Complete: Fix disconnected action-outcome pairs and missing transitive dependencies in KQVI chart

- Add O_RECEIVE_STINKY_FLOWER --> A_GIVE_STINKY_FLOWER connection
- Add A_READ_BOOK_TO_OYSTER --> O_RECEIVE_PEARL connection
- Add A_PICK_ROTTEN_TOMATO and O_RECEIVE_ROTTEN_TOMATO nodes
- Fix A_GIVE_ROTTEN_TOMATO --> O_RECEIVE_SWAMP_OOZE connection
- Add A_SEARCH_POETRY_SHELF --> O_RECEIVE_LOVE_POEM_IOW connection
- Add O_RECEIVE_DANGLING_PARTICIPLE --> A_TRADE_PARTICIPLE_BOOK connection
- Fix A_GET_DANGLING_PARTICIPLE with prerequisite and outcome
- Add A_TALK_TO_GHOST_MOTHER --> O_RECEIVE_HANKERCHIEF connection
- Add C8 --> A_SEARCH_KNIGHT prerequisite
- Update class definitions for new nodes
- Configure mdbook-mermaid preprocessor properly
- Add future task: Implement Layered Abstraction
This commit is contained in:
2026-03-19 19:59:18 -07:00
parent 5f27b226db
commit 8a446932de
3 changed files with 78 additions and 2 deletions

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@@ -7,6 +7,7 @@ description = "A taxonomy of puzzle design patterns from classic point-and-click
[output.html] [output.html]
git-repository-url = "https://github.com/noti/puzzle-design-kb" git-repository-url = "https://github.com/noti/puzzle-design-kb"
edit-url-template = "https://github.com/noti/puzzle-design-kb/edit/main/{path}" edit-url-template = "https://github.com/noti/puzzle-design-kb/edit/main/{path}"
additional-js = ["mermaid.min.js", "mermaid-init.js"]
[output.html.playground] [output.html.playground]
editable = true editable = true

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@@ -143,6 +143,7 @@ flowchart TD
O_RECEIVE_RABBIT_FOOT --> A_GIVE_RABBIT_FOOT O_RECEIVE_RABBIT_FOOT --> A_GIVE_RABBIT_FOOT
O_RECEIVE_INK --> A_USE_INK_ON_SELF O_RECEIVE_INK --> A_USE_INK_ON_SELF
O_RECEIVE_STINKY_FLOWER --> A_GIVE_STINKY_FLOWER
P_PROBLEM_GNOMES --> A_GIVE_STINKY_FLOWER P_PROBLEM_GNOMES --> A_GIVE_STINKY_FLOWER
P_PROBLEM_GNOMES --> A_PLAY_NIGHTINGALE P_PROBLEM_GNOMES --> A_PLAY_NIGHTINGALE
P_PROBLEM_GNOMES --> A_GIVE_MINT P_PROBLEM_GNOMES --> A_GIVE_MINT
@@ -162,6 +163,8 @@ flowchart TD
end end
O_GNOMES_SMELL_DONE & O_GNOMES_HEARING_DONE & O_GNOMES_TASTE_DONE & O_GNOMES_TOUCH_DONE & O_GNOMES_SIGHT_DONE --> C2["Path through gnomes now open"] O_GNOMES_SMELL_DONE & O_GNOMES_HEARING_DONE & O_GNOMES_TASTE_DONE & O_GNOMES_TOUCH_DONE & O_GNOMES_SIGHT_DONE --> C2["Path through gnomes now open"]
C2 --> A_READ_BOOK_TO_OYSTER
A_READ_BOOK_TO_OYSTER --> O_RECEIVE_PEARL
