Fix: Add missing edges for hole-in-wall tapestry reveal and maze navigation outcome in KQVI chart
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@@ -317,6 +317,7 @@ flowchart TD
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A_LIGHT_TINDERBOX --> O_CAN_SEE
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A_LIGHT_TINDERBOX --> O_CAN_SEE
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O_CAN_SEE --> A_USE_HOLE_IN_WALL
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O_CAN_SEE --> A_USE_HOLE_IN_WALL
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A_USE_HOLE_IN_WALL --> O_REVEAL_TAPESTRY
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O_CAN_SEE --> A_FIND_SHIELD
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O_CAN_SEE --> A_FIND_SHIELD
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A_FIND_SHIELD --> O_RECEIVE_SHIELD
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A_FIND_SHIELD --> O_RECEIVE_SHIELD
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@@ -338,7 +339,7 @@ flowchart TD
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%% Parallel paths after maze - S23/S24 are PARALLEL, S20/S21 are PARALLEL
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%% Parallel paths after maze - S23/S24 are PARALLEL, S20/S21 are PARALLEL
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O_MAZE_PATH_OPEN & O_RECEIVE_SKULL & O_RECEIVE_COINS & O_TRAP_STOPPED --> A_NAVIGATE_TO_SKELETON
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O_MAZE_PATH_OPEN & O_RECEIVE_SKULL & O_RECEIVE_COINS & O_TRAP_STOPPED --> A_NAVIGATE_TO_SKELETON
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O_NAVIGATE_MAZE["O: Maze navigated, shield found"]
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A_NAVIGATE_TO_SKELETON --> O_NAVIGATE_MAZE["O: Maze navigated, shield found"]
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%% =============================================================================
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%% =============================================================================
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%% PHASE 6: Isle of the Beast - Return Visit (with Shield)
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%% PHASE 6: Isle of the Beast - Return Visit (with Shield)
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