a blocking pattern rather than targeting NPC sensory weakness. --- +
+ + + loom + +
+ ## Other Puzzles | Name | Problem & Solution | Pattern Type | @@ -138,6 +187,13 @@ Bobbin becomes invisible to the guards and enters the tower, where he learns the --- +
+ + + loom + +
+ ### References [THayes] Tom Hayes, GameFAQs Walkthrough (2008). https://gamefaqs.gamespot.com/pc/564920-loom/faqs/26748 diff --git a/src/inspiration/maniac-mansion.md b/src/inspiration/maniac-mansion.md index 74202f8..627b444 100644 --- a/src/inspiration/maniac-mansion.md +++ b/src/inspiration/maniac-mansion.md @@ -15,6 +15,13 @@ Maniac Mansion is a 1987 Lucasfilm Games adventure designed by Ron Gilbert that --- +
+ + + maniac-mansion + +
+ ## Puzzle 1: Swimming Pool Atomic Reactor via Timed Two-Character Cooperation ### Problem @@ -56,6 +63,13 @@ The pool empties (revealing reactor), items are collected, then refilled before --- +
+ + + maniac-mansion + +
+ ## Puzzle 2: Arcade High Score Password via Observation and Security Bypass ### Problem @@ -97,6 +111,13 @@ The broken wires are repaired via coordinated breaker/attic work; arcade high sc --- +
+ + + maniac-mansion + +
+ ## Puzzle 3: Film Development Chain via Character-Specific Materials Gathering ### Problem @@ -140,6 +161,13 @@ Undeveloped film is collected, developer fluid absorbed in sponge, Michael proce --- +
+ + + maniac-mansion + +
+ ## Other Puzzles | Name | Problem & Solution | Pattern Type | @@ -155,6 +183,13 @@ Undeveloped film is collected, developer fluid absorbed in sponge, Michael proce --- +
+ + + maniac-mansion + +
+ ### References [DBarker] Dave Barker, "Maniac Mansion - Solved Walkthrough" (undated). https://www.syntax2000.com/lucasfilm/mansion.shtml diff --git a/src/inspiration/monkey-island-1-the-secret-of-monkey-island.md b/src/inspiration/monkey-island-1-the-secret-of-monkey-island.md index 8488829..ad57b81 100644 --- a/src/inspiration/monkey-island-1-the-secret-of-monkey-island.md +++ b/src/inspiration/monkey-island-1-the-secret-of-monkey-island.md @@ -13,11 +13,12 @@ Monkey Island is a 1990 Lucasfilm Games adventure designed by Ron Gilbert that e ![Guybrush standing before the Scumm Bar opening scene](./monkey-island-overview.png) -## Puzzle Dependency Chart - -The chart below shows the complete puzzle flow for Monkey Island 1, from initial trials through final confrontation. View it as interactive SVG in the generated book or see the [source mermaid diagram](./monkey-island-1-chart.mmd). - -![Puzzle dependency chart showing full game flow from trials to fortress](./monkey-island-1-chart.svg) +
+ + + Monkey Island 1 Puzzle Dependency Chart + +
--- diff --git a/src/inspiration/quest-for-glory-1-shadows-of-darkness.md b/src/inspiration/quest-for-glory-1-shadows-of-darkness.md index ffd512b..9dc63fe 100644 --- a/src/inspiration/quest-for-glory-1-shadows-of-darkness.md +++ b/src/inspiration/quest-for-glory-1-shadows-of-darkness.md @@ -13,12 +13,17 @@ Quest for Glory 1: So You Want To Be A Hero is a 1989 Sierra On-Line adventure d ## Puzzle Dependency Chart - - -[View Puzzle Dependencies QA Report](./quest-for-glory-1-puzzle-dependencies-qa.md) +
+ + + Quest for Glory 1 Puzzle Dependency Chart + +
![Hero standing at main gate entering Spielburg—opening sequence where players enter the cursed valley](./qfg1-overview.png) +[View Puzzle Dependencies QA Report](./quest-for-glory-1-puzzle-dependencies-qa.md) + --- ## Puzzle 1: The Countercurse Ingredients Meta-Puzzle diff --git a/src/inspiration/quest-for-glory-ii-trial-by-fire.md b/src/inspiration/quest-for-glory-ii-trial-by-fire.md index 442fc6a..577b6e5 100644 --- a/src/inspiration/quest-for-glory-ii-trial-by-fire.md +++ b/src/inspiration/quest-for-glory-ii-trial-by-fire.md @@ -16,7 +16,12 @@ Sierra's 1989 hybrid RPG-adventure pioneered time-based puzzle design. Unlike st ## Puzzle Dependency Chart - +
+ + + Quest for Glory II Puzzle Dependency Chart + +
[View Puzzle Dependencies QA Report](./quest-for-glory-ii-puzzle-dependencies-qa.md) diff --git a/src/inspiration/quest-for-glory-iii-wages-of-war.md b/src/inspiration/quest-for-glory-iii-wages-of-war.md index b49e106..94c48f9 100644 --- a/src/inspiration/quest-for-glory-iii-wages-of-war.md +++ b/src/inspiration/quest-for-glory-iii-wages-of-war.md @@ -14,12 +14,17 @@ Sierra's 1992 sequel introduced three distinct class-based playthroughs, where F ## Puzzle Dependency Chart - - -[View Puzzle Dependencies QA Report](./quest-for-glory-iii-puzzle-dependencies-qa.md) +
+ + + Quest for Glory III Puzzle Dependency Chart + +
![Game overview screenshot — hero character selection screen showing Fighter, Wizard, Thief classes with stats panel](./quest-for-glory-iii-overview.png) +[View Puzzle Dependencies QA Report](./quest-for-glory-iii-puzzle-dependencies-qa.md) + --- ## Puzzle 1: Warrior Initiation Contest diff --git a/src/inspiration/quest-for-glory-iv-shadows-of-darkness.md b/src/inspiration/quest-for-glory-iv-shadows-of-darkness.md index 6b6e89b..946fba4 100644 --- a/src/inspiration/quest-for-glory-iv-shadows-of-darkness.md +++ b/src/inspiration/quest-for-glory-iv-shadows-of-darkness.md @@ -13,12 +13,17 @@ Quest for Glory IV: Shadows of Darkness is a 1994 Sierra Entertainment adventure ## Puzzle Dependency Chart - - -[View Puzzle Dependencies QA Report](./quest-for-glory-iv-puzzle-dependencies-qa.md) +
+ + + Quest for Glory IV Puzzle Dependency Chart + +
![Hero standing before Erana's Staff protruding from stone pedestal in Plaza Square](./quest-for-glory-iv-overview.png) +[View Puzzle Dependencies QA Report](./quest-for-glory-iv-puzzle-dependencies-qa.md) + --- ## Puzzle 1: Dr. Cranium's Antwerp Key Maze diff --git a/src/inspiration/sam-and-max-hit-the-road.md b/src/inspiration/sam-and-max-hit-the-road.md index c00b67d..399976f 100644 --- a/src/inspiration/sam-and-max-hit-the-road.md +++ b/src/inspiration/sam-and-max-hit-the-road.md @@ -13,6 +13,13 @@ Sam & Max Hit the Road is a 1993 LucasArts adventure designed by Steve Purcell a ![Sam & Max standing beside their car on the American open road with carnival visible in background](./sam-max-hit-the-road-overview.png) +
+ + + Sam & Max Hit the Road Puzzle Dependency Chart + +
+ --- ## Puzzle 1: Gator Golf Emporium Flag Path via Crocodile Manipulation