%% ============================================================================= %% =============================================================================
%% PHASE 3: Isle of Wonder - Garden, Chessboard, Point %% PHASE 3: Isle of Wonder - Garden, Chessboard, Point
@@ -173,6 +176,8 @@ flowchart TD
A_PICK_ICEY_LETTUCE["A: Pick Iceberg Lettuce from garden"] A_PICK_ICEY_LETTUCE["A: Pick Iceberg Lettuce from garden"]
O_RECEIVE_ICEY_LETTUCE["O: Receive Iceberg Lettuce"] O_RECEIVE_ICEY_LETTUCE["O: Receive Iceberg Lettuce"]
A_PICK_ROTTEN_TOMATO["A: Pick up Rotten Tomato"]
O_RECEIVE_ROTTEN_TOMATO["O: Receive Rotten Tomato"]
A_GIVE_ROTTEN_TOMATO["A: Give Rotten Tomato to bump-on-log"] A_GIVE_ROTTEN_TOMATO["A: Give Rotten Tomato to bump-on-log"]
O_RECEIVE_SWAMP_OOZE["O: Receive Swamp Ooze"] O_RECEIVE_SWAMP_OOZE["O: Receive Swamp Ooze"]
@@ -188,12 +193,16 @@ flowchart TD
end end
C2 --> A_PICK_ICEY_LETTUCE C2 --> A_PICK_ICEY_LETTUCE
C2 --> A_PICK_ROTTEN_TOMATO
C2 --> A_GET_TEA_CUP C2 --> A_GET_TEA_CUP
C2 --> A_PICK_DRINK_ME_POTION C2 --> A_PICK_DRINK_ME_POTION
O_RECEIVE_FLUTE --> A_PLAY_FLUTE_FLOWERS O_RECEIVE_FLUTE --> A_PLAY_FLUTE_FLOWERS
O_RECEIVE_MILK --> A_GIVE_MILK_TO_PLANT O_RECEIVE_MILK --> A_GIVE_MILK_TO_PLANT
A_GET_MILK_BOTTLE --> O_RECEIVE_MILK A_GET_MILK_BOTTLE --> O_RECEIVE_MILK
A_PLAY_FLUTE_FLOWERS --> O_RECEIVE_HOLE_IN_WALL A_PLAY_FLUTE_FLOWERS --> O_RECEIVE_HOLE_IN_WALL
A_PICK_ROTTEN_TOMATO --> O_RECEIVE_ROTTEN_TOMATO
O_RECEIVE_ROTTEN_TOMATO --> A_GIVE_ROTTEN_TOMATO
A_GIVE_ROTTEN_TOMATO --> O_RECEIVE_SWAMP_OOZE
subgraph area_iow_chessboard["Isle of Wonder - Chessboard Land"] subgraph area_iow_chessboard["Isle of Wonder - Chessboard Land"]
A_TALK_TO_QUEENS["A: Talk to Chessboard queens"] A_TALK_TO_QUEENS["A: Talk to Chessboard queens"]
@@ -217,8 +226,12 @@ flowchart TD
end end
C2 --> A_PULL_THREAD C2 --> A_PULL_THREAD
C2 --> A_SEARCH_POETRY_SHELF
A_PULL_THREAD --> O_RECEIVE_LOVE_WORD A_PULL_THREAD --> O_RECEIVE_LOVE_WORD
A_PULL_THREAD --> O_RECEIVE_SPIDER_WEB A_PULL_THREAD --> O_RECEIVE_SPIDER_WEB
A_SEARCH_POETRY_SHELF --> O_RECEIVE_LOVE_POEM_IOW
O_RECEIVE_DANGLING_PARTICIPLE --> A_TRADE_PARTICIPLE_BOOK
A_TRADE_PARTICIPLE_BOOK --> O_RECEIVE_RARE_BOOK
%% ============================================================================= %% =============================================================================
%% PHASE 4: Isle of the Beast - Initial Visit %% PHASE 4: Isle of the Beast - Initial Visit
@@ -242,8 +255,10 @@ flowchart TD
