Fix QA script: handle multi-source edges, dashed edges, mark acceptable terminals
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@@ -209,5 +209,35 @@ Complete overhaul of the King's Quest VI puzzle dependency chart based on compre
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## 9. Fix Remaining 20 Dead-End Nodes 🔧
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### 9a: Research each dead-end in walkthroughs ✅
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- [x] O_RECEIVE_BEASTS_RING - used to befriend Jollo
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- [x] O_RECEIVE_LOVE_POEM - sent to Cassima via Sing-Sing
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- [x] P_PROBLEM_DEATH - leads to A_SHOW_MIRROR_DEATH
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- [x] O_RECEIVE_SCYTHE - cuts rose hedge (already has dashed line)
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- [x] O_RECEIVE_COPPER_COIN - used with Jollo
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- [x] O_RECEIVE_SACRED_WATER - spell component for rain
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- [x] O_RECEIVE_ORACLE_VIAL - same as sacred water
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- [x] P_PROBLEM_DARK_CAVE - leads to A_LIGHT_CAVE (already connected)
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- [x] O_RECEIVE_DRINK_ME - shrinks to enter genie lamp
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- [x] A_SHOW_RING_TO_JOLLO - leads to Jollo helping
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- [x] O_RECEIVE_PEARL - trade for ring back at pawnshop
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- [x] O_RECEIVE_SPIDER_WEB - LOVE word for gate riddle
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- [x] O_RECEIVE_LOVE_POEM_IOW - sent to Cassima via Sing-Sing
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- [x] P_PROBLEM_CASSIMA - leads to A_GIVE_DAGGER
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- [x] O_RECEIVE_WHITE_ROSE_2 - final Sing-Sing delivery
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- [x] O_RECEIVE_PASSAGE_HINT - find secret passage
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- [x] O_SURVIVED - proceed to Nightmare horse
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- [x] O_RECEIVE_GAUNTLET - challenge Death
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- [x] O_FERRY_ACCESS - cross River Styx
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- [x] O_RECEIVE_HANKERCHIEF - give to ghost boy
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### 9b: Add missing edges to chart
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### 9c: Rebuild and verify zero dead-ends
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### 9d: Commit changes
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---
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## Build Command
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`./build.sh` (not `mdbook build`)
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