Fix: Add missing edges for hole-in-wall tapestry reveal and maze navigation outcome in KQVI chart

This commit is contained in:
2026-03-19 22:29:16 -07:00
parent 15e580078d
commit 6ab5d80932

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@@ -317,6 +317,7 @@ flowchart TD
A_LIGHT_TINDERBOX --> O_CAN_SEE A_LIGHT_TINDERBOX --> O_CAN_SEE
O_CAN_SEE --> A_USE_HOLE_IN_WALL O_CAN_SEE --> A_USE_HOLE_IN_WALL
A_USE_HOLE_IN_WALL --> O_REVEAL_TAPESTRY
O_CAN_SEE --> A_FIND_SHIELD O_CAN_SEE --> A_FIND_SHIELD
A_FIND_SHIELD --> O_RECEIVE_SHIELD A_FIND_SHIELD --> O_RECEIVE_SHIELD
@@ -338,7 +339,7 @@ flowchart TD
%% Parallel paths after maze - S23/S24 are PARALLEL, S20/S21 are PARALLEL %% Parallel paths after maze - S23/S24 are PARALLEL, S20/S21 are PARALLEL
O_MAZE_PATH_OPEN & O_RECEIVE_SKULL & O_RECEIVE_COINS & O_TRAP_STOPPED --> A_NAVIGATE_TO_SKELETON O_MAZE_PATH_OPEN & O_RECEIVE_SKULL & O_RECEIVE_COINS & O_TRAP_STOPPED --> A_NAVIGATE_TO_SKELETON
O_NAVIGATE_MAZE["O: Maze navigated, shield found"] A_NAVIGATE_TO_SKELETON --> O_NAVIGATE_MAZE["O: Maze navigated, shield found"]
%% ============================================================================= %% =============================================================================
%% PHASE 6: Isle of the Beast - Return Visit (with Shield) %% PHASE 6: Isle of the Beast - Return Visit (with Shield)