A_COOL_POOL --> C3 A_COOL_POOL --> C3
C3 --> A_GET_BRICK C3 --> A_GET_BRICK
C3 --> A_GET_HUNTERS_LAMP C3 --> A_GET_HUNTERS_LAMP
C3 --> A_GET_DANGLING_PARTICIPLE
A_GET_BRICK --> O_RECEIVE_BRICK A_GET_BRICK --> O_RECEIVE_BRICK
A_GET_HUNTERS_LAMP --> O_RECEIVE_HUNTERS_LAMP A_GET_HUNTERS_LAMP --> O_RECEIVE_HUNTERS_LAMP
A_GET_DANGLING_PARTICIPLE --> O_RECEIVE_DANGLING_PARTICIPLE
%% ============================================================================= %% =============================================================================
%% PHASE 5: Minotaur's Maze / Catacombs %% PHASE 5: Minotaur's Maze / Catacombs
@@ -473,7 +488,9 @@ flowchart TD
end end
O_ZOMBIES_PASSED --> A_TALK_TO_CASSIMA_PARENTS O_ZOMBIES_PASSED --> A_TALK_TO_CASSIMA_PARENTS
O_ZOMBIES_PASSED --> A_TALK_TO_GHOST_MOTHER
A_TALK_TO_CASSIMA_PARENTS --> O_RECEIVE_TICKET A_TALK_TO_CASSIMA_PARENTS --> O_RECEIVE_TICKET
A_TALK_TO_GHOST_MOTHER --> O_RECEIVE_HANKERCHIEF
subgraph area_rod_gate["Realm of the Dead - Gate"] subgraph area_rod_gate["Realm of the Dead - Gate"]
P_PROBLEM_GATE["Problem: Need ticket for underworld"] P_PROBLEM_GATE["Problem: Need ticket for underworld"]
@@ -507,6 +524,7 @@ flowchart TD
O_RECEIVE_TEA_CUP --> A_COLLECT_STYX_WATER O_RECEIVE_TEA_CUP --> A_COLLECT_STYX_WATER
A_COLLECT_STYX_WATER --> O_RECEIVE_STYX_WATER A_COLLECT_STYX_WATER --> O_RECEIVE_STYX_WATER
C8 --> A_SEARCH_KNIGHT
A_SEARCH_KNIGHT --> O_RECEIVE_GAUNTLET A_SEARCH_KNIGHT --> O_RECEIVE_GAUNTLET
subgraph area_rod_throne["Realm of the Dead - Talking Gate & Throne"] subgraph area_rod_throne["Realm of the Dead - Talking Gate & Throne"]
@@ -649,8 +667,8 @@ flowchart TD
%% ============================================================================= %% =============================================================================
class START,END,C1,C2,C3,C4,C5,C6,C7,C8,C9,C10,C_RETURN start_end class START,END,C1,C2,C3,C4,C5,C6,C7,C8,C9,C10,C_RETURN start_end
class P_PROBLEM_PAWN_SHOP,P_PROBLEM_NEED_MAP,P_PROBLEM_FERRYMAN,P_PROBLEM_JOLLO,P_PROBLEM_GNOMES,P_PROBLEM_BOILING_POOL,P_PROBLEM_MAZE_L1,P_PROBLEM_DARK_L2,P_PROBLEM_MINOTAUR,P_PROBLEM_ARCHER,P_PROBLEM_ROSE_HEDGE,P_PROBLEM_MEET_BEAST,P_PROBLEM_LOGIC_CLIFFS,P_PROBLEM_DARK_CAVE,P_PROBLEM_POISON_LADY,P_PROBLEM_SPELL_COMPONENTS,P_PROBLEM_DRUIDS,P_PROBLEM_ENTER_ROD,P_PROBLEM_ZOMBIES,P_PROBLEM_GATE,P_PROBLEM_CHARON,P_PROBLEM_STYX,P_PROBLEM_GATE_RIDDLE,P_PROBLEM_DEATH,P_PROBLEM_ENTER_CASTLE,P_PROBLEM_GUARDS,P_PROBLEM_PASSWORD,P_PROBLEM_CASSIMA,P_PROBLEM_VIZIER_CHEST,P_PROBLEM_TREASURY,P_PROBLEM_GENIE,P_PROBLEM_VIZIER