Complete: Remaining restructure tasks - design notes, cross-reference index, worksheet, FAQ

- Add Design Process Notes to 5 puzzle taxonomy overviews
- Create cross-reference-index.md mapping 28 games to puzzle types
- Create quick-start-worksheet.md with design checklist and templates
- Create comprehensive FAQ with 10 common design questions answered
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2026-03-19 15:38:49 -07:00
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- **MI2** (Cross-Temporal): Time-travel puzzle where future actions enable past discoveries
- **KQVI** (Cross-Realm): Transferring objects between human world and faerie dimension with different physics
- **Curse of Monkey Island** (Multi-Character): Coordinating Guybrush and the Elysian Fields' residents simultaneously
## Design Process Notes
**Failure Modes to Avoid:**
- Making boundary rules ambiguous so players can't predict cross-context effects
- Forgetting to provide feedback in the source context after actions propagate elsewhere
- Creating arbitrary constraints that feel like busywork rather than meaningful sequencing
**Playtesting Focus:**
- Do players understand how contexts connect before needing to use that connection?
- Can they predict what will happen in Context B after acting in Context A?
- Do players feel forced into linear sequences or discover multiple coordination approaches?
**Connection to Design Process:**
- See [internal-logic-fairness.md](../design-process/internal-logic-fairness.md) for maintaining consistent cross-boundary rules
- See [bushy-branching.md](../design-process/bushy-branching.md) for offering parallel coordination paths