Document puzzles from 18 additional adventure games (25/30 complete)
Games analyzed: - Indiana Jones: Fate of Atlantis (Team/Wits/Fists paths) - Day of the Tentacle (cross-temporal causality, multi-character coordination) - Grim Fandango (noir afterworld investigation) - King's Quest III, VII, VIII (transformation puzzles, mask collection) - SpaceQuest 1-4 (sci-fi comedy escape sequences) - Quest for Glory 1-4 (RPG-hybrid, class-specific solutions) - Beneath a Steel Sky (cyberpunk hacking) - Broken Sword 1 & 2 (Revolution Software investigation patterns) - The Longest Journey (cross-realk fantasy/sci-fi) - Syberia (mechanical/clockwork puzzles) New puzzle type created: - class-specific-ritual.md (QFG3 parallel character solutions) Enhanced documentation with citations for 20+ puzzle types across all games.
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**Key Feature**: Player *creates* an opportunity by engineering a job vacancy through cascading consequences.
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### Beneath a Steel Sky: Grappling Hook Construction Chain (BAS)
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**Problem**: Need to cross to Security HQ building opposite the factory, but no bridge or elevator access. Must craft a grappling hook from separately-obtained components.
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<small>Source: 5_steamah_walkthrough.html, lines 372, 428-430, 436 — "Get Joey to cut it with his welder [cable]... Get Joey to use his welder on the STATUE and pick up the ANCHOR... Combining the ANCHOR and the red CABLE produces a GRAPPLING HOOK"</small>
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```
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SEQUENTIAL PRODUCTION CHAIN:
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Step 1 - Cable Acquisition (Output: Red CABLE)
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Prerequisite: Joey's welding shell installed at Factory
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Action: Inspect red CABLE before Crash Site exit on Upper Level
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Command: Tell Joey to CUT cable with welder
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Result: CABLE drops to Middle Level (now retrievable later)
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Step 2 - Anchor Acquisition (Output: ANCHOR)
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Prerequisite: Visit Anchor Insurance, speak to Billy Anchor about special policies
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Action: While Anchor is in back on phone, have Joey WELD the STATUE
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Result: ANCHOR detaches from statue base → collected
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Step 3 - Combination (Output: GRAPPLING HOOK)
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Prerequisites: Both CABLE (from Step 1) and ANCHOR (from Step 2) in inventory
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Action: Combine ANCHOR with CABLE in inventory
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Result: New item created—GRAPPLING HOOK
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Step 4 - Application (Output: Cross-building access)
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Prerequisite: GRAPPLING HOOK in inventory, positioned on factory ledge
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Action: Use GRAPPLING HOOK on big "S" SIGN across gap
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Result: Player swings to Security HQ building, crashes through window
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```
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**Why It's Meta-Construction (Not Multi-Faceted Plan)**:
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- Cannot grab ANCHOR before Joey has welding capability (requires Factory shell installation)
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- Cannot CUT cable without Joey's welder being active
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- Cannot create HOOK until both independent components obtained
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- The CABLE dropping to Middle Level creates temporal dependency—you MUST visit upper level first, then return later during middle-level exploration
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- Each intermediate item (cable, anchor) has exactly one purpose in this chain
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**16-bit SCUMM Engine Note**: The inventory combination system treats object pairing as transformation rules (Anchor + Cable = Hook via USE command). Classic Sierra/Revolution pattern where creative combinations unlock new verbs/actions not initially available.
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---
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## Distinction from Related Types
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