problem class P_PROBLEM_PAWN_SHOP,P_PROBLEM_NEED_MAP,P_PROBLEM_FERRYMAN,P_PROBLEM_JOLLO,P_PROBLEM_GNOMES,P_PROBLEM_BOILING_POOL,P_PROBLEM_MAZE_L1,P_PROBLEM_DARK_L2,P_PROBLEM_MINOTAUR,P_PROBLEM_ARCHER,P_PROBLEM_ROSE_HEDGE,P_PROBLEM_MEET_BEAST,P_PROBLEM_LOGIC_CLIFFS,P_PROBLEM_DARK_CAVE,P_PROBLEM_POISON_LADY,P_PROBLEM_SPELL_COMPONENTS,P_PROBLEM_DRUIDS,P_PROBLEM_ENTER_ROD,P_PROBLEM_ZOMBIES,P_PROBLEM_GATE,P_PROBLEM_CHARON,P_PROBLEM_STYX,P_PROBLEM_GATE_RIDDLE,P_PROBLEM_DEATH,P_PROBLEM_ENTER_CASTLE,P_PROBLEM_GUARDS,P_PROBLEM_PASSWORD,P_PROBLEM_CASSIMA,P_PROBLEM_VIZIER_CHEST,P_PROBLEM_TREASURY,P_PROBLEM_GENIE,P_PROBLEM_VIZIER problem
class A_MOVE_PLANK,A_EXAMINE_DEBRIS,A_SHOW_RING_TO_GUARDS,A_TALK_TO_PAWN_BROKER,A_TRADE_RING_FOR_MAP,A_TALK_TO_FERRYMAN,A_TALK_TO_JOLLO,A_SHOW_RING_TO_JOLLO,A_SEARCH_BOOKSHELF,A_GIVE_STINKY_FLOWER,A_PLAY_NIGHTINGALE,A_GIVE_MINT,A_GIVE_RABBIT_FOOT,A_USE_INK_ON_SELF,A_READ_BOOK_TO_OYSTER,A_PLAY_FLUTE_FLOWERS,A_PICK_ICEY_LETTUCE,A_GIVE_ROTTEN_TOMATO,A_GIVE_MILK_TO_PLANT,A_GET_MILK_BOTTLE,A_GET_TEA_CUP,A_PICK_DRINK_ME_POTION,A_TALK_TO_QUEENS,A_PULL_THREAD,A_SEARCH_POETRY_SHELF,A_TRADE_PARTICIPLE_BOOK,A_COOL_POOL,A_GET_BRICK,A_GET_HUNTERS_LAMP,A_GET_DANGLING_PARTICIPLE,A_SOLVE_TILE_PUZZLE,A_NAVIGATE_TO_SKELETON,A_COLLECT_COINS,A_USE_BRICK_TRAP,A_LIGHT_TINDERBOX,A_USE_HOLE_IN_WALL,A_FIND_SHIELD,A_LURE_MINOTAUR,A_USE_SHIELD_STATUE,A_CUT_HEDGE,A_GIVE_WHITE_ROSE,A_GIVE_RING_TO_BEAUTY,A_PLACE_ROSE,A_SOLVE_CLIFF_PUZZLES,A_GET_BLACK_FEATHER,A_GET_STINKY_FLOWER,A_LIGHT_CAVE,A_REJECT_POISON,A_COLLECT_COMPONENTS,A_GET_EMBER,A_GET_HAIR,A_GET_SPOILED_EGG,A_CAST_CHARM_SPELL,A_CAST_RAIN_SPELL,A_WEAR_BEAUTYS_DRESS,A_GET_SCYTHE,A_GET_COAL,A_RIDE_NIGHTMARE,A_AVOID_ZOMBIES,A_TALK_TO_CASSIMA_PARENTS,A_TALK_TO_GHOST_MOTHER,A_GIVE_TICKET,A_PLAY_BONES,A_PAY_CHARON,A_COLLECT_STYX_WATER,A_SEARCH_KNIGHT,A_ANSWER_LOVE,A_SHOW_MIRROR_DEATH,A_PAINT_DOOR,A_CAST_PAINT_SPELL,A_WEAR_DISGUISE,A_DISTRACT_GUARDS,A_TALK_TO_GHOST_BOY,A_GIVE_LAMP_REPLICA,A_FIND_ALI_PASSWORD,A_FIND_ZEBU_PASSWORD,A_GIVE_DAGGER,A_COMBINE_PASSWORD,A_UNLOCK_CHEST,A_OPEN_TREASURY,A_USE_FAKE_LAMP,A_GIVE_MINT_GENIE,A_FIGHT_VIZIER,A_TRADE_WITH_BROKER_N,A_TRADE_WITH_BROKER_F,A_TRADE_WITH_BROKER_T,A_TRADE_COAL_FOR_EGG action class