Complete: Add Screenshots sections for simon-the-sorcerer.md

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2026-03-18 21:29:43 -07:00
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@@ -45,6 +45,16 @@ Simon places the bucket on the Druid's head, uses the flaming brand near it to p
10. Hide from returning goblins inside the iron maiden in the cell
11. Exit the iron maiden after goblins leave; collect the hacksaw the frog brought
### Screenshots
**Before:** Druid cell showing bucket hanging from ceiling above and flaming brand on stand nearby. Bucket's circular hole visible at bottom.
**During:** Bucket placed on Druid's head; flaming brand positioned near bucket hole, casting light through ring opening creating "full moon" effect.
**After:** Frog version of Druid reappears with hacksaw placed on ground beside him.
### Pattern Type
[Meta-Puzzle Construction](../puzzles/meta-puzzle-construction.md) — Sequential combination where step outputs enable step inputs (bucket + brand = moon illusion), differentiating from Multi-Faceted Plan where items are gathered independently and synthesized at a single endpoint.
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@@ -83,6 +93,16 @@ Simon learns all four animal transformation spells earlier in the game; wins fiv
10. Witch transforms into dragon and vows revenge—immediately say "Abracadabra!" to become mouse
11. Exit through the mouse hole in the cottage back wall
### Screenshots
**Before:** Tree with pink paint splodge visible; inventory showing White Spirit purchased from Shoppe.
**During:** Duel interface showing both Simon and Witch transformed into competing animals (e.g., Dog vs Snake; Cat vs Dog).
**After:** Broomstick placed on table after victory; mouse hole in back wall of cottage with shrunken-size exit path.
### Pattern Type
[Pattern Learning / Knowledge Transfer](../puzzles/pattern-learning.md) — Player learns a symbolic system (spells → animals) then applies it across multiple instances, differentiating from Observation Replay which records one sequence for later reproduction rather than encoding reusable rules.
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@@ -121,6 +141,16 @@ Simon collects all six ritual components (magic square drawn, candles smashed fr
14. Demons are banished to Hell; remaining demon teaches teleporter usage
15. Walk to teleporter; say "The Fiery Pits of Rondor" as destination
### Screenshots
**Before:** Tower bedroom showing polished shield on hook above stairs; magical mirror in separate room below. Demons Gerald and Max talking freely when alone.
**During:** Banishment ritual in progress: magic square drawn on floor with candles lit, skull positioned at center, mouse released into circle.
**After:** Teleporter activation screen with text prompt for "The Fiery Pits of Rondor" destination selected.
### Pattern Type
[Multi-Faceted Plan](../puzzles/multi-faceted-plan.md) — Multiple requirements gathered in any order from different areas, synthesized at a single endpoint (ritual), distinguishing from Meta-Puzzle Construction where sequential outputs enable sequential inputs.
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