Complete: Documented Pattern Learning ↔ Symbol Code Translation dependency
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@@ -257,11 +257,13 @@ Both share core SCT structure but Borgov adds **METAPHOR LAYER**: colors represe
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| Type | Similarity to Symbol Code Translation | Distinction |
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|------|---------------------------------------|-------------|
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| **Pattern Learning / Knowledge Transfer** | Both teach system once, apply exhaustively across new targets | SCT adds visual recognition matching layer; standard PL is abstract rule transfer only |
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| **Pattern Learning / Knowledge Transfer** | Both teach system once, apply exhaustively across new targets | PL transfers abstract rule sets (insult A → retort B); SCT EXTENDS this by adding visual recognition matching layer requiring artifact-to-interface translation |
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| **Observation Replay** | Both require careful observation of symbolic sequence | OR copies exact values repeated; SCT translates symbols to interface actions each time |
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| **Multi-Faceted Plan Puzzle** | Both involve collecting scattered artifacts across exploration | MFP SYNTHESIZES multiple unique requirements; SCT applies ONE framework to multiple instances |
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| **Metaphor-to-Literal Translation** | Borgov tomb color spelling uses symbolic representation | MMI interprets abstract language as GAME MECHANICS; this uses colors as LETTER stand-ins (visual metaphor, not linguistic) |
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**Relationship Note**: Symbol Code Translation is best understood as an extension of Pattern Learning where the learned framework includes explicit VISUAL MAPPING. In PL, player learns "insult type A requires retort type B." In SCT, player learns AND APPLIES "symbol X on artifact maps to button Y on interface, left-to-right." See [Pattern Learning](pattern-learning.md#extended-visual-variant-symbol-code-translation) for the parent framework analysis.
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## Game Examples
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