A_MOVE_PLANK,A_EXAMINE_DEBRIS,A_SHOW_RING_TO_GUARDS,A_TALK_TO_PAWN_BROKER,A_TRADE_RING_FOR_MAP,A_TALK_TO_FERRYMAN,A_TALK_TO_JOLLO,A_SHOW_RING_TO_JOLLO,A_SEARCH_BOOKSHELF,A_GIVE_STINKY_FLOWER,A_PLAY_NIGHTINGALE,A_GIVE_MINT,A_GIVE_RABBIT_FOOT,A_USE_INK_ON_SELF,A_READ_BOOK_TO_OYSTER,A_PLAY_FLUTE_FLOWERS,A_PICK_ICEY_LETTUCE,A_PICK_ROTTEN_TOMATO,A_GIVE_ROTTEN_TOMATO,A_GIVE_MILK_TO_PLANT,A_GET_MILK_BOTTLE,A_GET_TEA_CUP,A_PICK_DRINK_ME_POTION,A_TALK_TO_QUEENS,A_PULL_THREAD,A_SEARCH_POETRY_SHELF,A_TRADE_PARTICIPLE_BOOK,A_COOL_POOL,A_GET_BRICK,A_GET_HUNTERS_LAMP,A_GET_DANGLING_PARTICIPLE,A_SOLVE_TILE_PUZZLE,A_NAVIGATE_TO_SKELETON,A_COLLECT_COINS,A_USE_BRICK_TRAP,A_LIGHT_TINDERBOX,A_USE_HOLE_IN_WALL,A_FIND_SHIELD,A_LURE_MINOTAUR,A_USE_SHIELD_STATUE,A_CUT_HEDGE,A_GIVE_WHITE_ROSE,A_GIVE_RING_TO_BEAUTY,A_PLACE_ROSE,A_SOLVE_CLIFF_PUZZLES,A_GET_BLACK_FEATHER,A_GET_STINKY_FLOWER,A_LIGHT_CAVE,A_REJECT_POISON,A_COLLECT_COMPONENTS,A_GET_EMBER,A_GET_HAIR,A_GET_SPOILED_EGG,A_CAST_CHARM_SPELL,A_CAST_RAIN_SPELL,A_WEAR_BEAUTYS_DRESS,A_GET_SCYTHE,A_GET_COAL,A_RIDE_NIGHTMARE,A_AVOID_ZOMBIES,A_TALK_TO_CASSIMA_PARENTS,A_TALK_TO_GHOST_MOTHER,A_GIVE_TICKET,A_PLAY_BONES,A_PAY_CHARON,A_COLLECT_STYX_WATER,A_SEARCH_KNIGHT,A_ANSWER_LOVE,A_SHOW_MIRROR_DEATH,A_PAINT_DOOR,A_CAST_PAINT_SPELL,A_WEAR_DISGUISE,A_DISTRACT_GUARDS,A_TALK_TO_GHOST_BOY,A_GIVE_LAMP_REPLICA,A_FIND_ALI_PASSWORD,A_FIND_ZEBU_PASSWORD,A_GIVE_DAGGER,A_COMBINE_PASSWORD,A_UNLOCK_CHEST,A_OPEN_TREASURY,A_USE_FAKE_LAMP,A_GIVE_MINT_GENIE,A_FIGHT_VIZIER,A_TRADE_WITH_BROKER_N,A_TRADE_WITH_BROKER_F,A_TRADE_WITH_BROKER_T,A_TRADE_COAL_FOR_EGG action
class O_RECEIVE_COPPER_COIN,O_RECEIVE_ROYAL_RING,O_RECEIVE_NIGHTINGALE,O_RECEIVE_MINT,O_RECEIVE_TINDERBOX,O_RECEIVE_FLUTE,O_RECEIVE_PAINTBRUSH,O_RECEIVE_INK,O_RECEIVE_MAGIC_MAP,O_RECEIVE_RABBIT_FOOT,O_RECEIVE_JOLLO_TRUST,O_RECEIVE_LOVE_POEM,O_GNOMES_SMELL_DONE,O_GNOMES_HEARING_DONE,O_GNOMES_TASTE_DONE,O_GNOMES_TOUCH_DONE,O_GNOMES_SIGHT_DONE,O_RECEIVE_PEARL,O_RECEIVE_HOLE_IN_WALL,O_RECEIVE_ICEY_LETTUCE,O_RECEIVE_SWAMP_OOZE,O_RECEIVE_BABYS_TEARS,O_RECEIVE_MILK,O_RECEIVE_TEA_CUP,O_RECEIVE_DRINK_ME,O_RECEIVE_RED_SCARF,O_RECEIVE_LUMP_OF_COAL,O_RECEIVE_LOVE_WORD,O_RECEIVE_SPIDER_WEB,O_RECEIVE_LOVE_POEM_IOW,O_RECEIVE_RARE_BOOK,O_RECEIVE_BRICK,O_RECEIVE_HUNTERS_LAMP,O_RECEIVE_DANGLING_PARTICIPLE,O_MAZE_PATH_OPEN,O_RECEIVE_SKULL,O_RECEIVE_COINS,O_TRAP_STOPPED,O_CAN_SEE,O_REVEAL_TAPESTRY,O_RECEIVE_SHIELD,O_RECEIVE_DAGGER,O_RECEIVE_SACRED_WATER,O_RECEIVE_ORACLE_VIAL,O_RECEIVE_SCARF_CONV,O_BEAUTY_TRUSTS,O_RECEIVE_BEAUTYS_DRESS,O_RECEIVE_MIRROR,O_RECEIVE_BEASTS_RING,O_RECEIVE_WHITE_ROSE_2,O_RECEIVE_BLACK_FEATHER,O_RECEIVE_STINKY_FLOWER,O_RECEIVE_PEPPERMINT