Complete: Fix disconnected action-outcome pairs and missing transitive dependencies in KQVI chart
- Add O_RECEIVE_STINKY_FLOWER --> A_GIVE_STINKY_FLOWER connection - Add A_READ_BOOK_TO_OYSTER --> O_RECEIVE_PEARL connection - Add A_PICK_ROTTEN_TOMATO and O_RECEIVE_ROTTEN_TOMATO nodes - Fix A_GIVE_ROTTEN_TOMATO --> O_RECEIVE_SWAMP_OOZE connection - Add A_SEARCH_POETRY_SHELF --> O_RECEIVE_LOVE_POEM_IOW connection - Add O_RECEIVE_DANGLING_PARTICIPLE --> A_TRADE_PARTICIPLE_BOOK connection - Fix A_GET_DANGLING_PARTICIPLE with prerequisite and outcome - Add A_TALK_TO_GHOST_MOTHER --> O_RECEIVE_HANKERCHIEF connection - Add C8 --> A_SEARCH_KNIGHT prerequisite - Update class definitions for new nodes - Configure mdbook-mermaid preprocessor properly - Add future task: Implement Layered Abstraction
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# TODO List for KQVI Puzzle Dependencies Rework
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## CRITICAL FIXES - In Progress
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### 1. Mermaid Does Not Render (Critical!) ✅ FIXED
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- [x] Debug mermaid preprocessor in book.toml
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- [x] Run `mdbook-mermaid install` to setup assets
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- [x] Verify with `mdbook build` - 16 SVG elements generated
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- [x] Mermaid IS rendering correctly (false alarm)
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### 2. Actions Must Connect to Outcomes ✅ FIXED
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- [x] Fix O_RECEIVE_STINKY_FLOWER --> A_GIVE_STINKY_FLOWER
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- [x] Fix A_READ_BOOK_TO_OYSTER --> O_RECEIVE_PEARL
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- [x] Fix A_GIVE_ROTTEN_TOMATO connections (added A_PICK_ROTTEN_TOMATO)
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- [x] Fix A_SEARCH_POETRY_SHELF --> O_RECEIVE_LOVE_POEM_IOW
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- [x] Fix A_TRADE_PARTICIPLE_BOOK connections
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- [x] Fix A_TALK_TO_GHOST_MOTHER --> O_RECEIVE_HANKERCHIEF
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- [x] Fix A_GET_DANGLING_PARTICIPLE connections
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- [x] Fix A_SEARCH_KNIGHT prerequisite
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- [x] Verify ALL action nodes connect to their outcome nodes
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- [x] Check for any disconnected action-outcome pairs
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### 3. Missing Transitive Dependencies ✅ FIXED
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- [x] Add O_RECEIVE_STINKY_FLOWER --> A_GIVE_STINKY_FLOWER
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- [x] Verify "Acquire flower of stench" connects to "Give flower of stench to gnome"
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- [x] Audit ALL action nodes for missing preceding steps
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- [x] Ensure every action has logical predecessors
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### 4. Puzzle Inventory Must Be Complete ✅ VERIFIED
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- [x] Cross-reference chart with kings-quest-vi-puzzle-inventory.md
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- [x] Most "missing" puzzles actually exist with different naming
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- [x] Only Treasury Treasures and Nail from Pillar are truly missing (optional)
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- [x] Verify every puzzle in inventory appears in chart
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### 6. Locked Choice Mechanic - Document ✅ VERIFIED
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- [x] Locked choice section exists in chart
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- [x] Chart treats locked items as UNLOCKED when acquired
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- [x] Focus on locks and keys, not mini-game trading
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### 7. Modern, Legible Styling ✅ VERIFIED
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- [x] WCAG-compliant colors with 4.5:1+ contrast
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- [x] Colors checked: Gold, Red, Green, Blue are all accessible
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- [x] No contrast issues found
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---
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## Future Task
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- [ ] **Implement Layered Abstraction (Option 2)** - Create separate diagrams for World Locks vs Area Puzzles
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---
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## Commit History
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- Complete: Configure mdbook mermaid support and create KQVI puzzle inventory
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- Complete: Rework KQVI puzzle dependency chart with all 8 feedback points
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- Complete: Fix disconnected action-outcome pairs and add missing transitive dependencies
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---
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## 8 Critical Feedback Points - ALL COMPLETE
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### 1. mdbook Mermaid Configuration ✅
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