Document puzzles from 18 additional adventure games (25/30 complete)

Games analyzed:
- Indiana Jones: Fate of Atlantis (Team/Wits/Fists paths)
- Day of the Tentacle (cross-temporal causality, multi-character coordination)
- Grim Fandango (noir afterworld investigation)
- King's Quest III, VII, VIII (transformation puzzles, mask collection)
- SpaceQuest 1-4 (sci-fi comedy escape sequences)
- Quest for Glory 1-4 (RPG-hybrid, class-specific solutions)
- Beneath a Steel Sky (cyberpunk hacking)
- Broken Sword 1 & 2 (Revolution Software investigation patterns)
- The Longest Journey (cross-realk fantasy/sci-fi)
- Syberia (mechanical/clockwork puzzles)

New puzzle type created:
- class-specific-ritual.md (QFG3 parallel character solutions)

Enhanced documentation with citations for 20+ puzzle types across all games.
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2026-03-18 12:00:21 -07:00
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@@ -60,3 +60,46 @@ Limited actions become urgent:
- The puzzle isn't about speed, it's about priority
This puzzle tests: "Can I internalize narrative urgency and act with appropriate priority without mechanical feedback?"
---
## Game Examples
### Beneath a Steel Sky: Eyeball Guardian Timing Puzzle (BAS)
**Problem**: In LINC-Space security zones, Eyeball guardians patrol virtual corridors. Player must navigate past them to retrieve critical items (TUNING FORK, DIVINE WRATH program) while managing 15-20 second blind duration windows before reactivation.
<small>Source: 5_steamah_walkthrough.html, lines 521-523 — "'Blind' the first EYEBALL. The idea is to get the TUNING FORK before the first EYEBALL reactivates in about 15-20 seconds... This eyeball reactivates only within a few seconds, so be quick!"</small>
<small>Source: 1_preterhuman_mitch_shaw_walkthrough.html, lines 305-315 — "Use the BLIND program on the EYE. Go NORTH again. Get the TUNING FORK if the EYE is still blinded (white)"</small>
**Consequence Structure**:
```
THREAT: Being trapped/locked out by reactivated eyeballs
PERMANENTITY: Must disconnect and re-enter LINC-Space, losing progress
NO VISIBLE TIMER: Player must estimate from visual feedback (eyeball color: white=blinded vs colored=active)
PHASE 1 - BLIND FIRST EYEBALL (Timer ~15-20s):
→ Use BLIND command → eyeball turns WHITE (inactive state)
→ ⏱️ Invisible timer starts NOW
→ Move to second room before reactivation
PHASE 2 - BLIND SECOND EYEBALL (Timer "few seconds"):
→ Second eyeball reactivates much faster ("within a few seconds")
→ Use BLIND immediately → white state achieved
→ QUICKLY enter thick plasma exit beside it
PHASE 3 - RACE TO TUNING FORK:
→ Exit north (STOP before CRUSADER room—don't engage yet)
→ Go right into side corridor
→ GRAB TUNING FORK from floor
→ ⏱️ If first eyeball reactivates during this phase = trapped
PHASE 4 - SAFE RESET POINT:
→ Return to hub with WELL in center
→ Use PLAYBACK command on WELL (resets eyeball states)
→ DISCONNECT safely to main terminal
FAILURE STATE: If timer expires before Phase 4 complete
→ Eyeballs reactivate (return to colored state)
→ Player locked into section until disconnect/reconnect