,O_SURVIVED,O_SPELL_READY,O_RECEIVE_EMBER,O_RECEIVE_HAIR,O_RECEIVE_SPOILED_EGG,O_NIGHTMARE_MOUNT,O_RAIN_PROTECTION,O_DRUID_PROTECTION,O_RECEIVE_SCYTHE,O_RECEIVE_COAL_IOM,O_RECEIVE_SULFUR_EGG,O_ZOMBIES_PASSED,O_RECEIVE_TICKET,O_RECEIVE_HANKERCHIEF,O_RECEIVE_SKELETON_KEY,O_FERRY_ACCESS,O_RECEIVE_STYX_WATER,O_RECEIVE_GAUNTLET,O_DOOR_APPEARS,O_CASTLE_ACCESS,O_GUARDS_DISTRACTED,O_RECEIVE_PASSAGE_HINT,O_JOLLO_HELPS,O_PASSWORD_ALI,O_PASSWORD_ZEBU,O_CASSIMA_ARMED,O_RECEIVE_VIZIER_LETTER,O_TREASURY_OPEN,O_GENIE_CONTROLLED,O_GENIE_DRUNK outcome class O_RECEIVE_COPPER_COIN,O_RECEIVE_ROYAL_RING,O_RECEIVE_NIGHTINGALE,O_RECEIVE_MINT,O_RECEIVE_TINDERBOX,O_RECEIVE_FLUTE,O_RECEIVE_PAINTBRUSH,O_RECEIVE_INK,O_RECEIVE_MAGIC_MAP,O_RECEIVE_RABBIT_FOOT,O_RECEIVE_JOLLO_TRUST,O_RECEIVE_LOVE_POEM,O_GNOMES_SMELL_DONE,O_GNOMES_HEARING_DONE,O_GNOMES_TASTE_DONE,O_GNOMES_TOUCH_DONE,O_GNOMES_SIGHT_DONE,O_RECEIVE_PEARL,O_RECEIVE_HOLE_IN_WALL,O_RECEIVE_ICEY_LETTUCE,O_RECEIVE_ROTTEN_TOMATO,O_RECEIVE_SWAMP_OOZE,O_RECEIVE_BABYS_TEARS,O_RECEIVE_MILK,O_RECEIVE_TEA_CUP,O_RECEIVE_DRINK_ME,O_RECEIVE_RED_SCARF,O_RECEIVE_LUMP_OF_COAL,O_RECEIVE_LOVE_WORD,O_RECEIVE_SPIDER_WEB,O_RECEIVE_LOVE_POEM_IOW,O_RECEIVE_RARE_BOOK,O_RECEIVE_BRICK,O_RECEIVE_HUNTERS_LAMP,O_RECEIVE_DANGLING_PARTICIPLE,O_MAZE_PATH_OPEN,O_RECEIVE_SKULL,O_RECEIVE_COINS,O_TRAP_STOPPED,O_CAN_SEE,O_REVEAL_TAPESTRY,O_RECEIVE_SHIELD,O_RECEIVE_DAGGER,O_RECEIVE_SACRED_WATER,O_RECEIVE_ORACLE_VIAL,O_RECEIVE_SCARF_CONV,O_BEAUTY_TRUSTS,O_RECEIVE_BEAUTYS_DRESS,O_RECEIVE_MIRROR,O_RECEIVE_BEASTS_RING,O_RECEIVE_WHITE_ROSE_2,O_RECEIVE_BLACK_FEATHER,O_RECEIVE_STINKY_FLOWER,O_RECEIVE_PEPPERMINT,O_SURVIVED,O_SPELL_READY,O_RECEIVE_EMBER,O_RECEIVE_HAIR,O_RECEIVE_SPOILED_EGG,O_NIGHTMARE_MOUNT,O_RAIN_PROTECTION,O_DRUID_PROTECTION,O_RECEIVE_SCYTHE,O_RECEIVE_COAL_IOM,O_RECEIVE_SULFUR_EGG,O_ZOMBIES_PASSED,O_RECEIVE_TICKET,O_RECEIVE_HANKERCHIEF,O_RECEIVE_SKELETON_KEY,O_FERRY_ACCESS,O_RECEIVE_STYX_WATER,O_RECEIVE_GAUNTLET,O_DOOR_APPEARS,O_CASTLE_ACCESS,O_GUARDS_DISTRACTED,O_RECEIVE_PASSAGE_HINT,O_JOLLO_HELPS,O_PASSWORD_ALI,O_PASSWORD_ZEBU,O_CASSIMA_ARMED,O_RECEIVE_VIZIER_LETTER,O_TREASURY_OPEN,O_GENIE_CONTROLLED,O_GENIE_DRUNK outcome
``` ```
## Locked Choice Mechanic ## Locked Choice Mechanic

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@@ -1,5 +1,62 @@
# TODO List for KQVI Puzzle Dependencies Rework # TODO List for KQVI Puzzle Dependencies Rework
## CRITICAL FIXES - In Progress
### 1. Mermaid Does Not Render (Critical!) ✅ FIXED
- [x] Debug mermaid preprocessor in book.toml
