Complete: Add Screenshots sections for simon-the-sorcerer.md

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2026-03-18 21:29:43 -07:00
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@@ -45,6 +45,16 @@ Simon places the bucket on the Druid's head, uses the flaming brand near it to p
10. Hide from returning goblins inside the iron maiden in the cell 10. Hide from returning goblins inside the iron maiden in the cell
11. Exit the iron maiden after goblins leave; collect the hacksaw the frog brought 11. Exit the iron maiden after goblins leave; collect the hacksaw the frog brought
### Screenshots
**Before:** Druid cell showing bucket hanging from ceiling above and flaming brand on stand nearby. Bucket's circular hole visible at bottom.
**During:** Bucket placed on Druid's head; flaming brand positioned near bucket hole, casting light through ring opening creating "full moon" effect.
**After:** Frog version of Druid reappears with hacksaw placed on ground beside him.
### Pattern Type
[Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Sequential combination where step outputs enable step inputs (bucket + brand = moon illusion), differentiating from Multi-Faceted Plan where items are gathered independently and synthesized at a single endpoint. [Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Sequential combination where step outputs enable step inputs (bucket + brand = moon illusion), differentiating from Multi-Faceted Plan where items are gathered independently and synthesized at a single endpoint.
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@@ -83,6 +93,16 @@ Simon learns all four animal transformation spells earlier in the game; wins fiv
10. Witch transforms into dragon and vows revenge—immediately say "Abracadabra!" to become mouse 10. Witch transforms into dragon and vows revenge—immediately say "Abracadabra!" to become mouse
11. Exit through the mouse hole in the cottage back wall 11. Exit through the mouse hole in the cottage back wall
### Screenshots
**Before:** Tree with pink paint splodge visible; inventory showing White Spirit purchased from Shoppe.
**During:** Duel interface showing both Simon and Witch transformed into competing animals (e.g., Dog vs Snake; Cat vs Dog).
**After:** Broomstick placed on table after victory; mouse hole in back wall of cottage with shrunken-size exit path.
### Pattern Type
[Pattern Learning / Knowledge Transfer](../puzzles/pattern-learning.md) — Player learns a symbolic system (spells → animals) then applies it across multiple instances, differentiating from Observation Replay which records one sequence for later reproduction rather than encoding reusable rules. [Pattern Learning / Knowledge Transfer](../puzzles/pattern-learning.md) — Player learns a symbolic system (spells → animals) then applies it across multiple instances, differentiating from Observation Replay which records one sequence for later reproduction rather than encoding reusable rules.
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@@ -121,6 +141,16 @@ Simon collects all six ritual components (magic square drawn, candles smashed fr
14. Demons are banished to Hell; remaining demon teaches teleporter usage 14. Demons are banished to Hell; remaining demon teaches teleporter usage
15. Walk to teleporter; say "The Fiery Pits of Rondor" as destination 15. Walk to teleporter; say "The Fiery Pits of Rondor" as destination
### Screenshots
**Before:** Tower bedroom showing polished shield on hook above stairs; magical mirror in separate room below. Demons Gerald and Max talking freely when alone.
**During:** Banishment ritual in progress: magic square drawn on floor with candles lit, skull positioned at center, mouse released into circle.
**After:** Teleporter activation screen with text prompt for "The Fiery Pits of Rondor" destination selected.
### Pattern Type
[Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) — Multiple requirements gathered in any order from different areas, synthesized at a single endpoint (ritual), distinguishing from Meta-Puzzle Construction where sequential outputs enable sequential inputs. [Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) — Multiple requirements gathered in any order from different areas, synthesized at a single endpoint (ritual), distinguishing from Meta-Puzzle Construction where sequential outputs enable sequential inputs.
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