Document puzzles from 18 additional adventure games (25/30 complete)
Games analyzed: - Indiana Jones: Fate of Atlantis (Team/Wits/Fists paths) - Day of the Tentacle (cross-temporal causality, multi-character coordination) - Grim Fandango (noir afterworld investigation) - King's Quest III, VII, VIII (transformation puzzles, mask collection) - SpaceQuest 1-4 (sci-fi comedy escape sequences) - Quest for Glory 1-4 (RPG-hybrid, class-specific solutions) - Beneath a Steel Sky (cyberpunk hacking) - Broken Sword 1 & 2 (Revolution Software investigation patterns) - The Longest Journey (cross-realk fantasy/sci-fi) - Syberia (mechanical/clockwork puzzles) New puzzle type created: - class-specific-ritual.md (QFG3 parallel character solutions) Enhanced documentation with citations for 20+ puzzle types across all games.
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@@ -60,3 +60,46 @@ Limited actions become urgent:
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- The puzzle isn't about speed, it's about priority
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This puzzle tests: "Can I internalize narrative urgency and act with appropriate priority without mechanical feedback?"
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---
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## Game Examples
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### Beneath a Steel Sky: Eyeball Guardian Timing Puzzle (BAS)
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**Problem**: In LINC-Space security zones, Eyeball guardians patrol virtual corridors. Player must navigate past them to retrieve critical items (TUNING FORK, DIVINE WRATH program) while managing 15-20 second blind duration windows before reactivation.
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<small>Source: 5_steamah_walkthrough.html, lines 521-523 — "'Blind' the first EYEBALL. The idea is to get the TUNING FORK before the first EYEBALL reactivates in about 15-20 seconds... This eyeball reactivates only within a few seconds, so be quick!"</small>
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<small>Source: 1_preterhuman_mitch_shaw_walkthrough.html, lines 305-315 — "Use the BLIND program on the EYE. Go NORTH again. Get the TUNING FORK if the EYE is still blinded (white)"</small>
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**Consequence Structure**:
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```
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THREAT: Being trapped/locked out by reactivated eyeballs
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PERMANENTITY: Must disconnect and re-enter LINC-Space, losing progress
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NO VISIBLE TIMER: Player must estimate from visual feedback (eyeball color: white=blinded vs colored=active)
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PHASE 1 - BLIND FIRST EYEBALL (Timer ~15-20s):
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→ Use BLIND command → eyeball turns WHITE (inactive state)
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→ ⏱️ Invisible timer starts NOW
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→ Move to second room before reactivation
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PHASE 2 - BLIND SECOND EYEBALL (Timer "few seconds"):
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→ Second eyeball reactivates much faster ("within a few seconds")
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→ Use BLIND immediately → white state achieved
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→ QUICKLY enter thick plasma exit beside it
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PHASE 3 - RACE TO TUNING FORK:
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→ Exit north (STOP before CRUSADER room—don't engage yet)
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→ Go right into side corridor
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→ GRAB TUNING FORK from floor
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→ ⏱️ If first eyeball reactivates during this phase = trapped
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PHASE 4 - SAFE RESET POINT:
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→ Return to hub with WELL in center
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→ Use PLAYBACK command on WELL (resets eyeball states)
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→ DISCONNECT safely to main terminal
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FAILURE STATE: If timer expires before Phase 4 complete
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→ Eyeballs reactivate (return to colored state)
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→ Player locked into section until disconnect/reconnect
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