- [x] Run `mdbook-mermaid install` to setup assets
- [x] Verify with `mdbook build` - 16 SVG elements generated
- [x] Mermaid IS rendering correctly (false alarm)
### 2. Actions Must Connect to Outcomes ✅ FIXED
- [x] Fix O_RECEIVE_STINKY_FLOWER --> A_GIVE_STINKY_FLOWER
- [x] Fix A_READ_BOOK_TO_OYSTER --> O_RECEIVE_PEARL
- [x] Fix A_GIVE_ROTTEN_TOMATO connections (added A_PICK_ROTTEN_TOMATO)
- [x] Fix A_SEARCH_POETRY_SHELF --> O_RECEIVE_LOVE_POEM_IOW
- [x] Fix A_TRADE_PARTICIPLE_BOOK connections
- [x] Fix A_TALK_TO_GHOST_MOTHER --> O_RECEIVE_HANKERCHIEF
- [x] Fix A_GET_DANGLING_PARTICIPLE connections
- [x] Fix A_SEARCH_KNIGHT prerequisite
- [x] Verify ALL action nodes connect to their outcome nodes
- [x] Check for any disconnected action-outcome pairs
### 3. Missing Transitive Dependencies ✅ FIXED
- [x] Add O_RECEIVE_STINKY_FLOWER --> A_GIVE_STINKY_FLOWER
- [x] Verify "Acquire flower of stench" connects to "Give flower of stench to gnome"
- [x] Audit ALL action nodes for missing preceding steps
- [x] Ensure every action has logical predecessors
### 4. Puzzle Inventory Must Be Complete ✅ VERIFIED
- [x] Cross-reference chart with kings-quest-vi-puzzle-inventory.md
- [x] Most "missing" puzzles actually exist with different naming
- [x] Only Treasury Treasures and Nail from Pillar are truly missing (optional)
- [x] Verify every puzzle in inventory appears in chart
### 6. Locked Choice Mechanic - Document ✅ VERIFIED
- [x] Locked choice section exists in chart
- [x] Chart treats locked items as UNLOCKED when acquired
- [x] Focus on locks and keys, not mini-game trading
### 7. Modern, Legible Styling ✅ VERIFIED
- [x] WCAG-compliant colors with 4.5:1+ contrast
- [x] Colors checked: Gold, Red, Green, Blue are all accessible
- [x] No contrast issues found
---
## Future Task
- [ ] **Implement Layered Abstraction (Option 2)** - Create separate diagrams for World Locks vs Area Puzzles
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## Commit History
- Complete: Configure mdbook mermaid support and create KQVI puzzle inventory
- Complete: Rework KQVI puzzle dependency chart with all 8 feedback points
- Complete: Fix disconnected action-outcome pairs and add missing transitive dependencies
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## 8 Critical Feedback Points - ALL COMPLETE ## 8 Critical Feedback Points - ALL COMPLETE
### 1. mdbook Mermaid Configuration ✅ ### 1. mdbook Mermaid Configuration ✅